#if !defined(INCLUDED_GSIOTHREADPOOL) #define INCLUDED_GSIOTHREADPOOL 1 /** Copyright (C) 2010 Free Software Foundation, Inc. Written by: Richard Frith-Macdonald Date: September 2010 This file is part of the Performance Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA. */ #import #if !defined (GNUSTEP) && (MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4) #define NSUInteger unsigned int #endif @class NSThread; @class NSLock; /** This class provides a thread pool for performing methods which need to * make use of a runloop for I/O and/or timers.
* Operations are performed on these threads using the standard * -performSelector:onThread:withObject:waitUntilDone: method ... the * pool is simply used to keep track of allocation of threads so that * you can share jobs between them. */ @interface GSIOThreadPool : NSObject { NSLock *poolLock; NSMutableArray *threads; NSTimeInterval timeout; NSUInteger maxThreads; } /** Returns an instance intended for sharing between sections of code which * wish to make use of threading by performing operations in other threads, * but which don't mind operations being interleaved with those belonging to * oither sections of code.
* Always returns the same instance whenever the method is called. */ + (GSIOThreadPool*) sharedPool; /** Seects a thread from the pool to be used for some job. */ - (NSThread*) acquireThread; /** Returns the acquire count for the specified thread. */ - (NSUInteger) countForThread: (NSThread*)aThread; /** Returns the currently configured maximum number of threads in the pool. */ - (NSUInteger) maxThreads; /** Specify the maximum number of threads in the pool (the actual number * used may be lower than this value).
* Default is 2.
* The pool creates threads on demand up to the specified limit (or a lower * limit if dictated by system resources) but will not destroy idle threads * unless the limit is subsequently lowered.
* Setting a value of zero means that operations are performed in the * main thread. */ - (void) setThreads: (NSUInteger)max; /** Specifies the timeout allowed for a thread to close down when the pool * is deallocated or has its size decreased. Any operations in progress in * the thread need to close down within this period. */ - (void) setTimeout: (NSTimeInterval)t; /** Returns the current timeout set for the pool. */ - (NSTimeInterval) timeout; /** Releases a thread previously selected from the pool. */ - (void) unacquireThread: (NSThread*)aThread; @end #endif