libs-gui/Source/NSPopUpButtonCell.m
Fred Kiefer aa2a156b1c Undid last change. Rewrote [setMenu:] to make the popup button
cell listen to change notifications of the menu. New method
[itemChanged:] gets called when a menu item changes. Added hack to
[initWithCoder:] to set menu correctly and read old menu items correctly.
Check in [itemAtIndex:] that the index is vaild and return nil
otherwise.


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@17661 72102866-910b-0410-8b05-ffd578937521
2003-09-13 13:39:23 +00:00

880 lines
20 KiB
Objective-C

/** <title>NSPopUpButtonCell</title>
Copyright (C) 1999 Free Software Foundation, Inc.
Author: Fred Kiefer <FredKiefer@gmx.de>
Date: Jul 2003
Author: Michael Hanni <mhanni@sprintmail.com>
Date: 1999
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include "AppKit/NSApplication.h"
#include "AppKit/NSGraphics.h"
#include "AppKit/NSImage.h"
#include "AppKit/NSMenu.h"
#include "AppKit/NSMenuView.h"
#include "AppKit/NSPopUpButton.h"
#include "AppKit/NSPopUpButtonCell.h"
#include "AppKit/NSWindow.h"
/* The image to use in a specific popupbutton is
* _pbc_image[_pbcFlags.pullsDown]; that is, _pbc_image[0] if it is a
* popup menu, _pbc_image[1] if it is a pulls down list. */
static NSImage *_pbc_image[2];
@implementation NSPopUpButtonCell
+ (void) initialize
{
if (self == [NSPopUpButtonCell class])
{
[self setVersion: 2];
ASSIGN(_pbc_image[0], [NSImage imageNamed: @"common_Nibble"]);
ASSIGN(_pbc_image[1], [NSImage imageNamed: @"common_3DArrowDown"]);
}
}
- (id) init
{
return [self initTextCell: @"" pullsDown: NO];
}
- (id) initTextCell: (NSString *)stringValue
{
return [self initTextCell: stringValue pullsDown: NO];
}
- (id) initTextCell: (NSString *)stringValue
pullsDown: (BOOL)pullDown
{
NSMenu *menu;
[super initTextCell: stringValue];
menu = [[NSMenu alloc] initWithTitle: @""];
[self setMenu: menu];
RELEASE(menu);
[self setPullsDown: pullDown];
_pbcFlags.usesItemFromMenu = YES;
if ([stringValue length] > 0)
{
[self addItemWithTitle: stringValue];
}
return self;
}
- (void) dealloc
{
[self selectItem: nil];
[self setMenu: nil];
[super dealloc];
}
/*
* Notification Method
*/
- (void) itemChanged: (NSNotification*)notification
{
int index = [[[notification userInfo] objectForKey: @"NSMenuItemIndex"]
intValue];
id <NSMenuItem> item = [self itemAtIndex: index];
if (item == _menuItem)
{
[self setEnabled: [[self menuItem] isEnabled]];
[[self controlView] setNeedsDisplay: YES];
}
}
- (void) setMenu: (NSMenu *)menu
{
if (_menu == menu)
{
return;
}
if (_menu != nil)
{
[_menu _setOwnedByPopUp: nil];
[[NSNotificationCenter defaultCenter] removeObserver: self
name: nil
object: _menu];
}
ASSIGN(_menu, menu);
if (_menu != nil)
{
[_menu _setOwnedByPopUp: self];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(itemChanged:)
name: NSMenuDidChangeItemNotification
object: _menu];
/* We need to set the menu view so we trigger the special case
* popupbutton code in super class NSMenuItemCell
*/
[self setMenuView: [_menu menuRepresentation]];
}
}
- (NSMenu *) menu
{
return _menu;
}
// Behaviour settings
- (void) setPullsDown: (BOOL)flag
{
NSMenuItem *item = _menuItem;
[self setMenuItem: nil];
_pbcFlags.pullsDown = flag;
[self setAltersStateOfSelectedItem: !flag];
if (!flag)
{
// pop up
[self setArrowPosition: NSPopUpArrowAtCenter];
[self setPreferredEdge: NSMinYEdge];
}
else
{
// pull down
[self setArrowPosition: NSPopUpArrowAtBottom];
[self setPreferredEdge: NSMaxYEdge];
}
[self setMenuItem: item];
}
- (BOOL) pullsDown
{
return _pbcFlags.pullsDown;
}
- (void) setAutoenablesItems: (BOOL)flag
{
[_menu setAutoenablesItems: flag];
}
- (BOOL) autoenablesItems
{
return [_menu autoenablesItems];
}
// The preferred edge is used for pull down menus and for popups under
// severe screen position restrictions. It indicates what edge of the
// cell the menu should pop out from.
- (void) setPreferredEdge: (NSRectEdge)edge
{
_pbcFlags.preferredEdge = edge;
}
- (NSRectEdge) preferredEdge
{
return _pbcFlags.preferredEdge;
}
// If YES (the default) the popup button will display an item from the
// menu. This will be the selected item for a popup or the first item for
// a pull-down. If this is NO, then the menu item set with -setMenuItem:
// is always displayed. This can be useful for a popup button that is an
// icon button that pops up a menu full of textual items, for example.
- (void) setUsesItemFromMenu: (BOOL)flag
{
_pbcFlags.usesItemFromMenu = flag;
}
- (BOOL) usesItemFromMenu
{
return _pbcFlags.usesItemFromMenu;
}
// If YES (the default for popups) then the selected item gets its state
// set to NSOnState. If NO the items in the menu are left alone.
- (void) setAltersStateOfSelectedItem: (BOOL)flag
{
id <NSMenuItem> selectedItem = [self selectedItem];
if (flag)
{
[selectedItem setState: NSOffState];
}
else
{
[selectedItem setState: NSOnState];
}
_pbcFlags.altersStateOfSelectedItem = flag;
}
- (BOOL) altersStateOfSelectedItem
{
return _pbcFlags.altersStateOfSelectedItem;
}
// Adding and removing items
- (void) addItemWithTitle: (NSString *)title
{
[self insertItemWithTitle: title
atIndex: [_menu numberOfItems]];
}
- (void) addItemsWithTitles: (NSArray *)itemTitles
{
unsigned c = [itemTitles count];
unsigned i;
for (i = 0; i < c; i++)
{
[self addItemWithTitle: [itemTitles objectAtIndex: i]];
}
}
- (void) insertItemWithTitle: (NSString *)title atIndex: (int)index
{
id <NSMenuItem> anItem;
int i, count;
i = [self indexOfItemWithTitle: title];
if (-1 != i)
{
[self removeItemAtIndex: i];
}
count = [_menu numberOfItems];
if (index < 0)
index = 0;
if (index > count)
index = count;
anItem = [_menu insertItemWithTitle: title
action: NULL
keyEquivalent: @""
atIndex: index];
/* Disable showing the On/Off/Mixed state. We change the state of
menu items when selected, according to the doc, but we don't want
it to appear on the screen. */
[anItem setOnStateImage: nil];
[anItem setMixedStateImage: nil];
// FIXME: The documentation is unclear what to set here.
//[anItem setAction: [self action]];
//[anItem setTarget: [self target]];
}
- (void) removeItemWithTitle: (NSString *)title
{
[self removeItemAtIndex: [self indexOfItemWithTitle: title]];
}
- (void) removeItemAtIndex: (int)index
{
if (index == [self indexOfSelectedItem])
{
[self selectItem: nil];
}
[_menu removeItemAtIndex: index];
}
- (void) removeAllItems
{
[self selectItem: nil];
while ([_menu numberOfItems] > 0)
{
[_menu removeItemAtIndex: 0];
}
}
// Accessing the items
- (NSArray *) itemArray
{
return [_menu itemArray];
}
- (int) numberOfItems
{
return [_menu numberOfItems];
}
- (int) indexOfItem: (id <NSMenuItem>)item
{
return [_menu indexOfItem: item];
}
- (int) indexOfItemWithTitle: (NSString *)title
{
return [_menu indexOfItemWithTitle: title];
}
- (int) indexOfItemWithTag: (int)aTag
{
return [_menu indexOfItemWithTag: aTag];
}
- (int) indexOfItemWithRepresentedObject: (id)obj
{
return [_menu indexOfItemWithRepresentedObject: obj];
}
- (int) indexOfItemWithTarget: (id)aTarget andAction: (SEL)actionSelector
{
return [_menu indexOfItemWithTarget: aTarget andAction: actionSelector];
}
- (id <NSMenuItem>) itemAtIndex: (int)index
{
if ((index > 0) && (index < [_menu numberOfItems]))
{
return [_menu itemAtIndex: index];
}
else
{
retun nil;
}
}
- (id <NSMenuItem>) itemWithTitle: (NSString *)title
{
return [_menu itemWithTitle: title];
}
- (id <NSMenuItem>) lastItem
{
int end = [_menu numberOfItems] - 1;
if (end < 0)
return nil;
return [_menu itemAtIndex: end];
}
- (id <NSCopying>) objectValue
{
return [NSNumber numberWithInt: [self indexOfSelectedItem]];
}
- (void) setObjectValue: (id)object
{
if ([object respondsTo: @selector(intValue)])
{
int i = [object intValue];
[self selectItemAtIndex: i];
}
}
- (void) setImage: (NSImage *)anImage
{
// Do nothing as the image is determined by the current item
}
- (void) setMenuItem: (NSMenuItem *)item
{
NSImage *image;
if (_menuItem == item)
return;
if (_pbcFlags.arrowPosition == NSPopUpArrowAtBottom)
{
image = _pbc_image[1];
}
else if (_pbcFlags.arrowPosition == NSPopUpArrowAtCenter)
{
image = _pbc_image[0];
}
else
{
// No image for NSPopUpNoArrow
image = nil;
}
if ([_menuItem image] == image)
{
[_menuItem setImage: nil];
}
[super setMenuItem: item];
if ([_menuItem image] == nil)
{
[_menuItem setImage: image];
}
[self setEnabled: [_menuItem isEnabled]];
}
// Dealing with selection
- (void) selectItem: (id <NSMenuItem>)item
{
if (_selectedItem == item)
return;
if (_selectedItem != nil)
{
if (_pbcFlags.altersStateOfSelectedItem)
{
[_selectedItem setState: NSOffState];
}
}
_selectedItem = item;
if (_selectedItem != nil)
{
if (_pbcFlags.altersStateOfSelectedItem)
{
[_selectedItem setState: NSOnState];
}
}
/* Set the item in the menu */
[[_menu menuRepresentation] setHighlightedItemIndex:
[_menu indexOfItem: _selectedItem]];
}
- (void) selectItemAtIndex: (int)index
{
id <NSMenuItem> anItem;
if (index < 0)
anItem = nil;
else
anItem = [self itemAtIndex: index];
[self selectItem: anItem];
}
- (void) selectItemWithTitle: (NSString *)title
{
id <NSMenuItem> anItem = [self itemWithTitle: title];
[self selectItem: anItem];
}
- (void) setTitle: (NSString *)aString
{
id <NSMenuItem> anItem;
if (_pbcFlags.pullsDown)
{
if ([_menu numberOfItems] == 0)
{
anItem = nil;
}
else
{
anItem = [_menu itemAtIndex: 0];
}
}
else
{
anItem = [_menu itemWithTitle: aString];
if (anItem == nil)
{
[self addItemWithTitle: aString];
anItem = [_menu itemWithTitle: aString];
}
}
[self selectItem: anItem];
}
- (NSString *)stringValue
{
return [self titleOfSelectedItem];
}
- (id <NSMenuItem>) selectedItem
{
return _selectedItem;
}
- (int) indexOfSelectedItem
{
return [_menu indexOfItem: [self selectedItem]];
}
- (void) synchronizeTitleAndSelectedItem
{
int index;
if (!_pbcFlags.usesItemFromMenu)
return;
if ([_menu numberOfItems] == 0)
{
index = -1;
}
else if (_pbcFlags.pullsDown)
{
index = 0;
}
else
{
index = [[_menu menuRepresentation] highlightedItemIndex];
if (index < 0)
index = [self indexOfSelectedItem];
if (index < 0)
index = 0;
}
if ((index >= 0) && ([_menu numberOfItems] > index))
{
NSMenuItem *anItem;
// This conversion is needed as [setMenuItem:] expects an NSMenuItem
anItem = (NSMenuItem *)[_menu itemAtIndex: index];
[self setMenuItem: anItem];
}
else
{
[self setMenuItem: nil];
}
}
// Title conveniences
- (NSString *) itemTitleAtIndex: (int)index
{
return [[self itemAtIndex: index] title];
}
- (NSArray *) itemTitles
{
unsigned count = [_menu numberOfItems];
id items[count];
unsigned i;
[[_menu itemArray] getObjects: items];
for (i = 0; i < count; i++)
{
items[i] = [items[i] title];
}
return [NSArray arrayWithObjects: items count: count];
}
- (NSString *) titleOfSelectedItem
{
id <NSMenuItem> item = [self selectedItem];
if (item != nil)
return [item title];
else
return @"";
}
- (void) attachPopUpWithFrame: (NSRect)cellFrame
inView: (NSView *)controlView
{
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
NSWindow *cvWin = [controlView window];
NSMenuView *mr = [_menu menuRepresentation];
int selectedItem;
[nc postNotificationName: NSPopUpButtonCellWillPopUpNotification
object: self];
[nc postNotificationName: NSPopUpButtonWillPopUpNotification
object: controlView];
// Convert to Screen Coordinates
cellFrame = [controlView convertRect: cellFrame toView: nil];
cellFrame.origin = [cvWin convertBaseToScreen: cellFrame.origin];
if (_pbcFlags.pullsDown)
selectedItem = -1;
else
selectedItem = [self indexOfSelectedItem];
// Ask the MenuView to attach the menu to this rect
[mr setWindowFrameForAttachingToRect: cellFrame
onScreen: [cvWin screen]
preferredEdge: _pbcFlags.preferredEdge
popUpSelectedItem: selectedItem];
// Last, display the window
[[mr window] orderFrontRegardless];
/* This covers an obscure case where the user subsequently
uses the mouse to select an item. We'll never know
this was done (and thus cannot dismiss the popUp) without
getting this notification */
[nc addObserver: controlView
selector: @selector(_handleNotification:)
name: NSMenuDidSendActionNotification
object: _menu];
}
- (void) dismissPopUp
{
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc removeObserver: [self controlView]
name: NSMenuDidSendActionNotification
object: _menu];
[_menu close];
}
- (BOOL) trackMouse: (NSEvent *)theEvent
inRect: (NSRect)cellFrame
ofView: (NSView *)controlView
untilMouseUp: (BOOL)untilMouseUp
{
return NO;
}
// This method is called to simulate programmatically a click
// [as NSCell's performClick:]
// This method is not executed upon mouse down; rather, it should
// simulate what would happen upon mouse down. It should not start
// any real mouse tracking.
- (void) performClickWithFrame: (NSRect)frame
inView: (NSView *)controlView
{
NSWindow *cvWin = [controlView window];
if(_cell.is_disabled == YES)
{
return;
}
[controlView lockFocus];
[self setNextState];
[self highlight: YES withFrame: frame inView: controlView];
[cvWin flushWindow];
// Wait approx 1/10 seconds
[[NSRunLoop currentRunLoop]
runUntilDate: [NSDate dateWithTimeIntervalSinceNow: 0.1]];
[self highlight: NO withFrame: frame inView: controlView];
[cvWin flushWindow];
[controlView unlockFocus];
[self attachPopUpWithFrame: frame inView: controlView];
}
- (void) performClick: (id)sender
{
NSView *cv = [self controlView];
if (cv != nil)
{
[self performClickWithFrame: [cv bounds]
inView: cv];
}
}
// Arrow position for bezel style and borderless popups.
- (NSPopUpArrowPosition) arrowPosition
{
return _pbcFlags.arrowPosition;
}
- (void) setArrowPosition: (NSPopUpArrowPosition)position
{
_pbcFlags.arrowPosition = position;
}
/*
* This drawing uses the same code that is used to draw cells in the menu.
*/
- (void) drawInteriorWithFrame: (NSRect)cellFrame
inView: (NSView*)controlView
{
BOOL new = NO;
if ([self menuItem] == nil)
{
NSMenuItem *anItem;
/*
* Create a temporary NSMenuItemCell to at least draw our control,
* if items array is empty.
*/
anItem = [NSMenuItem new];
[anItem setTitle: [self title]];
/* We need this menu item because NSMenuItemCell gets its contents
* from the menuItem not from what is set in the cell */
[self setMenuItem: anItem];
RELEASE(anItem);
new = YES;
}
/* We need to calc our size to get images placed correctly */
[self calcSize];
[super drawInteriorWithFrame: cellFrame inView: controlView];
if (_cell.shows_first_responder)
{
cellFrame = [self drawingRectForBounds: cellFrame];
NSDottedFrameRect(cellFrame);
}
/* Unset the item to restore balance if a new was created */
if (new)
{
[self setMenuItem: nil];
}
}
/* FIXME: this method needs to be rewritten to be something like
* NSMenuView's sizeToFit. That way if you call [NSPopUpButton sizeToFit];
* you will get the absolutely correct cellSize.
*/
- (NSSize) cellSize
{
NSSize s;
NSSize imageSize;
NSSize titleSize;
int i, count;
NSString *title;
count = [_menu numberOfItems];
if (count == 0)
return NSZeroSize;
imageSize = [_pbc_image[_pbcFlags.pullsDown] size];
s = NSMakeSize(0, imageSize.height);
for (i = 0; i < count; i++)
{
title = [[_menu itemAtIndex: i] title];
titleSize = [self _sizeText: title];
if (titleSize.width > s.width)
s.width = titleSize.width;
if (titleSize.height > s.height)
s.height = titleSize.height;
}
s.width += imageSize.width;
s.width += 5; /* Left border to text (border included) */
s.width += 3; /* Text to Image */
s.width += 4; /* Right border to image (border included) */
/* (vertical) border: */
s.height += 2 * (_sizeForBorderType (NSBezelBorder).height);
/* Spacing between border and inside: */
s.height += 2 * 1;
s.width += 2 * 3;
return s;
}
- (void) setAction: (SEL)aSelector
{
[super setAction: aSelector];
[_menu update];
}
- (void) setTarget: (id)anObject
{
[super setTarget: anObject];
[_menu update];
}
//
// NSCoding protocol
//
- (void) encodeWithCoder: (NSCoder*)aCoder
{
int flag;
[super encodeWithCoder: aCoder];
[aCoder encodeObject: _menu];
[aCoder encodeConditionalObject: [self selectedItem]];
flag = _pbcFlags.pullsDown;
[aCoder encodeValueOfObjCType: @encode(int) at: &flag];
flag = _pbcFlags.preferredEdge;
[aCoder encodeValueOfObjCType: @encode(int) at: &flag];
flag = _pbcFlags.usesItemFromMenu;
[aCoder encodeValueOfObjCType: @encode(int) at: &flag];
flag = _pbcFlags.altersStateOfSelectedItem;
[aCoder encodeValueOfObjCType: @encode(int) at: &flag];
flag = _pbcFlags.arrowPosition;
[aCoder encodeValueOfObjCType: @encode(int) at: &flag];
}
- (id) initWithCoder: (NSCoder*)aDecoder
{
int flag;
id<NSMenuItem> selectedItem;
NSMenu *menu;
int version = [aDecoder versionForClassName:
@"NSPopUpButtonCell"];
self = [super initWithCoder: aDecoder];
menu = [aDecoder decodeObject];
/*
FIXME: This same ivar already gets set in NSCell initWithCoder,
but there it is used directly not via a method call. So here we first
unset it and than set it again as our setMenu: method tries to optimize
duplicate calls.
*/
[self setMenu: nil];
[self setMenu: menu];
selectedItem = [aDecoder decodeObject];
[aDecoder decodeValueOfObjCType: @encode(int) at: &flag];
_pbcFlags.pullsDown = flag;
[aDecoder decodeValueOfObjCType: @encode(int) at: &flag];
_pbcFlags.preferredEdge = flag;
[aDecoder decodeValueOfObjCType: @encode(int) at: &flag];
_pbcFlags.usesItemFromMenu = flag;
[aDecoder decodeValueOfObjCType: @encode(int) at: &flag];
_pbcFlags.altersStateOfSelectedItem = flag;
[aDecoder decodeValueOfObjCType: @encode(int) at: &flag];
_pbcFlags.arrowPosition = flag;
if (version < 2)
{
int i;
// Not the stored format did change but the interpretation of it.
// in version 1 most of the ivars were not used, so their values may
// be arbitray. We overwrite them with valid settings.
[self setPullsDown: _pbcFlags.pullsDown];
_pbcFlags.usesItemFromMenu = YES;
for (i = 0; i < [_menu numberOfItems]; i++)
{
id <NSMenuItem> anItem = [menu itemAtIndex: i];
[anItem setOnStateImage: nil];
[anItem setMixedStateImage: nil];
}
}
[self selectItem: selectedItem];
return self;
}
@end