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https://github.com/gnustep/libs-gui.git
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No objections from Fred Kiefer ;) git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@38569 72102866-910b-0410-8b05-ffd578937521
316 lines
8.4 KiB
Objective-C
316 lines
8.4 KiB
Objective-C
/** <title>NSCachedImageRep</title>
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<abstract>Cached image representation.</abstract>
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Copyright (C) 1996 Free Software Foundation, Inc.
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Author: Adam Fedor <fedor@gnu.org>
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Date: Feb 1996
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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Keeps a representation of an image in an off-screen window. If the
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message initFromWindow:rect: is sent with a nil window, one is created
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using the rect information.
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*/
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// for fabs()
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#include <math.h>
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#import "config.h"
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#import <Foundation/NSString.h>
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#import <Foundation/NSException.h>
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#import <Foundation/NSUserDefaults.h>
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#import "AppKit/NSAffineTransform.h"
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#import "AppKit/NSBitmapImageRep.h"
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#import "AppKit/NSCachedImageRep.h"
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#import "AppKit/NSView.h"
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#import "AppKit/NSWindow.h"
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#import "AppKit/PSOperators.h"
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@interface GSCacheW : NSWindow
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@end
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@implementation GSCacheW
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- (void) _initDefaults
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{
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[super _initDefaults];
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[self setExcludedFromWindowsMenu: YES];
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[self setAutodisplay: NO];
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[self setReleasedWhenClosed: NO];
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[self setMiniwindowImage: nil];
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}
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- (void) display
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{
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}
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- (void) displayIfNeeded
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{
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}
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- (void) setViewsNeedDisplay: (BOOL)f
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{
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}
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@end
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/**<p>Todo Description </p>
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*/
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@implementation NSCachedImageRep
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/** <p>Initializes and returns a new NSCachedImageRep with size
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and depth specified by <var>aSize</var> and <var>aDepth</var> respectively.
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If seperate is YES, the image will gets its own unique cache without
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sharing it with other images. </p>
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*/
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- (id) initWithSize: (NSSize)aSize
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pixelsWide: (NSInteger)pixelsWide
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pixelsHigh: (NSInteger)pixelsHigh
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depth: (NSWindowDepth)aDepth
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separate: (BOOL)separate
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alpha: (BOOL)alpha
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{
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NSWindow *win;
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if (aSize.width <= 0 || aSize.height <= 0 ||
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pixelsWide <= 0 || pixelsHigh <= 0)
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{
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[NSException raise: NSInvalidArgumentException
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format: @"NSCachedImageRep created with size %@ pixelsWide %li pixelsHigh %li",
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NSStringFromSize(aSize), (long int) pixelsWide, (long int) pixelsHigh];
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}
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// FIXME: Only create new window when separate is YES
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win = [[GSCacheW alloc] initWithContentRect: NSMakeRect(0, 0, pixelsWide, pixelsHigh)
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styleMask: NSBorderlessWindowMask | NSUnscaledWindowMask
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backing: NSBackingStoreRetained
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defer: NO];
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[[win contentView] setBoundsSize: NSMakeSize(aSize.width, aSize.height)];
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self = [self initWithWindow: win rect: NSMakeRect(0, 0, aSize.width, aSize.height)];
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RELEASE(win);
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if (!self)
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return nil;
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[self setAlpha: alpha];
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[self setBitsPerSample: NSBitsPerSampleFromDepth(aDepth)];
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[self setSize: aSize];
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[self setPixelsWide: pixelsWide];
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[self setPixelsHigh: pixelsHigh];
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return self;
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}
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- (id) initWithSize: (NSSize)aSize
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depth: (NSWindowDepth)aDepth
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separate: (BOOL)separate
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alpha: (BOOL)alpha
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{
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return [self initWithSize: aSize
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pixelsWide: aSize.width
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pixelsHigh: aSize.height
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depth: aDepth
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separate: separate
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alpha: alpha];
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}
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/** <p>Initializes and returns a new NSCachedImageRep into a NSWindow
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<var>aWindow</var>. The image will be draw into the rectange aRect of
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this window. aWindow is retained.</p>
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<p>See Also: -rect -window</p>
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*/
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- (id) initWithWindow: (NSWindow *)aWindow rect: (NSRect)aRect
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{
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self = [super init];
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if (!self)
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return nil;
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_window = RETAIN(aWindow);
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_rect = aRect;
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/* Either win or rect must be non-NULL. If rect is empty, we get the
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frame info from the window. If win is nil we create it from the
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rect information. */
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if (NSIsEmptyRect(_rect))
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{
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if (!_window)
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{
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[NSException raise: NSInvalidArgumentException
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format: @"Must specify either window or rect when "
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@"creating NSCachedImageRep"];
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}
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_rect = [_window frame];
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}
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if (!_window)
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_window = [[GSCacheW alloc] initWithContentRect: _rect
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styleMask: NSBorderlessWindowMask | NSUnscaledWindowMask
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backing: NSBackingStoreRetained
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defer: NO];
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[self setSize: _rect.size];
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[self setAlpha: NO];
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[self setOpaque: YES];
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[self setPixelsHigh: _rect.size.height];
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[self setPixelsWide: _rect.size.width];
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return self;
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}
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- (void) dealloc
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{
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RELEASE(_window);
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[super dealloc];
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}
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/** <p>Returns the rectangle where the image is cached.</p>
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<p>See Also: -initWithWindow:rect:</p>
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*/
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- (NSRect) rect
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{
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return _rect;
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}
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/** <p>Returns the NSWindow where the image is cached.</p>
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<p>See Also: -initWithWindow:rect:</p>
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*/
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- (NSWindow *) window
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{
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return _window;
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}
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- (BOOL) draw
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{
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/*
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Horrible hack to get drawing on a scaled or rotated
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context correct. Only used on backends not supporting GSdraw:
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(art/xlib backend).
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*/
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NSGraphicsContext *ctxt = GSCurrentContext();
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NSAffineTransform *transform;
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NSAffineTransformStruct ts;
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// Is there anything to draw?
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if (NSIsEmptyRect(_rect))
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return YES;
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transform = [ctxt GSCurrentCTM];
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ts = [transform transformStruct];
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if (fabs(ts.m11 - 1.0) < 0.01 && fabs(ts.m12) < 0.01
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&& fabs(ts.m21) < 0.01 && fabs(ts.m22 - 1.0) < 0.01)
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{
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PScomposite(NSMinX(_rect), NSMinY(_rect), NSWidth(_rect), NSHeight(_rect),
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[_window gState], 0, 0, NSCompositeSourceOver);
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}
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else
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{
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NSView *view = [_window contentView];
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NSBitmapImageRep *rep;
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[view lockFocus];
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rep = [[NSBitmapImageRep alloc] initWithFocusedViewRect: _rect];
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[view unlockFocus];
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[rep draw];
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RELEASE(rep);
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}
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return YES;
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}
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/**
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* Overridden private NSImageRep method called for backends supporting
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* drawGState. This is an efficient implementation which boils down to
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* cairo calls to set the source surface, clip, and paint.
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*/
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- (void) nativeDrawInRect: (NSRect)dstRect
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fromRect: (NSRect)srcRect
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operation: (NSCompositingOperation)op
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fraction: (CGFloat)delta
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{
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NSGraphicsContext *ctxt = GSCurrentContext();
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NSWindow *window = [self window];
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NSInteger gState = [window gState];
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NSAffineTransform *transform, *backup;
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NSRect winSrcRect;
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// Convert srcRect from rep coordinate space to window base coordinate space
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{
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CGFloat repToWinWidthScaleFactor = [window frame].size.width / [self size].width;
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CGFloat repToWinHeightScaleFactor = [window frame].size.height / [self size].height;
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winSrcRect = NSMakeRect(srcRect.origin.x * repToWinWidthScaleFactor,
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srcRect.origin.y * repToWinHeightScaleFactor,
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srcRect.size.width * repToWinWidthScaleFactor,
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srcRect.size.height * repToWinHeightScaleFactor);
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}
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//NSLog(@"Using NSCachedImageRep nativeDrawInRect: fast path for %@", self);
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backup = [ctxt GSCurrentCTM];
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transform = [NSAffineTransform transform];
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[transform translateXBy: dstRect.origin.x yBy: dstRect.origin.y];
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[transform scaleXBy: dstRect.size.width / winSrcRect.size.width
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yBy: dstRect.size.height / winSrcRect.size.height];
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[transform concat];
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[ctxt GSdraw: gState
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toPoint: NSMakePoint(0,0)
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fromRect: winSrcRect
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operation: op
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fraction: delta];
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[ctxt GSSetCTM: backup];
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}
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// NSCoding protocol
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- (void) encodeWithCoder: (NSCoder*)aCoder
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{
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[super encodeWithCoder: aCoder];
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if ([aCoder allowsKeyedCoding] == NO)
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{
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[aCoder encodeObject: _window];
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[aCoder encodeRect: _rect];
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}
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}
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- (id) initWithCoder: (NSCoder*)aDecoder
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{
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self = [super initWithCoder: aDecoder];
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if (!self)
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return nil;
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if ([aDecoder allowsKeyedCoding] == NO)
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{
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[aDecoder decodeValueOfObjCType: @encode(id) at: &_window];
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_rect = [aDecoder decodeRect];
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}
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return self;
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}
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// NSCopying protocol
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- (id) copyWithZone: (NSZone *)zone
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{
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// Cached images should not be copied
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return nil;
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}
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@end
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