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Another fix for modern runtimes not handling resurrection of objects
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parent
1ec70f9323
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1 changed files with 18 additions and 18 deletions
36
SQLClient.m
36
SQLClient.m
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@ -2578,14 +2578,21 @@ static int poolConnections = 0;
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* from grabbing this object while we are checking it.
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*/
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[clientsLock lock];
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if (nil != _pool && [self retainCount] == 1)
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if ([self retainCount] > 1)
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{
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[super release];
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[clientsLock unlock];
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return;
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}
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if (_pool)
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{
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/* This is the only reference to a client associated with
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* a connection pool we put this client back to the pool.
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*
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* That being the case, we know that this thread 'owns'
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* the client and it's not going to be deallocated and not
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* going to have the _pool iinstance variable changed, so it
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* going to have the _pool instance variable changed, so it
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* is safe to unlock clientsLock before returning the client
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* to the pool. This avoids a possible deadlock when a pool
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* is being purged.
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@ -2602,25 +2609,18 @@ static int poolConnections = 0;
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}
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else
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{
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/* If we are going to deallocate the object, we first remove
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/* As we are going to deallocate the object, we first remove
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* it from global tables so that no other thread will find it
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* and try to use it while it is being deallocated.
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*/
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if (NSDecrementExtraRefCountWasZero(self))
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{
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NSHashRemove(clientsHash, (void*)self);
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if (_name != nil
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&& (SQLClient*)NSMapGet(clientsMap, (void*)_name) == self)
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{
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NSMapRemove(clientsMap, (void*)_name);
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}
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[clientsLock unlock];
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[self dealloc];
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}
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else
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{
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[clientsLock unlock];
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}
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NSHashRemove(clientsHash, (void*)self);
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if (_name != nil
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&& (SQLClient*)NSMapGet(clientsMap, (void*)_name) == self)
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{
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NSMapRemove(clientsMap, (void*)_name);
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}
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[clientsLock unlock];
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[super release];
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}
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}
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