mirror of
https://github.com/gnustep/libs-steptalk.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/steptalk/trunk@34536 72102866-910b-0410-8b05-ffd578937521
242 lines
7 KiB
Objective-C
242 lines
7 KiB
Objective-C
/**
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NSApplication additions
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Copyright (c) 2000 Stefan Urbanek
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Written by: Stefan Urbanek <urbanek@host.sk>
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Date: 2001 Nov 15
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This file is part of the StepTalk project.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#import "NSApplication+additions.h"
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#import "STScriptsPanel.h"
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#import "STTranscript.h"
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#import "STEnvironment+additions.h"
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#import <StepTalk/STBundleInfo.h>
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#import <StepTalk/STEnvironmentDescription.h>
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#import <Foundation/NSBundle.h>
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#import <Foundation/NSDebug.h>
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#import <Foundation/NSDictionary.h>
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#import <Foundation/NSNotification.h>
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#import <Foundation/NSProcessInfo.h>
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#import <Foundation/NSString.h>
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#import <Foundation/NSSet.h>
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#import <AppKit/NSPanel.h>
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#import "STApplicationScriptingController.h"
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static STEnvironment *scriptingEnvironment = nil;
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static NSMutableSet *scannedBundles;
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static STApplicationScriptingController *scriptingController = nil;
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@interface NSApplication (STPrivateMethods)
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- (void)updateScriptingInfoFromBundles;
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- (void)_createDefaultScriptingEnvironment;
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@end
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@implementation NSApplication(STAppScriptingAdditions)
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/** Method for preventing multiple initialization. It will show alert panel
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on invocation. You should not invoke this method.*/
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- (BOOL)initializeApplicationScripting
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{
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/* FIXME: make it more human-readable */
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NSRunAlertPanel(@"Scripting is already initialized",
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@"[NSApp initializeApplicationScripting] is called more than once.",
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@"Cancel", nil, nil);
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return YES;
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}
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/** Do real initialization of application scripting. You should not invoke
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this method directly. */
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- (BOOL)setUpApplicationScripting
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{
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// STBundleInfo *info;
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// info = [STBundleInfo infoForBundle:[NSBundle mainBundle]];
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/* FIXME: use info */
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scriptingController = [[STApplicationScriptingController alloc] init];
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return YES;
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}
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/** Return shared scripting environment. If there is none, create one. */
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- (STEnvironment *)scriptingEnvironment
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{
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if(!scriptingEnvironment)
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{
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[self _createDefaultScriptingEnvironment];
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}
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return scriptingEnvironment;
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}
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/** Create shared scripting environment. */
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- (void)_createDefaultScriptingEnvironment
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{
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STEnvironmentDescription *desc;
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STEnvironment *env = nil;
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STBundleInfo *info;
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//NSString *path;
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NSString *str = nil;
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//NSString *reference;
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//NSDictionary *dict;
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//id object;
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NSDebugLog(@"Creating scripting environment");
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scannedBundles = [[NSMutableSet alloc] init];
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info = [STBundleInfo infoForBundle:[NSBundle mainBundle]];
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if(!info)
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{
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NSRunAlertPanel(@"Application does not provide scripting capabilities",
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@"This application was designed to support "
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@"scripting, but something went wrong. "
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@"Check if the file ScriptingInfo.plist exists "
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@"in application's bundle directory.",
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@"Cancel", nil, nil);
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return;
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}
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[scannedBundles addObject:[NSBundle mainBundle]];
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/* FIXME: use scripting environment from application bundle */
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/* str = [info objectForKey:@"STEnvironmentDescription"]; */
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if(str && ![str isEqualToString:@""])
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{
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desc = [STEnvironmentDescription descriptionWithName:str];
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env = [STEnvironment environmentWithDescription:desc];
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}
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if(!env)
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{
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NSDebugLog(@"Using default scripting environment");
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env = [STEnvironment environmentWithDefaultDescription];
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}
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[env loadModule:@"AppKit"];
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[env includeBundle:[NSBundle mainBundle]];
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[env setObject:self forName:@"Application"];
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[env setObject:self forName:[self applicationNameForScripting]];
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[env setObject:[STTranscript sharedTranscript] forName:@"Transcript"];
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scriptingEnvironment = RETAIN(env);
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[self updateScriptingInfoFromBundles];
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(updateScriptingInfoOnBundleLoad:)
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name:NSBundleDidLoadNotification
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object:nil];
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}
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/** Include information from loaded modules and bundles. */
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- (void)updateScriptingInfoFromBundles
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{
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STEnvironment *env = [self scriptingEnvironment];
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NSEnumerator *enumerator;
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//NSDictionary *info;
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//NSString *path;
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NSBundle *bundle;
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NSMutableSet *bundles;
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NSDebugLog(@"Updating scripting info from bundles");
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bundles = (id)[NSMutableSet setWithArray:[NSBundle allBundles]];
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[bundles minusSet:scannedBundles];
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enumerator = [bundles objectEnumerator];
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while( (bundle = [enumerator nextObject]) )
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{
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/* If bundle provides scripting capabilities, try to include it. */
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if([bundle scriptingInfoDictionary])
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{
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if(![env includeBundle:bundle])
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{
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NSLog(@"Failed to include bundle scripting of '%@'.",
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[bundle bundlePath]);
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}
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}
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}
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[scannedBundles unionSet:bundles];
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}
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/** Called on NSBundleDidLoad notification. You */
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- (void)updateScriptingInfoOnBundleLoad:(NSNotification *)notif
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{
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[self updateScriptingInfoFromBundles];
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}
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/** Name of application object */
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- (NSString *)applicationNameForScripting
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{
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return [[NSProcessInfo processInfo] processName];
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}
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/** Order the scripts panel into the front. */
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- (void)orderFrontScriptsPanel:(id)sender
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{
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[scriptingController orderFrontScriptsPanel:nil];
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}
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/** Return scripting menu. The default menu is provided by
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STApplicationScriptingController */
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- (NSMenu *)scriptingMenu
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{
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return [scriptingController scriptingMenu];
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}
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/** Set application Scripting menu */
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- (void)setScriptingMenu:(NSMenu *)menu
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{
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[scriptingController setScriptingMenu:menu];
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}
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/** Order the Transcript window into the front. */
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- (void)orderFrontTranscriptWindow:(id)sender
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{
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[scriptingController orderFrontTranscriptWindow:nil];
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}
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/** Return YES if scripting is supported, otherwise returns NO. Because
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this method is called when framework is loaded, allways returns YES. */
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- (BOOL)isScriptingSupported
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{
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return YES;
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}
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/** Return object that is responsible for controlling application scriptign
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*/
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- (STApplicationScriptingController *)scriptingController
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{
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return scriptingController;
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}
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@end
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