/** STEngine.m Scripting engine Copyright (c) 2002 Free Software Foundation Written by: Stefan Urbanek Date: 2000 This file is part of the StepTalk project. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #import "STEngine.h" #import "STEnvironment.h" #import "STExterns.h" #import "STFunctions.h" #import "STLanguage.h" #import "STMethod.h" #import "STUndefinedObject.h" #import #import #import #import NSZone *STMallocZone = (NSZone *)nil; void _STInitMallocZone(void) { if(!STMallocZone) { /* FIXME: do some testing whether there should be YES or NO */ STMallocZone = NSCreateZone(NSPageSize(),NSPageSize(),YES); } } @implementation STEngine + (void)initialize { _STInitMallocZone(); if(!STNil) { STNil = (STUndefinedObject *)NSAllocateObject([STUndefinedObject class], 0, STMallocZone); } } /** Return a scripting engine for the language used in files of type fileType */ + (STEngine *) engineForFileType:(NSString *)fileType { STLanguage *language = [STLanguage languageForFileType:fileType]; return [language engine]; } /** Return a scripting engine for language with specified name. */ + (STEngine *) engineForLanguageWithName:(NSString *)name { if(!name) { [NSException raise:@"STConversationException" format:@"Unspecified language for a new engine."]; return nil; } return [[STLanguage languageWithName:name] engine]; } - (void)dealloc { RELEASE(defaultEnvironment); [super dealloc]; } /** Return the default scripting environment for the engine. */ - (STEnvironment *)defaultEnvironment { NSLog(@"WARNING: -[STEngine defaultEnvironment] is deprecated. " @" Use STConversation object instead."); return defaultEnvironment; } /** Set the default scripting environment for the engine. */ - (void) setDefaultEnvironment:(STEnvironment *)anEnvironment { NSLog(@"WARNING: -[STEngine setDefaultEnvironment:] is deprecated. " @" Use STConversation object instead."); ASSIGN(defaultEnvironment,anEnvironment); } /** Execude source code code in default scripting environment. */ - (id) executeCode:(NSString *)code { NSLog(@"WARNING: -[STEngine executeCode:] is deprecated. " @" Use STConversation object instead."); return [self executeCode:code inEnvironment:defaultEnvironment]; } /** Execude source code code in an environment env. This is the method, that has to be implemented by those who are writing a language engine. */ - (id) executeCode:(NSString *)code inEnvironment:(STEnvironment *)env { [self subclassResponsibility:_cmd]; return nil; } - (BOOL)understandsCode:(NSString *)code { [self subclassResponsibility:_cmd]; return NO; } - (STMethod *)methodFromSource:(NSString *)sourceString forReceiver:(id)receiver inEnvironment:(STEnvironment *)env { [self subclassResponsibility:_cmd]; return nil; } - (id) executeMethod:(id )aMethod forReceiver:(id)anObject withArguments:(NSArray *)args inEnvironment:(STEnvironment *)env; { [self subclassResponsibility:_cmd]; return nil; } /** Set engine specific option. Refer to particuliar language engine documentation for more information. */ - (void)setValue:(id)anObject forOption:(NSString *)anOption { /* do nothing */ } /** Returs a value for engine specific option */ - (id)valueForOption:(NSString *)anOption { /* do nothing */ return nil; } @end