/** STEngine.m Scripting engine Copyright (c) 2002 Free Software Foundation Written by: Stefan Urbanek Date: 2000 This file is part of the StepTalk project. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #import #import #import #import #import #import #import #import NSZone *STMallocZone = NULL; void _STInitMallocZone(void) { if(!STMallocZone) { STMallocZone = NSCreateZone(NSPageSize(),NSPageSize(),NO); } } @implementation STEngine + (void)initialize { _STInitMallocZone(); if(!STNil) { STNil = (STUndefinedObject *)NSAllocateObject([STUndefinedObject class], 0, STMallocZone); } } /** Return a scripting engine for the language used in files of type fileType */ + (STEngine *) engineForFileType:(NSString *)fileType { STLanguage *language = [STLanguage languageForFileType:fileType]; return [language engine]; } /** Return a scripting engine for language with specified name. */ + (STEngine *) engineForLanguageWithName:(NSString *)name { if(!name) { NSLog(@"No language name given"); return NULL; } return [[STLanguage languageWithName:name] engine]; } - (void)dealloc { RELEASE(defaultEnvironment); [super dealloc]; } /** Return the default scripting environment for the engine. */ - (STEnvironment *)defaultEnvironment { return defaultEnvironment; } /** Set the default scripting environment for the engine. */ - (void) setDefaultEnvironment:(STEnvironment *)anEnvironment { ASSIGN(defaultEnvironment,anEnvironment); } /** Execude source code code in default scripting environment. */ - (id) executeCode:(NSString *)code { return [self executeCode:code inEnvironment:defaultEnvironment]; } /** Execude source code code in an environment env. This is the method, that has to be implemented by those who are writing a language engine. */ - (id) executeCode:(NSString *)code inEnvironment:(STEnvironment *)env { [self subclassResponsibility:_cmd]; return nil; } - (BOOL)understandsCode:(NSString *)code { [self subclassResponsibility:_cmd]; return NO; } @end