libs-gui/Source/GSAnimator.m
Fred Kiefer 193e31e678 Change all files to use GPL 3 and LGPL 3.
Prepare for next release.


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@25536 72102866-910b-0410-8b05-ffd578937521
2007-10-29 21:16:17 +00:00

382 lines
9 KiB
Objective-C

/*
GSAnimator.m
Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
Copyright (c) 2007 Free Software Foundation, Inc.
This file used to be part of the mySTEP Library.
This file now is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include <Foundation/NSTimer.h>
#include <Foundation/NSRunLoop.h>
#include <Foundation/NSThread.h>
#include <Foundation/NSString.h>
#include <Foundation/NSSet.h>
#include <Foundation/NSNotification.h>
#include <Foundation/NSDebug.h>
#include <AppKit/NSEvent.h>
#include <GNUstepGUI/GSAnimator.h>
typedef enum {
NullEvent,
GSAnimationNextFrameEvent,
GSAnimationEventTypeNumber
} GSAnimationEventType;
@interface GSAnimator (private)
- (void) _animationBegin;
- (void) _animationLoop;
- (void) _animationEnd;
@end
@interface GSTimerBasedAnimator : GSAnimator
{ }
@end
@interface GSPerformerBasedAnimator : GSAnimator
{ }
@end
@implementation GSAnimator
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
frameRate: (float)fps
zone: (NSZone*)aZone
{
GSAnimator *animator;
animator = [[GSTimerBasedAnimator allocWithZone: aZone]
initWithAnimation: anAnimation
frameRate: fps];
AUTORELEASE(animator);
return animator;
}
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
frameRate: (float)fps
{
return [self animatorWithAnimation: anAnimation
frameRate: fps
zone: NULL];
}
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
{
return [self animatorWithAnimation: anAnimation
frameRate: 0.0];
}
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
frameRate: (float)fps
{
if ((self = [super init]))
{
_running = NO;
ASSIGN(_animation, anAnimation);
ASSIGN(_runLoopModes, [NSArray arrayWithObject: NSDefaultRunLoopMode]);
_timerInterval = (fps == 0.0) ? 0.0 : (1.0 / fps);
[self resetCounters];
}
return self;
}
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
{
return [self initWithAnimation: anAnimation
frameRate: 0.0];
}
- (void) dealloc
{
[self stopAnimation];
TEST_RELEASE(_animation);
TEST_RELEASE(_startTime);
TEST_RELEASE(_runLoopModes);
[super dealloc];
}
- (unsigned int) frameCount
{
return _frameCount;
}
- (void) resetCounters
{
_elapsed = 0.0;
_frameCount = 0;
_lastFrame = [NSDate timeIntervalSinceReferenceDate];
}
- (float) frameRate
{
return ((float)[self frameCount]) / ((float)_elapsed);
}
- (NSArray*) runLoopModesForAnimating
{
return _runLoopModes;
}
- (void) setRunLoopModesForAnimating: (NSArray*)modes
{
ASSIGN(_runLoopModes, modes);
}
- (void) startAnimation
{
if (!_running)
{
_running = YES;
[self resetCounters];
[_animation animatorDidStart];
[self _animationBegin];
[self _animationLoop];
NSDebugFLLog(@"GSAnimator", @"%@ Started !", self);
}
}
- (void) stopAnimation
{
if (_running)
{
_running = NO;
[self _animationEnd];
[_animation animatorDidStop];
}
}
- (void) startStopAnimation
{
if (_running)
[self stopAnimation];
else
[self startAnimation];
}
- (BOOL) isAnimationRunning
{
return _running;
}
- (void) _animationBegin
{
[self subclassResponsibility: _cmd];
}
- (void) _animationLoop
{
[self subclassResponsibility: _cmd];
}
- (void) _animationEnd
{
[self subclassResponsibility: _cmd];
}
- (void) stepAnimation
{
NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate];
NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame);
_elapsed += sinceLastFrame;
_lastFrame = thisFrame;
[_animation animatorStep: _elapsed];
_frameCount++;
}
- (void) animationLoopEvent: (NSEvent*)e
{
[self subclassResponsibility: _cmd];
}
@end
static NSTimer *_GSTimerBasedAnimator_timer = nil;
static NSMutableSet *_GSTimerBasedAnimator_animators = nil;
static GSTimerBasedAnimator *_GSTimerBasedAnimator_the_one_animator = nil;
static int _GSTimerBasedAnimator_animator_count = 0;
@implementation GSTimerBasedAnimator
+ (void) loopsAnimators
{
switch (_GSTimerBasedAnimator_animator_count)
{
case 0:
break;
case 1:
[_GSTimerBasedAnimator_the_one_animator _animationLoop];
break;
default:
[[NSNotificationCenter defaultCenter]
postNotificationName: @"GSTimerBasedAnimator_loop" object: self];
}
}
+ (void) registerAnimator: (GSTimerBasedAnimator*)anAnimator
{
NSTimer *newTimer = nil;
if (anAnimator->_timerInterval == 0.0)
{
NSDebugFLLog(@"GSAnimator", @"%@ AFAP", anAnimator);
[[NSNotificationCenter defaultCenter]
addObserver: anAnimator
selector: @selector(_animationLoop)
name: @"GSTimerBasedAnimator_loop"
object: self];
if (!_GSTimerBasedAnimator_animator_count++)
_GSTimerBasedAnimator_the_one_animator = anAnimator;
if (nil == _GSTimerBasedAnimator_animators)
_GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5];
[_GSTimerBasedAnimator_animators addObject: anAnimator];
if (nil == _GSTimerBasedAnimator_timer)
{
newTimer =
_GSTimerBasedAnimator_timer = [NSTimer
timerWithTimeInterval: 0.0
target: self
selector: @selector(loopsAnimators)
userInfo: nil
repeats: YES
];
}
}
else
{
NSDebugFLLog(@"GSAnimator", @"%@ Fixed frame rate", anAnimator);
newTimer =
anAnimator->_timer = [NSTimer
timerWithTimeInterval: anAnimator->_timerInterval
target: anAnimator
selector: @selector(_animationLoop)
userInfo: nil
repeats: YES
];
}
if (newTimer != nil)
{
unsigned i,c;
TEST_RETAIN(newTimer);
for (i = 0, c = [anAnimator->_runLoopModes count]; i < c; i++)
[[NSRunLoop currentRunLoop]
addTimer: newTimer
forMode: [anAnimator->_runLoopModes objectAtIndex:i]];
NSDebugFLLog (@"GSAnimator",@"%@ addTimer in %d mode(s)",anAnimator,c);
}
}
+ (void) unregisterAnimator: (GSTimerBasedAnimator*)anAnimator
{
if (anAnimator->_timerInterval == 0.0)
{
[[NSNotificationCenter defaultCenter]
removeObserver: anAnimator
name: @"GSTimerBasedAnimator_loop"
object: self];
[_GSTimerBasedAnimator_animators removeObject: anAnimator];
if (!--_GSTimerBasedAnimator_animator_count)
{
[_GSTimerBasedAnimator_timer invalidate];
DESTROY(_GSTimerBasedAnimator_timer);
_GSTimerBasedAnimator_the_one_animator = nil;
}
else
if (_GSTimerBasedAnimator_the_one_animator == anAnimator)
_GSTimerBasedAnimator_the_one_animator
= [_GSTimerBasedAnimator_animators anyObject];
}
else
{
if (anAnimator->_timer != nil)
{
[anAnimator->_timer invalidate];
DESTROY(anAnimator->_timer);
}
}
}
- (void) _animationBegin
{
NSDebugFLLog(@"GSAnimator", @"%@", self);
[[self class] registerAnimator: self];
}
- (void) _animationLoop
{
NSDebugFLLog(@"GSAnimator", @"%@", self);
[self stepAnimation];
}
- (void) _animationEnd
{
NSDebugFLLog(@"GSAnimator", @"%@", self);
[[self class] unregisterAnimator: self];
}
@end // implementation GSTimerBasedAnimator
static void _sendAnimationPerformer(GSAnimator *animator)
{
[[NSRunLoop currentRunLoop]
performSelector: @selector(_animationLoop)
target: animator
argument: nil
order: 1000000
modes: [animator runLoopModesForAnimating]
];
}
static void _cancelAnimationPerformer(GSAnimator *animator)
{
[[NSRunLoop currentRunLoop] cancelPerformSelectorsWithTarget: animator];
}
@implementation GSPerformerBasedAnimator
- (void) _animationBegin
{
[self _animationLoop];
}
- (void) _animationLoop
{
[self stepAnimation];
if (_running)
_sendAnimationPerformer(self);
}
- (void) _animationEnd
{
_cancelAnimationPerformer(self);
}
@end