#import #import #import #import #import int main(void) { NSAutoreleasePool *pool = [NSAutoreleasePool new]; NSAutoreleasePool *innerPool; NSString *theScript; NSString *fname = @"script.st"; STEnvironment *env; STEngine *engine; id result; theScript = [NSString stringWithContentsOfFile:fname]; GSDebugAllocationActive(YES); NSLog(@"allocated objects on starting script\n%s",GSDebugAllocationList(NO)); env = [STEnvironment defaultScriptingEnvironment]; engine = [STEngine engineForLanguageWithName:@"Smalltalk"]; NS_DURING //innerPool = [NSAutoreleasePool new]; result = [engine executeCode:theScript inEnvironment:env]; //[innerPool release]; NS_HANDLER /* handle the exception */ NSLog(@"%@",localException); NS_ENDHANDLER //NSLog(@"change of allocated objects\n%s",GSDebugAllocationList(YES)); printf("%s",GSDebugAllocationList(NO)); [pool release]; }