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* Headers/AppKit/NSApplication.h * Headers/AppKit/NSControl.h * Headers/AppKit/NSPopover.h * Headers/AppKit/NSSavePanel.h * Headers/AppKit/NSTableView.h * Headers/AppKit/NSTextView.h * Headers/AppKit/NSWindow.h: Use GS_PROTOCOLS_HAVE_OPTIONAL to protect the @optional keyword in protocol definitions. Based on base patch by Marcus Mueller <znek@mulle-kybernetik.com>. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@37530 72102866-910b-0410-8b05-ffd578937521
332 lines
12 KiB
Objective-C
332 lines
12 KiB
Objective-C
/*
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NSAnimation.h
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Created by Dr. H. Nikolaus Schaller on Sat Jan 07 2006.
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Copyright (c) 2007 Free Software Foundation, Inc.
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Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
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This file used to be part of the mySTEP Library.
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This file now is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef _GNUstep_H_NSAnimation_
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#define _GNUstep_H_NSAnimation_
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#import <GNUstepBase/GSVersionMacros.h>
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#if OS_API_VERSION(MAC_OS_X_VERSION_10_4, GS_API_LATEST)
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#import <Foundation/NSObject.h>
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#import <AppKit/AppKitDefines.h>
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#import <GNUstepGUI/GSAnimator.h>
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@class NSString;
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@class NSArray;
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@class NSMutableArray;
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@class NSNumber;
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@class NSRecursiveLock;
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/** These constants describe the curve of an animation,
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that is, the relative speed of an animation from start to finish. */
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enum _NSAnimationCurve
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{
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NSAnimationEaseInOut = 0, // default
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NSAnimationEaseIn,
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NSAnimationEaseOut,
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NSAnimationLinear,
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NSAnimationSpeedInOut // GNUstep only
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};
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typedef NSUInteger NSAnimationCurve;
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/** These constants indicate the blocking mode of an NSAnimation object when it is running. */
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enum _NSAnimationBlockingMode
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{
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NSAnimationBlocking,
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NSAnimationNonblocking,
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NSAnimationNonblockingThreaded
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};
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typedef NSUInteger NSAnimationBlockingMode;
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typedef float NSAnimationProgress;
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// Bezier curve parameters
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typedef struct __GSBezierDesc
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{
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float p[4]; // control points
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BOOL areCoefficientsComputed;
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float a[4]; // coefficients
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} _GSBezierDesc;
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// Rational Bezier curve parameters
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typedef struct __GSRationalBezierDesc
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{
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float w[4]; // weights
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float p[4]; // control points
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BOOL areBezierDescComputed;
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_GSBezierDesc n; // numerator
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_GSBezierDesc d; // denumerator
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} _GSRationalBezierDesc;
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// Animation curve parameters
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typedef struct __NSAnimationCurveDesc
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{
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float s,e; // start & end values
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float sg,eg; // start & end gradients
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_GSRationalBezierDesc rb;
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BOOL isRBezierComputed;
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} _NSAnimationCurveDesc;
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/** Posted when the current progress of a running animation reaches one of its progress marks. */
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APPKIT_EXPORT NSString *NSAnimationProgressMarkNotification;
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/** Key used in the [NSNotification-userInfo] disctionary to access the current progress mark. */
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APPKIT_EXPORT NSString *NSAnimationProgressMark;
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APPKIT_EXPORT NSString *NSAnimationTriggerOrderIn;
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APPKIT_EXPORT NSString *NSAnimationTriggerOrderOut;
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/**
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* Objects of the NSAnimation class manage the timing and progress of
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* animations in the user interface. The class also lets you link together
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* multiple animations so that when one animation ends another one starts.
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* It does not provide any drawing support for animation and does not directly
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* deal with views, targets, or actions.
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*/
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@interface NSAnimation : NSObject < NSCopying, NSCoding, GSAnimation >
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{
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// FIXME ... all these ivars should be hidden inside a pointer to an
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// FIXME ... opaque data structure, so that layout etc can be changed
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// FIXME ... without breaking binary compatibility.
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NSTimeInterval _duration; // Duration of the animation
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float _frameRate; // Wanted frame rate
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NSAnimationCurve _curve; // Id of progres->value function
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_NSAnimationCurveDesc _curveDesc; // The curve as a rat. Bezier
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NSAnimationProgress _curveProgressShift;// Shift used for switching
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// from a curve to an other
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NSAnimationProgress _currentProgress; // Progress of the animation
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/* GSIArray<NSAnimationProgress> */ void *_progressMarks; // Array
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unsigned int _nextMark; // The next mark to be reached
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// = count if no next mark
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__strong NSNumber **_cachedProgressMarkNumbers; // Cached values used by
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unsigned _cachedProgressMarkNumberCount;// [-progressMarks]
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BOOL _isCachedProgressMarkNumbersValid;
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NSAnimation *_startAnimation, *_stopAnimation; // Animations used as
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NSAnimationProgress _startMark, _stopMark; // trigger, and marks
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NSAnimationBlockingMode _blockingMode; // Blocking mode
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GSAnimator *_animator; // The animator
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BOOL _isANewAnimatorNeeded; // Some parameters have changed...
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id _delegate; // The delegate, and the cached delegation methods...
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void (*_delegate_animationDidReachProgressMark)(id,SEL,NSAnimation*,NSAnimationProgress);
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float (*_delegate_animationValueForProgress )(id,SEL,NSAnimation*,NSAnimationProgress);
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void (*_delegate_animationDidEnd )(id,SEL,NSAnimation*);
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void (*_delegate_animationDidStop )(id,SEL,NSAnimation*);
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BOOL (*_delegate_animationShouldStart )(id,SEL,NSAnimation*);
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id _currentDelegate; // The delegate when the animation is running
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BOOL _isThreaded;
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NSRecursiveLock *_isAnimatingLock;
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}
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/** Adds the progress mark to the receiver. */
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- (void) addProgressMark: (NSAnimationProgress)progress;
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/** Returns the blocking mode the receiver is next scheduled to run under. */
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- (NSAnimationBlockingMode) animationBlockingMode;
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/** Returns the animation curve the receiver is running under. */
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- (NSAnimationCurve) animationCurve;
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/** Clears linkage to another animation that causes the receiver to start. */
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- (void) clearStartAnimation;
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/** Clears linkage to another animation that causes the receiver to stop. */
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- (void) clearStopAnimation;
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/** Returns the current progress of the receiver. */
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- (NSAnimationProgress) currentProgress;
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/** Returns the current value of the effect based on the current progress. */
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- (float) currentValue;
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/** Returns the delegate of the receiver. */
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- (id) delegate;
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/** Returns the duration of the animation, in seconds. */
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- (NSTimeInterval) duration;
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/** Returns the frame rate of the animation. */
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- (float) frameRate;
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/** Returns an NSAnimation object initialized with the specified duration and animation-curve values. */
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- (id) initWithDuration: (NSTimeInterval)duration
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animationCurve: (NSAnimationCurve)curve;
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/** Returns a Boolean value that indicates whether the receiver is currently animating. */
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- (BOOL) isAnimating;
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/** Returns the receiver's progress marks. */
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- (NSArray*) progressMarks;
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/** Removes a progress mark from the receiver.
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A value that does not correspond to a progress mark is ignored.*/
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- (void) removeProgressMark: (NSAnimationProgress)progress;
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/** Overridden to return the run-loop modes that the receiver uses to run the
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animation timer in. */
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- (NSArray*) runLoopModesForAnimating;
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/** Sets the blocking mode of the receiver.
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The new blocking mode takes effect the next time the receiver is started. */
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- (void) setAnimationBlockingMode: (NSAnimationBlockingMode)mode;
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/** Sets the receiver's animation curve.
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The new value affects the animation already in progress : the actual
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curve smoothly changes from the old curve to the new one. */
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- (void) setAnimationCurve: (NSAnimationCurve)curve;
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/** Sets the current progress of the receiver.
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In the case of a forward jump the marks between the previous progress value
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and the new (excluded) progress value are ignored. In the case of a
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backward jump (rewind) the marks will be reached again. */
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- (void) setCurrentProgress: (NSAnimationProgress)progress;
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/** Sets the delegate of the receiver.
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The new delegate takes effect the next time the receiver is started. */
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- (void) setDelegate: (id)delegate;
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/** Sets the duration of the animation to a specified number of seconds.
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If the duration is changed while the animation is running the <i>speed</i>
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of the animation is not changed but the current progress value is
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(see [-setCurrentprogress]). The new value takes effect at the next
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frame. */
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- (void) setDuration: (NSTimeInterval)duration;
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/** Sets the frame rate of the receiver.
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The new frame rate takes effect at the next frame. */
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- (void) setFrameRate: (float)fps;
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/** Sets the receiver's progress marks to the values specified in the
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passed-in array. The new marks are t*/
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- (void) setProgressMarks: (NSArray*)progress;
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/** Starts the animation represented by the receiver.
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If the animation is already running the method has no effect.*/
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- (void) startAnimation;
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/** Starts running the animation represented by the receiver when another
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animation reaches a specific progress mark. */
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- (void) startWhenAnimation: (NSAnimation*)animation
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reachesProgress: (NSAnimationProgress)start;
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/** Stops the animation represented by the receiver.
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If the animation is not running the method has no effect.*/
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- (void) stopAnimation;
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/** Stops running the animation represented by the receiver when another
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animation reaches a specific progress mark. */
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- (void) stopWhenAnimation: (NSAnimation*)animation
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reachesProgress: (NSAnimationProgress)stop;
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@end
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@interface NSAnimation (GNUstep)
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/** Returns the current value of the frame counter */
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- (unsigned int) frameCount;
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/** Resets all stats */
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- (void) resetCounters;
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/** Returns the current the actual (mesured) frame rate value */
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- (float) actualFrameRate;
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@end
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@protocol NSAnimationDelegate <NSObject>
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#if OS_API_VERSION(MAC_OS_X_VERSION_10_6, GS_API_LATEST) && GS_PROTOCOLS_HAVE_OPTIONAL
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@optional
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#else
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@end
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@interface NSObject (NSAnimation)
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#endif
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/** NSAnimation delegate method.
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* Sent to the delegate when an animation reaches a specific progress mark. */
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- (void) animation: (NSAnimation*)animation
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didReachProgressMark: (NSAnimationProgress)progress;
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/** NSAnimation delegate method.
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* Requests a custom curve value for the current progress value. */
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- (float) animation: (NSAnimation*)animation
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valueForProgress: (NSAnimationProgress)progress;
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/** NSAnimation delegate method.
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* Sent to the delegate when the specified animation completes its run. */
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- (void) animationDidEnd: (NSAnimation*)animation;
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/** NSAnimation delegate method.
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* Sent to the delegate when the specified animation is stopped before it completes its run. */
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- (void) animationDidStop: (NSAnimation*)animation;
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/** NSAnimation delegate method.
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* Sent to the delegate just after an animation is started. */
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- (BOOL) animationShouldStart: (NSAnimation*)animation;
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@end
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APPKIT_EXPORT NSString *NSViewAnimationTargetKey;
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APPKIT_EXPORT NSString *NSViewAnimationStartFrameKey;
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APPKIT_EXPORT NSString *NSViewAnimationEndFrameKey;
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APPKIT_EXPORT NSString *NSViewAnimationEffectKey;
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APPKIT_EXPORT NSString *NSViewAnimationFadeInEffect;
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APPKIT_EXPORT NSString *NSViewAnimationFadeOutEffect;
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/**
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* The NSViewAnimation class, a public subclass of NSAnimation,
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* offers a convenient way to animate multiple views and windows.
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* The animation effects you can achieve are limited to changes in
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* frame location and size, and to fade-in and fade-out effects.
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*/
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@interface NSViewAnimation : NSAnimation
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{
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NSArray *_viewAnimations;
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NSMutableArray *_viewAnimationDesc;
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}
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/** Returns an NSViewAnimation object initialized with the supplied information. */
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- (id) initWithViewAnimations: (NSArray*)animations;
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/** Sets the dictionaries defining the objects to animate. */
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- (void) setViewAnimations: (NSArray*)animations;
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/** Returns the array of dictionaries defining the objects to animate. */
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- (NSArray*) viewAnimations;
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@end
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#endif /* OS_API_VERSION */
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#endif /* _GNUstep_H_NSAnimation_ */
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