libs-gui/Source/NSButton.m
Felipe A. Rodriguez 753def7785 * NSCell.m: changed implementation of trackMouse method so that it does
not hightlight the cell.  The new behavior is as described in the spec
		for NSControl, NSMatrix and NSCell.  According to the spec it is the
		responsibility of the control to highlight the cell prior to calling
		cell's track method.
	* NSMatrix.m: rewrote mousedown to more closely mimic the NS/OS behavior.
	* NSButton.m: modified to support new behavior of NSCell's track mode.


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@2865 72102866-910b-0410-8b05-ffd578937521
1998-07-26 01:15:17 +00:00

387 lines
6.7 KiB
Objective-C

/*
NSButton.m
The button class
Copyright (C) 1996 Free Software Foundation, Inc.
Author: Scott Christley <scottc@net-community.com>
Ovidiu Predescu <ovidiu@net-community.com>
Date: 1996
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <gnustep/gui/config.h>
#include <AppKit/NSButton.h>
#include <AppKit/NSWindow.h>
#include <AppKit/NSButtonCell.h>
#include <AppKit/NSApplication.h>
//
// class variables
//
id gnustep_gui_nsbutton_class = nil;
//
// NSButton implementation
//
@implementation NSButton
//
// Class methods
//
+ (void)initialize
{
if (self == [NSButton class])
{
// Initial version
[self setVersion:1];
// Set our cell class to NSButtonCell
[self setCellClass:[NSButtonCell class]];
}
}
//
// Initializing the NSButton Factory
//
+ (Class)cellClass
{
return gnustep_gui_nsbutton_class;
}
+ (void)setCellClass:(Class)classId
{
gnustep_gui_nsbutton_class = classId;
}
//
// Instance methods
//
//
// Initialization
//
- init
{
return [self initWithFrame:NSZeroRect];
}
- initWithFrame:(NSRect)frameRect
{
[super initWithFrame:frameRect];
// set our cell
[self setCell:[[gnustep_gui_nsbutton_class new] autorelease]];
return self;
}
//
// Setting the Button Type
//
- (void)setButtonType:(NSButtonType)aType
{
[cell setButtonType:aType];
[self display];
}
//
// Identifying the Selected Cell
//
- (id)selectedCell
{
return cell;
}
//
// Setting the State
//
- (void)setIntValue:(int)anInt
{
[self setState:(anInt != 0)];
}
- (void)setFloatValue:(float)aFloat
{
[self setState:(aFloat != 0)];
}
- (void)setDoubleValue:(double)aDouble
{
[self setState:(aDouble != 0)];
}
- (void)setState:(int)value
{
[cell setState:value];
[self display];
}
- (int)state
{
return [cell state];
}
//
// Setting the Repeat Interval
//
- (void)getPeriodicDelay:(float *)delay
interval:(float *)interval
{
[cell getPeriodicDelay:delay interval:interval];
}
- (void)setPeriodicDelay:(float)delay
interval:(float)interval
{
[cell setPeriodicDelay:delay interval:interval];
}
//
// Setting the Titles
//
- (NSString *)alternateTitle
{
return [cell alternateTitle];
}
- (void)setAlternateTitle:(NSString *)aString
{
[cell setAlternateTitle:aString];
[self display];
}
- (void)setTitle:(NSString *)aString
{
[cell setTitle:aString];
[self display];
}
- (NSString *)title
{
return [cell title];
}
//
// Setting the Images
//
- (NSImage *)alternateImage
{
return [cell alternateImage];
}
- (NSImage *)image
{
return [cell image];
}
- (NSCellImagePosition)imagePosition
{
return [cell imagePosition];
}
- (void)setAlternateImage:(NSImage *)anImage
{
[cell setAlternateImage:anImage];
[self display];
}
- (void)setImage:(NSImage *)anImage
{
[cell setImage:anImage];
[self display];
}
- (void)setImagePosition:(NSCellImagePosition)aPosition
{
[cell setImagePosition:aPosition];
[self display];
}
- (void)setAlignment:(NSTextAlignment)mode
{
[cell setAlignment:mode];
}
- (NSTextAlignment)alignment
{
return [cell alignment];
}
//
// Modifying Graphic Attributes
//
- (BOOL)isBordered
{
return [cell isBordered];
}
- (BOOL)isTransparent
{
return [cell isTransparent];
}
- (void)setBordered:(BOOL)flag
{
[cell setBordered:flag];
[self display];
}
- (void)setTransparent:(BOOL)flag
{
[cell setTransparent:flag];
[self display];
}
//
// Displaying
//
- (void)drawRect:(NSRect)rect
{
[cell drawWithFrame:rect inView:self];
}
- (void)highlight:(BOOL)flag
{
[cell highlight: flag withFrame: bounds inView: self];
}
//
// Setting the Key Equivalent
//
- (NSString *)keyEquivalent
{
return nil;
}
- (unsigned int)keyEquivalentModifierMask
{
return 0;
}
- (void)setKeyEquivalent:(NSString *)aKeyEquivalent
{}
- (void)setKeyEquivalentModifierMask:(unsigned int)mask
{}
//
// Handling Events and Action Messages
//
- (void)mouseDown:(NSEvent *)theEvent
{
NSApplication *theApp = [NSApplication sharedApplication];
BOOL mouseUp, done;
NSEvent *e;
unsigned int event_mask = NSLeftMouseDownMask | NSLeftMouseUpMask |
NSMouseMovedMask | NSLeftMouseDraggedMask | NSRightMouseDraggedMask;
int oldActionMask;
NSDebugLog(@"NSButton mouseDown\n");
// If we are not enabled then ignore the mouse
if (![self isEnabled])
return;
// Have NSCell send action only if we are continuous
if ([cell isContinuous])
oldActionMask = [cell sendActionOn:0];
else
oldActionMask = [cell sendActionOn: NSPeriodicMask];
// capture mouse
[[self window] captureMouse: self];
[self lockFocus];
done = NO;
e = theEvent;
while (!done)
{
[cell highlight: YES withFrame: bounds inView: self]; // highlight cell
[self setNeedsDisplayInRect:bounds];
mouseUp = [cell trackMouse: e inRect: bounds
ofView:self untilMouseUp:YES];
e = [theApp currentEvent];
// If mouse went up then we are done
if ((mouseUp) || ([e type] == NSLeftMouseUp))
done = YES;
else
{
NSDebugLog(@"NSButton process another event\n");
e = [theApp nextEventMatchingMask:event_mask untilDate:nil
inMode:NSEventTrackingRunLoopMode dequeue:YES];
}
}
// Release mouse
[[self window] releaseMouse: self];
// If the mouse went up in the button
if (mouseUp)
{
// Unhighlight the button
[cell highlight: NO withFrame: bounds
inView: self];
[cell setState:![self state]];
#if 1
[self setNeedsDisplayInRect:bounds];
#else
[cell drawWithFrame:bounds inView:self];
[[self window] flushWindow];
#endif
}
[self unlockFocus];
/* Restore the old action mask */
[cell sendActionOn:oldActionMask];
// Have the target perform the action
if (mouseUp)
[self sendAction:[self action] to:[self target]];
}
- (void)performClick:(id)sender
{
[cell performClick:sender];
}
- (BOOL)performKeyEquivalent:(NSEvent *)anEvent
{
return NO;
}
//
// NSCoding protocol
//
- (void)encodeWithCoder:aCoder
{
[super encodeWithCoder:aCoder];
}
- initWithCoder:aDecoder
{
[super initWithCoder:aDecoder];
return self;
}
@end