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https://github.com/gnustep/libs-gui.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@1580 72102866-910b-0410-8b05-ffd578937521
346 lines
6.4 KiB
Objective-C
346 lines
6.4 KiB
Objective-C
/*
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NSButton.m
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The button class
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Copyright (C) 1996 Free Software Foundation, Inc.
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Author: Scott Christley <scottc@net-community.com>
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Date: 1996
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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If you are interested in a warranty or support for this source code,
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contact Scott Christley <scottc@net-community.com> for more information.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <gnustep/gui/NSButton.h>
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#include <gnustep/gui/NSWindow.h>
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#include <gnustep/gui/NSButtonCell.h>
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#include <gnustep/gui/NSApplication.h>
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//
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// class variables
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//
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id MB_NSBUTTON_CLASS;
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//
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// NSButton implementation
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//
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@implementation NSButton
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//
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// Class methods
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//
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+ (void)initialize
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{
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if (self == [NSButton class])
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{
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// Initial version
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[self setVersion:1];
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// Set our cell class to NSButtonCell
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[self setCellClass:[NSButtonCell class]];
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}
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}
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//
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// Initializing the NSButton Factory
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//
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+ (Class)cellClass
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{
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return MB_NSBUTTON_CLASS;
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}
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+ (void)setCellClass:(Class)classId
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{
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MB_NSBUTTON_CLASS = classId;
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}
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//
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// Instance methods
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//
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//
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// Initialization
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//
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- init
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{
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return [self initWithFrame:NSZeroRect];
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}
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- initWithFrame:(NSRect)frameRect
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{
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[super initWithFrame:frameRect];
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// set our cell
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[[self cell] release];
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[self setCell:[[MB_NSBUTTON_CLASS alloc] init]];
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return self;
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}
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//
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// Setting the Button Type
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//
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- (void)setType:(NSButtonType)aType
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{
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[cell setType:aType];
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[self display];
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}
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//
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// Setting the State
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//
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- (void)setState:(int)value
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{
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[cell setState:value];
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[self display];
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}
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- (int)state
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{
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return [cell state];
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}
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//
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// Setting the Repeat Interval
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//
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- (void)getPeriodicDelay:(float *)delay
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interval:(float *)interval
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{}
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- (void)setPeriodicDelay:(float)delay
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interval:(float)interval
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{}
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//
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// Setting the Titles
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//
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- (NSString *)alternateTitle
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{
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return [cell alternateTitle];
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}
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- (void)setAlternateTitle:(NSString *)aString
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{
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[cell setAlternateTitle:aString];
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[self display];
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}
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- (void)setTitle:(NSString *)aString
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{
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[cell setTitle:aString];
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[self display];
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}
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- (NSString *)title
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{
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return [cell title];
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}
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//
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// Setting the Images
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//
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- (NSImage *)alternateImage
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{
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return [cell alternateImage];
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}
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- (NSImage *)image
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{
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return [cell image];
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}
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- (NSCellImagePosition)imagePosition
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{
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return [cell imagePosition];
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}
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- (void)setAlternateImage:(NSImage *)anImage
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{
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[cell setAlternateImage:anImage];
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[self display];
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}
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- (void)setImage:(NSImage *)anImage
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{
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[cell setImage:anImage];
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[self display];
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}
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- (void)setImagePosition:(NSCellImagePosition)aPosition
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{
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[cell setImagePosition:aPosition];
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[self display];
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}
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//
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// Modifying Graphic Attributes
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//
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- (BOOL)isBordered
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{
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return [cell isBordered];
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}
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- (BOOL)isTransparent
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{
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return [cell isTransparent];
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}
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- (void)setBordered:(BOOL)flag
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{
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[cell setBordered:flag];
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[self display];
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}
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- (void)setTransparent:(BOOL)flag
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{
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[cell setTransparent:flag];
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[self display];
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}
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//
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// Displaying
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//
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- (void)drawRect:(NSRect)rect
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{
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[cell drawWithFrame:rect inView:self];
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}
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- (void)highlight:(BOOL)flag
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{
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}
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//
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// Setting the Key Equivalent
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//
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- (NSString *)keyEquivalent
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{
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return nil;
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}
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- (unsigned int)keyEquivalentModifierMask
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{
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return 0;
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}
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- (void)setKeyEquivalent:(NSString *)aKeyEquivalent
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{}
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- (void)setKeyEquivalentModifierMask:(unsigned int)mask
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{}
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//
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// Handling Events and Action Messages
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//
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- (void)mouseDown:(NSEvent *)theEvent
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{
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NSApplication *theApp = [NSApplication sharedApplication];
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BOOL mouseUp, done;
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NSEvent *e;
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unsigned int event_mask = NSLeftMouseDownMask | NSLeftMouseUpMask
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| NSMouseMovedMask;
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NSDebugLog(@"NSButton mouseDown\n");
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// capture mouse
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[[self window] captureMouse: self];
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done = NO;
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e = theEvent;
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while (!done)
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{
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mouseUp = [cell trackMouse: e inRect: bounds
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ofView:self untilMouseUp:YES];
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e = [theApp currentEvent];
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// If mouse went up then we are done
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if ((mouseUp) || ([e type] == NSLeftMouseUp))
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done = YES;
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else
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{
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NSDebugLog(@"NSButton process another event\n");
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e = [theApp nextEventMatchingMask:event_mask untilDate:nil
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inMode:nil dequeue:YES];
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}
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}
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// Release mouse
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[[self window] releaseMouse: self];
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// If the mouse went up in the button
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if (mouseUp)
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{
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// Unhighlight the button
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[cell highlight: NO withFrame: bounds
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inView: self];
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//
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// Perform different state changes based upon our type
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//
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switch ([cell type])
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{
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case NSMomentaryChangeButton:
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case NSPushOnPushOffButton:
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case NSToggleButton:
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case NSSwitchButton:
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case NSRadioButton:
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case NSOnOffButton:
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// Toggle our state
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if ([self state])
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{
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[self setState:0];
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NSDebugLog(@"toggle state off\n");
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}
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else
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{
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[self setState:1];
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NSDebugLog(@"toggle state on\n");
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}
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}
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// Have the target perform the action
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[self sendAction:[self action] to:[self target]];
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}
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}
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- (void)performClick:(id)sender
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{
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[cell performClick:sender];
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}
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- (BOOL)performKeyEquivalent:(NSEvent *)anEvent
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{
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return NO;
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}
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//
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// NSCoding protocol
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//
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- (void)encodeWithCoder:aCoder
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{
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[super encodeWithCoder:aCoder];
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}
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- initWithCoder:aDecoder
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{
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[super initWithCoder:aDecoder];
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return self;
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}
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@end
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