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123 lines
2.5 KiB
Objective-C
123 lines
2.5 KiB
Objective-C
/* Implementation of class GSScene
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Copyright (C) 2024 Free Software Foundation, Inc.
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By: Gregory John Casamento
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Date: 12-05-2024
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This file is part of the GNUstep Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110 USA.
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*/
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#import <Foundation/NSKeyedArchiver.h>
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#import "GSScene.h"
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@implementation GSScene
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- (instancetype) init
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{
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self = [super init];
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if (self != nil)
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{
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_sceneID = nil;
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_objects = nil;
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_canvasLocation = NSMakePoint(0.0, 0.0);
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}
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return self;
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}
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- (void) dealloc
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{
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RELEASE(_sceneID);
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RELEASE(_objects);
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[super dealloc];
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}
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- (NSString *) sceneID
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{
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return _sceneID;
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}
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- (void) setSceneID: (NSString *)sceneID
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{
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ASSIGN(_sceneID, sceneID);
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}
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- (NSMutableArray *) objects
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{
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return _objects;
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}
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- (void) setObjects: (NSMutableArray *)objects
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{
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ASSIGN(_objects, objects);
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}
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- (NSPoint) canvasLocation
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{
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return _canvasLocation;
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}
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- (void) setCanvasLocation: (NSPoint)point
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{
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_canvasLocation = point;
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}
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// NSCoding
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- (instancetype) initWithCoder: (NSCoder *)coder
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{
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NSLog(@"Decoding GSScene");
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if ([coder allowsKeyedCoding])
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{
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if ([coder containsValueForKey: @"NSSceneID"])
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{
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[self setSceneID: [coder decodeObjectForKey: @"NSSceneID"]];
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}
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if ([coder containsValueForKey: @"NSObjects"])
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{
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[self setObjects: [coder decodeObjectForKey: @"NSObjects"]];
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}
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if ([coder containsValueForKey: @"NSCanvasLocation"])
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{
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[self setCanvasLocation: [coder decodePointForKey: @"NSCanvasLocation"]];
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}
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}
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return self;
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}
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- (void) encodeWithCoder: (NSCoder *)coder
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{
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}
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// NSCopying
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- (id) copyWithZone: (NSZone *)zone
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{
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GSScene *scene = [[GSScene allocWithZone: zone] init];
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[scene setSceneID: [self sceneID]];
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[scene setObjects: [self objects]];
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[scene setCanvasLocation: [self canvasLocation]];
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return scene;
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}
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@end
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