mirror of
https://github.com/gnustep/libs-gui.git
synced 2025-04-25 18:01:08 +00:00
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@8042 72102866-910b-0410-8b05-ffd578937521
346 lines
8.3 KiB
Objective-C
346 lines
8.3 KiB
Objective-C
/*
|
|
NSScreen.m
|
|
|
|
Description...
|
|
|
|
Copyright (C) 1996, 2000 Free Software Foundation, Inc.
|
|
|
|
Author: Scott Christley <scottc@net-community.com>
|
|
Date: 1996
|
|
|
|
Major modifications and updates
|
|
Author: Gregory John Casamento <borgheron@yahoo.com>
|
|
Date: 2000
|
|
|
|
This file is part of the GNUstep GUI Library.
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Library General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public
|
|
License along with this library; see the file COPYING.LIB.
|
|
If not, write to the Free Software Foundation,
|
|
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#include <gnustep/gui/config.h>
|
|
#include <Foundation/Foundation.h>
|
|
#include <AppKit/NSApplication.h>
|
|
#include <AppKit/NSScreen.h>
|
|
#include <AppKit/NSInterfaceStyle.h>
|
|
#include <AppKit/NSGraphicsContext.h>
|
|
#include <AppKit/DPSOperators.h>
|
|
#include <AppKit/NSGraphics.h>
|
|
#include <AppKit/AppKitExceptions.h>
|
|
|
|
/*
|
|
* Forward references
|
|
*/
|
|
NSWindowDepth GSWindowDepthForScreen(NSGraphicsContext *ctxt, int screen);
|
|
const NSWindowDepth *GSAvailableDepthsForScreen(NSGraphicsContext *ctxt,
|
|
int screen);
|
|
|
|
/*
|
|
* Returns a list of the screens attached to the system.
|
|
*/
|
|
static int*
|
|
_screenNumbers(int *count)
|
|
{
|
|
int *list;
|
|
NSGraphicsContext *ctxt = GSCurrentContext();
|
|
|
|
DPScountscreenlist(ctxt, 0, count);
|
|
|
|
// If the list is empty quit...
|
|
if (*count == 0)
|
|
{
|
|
NSLog(@"Internal error: No screens detected.");
|
|
return NULL; // something is wrong. This shouldn't happen.
|
|
}
|
|
|
|
list = NSZoneMalloc(NSDefaultMallocZone(), (*count+1)*sizeof(int));
|
|
DPSscreenlist(ctxt, 0, *count, list);
|
|
return list;
|
|
}
|
|
|
|
@implementation NSScreen
|
|
|
|
/*
|
|
* Instance methods
|
|
*/
|
|
|
|
// NSScreen does not respond to the init method.
|
|
- (id) init
|
|
{
|
|
[self doesNotRecognizeSelector: _cmd];
|
|
return nil;
|
|
}
|
|
|
|
// Get all of the infomation for a given screen.
|
|
- (id) _initWithScreenNumber: (int)screen
|
|
{
|
|
float x, y, w, h;
|
|
NSGraphicsContext *ctxt = GSCurrentContext();
|
|
|
|
self = [super init];
|
|
|
|
// Initialize i-vars
|
|
_depth = 0;
|
|
_frame = NSZeroRect;
|
|
_screenNumber = 0;
|
|
|
|
// Check for problems
|
|
if (screen < 0)
|
|
{
|
|
NSLog(@"Internal error: Invalid screen number %d\n",screen);
|
|
RELEASE(self);
|
|
return nil;
|
|
}
|
|
|
|
if (ctxt == nil)
|
|
{
|
|
NSLog(@"Internal error: No current context\n");
|
|
RELEASE(self);
|
|
return nil;
|
|
}
|
|
|
|
if ([ctxt isDrawingToScreen] == NO)
|
|
{
|
|
NSLog(@"Internal error: trying to find screen with wrong context\n");
|
|
RELEASE(self);
|
|
return nil;
|
|
}
|
|
|
|
// Fill in all of the i-vars with appropriate values.
|
|
_screenNumber = screen;
|
|
DPScurrentwindowbounds(ctxt, _screenNumber, &x, &y, &w, &h);
|
|
_frame = NSMakeRect(x, y, w, h);
|
|
_depth = GSWindowDepthForScreen(ctxt, _screenNumber);
|
|
_supportedWindowDepths = NULL;
|
|
|
|
return self;
|
|
}
|
|
|
|
- (BOOL) isEqual: (id)anObject
|
|
{
|
|
if (anObject == self)
|
|
return YES;
|
|
if ([anObject isKindOfClass: self->isa] == NO)
|
|
return NO;
|
|
if (_screenNumber == ((NSScreen *)anObject)->_screenNumber)
|
|
return YES;
|
|
return NO;
|
|
}
|
|
|
|
/*
|
|
* Reading Screen Information
|
|
*/
|
|
- (NSWindowDepth) depth
|
|
{
|
|
return _depth;
|
|
}
|
|
|
|
- (NSRect) frame
|
|
{
|
|
return _frame;
|
|
}
|
|
|
|
- (NSDictionary*) deviceDescription
|
|
{
|
|
NSMutableDictionary *devDesc;
|
|
int bps = 0;
|
|
NSSize screenResolution;
|
|
NSString *colorSpaceName = nil;
|
|
|
|
/*
|
|
* This method generates a dictionary from the
|
|
* information we have gathered from the screen.
|
|
*/
|
|
|
|
// Set the screen number in the current object.
|
|
devDesc = [NSMutableDictionary dictionary];
|
|
[devDesc setObject: [NSNumber numberWithInt: _screenNumber]
|
|
forKey: @"NSScreenNumber"];
|
|
|
|
// This is assumed since we are in NSScreen.
|
|
[devDesc setObject: @"YES" forKey: NSDeviceIsScreen];
|
|
|
|
// Add the NSDeviceSize dictionary item
|
|
[devDesc setObject: [NSValue valueWithSize: _frame.size]
|
|
forKey: NSDeviceSize];
|
|
|
|
// Add the NSDeviceResolution dictionary item
|
|
screenResolution.width = 72; // This is a fixed value for screens.
|
|
screenResolution.height = 72; // All screens I checked under OS4.2 report 72.
|
|
[devDesc setObject: [NSValue valueWithSize: screenResolution]
|
|
forKey: NSDeviceResolution];
|
|
|
|
// Add the bits per sample entry
|
|
bps = NSBitsPerSampleFromDepth(_depth);
|
|
[devDesc setObject: [NSNumber numberWithInt: bps]
|
|
forKey: NSDeviceBitsPerSample];
|
|
|
|
// Add the color space entry.
|
|
colorSpaceName = NSColorSpaceFromDepth(_depth);
|
|
[devDesc setObject: colorSpaceName
|
|
forKey: NSDeviceColorSpaceName];
|
|
|
|
return [NSDictionary dictionaryWithDictionary: devDesc];
|
|
}
|
|
|
|
// Mac OS X methods
|
|
- (const NSWindowDepth*) supportedWindowDepths
|
|
{
|
|
// If the variable isn't initialized, get the info and
|
|
// store it for the future.
|
|
if (_supportedWindowDepths == NULL)
|
|
{
|
|
NSGraphicsContext *ctxt = GSCurrentContext();
|
|
_supportedWindowDepths =
|
|
(NSWindowDepth *)GSAvailableDepthsForScreen(ctxt, _screenNumber);
|
|
|
|
// Check the results
|
|
if (_supportedWindowDepths == NULL)
|
|
{
|
|
NSLog(@"Internal error: no depth list returned from window server.");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
return _supportedWindowDepths;
|
|
}
|
|
|
|
- (NSRect) visibleFrame
|
|
{
|
|
NSRect visFrame = _frame;
|
|
|
|
switch ([NSApp interfaceStyle])
|
|
{
|
|
case NSMacintoshInterfaceStyle:
|
|
// What is the size of the Mac menubar?
|
|
visFrame.size.height -= 25;
|
|
return visFrame;
|
|
case NSWindows95InterfaceStyle:
|
|
case NSNextStepInterfaceStyle:
|
|
case NSNoInterfaceStyle:
|
|
default:
|
|
return _frame;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Class methods
|
|
*/
|
|
|
|
+ (void) initialize
|
|
{
|
|
if (self == [NSScreen class])
|
|
{
|
|
[self setVersion:1];
|
|
}
|
|
}
|
|
|
|
static NSScreen *mainScreen = nil;
|
|
|
|
// Creating NSScreen Instances
|
|
+ (NSScreen*) mainScreen
|
|
{
|
|
int *windows = 0, count;
|
|
if (mainScreen)
|
|
return mainScreen;
|
|
|
|
// Initialize the window list.
|
|
windows = _screenNumbers(&count);
|
|
|
|
// If the list is empty quit...
|
|
if (windows == NULL)
|
|
return nil; // something is wrong. This shouldn't happen.
|
|
|
|
// main screen is always first in the array.
|
|
mainScreen = [[NSScreen alloc] _initWithScreenNumber: windows[0]];
|
|
NSZoneFree(NSDefaultMallocZone(), windows); // free the list
|
|
|
|
return mainScreen;
|
|
}
|
|
|
|
+ (NSScreen*) deepestScreen
|
|
{
|
|
NSArray *screenArray = [NSScreen screens];
|
|
NSEnumerator *screenEnumerator = nil;
|
|
NSScreen *deepestScreen = nil, *screen = nil;
|
|
int maxBits = 0;
|
|
|
|
// Iterate over the list of screens and find the
|
|
// one with the most depth.
|
|
screenEnumerator = [screenArray objectEnumerator];
|
|
while ((screen = [screenEnumerator nextObject]) != nil)
|
|
{
|
|
int bits = 0;
|
|
|
|
bits = [screen depth];
|
|
|
|
if (bits > maxBits)
|
|
{
|
|
maxBits = bits;
|
|
deepestScreen = screen;
|
|
}
|
|
}
|
|
|
|
return deepestScreen;
|
|
}
|
|
|
|
+ (NSArray*) screens
|
|
{
|
|
int count = 0, index = 0, *windows = 0;
|
|
NSMutableArray *screenArray = [NSMutableArray array];
|
|
|
|
// Get the number of screens.
|
|
windows = _screenNumbers(&count);
|
|
|
|
// If the list is empty throw the appropriate exception and quit...
|
|
if (windows == NULL)
|
|
{
|
|
[NSException
|
|
raise:NSWindowServerCommunicationException
|
|
format:@"Unable to retrieve list of screens from window server."];
|
|
return nil; // something is wrong. This shouldn't happen.
|
|
}
|
|
|
|
// Iterate over the list
|
|
for (index = 0; index < count; index++)
|
|
{
|
|
NSScreen *screen = nil;
|
|
|
|
screen = [[NSScreen alloc] _initWithScreenNumber: windows[index]];
|
|
[screenArray addObject: AUTORELEASE(screen)];
|
|
}
|
|
|
|
NSZoneFree(NSDefaultMallocZone(), windows); // free the list
|
|
|
|
return [NSArray arrayWithArray: screenArray];
|
|
}
|
|
|
|
// Release the memory for the depths array.
|
|
- (void) dealloc
|
|
{
|
|
// _supportedWindowDepths can be NULL since it may or may not
|
|
// be necessary to get this info. The most common use of NSScreen
|
|
// is to get the depth and frame attributes.
|
|
if (_supportedWindowDepths != NULL)
|
|
{
|
|
NSZoneFree(NSDefaultMallocZone(), _supportedWindowDepths);
|
|
}
|
|
|
|
[super dealloc];
|
|
}
|
|
|
|
@end
|
|
|
|
|