mirror of
https://github.com/gnustep/libs-gui.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@7140 72102866-910b-0410-8b05-ffd578937521
296 lines
6.9 KiB
Objective-C
296 lines
6.9 KiB
Objective-C
/*
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Functions.m
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Generic Functions for the GNUstep GUI Library.
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Copyright (C) 1996,1999 Free Software Foundation, Inc.
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Author: Scott Christley <scottc@net-community.com>
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Date: 1996
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; see the file COPYING.LIB.
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If not, write to the Free Software Foundation,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <Foundation/NSAutoreleasePool.h>
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#include <Foundation/NSBundle.h>
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#include <Foundation/NSProcessInfo.h>
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#include <AppKit/NSApplication.h>
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#include <AppKit/NSEvent.h>
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#include <AppKit/NSGraphicsContext.h>
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#include <AppKit/NSGraphics.h>
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char **NSArgv = NULL;
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/*
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* Main initialization routine for the GNUstep GUI Library Apps
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*/
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int
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NSApplicationMain(int argc, const char **argv)
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{
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NSDictionary *infoDict;
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NSString *className;
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Class appClass;
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CREATE_AUTORELEASE_POOL(pool);
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#if defined(LIB_FOUNDATION_LIBRARY) || defined(GS_PASS_ARGUMENTS)
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extern char **environ;
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[NSProcessInfo initializeWithArguments: (char**)argv
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count: argc
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environment: environ];
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#endif
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infoDict = [[NSBundle mainBundle] infoDictionary];
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className = [infoDict objectForKey: @"NSPrincipalClass"];
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appClass = NSClassFromString(className);
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if (appClass == 0)
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{
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NSLog(@"Bad application class '%@' specified", className);
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appClass = [NSApplication class];
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}
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[[appClass sharedApplication] run];
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DESTROY(NSApp);
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RELEASE(pool);
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return 0;
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}
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/*
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* Convert an NSEvent Type to it's respective Event Mask
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*/
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unsigned
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NSEventMaskFromType(NSEventType type)
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{
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switch (type)
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{
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case NSLeftMouseDown: return NSLeftMouseDownMask;
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case NSLeftMouseUp: return NSLeftMouseUpMask;
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case NSMiddleMouseDown: return NSMiddleMouseDownMask;
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case NSMiddleMouseUp: return NSMiddleMouseUpMask;
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case NSRightMouseDown: return NSRightMouseDownMask;
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case NSRightMouseUp: return NSRightMouseUpMask;
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case NSMouseMoved: return NSMouseMovedMask;
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case NSMouseEntered: return NSMouseEnteredMask;
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case NSMouseExited: return NSMouseExitedMask;
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case NSLeftMouseDragged: return NSLeftMouseDraggedMask;
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case NSMiddleMouseDragged: return NSMiddleMouseDraggedMask;
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case NSRightMouseDragged: return NSRightMouseDraggedMask;
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case NSKeyDown: return NSKeyDownMask;
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case NSKeyUp: return NSKeyUpMask;
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case NSFlagsChanged: return NSFlagsChangedMask;
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case NSPeriodic: return NSPeriodicMask;
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case NSCursorUpdate: return NSCursorUpdateMask;
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case NSAppKitDefined: return NSAppKitDefinedMask;
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case NSSystemDefined: return NSSystemDefinedMask;
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case NSApplicationDefined: return NSApplicationDefinedMask;
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}
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return 0;
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}
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/*
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* Color Functions
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*/
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/*
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* Get Information About Color Space and Window Depth
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*/
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const NSWindowDepth*
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NSAvailableWindowDepths(void)
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{
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/*
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* Perhaps this is the only function which
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* belongs in the backend. It should be possible
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* to detect which depths the window server is capable
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* of.
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*/
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return (const NSWindowDepth *)_GSWindowDepths;
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}
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NSWindowDepth
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NSBestDepth(NSString *colorSpace, int bitsPerSample, int bitsPerPixel,
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BOOL planar, BOOL *exactMatch)
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{
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int components = NSNumberOfColorComponents(colorSpace);
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int index = 0;
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const NSWindowDepth *depths = NSAvailableWindowDepths();
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NSWindowDepth bestDepth = NSDefaultDepth;
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*exactMatch = NO;
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if (components == 1)
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{
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for (index = 0; depths[index] != 0; index++)
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{
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NSWindowDepth depth = depths[index];
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if (NSPlanarFromDepth(depth))
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{
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bestDepth = depth;
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if (NSBitsPerSampleFromDepth(depth) == bitsPerSample)
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{
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*exactMatch = YES;
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}
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}
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}
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}
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else
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{
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for (index = 0; depths[index] != 0; index++)
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{
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NSWindowDepth depth = depths[index];
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if (!NSPlanarFromDepth(depth))
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{
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bestDepth = depth;
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if (NSBitsPerSampleFromDepth(depth) == bitsPerSample)
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{
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*exactMatch = YES;
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}
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}
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}
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}
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return bestDepth;
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}
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int
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NSBitsPerPixelFromDepth(NSWindowDepth depth)
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{
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int bps = NSBitsPerSampleFromDepth(depth);
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int spp = 0;
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if (depth & _GSRGBBitValue)
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{
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spp = 3;
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}
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else if (depth & _GSCMYKBitValue)
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{
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spp = 4;
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}
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else if (depth & _GSGrayBitValue)
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{
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spp = 1;
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}
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return (spp * bps);
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}
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int
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NSBitsPerSampleFromDepth(NSWindowDepth depth)
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{
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NSWindowDepth bitValue = 0;
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/*
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* Test against colorspace bit.
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* and out the bit to get the bps value.
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*/
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if (depth & _GSRGBBitValue)
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{
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bitValue = _GSRGBBitValue;
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}
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else if (depth & _GSCMYKBitValue)
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{
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bitValue = _GSCMYKBitValue;
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}
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else if (depth & _GSGrayBitValue)
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{
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bitValue = _GSGrayBitValue;
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}
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/*
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* AND against the complement
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* to extract the bps value.
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*/
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return (depth & ~(bitValue));
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}
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NSString*
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NSColorSpaceFromDepth(NSWindowDepth depth)
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{
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NSString *colorSpace = NSCalibratedWhiteColorSpace;
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/*
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* Test against each of the possible colorspace bits
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* and return the corresponding colorspace.
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*/
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if (depth == 0)
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{
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colorSpace = NSCalibratedBlackColorSpace;
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}
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else if (depth & _GSRGBBitValue)
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{
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colorSpace = NSCalibratedRGBColorSpace;
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}
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else if (depth & _GSCMYKBitValue)
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{
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colorSpace = NSDeviceCMYKColorSpace;
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}
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else if (depth & _GSGrayBitValue)
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{
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colorSpace = NSCalibratedWhiteColorSpace;
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}
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else if (depth & _GSNamedBitValue)
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{
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colorSpace = NSNamedColorSpace;
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}
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else if (depth & _GSCustomBitValue)
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{
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colorSpace = NSCustomColorSpace;
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}
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return colorSpace;
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}
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int
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NSNumberOfColorComponents(NSString *colorSpaceName)
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{
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int components = 1;
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/*
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* These are the only exceptions to the above.
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* All other colorspaces have as many bps as bpp.
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*/
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if ([colorSpaceName isEqualToString: NSCalibratedRGBColorSpace]
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|| [colorSpaceName isEqualToString: NSDeviceRGBColorSpace])
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{
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components = 3;
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}
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else if ([colorSpaceName isEqualToString: NSDeviceCMYKColorSpace])
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{
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components = 4;
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}
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return components;
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}
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BOOL
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NSPlanarFromDepth(NSWindowDepth depth)
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{
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BOOL planar = NO;
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/*
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* Only the grayscale depths are planar.
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* All others are interleaved.
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*/
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if (depth & _GSGrayBitValue)
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{
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planar = YES;
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}
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return planar;
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}
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