mirror of
https://github.com/gnustep/libs-gui.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@26619 72102866-910b-0410-8b05-ffd578937521
382 lines
9 KiB
Objective-C
382 lines
9 KiB
Objective-C
/*
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GSAnimator.m
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Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
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Copyright (c) 2007 Free Software Foundation, Inc.
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This file used to be part of the mySTEP Library.
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This file now is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include <Foundation/NSTimer.h>
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#include <Foundation/NSRunLoop.h>
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#include <Foundation/NSThread.h>
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#include <Foundation/NSString.h>
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#include <Foundation/NSSet.h>
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#include <Foundation/NSNotification.h>
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#include <Foundation/NSDebug.h>
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#include <AppKit/NSEvent.h>
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#include <GNUstepGUI/GSAnimator.h>
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typedef enum {
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NullEvent,
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GSAnimationNextFrameEvent,
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GSAnimationEventTypeNumber
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} GSAnimationEventType;
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@interface GSAnimator (private)
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- (void) _animationBegin;
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- (void) _animationLoop;
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- (void) _animationEnd;
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@end
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@interface GSTimerBasedAnimator : GSAnimator
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{ }
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@end
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@interface GSPerformerBasedAnimator : GSAnimator
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{ }
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@end
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@implementation GSAnimator
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+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
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frameRate: (float)fps
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zone: (NSZone*)aZone
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{
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GSAnimator *animator;
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animator = [[GSTimerBasedAnimator allocWithZone: aZone]
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initWithAnimation: anAnimation
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frameRate: fps];
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AUTORELEASE(animator);
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return animator;
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}
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+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
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frameRate: (float)fps
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{
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return [self animatorWithAnimation: anAnimation
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frameRate: fps
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zone: NULL];
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}
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+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
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{
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return [self animatorWithAnimation: anAnimation
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frameRate: 0.0];
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}
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- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
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frameRate: (float)fps
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{
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if ((self = [super init]))
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{
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_running = NO;
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ASSIGN(_animation, anAnimation);
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ASSIGN(_runLoopModes, [NSArray arrayWithObject: NSDefaultRunLoopMode]);
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_timerInterval = (fps == 0.0) ? 0.0 : (1.0 / fps);
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[self resetCounters];
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}
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return self;
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}
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- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
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{
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return [self initWithAnimation: anAnimation
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frameRate: 0.0];
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}
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- (void) dealloc
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{
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[self stopAnimation];
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TEST_RELEASE(_animation);
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TEST_RELEASE(_startTime);
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TEST_RELEASE(_runLoopModes);
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[super dealloc];
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}
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- (unsigned int) frameCount
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{
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return _frameCount;
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}
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- (void) resetCounters
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{
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_elapsed = 0.0;
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_frameCount = 0;
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_lastFrame = [NSDate timeIntervalSinceReferenceDate];
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}
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- (float) frameRate
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{
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return ((float)[self frameCount]) / ((float)_elapsed);
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}
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- (NSArray*) runLoopModesForAnimating
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{
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return _runLoopModes;
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}
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- (void) setRunLoopModesForAnimating: (NSArray*)modes
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{
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ASSIGN(_runLoopModes, modes);
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}
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- (void) startAnimation
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{
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if (!_running)
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{
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_running = YES;
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[self resetCounters];
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[_animation animatorDidStart];
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[self _animationBegin];
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[self _animationLoop];
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NSDebugFLLog(@"GSAnimator", @"%@ Started !", self);
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}
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}
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- (void) stopAnimation
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{
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if (_running)
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{
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_running = NO;
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[self _animationEnd];
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[_animation animatorDidStop];
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}
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}
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- (void) startStopAnimation
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{
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if (_running)
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[self stopAnimation];
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else
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[self startAnimation];
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}
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- (BOOL) isAnimationRunning
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{
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return _running;
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}
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- (void) _animationBegin
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) _animationLoop
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) _animationEnd
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) stepAnimation
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{
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NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate];
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NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame);
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_elapsed += sinceLastFrame;
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_lastFrame = thisFrame;
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[_animation animatorStep: _elapsed];
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_frameCount++;
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}
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- (void) animationLoopEvent: (NSEvent*)e
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{
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[self subclassResponsibility: _cmd];
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}
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@end
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static NSTimer *_GSTimerBasedAnimator_timer = nil;
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static NSMutableSet *_GSTimerBasedAnimator_animators = nil;
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static GSTimerBasedAnimator *_GSTimerBasedAnimator_the_one_animator = nil;
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static int _GSTimerBasedAnimator_animator_count = 0;
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@implementation GSTimerBasedAnimator
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+ (void) loopsAnimators
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{
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switch (_GSTimerBasedAnimator_animator_count)
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{
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case 0:
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break;
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case 1:
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[_GSTimerBasedAnimator_the_one_animator _animationLoop];
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break;
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default:
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[[NSNotificationCenter defaultCenter]
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postNotificationName: @"GSTimerBasedAnimator_loop" object: self];
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}
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}
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+ (void) registerAnimator: (GSTimerBasedAnimator*)anAnimator
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{
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NSTimer *newTimer = nil;
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if (anAnimator->_timerInterval == 0.0)
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{
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NSDebugFLLog(@"GSAnimator", @"%@ AFAP", anAnimator);
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[[NSNotificationCenter defaultCenter]
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addObserver: anAnimator
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selector: @selector(_animationLoop)
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name: @"GSTimerBasedAnimator_loop"
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object: self];
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if (!_GSTimerBasedAnimator_animator_count++)
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_GSTimerBasedAnimator_the_one_animator = anAnimator;
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if (nil == _GSTimerBasedAnimator_animators)
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_GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5];
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[_GSTimerBasedAnimator_animators addObject: anAnimator];
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if (nil == _GSTimerBasedAnimator_timer)
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{
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newTimer =
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_GSTimerBasedAnimator_timer = [NSTimer
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timerWithTimeInterval: 0.0
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target: self
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selector: @selector(loopsAnimators)
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userInfo: nil
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repeats: YES
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];
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}
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}
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else
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{
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NSDebugFLLog(@"GSAnimator", @"%@ Fixed frame rate", anAnimator);
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newTimer =
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anAnimator->_timer = [NSTimer
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timerWithTimeInterval: anAnimator->_timerInterval
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target: anAnimator
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selector: @selector(_animationLoop)
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userInfo: nil
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repeats: YES
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];
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}
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if (newTimer != nil)
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{
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unsigned i,c;
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TEST_RETAIN(newTimer);
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for (i = 0, c = [anAnimator->_runLoopModes count]; i < c; i++)
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[[NSRunLoop currentRunLoop]
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addTimer: newTimer
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forMode: [anAnimator->_runLoopModes objectAtIndex:i]];
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NSDebugFLLog (@"GSAnimator",@"%@ addTimer in %d mode(s)",anAnimator,c);
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}
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}
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+ (void) unregisterAnimator: (GSTimerBasedAnimator*)anAnimator
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{
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if (anAnimator->_timerInterval == 0.0)
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{
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[[NSNotificationCenter defaultCenter]
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removeObserver: anAnimator
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name: @"GSTimerBasedAnimator_loop"
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object: self];
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[_GSTimerBasedAnimator_animators removeObject: anAnimator];
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if (!--_GSTimerBasedAnimator_animator_count)
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{
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[_GSTimerBasedAnimator_timer invalidate];
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DESTROY(_GSTimerBasedAnimator_timer);
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_GSTimerBasedAnimator_the_one_animator = nil;
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}
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else
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if (_GSTimerBasedAnimator_the_one_animator == anAnimator)
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_GSTimerBasedAnimator_the_one_animator
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= [_GSTimerBasedAnimator_animators anyObject];
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}
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else
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{
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if (anAnimator->_timer != nil)
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{
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[anAnimator->_timer invalidate];
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DESTROY(anAnimator->_timer);
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}
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}
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}
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- (void) _animationBegin
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{
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NSDebugFLLog(@"GSAnimator", @"%@", self);
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[[self class] registerAnimator: self];
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}
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- (void) _animationLoop
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{
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NSDebugFLLog(@"GSAnimator", @"%@", self);
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[self stepAnimation];
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}
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- (void) _animationEnd
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{
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NSDebugFLLog(@"GSAnimator", @"%@", self);
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[[self class] unregisterAnimator: self];
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}
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@end // implementation GSTimerBasedAnimator
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static void _sendAnimationPerformer(GSAnimator *animator)
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{
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[[NSRunLoop currentRunLoop]
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performSelector: @selector(_animationLoop)
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target: animator
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argument: nil
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order: 1000000
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modes: [animator runLoopModesForAnimating]
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];
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}
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static void _cancelAnimationPerformer(GSAnimator *animator)
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{
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[[NSRunLoop currentRunLoop] cancelPerformSelectorsWithTarget: animator];
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}
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@implementation GSPerformerBasedAnimator
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- (void) _animationBegin
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{
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[self _animationLoop];
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}
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- (void) _animationLoop
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{
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[self stepAnimation];
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if (_running)
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_sendAnimationPerformer(self);
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}
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- (void) _animationEnd
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{
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_cancelAnimationPerformer(self);
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}
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@end
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