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(appendTransform:, prependTransform:, rotateByRadians:, scaleBy:, scaleXBy:yBy:, translateXBy:yBy:, concatenateWithMatrix:): Use it. (rotateByDegrees:) Use rotateByRadians:. Fixes bug #13181. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@21267 72102866-910b-0410-8b05-ffd578937521
613 lines
14 KiB
Objective-C
613 lines
14 KiB
Objective-C
/** <title>NSAffineTransform.m</title>
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<abstract>
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This class provides a way to perform affine transforms. It provides
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a matrix for transforming from one coordinate system to another.
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</abstract>
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Copyright (C) 1996,1999 Free Software Foundation, Inc.
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Author: Ovidiu Predescu <ovidiu@net-community.com>
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Date: August 1997
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Author: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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Date: March 1999
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA.
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*/
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#include "config.h"
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#include <math.h>
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#include <Foundation/NSArray.h>
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#include <Foundation/NSException.h>
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#include <Foundation/NSString.h>
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#include "AppKit/NSAffineTransform.h"
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#include "AppKit/NSBezierPath.h"
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#include "AppKit/PSOperators.h"
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/* Private definitions */
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#define A matrix.m11
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#define B matrix.m12
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#define C matrix.m21
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#define D matrix.m22
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#define TX matrix.tX
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#define TY matrix.tY
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/* A Postscript matrix looks like this:
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/ a b 0 \
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| c d 0 |
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\ tx ty 1 /
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*/
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static const float pi = 3.1415926535897932384626434;
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/* Quick function to multiply two coordinate matrices. C = AB */
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static inline NSAffineTransformStruct
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matrix_multiply (NSAffineTransformStruct MA, NSAffineTransformStruct MB)
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{
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NSAffineTransformStruct MC;
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MC.m11 = MA.m11 * MB.m11 + MA.m12 * MB.m21;
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MC.m12 = MA.m11 * MB.m12 + MA.m12 * MB.m22;
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MC.m21 = MA.m21 * MB.m11 + MA.m22 * MB.m21;
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MC.m22 = MA.m21 * MB.m12 + MA.m22 * MB.m22;
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MC.tX = MA.tX * MB.m11 + MA.tY * MB.m21 + MB.tX;
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MC.tY = MA.tX * MB.m12 + MA.tY * MB.m22 + MB.tY;
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return MC;
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}
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@implementation NSAffineTransform
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static NSAffineTransformStruct identityTransform = {
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1.0, 0.0, 0.0, 1.0, 0.0, 0.0
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};
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/**
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* Return an autoreleased instance of this class.
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*/
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+ (NSAffineTransform*) transform
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{
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NSAffineTransform *t;
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t = (NSAffineTransform*)NSAllocateObject(self, 0, NSDefaultMallocZone());
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t->matrix = identityTransform;
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return AUTORELEASE(t);
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}
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/**
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* Return an autoreleased instance of this class.
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*/
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+ (id) new
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{
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NSAffineTransform *t;
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t = (NSAffineTransform*)NSAllocateObject(self, 0, NSDefaultMallocZone());
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t->matrix = identityTransform;
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return t;
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}
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/**
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* Appends the transform matrix to the receiver. This is done by performing a
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* matrix multiplication of the receiver with aTransform so that aTransform
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* is the first transform applied to the user coordinate. The new
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* matrix then replaces the receiver's matrix.
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*/
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- (void) appendTransform: (NSAffineTransform*)aTransform
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{
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matrix = matrix_multiply(matrix, aTransform->matrix);
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}
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/**
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* Concatenates the receiver's matrix with the one in the current graphics
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* context.
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*/
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- (void) concat
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{
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float m[6];
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m[0] = matrix.m11;
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m[1] = matrix.m12;
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m[2] = matrix.m21;
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m[3] = matrix.m22;
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m[4] = matrix.tX;
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m[5] = matrix.tY;
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PSconcat(m);
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}
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/**
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* Initialize the transformation matrix instance to the identity matrix.
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* The identity matrix transforms a point to itself.
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*/
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- (id) init
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{
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matrix = identityTransform;
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return self;
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}
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/**
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* Initialize the receiever's instance with the instance represented
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* by aTransform.
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*/
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- (id) initWithTransform: (NSAffineTransform*)aTransform
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{
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matrix = aTransform->matrix;
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return self;
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}
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/**
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* Calculates the inverse of the receiver's matrix and replaces the
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* receiever's matrix with it.
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*/
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- (void) invert
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{
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float newA, newB, newC, newD, newTX, newTY;
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float det;
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det = A * D - B * C;
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if (det == 0)
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{
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NSLog (@"error: determinant of matrix is 0!");
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return;
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}
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newA = D / det;
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newB = -B / det;
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newC = -C / det;
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newD = A / det;
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newTX = (-D * TX + C * TY) / det;
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newTY = (B * TX - A * TY) / det;
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NSDebugLLog(@"NSAffineTransform",
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@"inverse of matrix ((%f, %f) (%f, %f) (%f, %f))\n"
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@"is ((%f, %f) (%f, %f) (%f, %f))",
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A, B, C, D, TX, TY,
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newA, newB, newC, newD, newTX, newTY);
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A = newA; B = newB;
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C = newC; D = newD;
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TX = newTX; TY = newTY;
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}
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/**
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* Prepends the transform matrix to the receiver. This is done by performing a
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* matrix multiplication of the receiver with aTransform so that aTransform
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* is the last transform applied to the user coordinate. The new
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* matrix then replaces the receiver's matrix.
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*/
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- (void) prependTransform: (NSAffineTransform*)aTransform
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{
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matrix = matrix_multiply(aTransform->matrix, matrix);
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}
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/**
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* Applies the rotation specified by angle in degrees. Points transformed
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* with the transformation matrix of the receiver are rotated counter-clockwise
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* by the number of degrees specified by angle.
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*/
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- (void) rotateByDegrees: (float)angle
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{
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[self rotateByRadians: pi * angle / 180];
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}
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/**
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* Applies the rotation specified by angle in radians. Points transformed
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* with the transformation matrix of the receiver are rotated counter-clockwise
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* by the number of radians specified by angle.
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*/
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- (void) rotateByRadians: (float)angleRad
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{
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float sine = sin (angleRad);
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float cosine = cos (angleRad);
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NSAffineTransformStruct rotm;
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rotm.m11 = cosine; rotm.m12 = sine; rotm.m21 = -sine; rotm.m22 = cosine;
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rotm.tX = rotm.tY = 0;
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matrix = matrix_multiply(rotm, matrix);
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}
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/**
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* Scales the transformation matrix of the reciever by the factor specified
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* by scale.
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*/
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- (void) scaleBy: (float)scale
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{
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NSAffineTransformStruct scam = identityTransform;
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scam.m11 = scale; scam.m22 = scale;
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matrix = matrix_multiply(scam, matrix);
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}
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/**
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* Scales the X axis of the receiver's transformation matrix
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* by scaleX and the Y axis of the transformation matrix by scaleY.
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*/
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- (void) scaleXBy: (float)scaleX yBy: (float)scaleY
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{
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NSAffineTransformStruct scam = identityTransform;
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scam.m11 = scaleX; scam.m22 = scaleY;
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matrix = matrix_multiply(scam, matrix);
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}
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/**
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* Get the currently active graphics context's transformation
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* matrix and set it into the receiver.
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*/
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- (void) set
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{
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GSSetCTM(GSCurrentContext(), self);
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}
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/**
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* <p>
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* Sets the structure which represents the matrix of the reciever.
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* The struct is of the form:</p>
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* <p>{m11, m12, m21, m22, tX, tY}</p>
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*/
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- (void) setTransformStruct: (NSAffineTransformStruct)val
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{
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matrix = val;
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}
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/**
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* <p>
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* Applies the receiver's transformation matrix to each point in
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* the bezier path, then returns the result. The original bezier
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* path is not modified.
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* </p>
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*/
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- (NSBezierPath*) transformBezierPath: (NSBezierPath*)aPath
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{
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NSBezierPath *path = [aPath copy];
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[path transformUsingAffineTransform: self];
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return AUTORELEASE(path);
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}
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/**
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* Transforms a single point based on the transformation matrix.
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* Returns the resulting point.
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*/
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- (NSPoint) transformPoint: (NSPoint)aPoint
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{
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NSPoint new;
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new.x = A * aPoint.x + C * aPoint.y + TX;
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new.y = B * aPoint.x + D * aPoint.y + TY;
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return new;
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}
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/**
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* Transforms the NSSize represented by aSize using the reciever's
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* transformation matrix. Returns the resulting NSSize.
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*/
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- (NSSize) transformSize: (NSSize)aSize
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{
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NSSize new;
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new.width = A * aSize.width + C * aSize.height;
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if (new.width < 0)
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new.width = - new.width;
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new.height = B * aSize.width + D * aSize.height;
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if (new.height < 0)
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new.height = - new.height;
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return new;
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}
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/**
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* <p>
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* Returns the <code>NSAffineTransformStruct</code> structure
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* which represents the matrix of the reciever.
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* The struct is of the form:</p>
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* <p>{m11, m12, m21, m22, tX, tY}</p>
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*/
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- (NSAffineTransformStruct) transformStruct
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{
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return matrix;
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}
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/**
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* Applies the translation specified by tranX and tranY to the receiver's matrix.
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* Points transformed by the reciever's matrix after this operation will
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* be shifted in position based on the specified translation.
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*/
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- (void) translateXBy: (float)tranX yBy: (float)tranY
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{
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NSAffineTransformStruct tranm = identityTransform;
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tranm.tX = tranX;
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tranm.tY = tranY;
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matrix = matrix_multiply(tranm, matrix);
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}
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- (id) copyWithZone: (NSZone*)zone
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{
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return NSCopyObject(self, 0, zone);
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}
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- (BOOL) isEqual: (id)anObject
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{
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if ([anObject class] == isa)
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{
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NSAffineTransform *o = anObject;
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if (A == o->A && B == o->B && C == o->C
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&& D == o->D && TX == o->TX && TY == o->TY)
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return YES;
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}
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return NO;
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}
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- (id) initWithCoder: (NSCoder*)aCoder
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{
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float replace[6];
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[aCoder decodeArrayOfObjCType: @encode(float)
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count: 6
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at: replace];
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[self setMatrix: replace];
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return self;
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}
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- (void) encodeWithCoder: (NSCoder*)aCoder
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{
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float replace[6];
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[self getMatrix: replace];
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[aCoder encodeArrayOfObjCType: @encode(float)
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count: 6
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at: replace];
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}
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@end /* NSAffineTransform */
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@implementation NSAffineTransform (GNUstep)
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- (void) scaleTo: (float)sx : (float)sy
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{
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/* If it's rotated. */
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if (B != 0 || C != 0)
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{
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float angle = [self rotationAngle];
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A = sx; B = 0;
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C = 0; D = sy;
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[self rotateByDegrees: angle];
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}
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else
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{
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A = sx; B = 0;
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C = 0; D = sy;
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}
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}
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- (void) translateToPoint: (NSPoint)point
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{
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float newTX, newTY;
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newTX = point.x * A + point.y * C + TX;
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newTY = point.x * B + point.y * D + TY;
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TX = newTX;
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TY = newTY;
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}
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- (void) makeIdentityMatrix
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{
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matrix = identityTransform;
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}
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- (void) setFrameOrigin: (NSPoint)point
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{
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float dx = point.x - TX;
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float dy = point.y - TY;
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[self translateToPoint: NSMakePoint(dx, dy)];
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}
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- (void) setFrameRotation: (float)angle
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{
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[self rotateByDegrees: angle - [self rotationAngle]];
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}
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- (float) rotationAngle
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{
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float rotationAngle = atan2(-C, A);
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rotationAngle *= 180.0 / pi;
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if (rotationAngle < 0.0)
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rotationAngle += 360.0;
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return rotationAngle;
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}
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- (void) concatenateWith: (NSAffineTransform*)anotherMatrix
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{
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[self prependTransform: anotherMatrix];
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}
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- (void) concatenateWithMatrix: (const float[6])anotherMatrix
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{
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NSAffineTransformStruct amat;
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amat.m11 = anotherMatrix[0];
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amat.m12 = anotherMatrix[1];
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amat.m21 = anotherMatrix[2];
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amat.m22 = anotherMatrix[3];
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amat.tX = anotherMatrix[4];
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amat.tY = anotherMatrix[5];
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matrix = matrix_multiply(amat, matrix);
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}
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- (void)inverse
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{
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[self invert];
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}
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- (BOOL) isRotated
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{
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if (B == 0 && C == 0)
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{
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return NO;
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}
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else
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{
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return YES;
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}
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}
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- (void) boundingRectFor: (NSRect)rect result: (NSRect*)newRect
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{
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/* Shortcuts of the usual rect values */
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float x = rect.origin.x;
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float y = rect.origin.y;
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float width = rect.size.width;
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float height = rect.size.height;
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float xc[3];
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float yc[3];
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float min_x;
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float max_x;
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float min_y;
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float max_y;
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int i;
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max_x = A * x + C * y + TX;
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max_y = B * x + D * y + TY;
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xc[0] = max_x + A * width;
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yc[0] = max_y + B * width;
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xc[1] = max_x + C * height;
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yc[1] = max_y + D * height;
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xc[2] = max_x + A * width + C * height;
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yc[2] = max_y + B * width + D * height;
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min_x = max_x;
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min_y = max_y;
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for (i = 0; i < 3; i++)
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{
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if (xc[i] < min_x)
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min_x = xc[i];
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if (xc[i] > max_x)
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max_x = xc[i];
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if (yc[i] < min_y)
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min_y = yc[i];
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if (yc[i] > max_y)
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max_y = yc[i];
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}
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newRect->origin.x = min_x;
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newRect->origin.y = min_y;
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newRect->size.width = max_x -min_x;
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newRect->size.height = max_y -min_y;
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}
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- (NSPoint) pointInMatrixSpace: (NSPoint)point
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{
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NSPoint new;
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new.x = A * point.x + C * point.y + TX;
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new.y = B * point.x + D * point.y + TY;
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return new;
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}
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- (NSPoint) deltaPointInMatrixSpace: (NSPoint)point
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{
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NSPoint new;
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new.x = A * point.x + C * point.y;
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new.y = B * point.x + D * point.y;
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return new;
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}
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- (NSSize) sizeInMatrixSpace: (NSSize)size
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{
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NSSize new;
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new.width = A * size.width + C * size.height;
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if (new.width < 0)
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new.width = - new.width;
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new.height = B * size.width + D * size.height;
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if (new.height < 0)
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new.height = - new.height;
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return new;
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}
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- (NSRect) rectInMatrixSpace: (NSRect)rect
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{
|
|
NSRect new;
|
|
|
|
new.origin.x = A * rect.origin.x + C * rect.origin.y + TX;
|
|
new.size.width = A * rect.size.width + C * rect.size.height;
|
|
if (new.size.width < 0)
|
|
{
|
|
new.origin.x += new.size.width;
|
|
new.size.width *= -1;
|
|
}
|
|
|
|
new.origin.y = B * rect.origin.x + D * rect.origin.y + TY;
|
|
new.size.height = B * rect.size.width + D * rect.size.height;
|
|
if (new.size.height < 0)
|
|
{
|
|
new.origin.y += new.size.height;
|
|
new.size.height *= -1;
|
|
}
|
|
|
|
return new;
|
|
}
|
|
|
|
- (NSString*) description
|
|
{
|
|
return [NSString stringWithFormat:
|
|
@"NSAffineTransform ((%f, %f) (%f, %f) (%f, %f))",
|
|
A, B, C, D, TX, TY];
|
|
}
|
|
|
|
- (void) setMatrix: (const float[6])replace
|
|
{
|
|
matrix.m11 = replace[0];
|
|
matrix.m12 = replace[1];
|
|
matrix.m21 = replace[2];
|
|
matrix.m22 = replace[3];
|
|
matrix.tX = replace[4];
|
|
matrix.tY = replace[5];
|
|
}
|
|
|
|
- (void) getMatrix: (float[6])replace
|
|
{
|
|
replace[0] = matrix.m11;
|
|
replace[1] = matrix.m12;
|
|
replace[2] = matrix.m21;
|
|
replace[3] = matrix.m22;
|
|
replace[4] = matrix.tX;
|
|
replace[5] = matrix.tY;
|
|
}
|
|
|
|
- (void) takeMatrixFromTransform: (NSAffineTransform *)aTransform
|
|
{
|
|
matrix.m11 = aTransform->matrix.m11;
|
|
matrix.m12 = aTransform->matrix.m12;
|
|
matrix.m21 = aTransform->matrix.m21;
|
|
matrix.m22 = aTransform->matrix.m22;
|
|
matrix.tX = aTransform->matrix.tX;
|
|
matrix.tY = aTransform->matrix.tY;
|
|
}
|
|
|
|
|
|
@end /* NSAffineTransform (GNUstep) */
|
|
|