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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@13530 72102866-910b-0410-8b05-ffd578937521
307 lines
6.9 KiB
Objective-C
307 lines
6.9 KiB
Objective-C
/** <title>NSScreen</title>
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Copyright (C) 1996, 2000 Free Software Foundation, Inc.
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Author: Scott Christley <scottc@net-community.com>
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Date: 1996
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Major modifications and updates
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Author: Gregory John Casamento <borgheron@yahoo.com>
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Date: 2000
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; see the file COPYING.LIB.
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If not, write to the Free Software Foundation,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <Foundation/Foundation.h>
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#include <AppKit/NSApplication.h>
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#include <AppKit/NSScreen.h>
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#include <AppKit/NSInterfaceStyle.h>
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#include <AppKit/NSGraphicsContext.h>
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#include <AppKit/GSDisplayServer.h>
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#include <AppKit/AppKitExceptions.h>
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@interface NSScreen (Private)
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- (id) _initWithScreenNumber: (int)screen;
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@end
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@implementation NSScreen
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/*
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* Class methods
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*/
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+ (void) initialize
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{
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if (self == [NSScreen class])
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{
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[self setVersion: 1];
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}
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}
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static NSMutableArray *screenArray = nil;
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+ (void) resetScreens
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{
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screenArray = nil;
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}
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+ (NSArray*) screens
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{
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int count = 0, index = 0;
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NSArray *screens;
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GSDisplayServer *srv;
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if (screenArray != nil)
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return screenArray;
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srv = GSCurrentServer();
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screens = [srv screenList];
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count = [screens count];
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if (count == 0)
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{
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// something is wrong. This shouldn't happen.
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[NSException raise: NSWindowServerCommunicationException
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format: @"Unable to retrieve list of screens from window server."];
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return nil;
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}
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screenArray = [NSMutableArray new];
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// Iterate over the list
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for (index = 0; index < count; index++)
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{
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NSScreen *screen = nil;
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screen = [[NSScreen alloc] _initWithScreenNumber:
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[[screens objectAtIndex: index] intValue]];
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[screenArray addObject: AUTORELEASE(screen)];
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}
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return [NSArray arrayWithArray: screenArray];
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}
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// Creating NSScreen Instances
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+ (NSScreen*) mainScreen
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{
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return [[self screens] objectAtIndex: 0];
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}
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+ (NSScreen*) deepestScreen
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{
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NSArray *screenArray = [self screens];
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NSEnumerator *screenEnumerator = nil;
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NSScreen *deepestScreen = nil, *screen = nil;
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int maxBits = 0;
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// Iterate over the list of screens and find the
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// one with the most depth.
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screenEnumerator = [screenArray objectEnumerator];
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while ((screen = [screenEnumerator nextObject]) != nil)
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{
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int bits = 0;
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bits = [screen depth];
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if (bits > maxBits)
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{
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maxBits = bits;
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deepestScreen = screen;
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}
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}
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return deepestScreen;
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}
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/*
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* Instance methods
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*/
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// NSScreen does not respond to the init method.
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- (id) init
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{
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[self doesNotRecognizeSelector: _cmd];
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return nil;
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}
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// Get all of the infomation for a given screen.
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- (id) _initWithScreenNumber: (int)screen
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{
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GSDisplayServer *srv;
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srv = GSCurrentServer();
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self = [super init];
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// Initialize i-vars
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_depth = 0;
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_frame = NSZeroRect;
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_screenNumber = 0;
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// Check for problems
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if (screen < 0)
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{
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NSLog(@"Internal error: Invalid screen number %d\n", screen);
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RELEASE(self);
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return nil;
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}
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if (srv == nil)
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{
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NSLog(@"Internal error: No current context\n");
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RELEASE(self);
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return nil;
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}
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// Fill in all of the i-vars with appropriate values.
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_screenNumber = screen;
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_frame = [srv boundsForScreen: _screenNumber];
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_depth = [srv windowDepthForScreen: _screenNumber];
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_supportedWindowDepths = NULL;
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return self;
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}
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- (BOOL) isEqual: (id)anObject
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{
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if (anObject == self)
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return YES;
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if ([anObject isKindOfClass: self->isa] == NO)
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return NO;
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if (_screenNumber == ((NSScreen *)anObject)->_screenNumber)
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return YES;
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return NO;
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}
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/*
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* Reading Screen Information
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*/
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- (NSWindowDepth) depth
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{
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return _depth;
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}
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- (NSRect) frame
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{
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return _frame;
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}
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- (NSDictionary*) deviceDescription
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{
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NSMutableDictionary *devDesc;
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int bps = 0;
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NSSize screenResolution;
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NSString *colorSpaceName = nil;
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/*
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* This method generates a dictionary from the
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* information we have gathered from the screen.
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*/
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// Set the screen number in the current object.
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devDesc = [NSMutableDictionary dictionary];
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[devDesc setObject: [NSNumber numberWithInt: _screenNumber]
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forKey: @"NSScreenNumber"];
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// This is assumed since we are in NSScreen.
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[devDesc setObject: @"YES" forKey: NSDeviceIsScreen];
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// Add the NSDeviceSize dictionary item
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[devDesc setObject: [NSValue valueWithSize: _frame.size]
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forKey: NSDeviceSize];
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// Add the NSDeviceResolution dictionary item
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screenResolution = [GSCurrentServer() resolutionForScreen: _screenNumber];
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[devDesc setObject: [NSValue valueWithSize: screenResolution]
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forKey: NSDeviceResolution];
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// Add the bits per sample entry
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bps = NSBitsPerSampleFromDepth(_depth);
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[devDesc setObject: [NSNumber numberWithInt: bps]
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forKey: NSDeviceBitsPerSample];
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// Add the color space entry.
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colorSpaceName = NSColorSpaceFromDepth(_depth);
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[devDesc setObject: colorSpaceName
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forKey: NSDeviceColorSpaceName];
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return [NSDictionary dictionaryWithDictionary: devDesc];
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}
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// Mac OS X methods
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- (const NSWindowDepth*) supportedWindowDepths
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{
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// If the variable isn't initialized, get the info and
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// store it for the future.
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if (_supportedWindowDepths == NULL)
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{
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_supportedWindowDepths =
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(NSWindowDepth*)[GSCurrentServer()
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availableDepthsForScreen: _screenNumber];
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// Check the results
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if (_supportedWindowDepths == NULL)
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{
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NSLog(@"Internal error: no depth list returned from window server.");
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return NULL;
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}
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}
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return _supportedWindowDepths;
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}
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- (NSRect) visibleFrame
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{
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NSRect visFrame = _frame;
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switch ([NSApp interfaceStyle])
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{
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case NSMacintoshInterfaceStyle:
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// What is the size of the Mac menubar?
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visFrame.size.height -= 25;
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return visFrame;
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case NSWindows95InterfaceStyle:
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case NSNextStepInterfaceStyle:
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case NSNoInterfaceStyle:
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default:
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return _frame;
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}
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}
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/** Returns the screen number */
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- (int) screenNumber
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{
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return _screenNumber;
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}
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// Release the memory for the depths array.
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- (void) dealloc
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{
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// _supportedWindowDepths can be NULL since it may or may not
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// be necessary to get this info. The most common use of NSScreen
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// is to get the depth and frame attributes.
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if (_supportedWindowDepths != NULL)
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{
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NSZoneFree(NSDefaultMallocZone(), _supportedWindowDepths);
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}
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[super dealloc];
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}
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@end
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