libs-gui/Source/NSOpenGLPixelFormat.m
Adam Fedor 7afdd32ac1 Revert library license version to 2 until applications can be converted
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@26619 72102866-910b-0410-8b05-ffd578937521
2008-06-10 04:01:49 +00:00

109 lines
2.6 KiB
Objective-C

/** <title>NSOpenGLPixelFormat.m </title>
<abstract>use to choose the type of GL context</abstract>
Copyright (C) 1996 Free Software Foundation, Inc.
Author: Frederic De Jaeger
Date: 2002
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include <Foundation/NSString.h>
#include <Foundation/NSDebug.h>
#include "GNUstepGUI/GSDisplayServer.h"
#include "AppKit/NSOpenGL.h"
// @interface GSGLPixelFormat : NSOpenGLPixelFormat
// {}
// + _classContext;
// @end
// @implementation GSGLPixelFormat
// - (id)initWithAttributes:(NSOpenGLPixelFormatAttribute *)attribs
// {
// self = [[GSGLPixelFormat _classContext] alloc];
// return [self initWithAttributes: attribs];
// }
// @end
//static GSGLPixelFormat *temp;
@implementation NSOpenGLPixelFormat
+ _classPixelFormat
{
Class glPixelFormatClass = [GSCurrentServer() glPixelFormatClass];
if (glPixelFormatClass == nil)
{
NSWarnMLog(@"Backend doesn't have any glPixelFormatClass");
return nil;
}
else
{
NSDebugMLLog(@"GLX", @"found a class %@", glPixelFormatClass);
return glPixelFormatClass;
}
}
// + (void) initialize
// {
// if (self == [NSOpenGLPixelFormat class])
// {
// temp = (GSGLPixelFormat *) NSAllocateObject([GSGLPixelFormat class], 0,
// NSDefaultMallocZone());
// }
// }
+ allocWithZone: (NSZone *) z
{
Class c = [self _classPixelFormat];
if (c)
return NSAllocateObject(c, 0, z);
else
return nil;
}
- (void)getValues:(long *)vals
forAttribute:(NSOpenGLPixelFormatAttribute)attrib
forVirtualScreen:(int)screen
{
[self subclassResponsibility: _cmd];
}
- (id)initWithAttributes:(NSOpenGLPixelFormatAttribute *)attribs
{
[self subclassResponsibility: _cmd];
return nil;
}
- (int)numberOfVirtualScreens
{
[self subclassResponsibility: _cmd];
return 0;
}
@end