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265 lines
8.1 KiB
Objective-C
265 lines
8.1 KiB
Objective-C
/* Implementation of class NSStoryboard
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Copyright (C) 2020 Free Software Foundation, Inc.
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By: Gregory Casamento
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Date: Mon Jan 20 15:57:37 EST 2020
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This file is part of the GNUstep Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110 USA.
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*/
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#import <Foundation/NSBundle.h>
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#import <Foundation/NSString.h>
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#import <Foundation/NSData.h>
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#import <Foundation/NSXMLDocument.h>
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#import <Foundation/NSXMLElement.h>
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#import <Foundation/NSXMLNode.h>
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#import <Foundation/NSDictionary.h>
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#import <Foundation/NSArray.h>
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#import <Foundation/NSUUID.h>
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#import <Foundation/NSException.h>
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#import "AppKit/NSApplication.h"
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#import "AppKit/NSNib.h"
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#import "AppKit/NSStoryboard.h"
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#import "AppKit/NSWindowController.h"
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#import "AppKit/NSViewController.h"
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#import "AppKit/NSWindow.h"
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#import "AppKit/NSNibDeclarations.h"
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#import "GNUstepGUI/GSModelLoaderFactory.h"
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#import "GSStoryboardTransform.h"
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#import "GSFastEnumeration.h"
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static NSStoryboard *__mainStoryboard = nil;
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// The storyboard needs to set this information on controllers...
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@interface NSWindowController (__StoryboardPrivate__)
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- (void) _setOwner: (id)owner;
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- (void) _setTopLevelObjects: (NSArray *)array;
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- (void) _setSegueMap: (NSMapTable *)map;
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- (void) _setStoryboard: (NSStoryboard *)storyboard;
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@end
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@interface NSViewController (__StoryboardPrivate__)
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- (void) _setTopLevelObjects: (NSArray *)array;
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- (void) _setSegueMap: (NSMapTable *)map;
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- (void) _setStoryboard: (NSStoryboard *)storyboard;
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@end
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@implementation NSWindowController (__StoryboardPrivate__)
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- (void) _setOwner: (id)owner
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{
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_owner = owner; // weak
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}
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- (void) _setTopLevelObjects: (NSArray *)array
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{
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_top_level_objects = array;
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}
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- (void) _setSegueMap: (NSMapTable *)map
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{
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ASSIGN(_segueMap, map);
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}
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- (void) _setStoryboard: (NSStoryboard *)storyboard
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{
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_storyboard = storyboard;
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}
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@end
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@implementation NSViewController (__StoryboardPrivate__)
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- (void) _setTopLevelObjects: (NSArray *)array
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{
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_topLevelObjects = array;
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}
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- (void) _setSegueMap: (NSMapTable *)map
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{
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ASSIGN(_segueMap, map);
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}
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- (void) _setStoryboard: (NSStoryboard *)storyboard
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{
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_storyboard = storyboard;
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}
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@end
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// end private methods...
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@implementation NSStoryboard
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// Private instance methods...
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- (id) initWithName: (NSStoryboardName)name
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bundle: (NSBundle *)bundle
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{
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self = [super init];
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if (self != nil)
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{
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NSString *path = [bundle pathForResource: name
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ofType: @"storyboard"];
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NSData *data = [NSData dataWithContentsOfFile: path];
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_transform = [[GSStoryboardTransform alloc] initWithData: data];
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}
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return self;
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}
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// Class methods...
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+ (void) _setMainStoryboard: (NSStoryboard *)storyboard // private, only called from NSApplicationMain()
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{
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if (__mainStoryboard == nil)
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{
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ASSIGN(__mainStoryboard, storyboard);
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}
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}
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+ (NSStoryboard *) mainStoryboard
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{
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return __mainStoryboard;
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}
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+ (instancetype) storyboardWithName: (NSStoryboardName)name
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bundle: (NSBundle *)bundle
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{
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return AUTORELEASE([[NSStoryboard alloc] initWithName: name
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bundle: bundle]);
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}
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// Instance methods...
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- (void) dealloc
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{
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RELEASE(_transform);
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[super dealloc];
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}
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- (void) _instantiateApplicationScene
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{
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[self instantiateControllerWithIdentifier: @"application"];
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}
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- (id) instantiateInitialController
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{
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return [self instantiateInitialControllerWithCreator: nil];
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}
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- (id) instantiateInitialControllerWithCreator: (NSStoryboardControllerCreator)block
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{
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return [self instantiateControllerWithIdentifier: [_transform initialViewControllerId]
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creator: block];
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}
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- (id) instantiateControllerWithIdentifier: (NSStoryboardSceneIdentifier)identifier
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{
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return [self instantiateControllerWithIdentifier: identifier
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creator: nil];
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}
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- (id) instantiateControllerWithIdentifier: (NSStoryboardSceneIdentifier)identifier
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creator: (NSStoryboardControllerCreator)block
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{
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id result = nil;
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NSMutableArray *topLevelObjects = [NSMutableArray arrayWithCapacity: 5];
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NSDictionary *table = [NSDictionary dictionaryWithObjectsAndKeys: topLevelObjects,
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NSNibTopLevelObjects,
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NSApp,
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NSNibOwner,
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nil];
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GSModelLoader *loader = [GSModelLoaderFactory modelLoaderForFileType: @"xib"];
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BOOL success = [loader loadModelData: [_transform dataForIdentifier: identifier]
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externalNameTable: table
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withZone: [self zone]];
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if (success)
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{
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NSMutableArray *seguesToPerform = [NSMutableArray array];
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NSMapTable *segueMap = [_transform segueMapForIdentifier: identifier];
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NSWindowController *wc = nil;
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NSViewController *vc = nil;
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NSWindow *w = nil;
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FOR_IN(id, o, topLevelObjects)
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if ([o isKindOfClass: [NSWindowController class]])
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{
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wc = (NSWindowController *)o;
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[wc _setSegueMap: segueMap];
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[wc _setTopLevelObjects: topLevelObjects];
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[wc _setStoryboard: self];
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[wc _setOwner: NSApp];
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result = o;
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}
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else if ([o isKindOfClass: [NSViewController class]])
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{
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vc = (NSViewController *)o;
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[vc _setSegueMap: segueMap];
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[vc _setTopLevelObjects: topLevelObjects];
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[vc _setStoryboard: self];
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result = o;
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}
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else if ([o isKindOfClass: [NSWindow class]])
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{
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w = (NSWindow *)o;
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}
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else if ([o isKindOfClass: [NSControllerPlaceholder class]])
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{
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NSControllerPlaceholder *ph = (NSControllerPlaceholder *)o;
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result = [ph instantiate];
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}
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END_FOR_IN(topLevelObjects);
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// Process action proxies after so we know we have the windowController...
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FOR_IN(id, o, topLevelObjects)
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if ([o isKindOfClass: [NSStoryboardSeguePerformAction class]])
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{
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NSStoryboardSeguePerformAction *ssa = (NSStoryboardSeguePerformAction *)o;
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NSMapTable *mapTable = [_transform segueMapForIdentifier: identifier];
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NSStoryboardSegue *ss = [mapTable objectForKey: [ssa identifier]];
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[ssa setSender: result]; // resolve controller here...
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[ssa setStoryboardSegue: ss];
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[ssa setStoryboard: self];
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if ([[ssa kind] isEqualToString: @"relationship"]) // if it is a relationship, perform immediately
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{
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[seguesToPerform addObject: ssa];
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}
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}
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END_FOR_IN(topLevelObjects);
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// Depending on which kind of controller we have, do the correct thing....
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if (w != nil && wc != nil)
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{
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[wc setWindow: w];
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}
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// perform segues after all is initialized.
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FOR_IN(NSStoryboardSeguePerformAction*, ssa, seguesToPerform)
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[ssa doAction: result]; // this will, as far as I know, only happen with window controllers, to set content.
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END_FOR_IN(seguesToPerform);
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}
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else
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{
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[NSException raise: NSInternalInconsistencyException
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format: @"Couldn't load controller scene identifier = %@", identifier];
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}
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// Execute the block if it's set...
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if (block != nil)
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{
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CALL_BLOCK(block, self);
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}
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return result;
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}
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@end
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