libs-gui/Source/NSCachedImageRep.m
Sebastian Reitenbach 6d5a0cc236 A bunch of format string fixes and some casts to force formats
No objections from Fred Kiefer ;)



git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@38569 72102866-910b-0410-8b05-ffd578937521
2015-05-26 17:15:16 +00:00

316 lines
8.4 KiB
Objective-C

/** <title>NSCachedImageRep</title>
<abstract>Cached image representation.</abstract>
Copyright (C) 1996 Free Software Foundation, Inc.
Author: Adam Fedor <fedor@gnu.org>
Date: Feb 1996
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
/*
Keeps a representation of an image in an off-screen window. If the
message initFromWindow:rect: is sent with a nil window, one is created
using the rect information.
*/
// for fabs()
#include <math.h>
#import "config.h"
#import <Foundation/NSString.h>
#import <Foundation/NSException.h>
#import <Foundation/NSUserDefaults.h>
#import "AppKit/NSAffineTransform.h"
#import "AppKit/NSBitmapImageRep.h"
#import "AppKit/NSCachedImageRep.h"
#import "AppKit/NSView.h"
#import "AppKit/NSWindow.h"
#import "AppKit/PSOperators.h"
@interface GSCacheW : NSWindow
@end
@implementation GSCacheW
- (void) _initDefaults
{
[super _initDefaults];
[self setExcludedFromWindowsMenu: YES];
[self setAutodisplay: NO];
[self setReleasedWhenClosed: NO];
[self setMiniwindowImage: nil];
}
- (void) display
{
}
- (void) displayIfNeeded
{
}
- (void) setViewsNeedDisplay: (BOOL)f
{
}
@end
/**<p>Todo Description </p>
*/
@implementation NSCachedImageRep
/** <p>Initializes and returns a new NSCachedImageRep with size
and depth specified by <var>aSize</var> and <var>aDepth</var> respectively.
If seperate is YES, the image will gets its own unique cache without
sharing it with other images. </p>
*/
- (id) initWithSize: (NSSize)aSize
pixelsWide: (NSInteger)pixelsWide
pixelsHigh: (NSInteger)pixelsHigh
depth: (NSWindowDepth)aDepth
separate: (BOOL)separate
alpha: (BOOL)alpha
{
NSWindow *win;
if (aSize.width <= 0 || aSize.height <= 0 ||
pixelsWide <= 0 || pixelsHigh <= 0)
{
[NSException raise: NSInvalidArgumentException
format: @"NSCachedImageRep created with size %@ pixelsWide %li pixelsHigh %li",
NSStringFromSize(aSize), (long int) pixelsWide, (long int) pixelsHigh];
}
// FIXME: Only create new window when separate is YES
win = [[GSCacheW alloc] initWithContentRect: NSMakeRect(0, 0, pixelsWide, pixelsHigh)
styleMask: NSBorderlessWindowMask | NSUnscaledWindowMask
backing: NSBackingStoreRetained
defer: NO];
[[win contentView] setBoundsSize: NSMakeSize(aSize.width, aSize.height)];
self = [self initWithWindow: win rect: NSMakeRect(0, 0, aSize.width, aSize.height)];
RELEASE(win);
if (!self)
return nil;
[self setAlpha: alpha];
[self setBitsPerSample: NSBitsPerSampleFromDepth(aDepth)];
[self setSize: aSize];
[self setPixelsWide: pixelsWide];
[self setPixelsHigh: pixelsHigh];
return self;
}
- (id) initWithSize: (NSSize)aSize
depth: (NSWindowDepth)aDepth
separate: (BOOL)separate
alpha: (BOOL)alpha
{
return [self initWithSize: aSize
pixelsWide: aSize.width
pixelsHigh: aSize.height
depth: aDepth
separate: separate
alpha: alpha];
}
/** <p>Initializes and returns a new NSCachedImageRep into a NSWindow
<var>aWindow</var>. The image will be draw into the rectange aRect of
this window. aWindow is retained.</p>
<p>See Also: -rect -window</p>
*/
- (id) initWithWindow: (NSWindow *)aWindow rect: (NSRect)aRect
{
self = [super init];
if (!self)
return nil;
_window = RETAIN(aWindow);
_rect = aRect;
/* Either win or rect must be non-NULL. If rect is empty, we get the
frame info from the window. If win is nil we create it from the
rect information. */
if (NSIsEmptyRect(_rect))
{
if (!_window)
{
[NSException raise: NSInvalidArgumentException
format: @"Must specify either window or rect when "
@"creating NSCachedImageRep"];
}
_rect = [_window frame];
}
if (!_window)
_window = [[GSCacheW alloc] initWithContentRect: _rect
styleMask: NSBorderlessWindowMask | NSUnscaledWindowMask
backing: NSBackingStoreRetained
defer: NO];
[self setSize: _rect.size];
[self setAlpha: NO];
[self setOpaque: YES];
[self setPixelsHigh: _rect.size.height];
[self setPixelsWide: _rect.size.width];
return self;
}
- (void) dealloc
{
RELEASE(_window);
[super dealloc];
}
/** <p>Returns the rectangle where the image is cached.</p>
<p>See Also: -initWithWindow:rect:</p>
*/
- (NSRect) rect
{
return _rect;
}
/** <p>Returns the NSWindow where the image is cached.</p>
<p>See Also: -initWithWindow:rect:</p>
*/
- (NSWindow *) window
{
return _window;
}
- (BOOL) draw
{
/*
Horrible hack to get drawing on a scaled or rotated
context correct. Only used on backends not supporting GSdraw:
(art/xlib backend).
*/
NSGraphicsContext *ctxt = GSCurrentContext();
NSAffineTransform *transform;
NSAffineTransformStruct ts;
// Is there anything to draw?
if (NSIsEmptyRect(_rect))
return YES;
transform = [ctxt GSCurrentCTM];
ts = [transform transformStruct];
if (fabs(ts.m11 - 1.0) < 0.01 && fabs(ts.m12) < 0.01
&& fabs(ts.m21) < 0.01 && fabs(ts.m22 - 1.0) < 0.01)
{
PScomposite(NSMinX(_rect), NSMinY(_rect), NSWidth(_rect), NSHeight(_rect),
[_window gState], 0, 0, NSCompositeSourceOver);
}
else
{
NSView *view = [_window contentView];
NSBitmapImageRep *rep;
[view lockFocus];
rep = [[NSBitmapImageRep alloc] initWithFocusedViewRect: _rect];
[view unlockFocus];
[rep draw];
RELEASE(rep);
}
return YES;
}
/**
* Overridden private NSImageRep method called for backends supporting
* drawGState. This is an efficient implementation which boils down to
* cairo calls to set the source surface, clip, and paint.
*/
- (void) nativeDrawInRect: (NSRect)dstRect
fromRect: (NSRect)srcRect
operation: (NSCompositingOperation)op
fraction: (CGFloat)delta
{
NSGraphicsContext *ctxt = GSCurrentContext();
NSWindow *window = [self window];
NSInteger gState = [window gState];
NSAffineTransform *transform, *backup;
NSRect winSrcRect;
// Convert srcRect from rep coordinate space to window base coordinate space
{
CGFloat repToWinWidthScaleFactor = [window frame].size.width / [self size].width;
CGFloat repToWinHeightScaleFactor = [window frame].size.height / [self size].height;
winSrcRect = NSMakeRect(srcRect.origin.x * repToWinWidthScaleFactor,
srcRect.origin.y * repToWinHeightScaleFactor,
srcRect.size.width * repToWinWidthScaleFactor,
srcRect.size.height * repToWinHeightScaleFactor);
}
//NSLog(@"Using NSCachedImageRep nativeDrawInRect: fast path for %@", self);
backup = [ctxt GSCurrentCTM];
transform = [NSAffineTransform transform];
[transform translateXBy: dstRect.origin.x yBy: dstRect.origin.y];
[transform scaleXBy: dstRect.size.width / winSrcRect.size.width
yBy: dstRect.size.height / winSrcRect.size.height];
[transform concat];
[ctxt GSdraw: gState
toPoint: NSMakePoint(0,0)
fromRect: winSrcRect
operation: op
fraction: delta];
[ctxt GSSetCTM: backup];
}
// NSCoding protocol
- (void) encodeWithCoder: (NSCoder*)aCoder
{
[super encodeWithCoder: aCoder];
if ([aCoder allowsKeyedCoding] == NO)
{
[aCoder encodeObject: _window];
[aCoder encodeRect: _rect];
}
}
- (id) initWithCoder: (NSCoder*)aDecoder
{
self = [super initWithCoder: aDecoder];
if (!self)
return nil;
if ([aDecoder allowsKeyedCoding] == NO)
{
[aDecoder decodeValueOfObjCType: @encode(id) at: &_window];
_rect = [aDecoder decodeRect];
}
return self;
}
// NSCopying protocol
- (id) copyWithZone: (NSZone *)zone
{
// Cached images should not be copied
return nil;
}
@end