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https://github.com/gnustep/libs-gui.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@33236 72102866-910b-0410-8b05-ffd578937521
178 lines
4.3 KiB
Objective-C
178 lines
4.3 KiB
Objective-C
/** <title>GSThemePanel</title>
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<abstract>Theme management utility</abstract>
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Copyright (C) 2010 Free Software Foundation, Inc.
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Author: Gregory John Casamento <greg.casamento@gmail.com>
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Date: 2010
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This file is part of the GNU Objective C User interface library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#import <Foundation/NSString.h>
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#import <Foundation/NSArchiver.h>
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#import "AppKit/NSMenu.h"
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#import "AppKit/NSWindow.h"
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#import "AppKit/NSMenuView.h"
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#import "AppKit/NSApplication.h"
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#import "GNUstepGUI/GSTheme.h"
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#import "GNUstepGUI/GSWindowDecorationView.h"
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#import "NSToolbarFrameworkPrivate.h"
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@interface NSWindow (Private)
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- (GSWindowDecorationView *) windowView;
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- (void) _setMenu: (NSMenu *)menu;
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@end
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@implementation NSWindow (Private)
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- (GSWindowDecorationView *) windowView
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{
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return _wv;
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}
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- (void) _setMenu: (NSMenu *)menu
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{
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[super setMenu: menu];
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}
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@end
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@implementation GSTheme (Menu)
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- (void) setMenu: (NSMenu *)menu
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forWindow: (NSWindow *)window
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{
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GSWindowDecorationView *wv = [window windowView];
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if ([window menu] == nil && menu != nil)
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{
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// NSData *data = [NSArchiver archivedDataWithRootObject: menu]; //
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NSMenu *newMenu = [menu copy];
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NSMenuView *menuView = nil;
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/*
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* Set the new menu
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*/
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[window _setMenu: newMenu];
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/*
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* And transfer the new menu representation to the window decoration view.
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*/
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menuView = [newMenu menuRepresentation];
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if (menuView != nil)
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{
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[menu close];
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[menuView setHorizontal: YES];
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[wv addMenuView: menuView];
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[menuView sizeToFit];
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}
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}
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else
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{
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NSMenu *m = [window menu];
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// NSMenuView *menuView = nil;
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[m update];
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/*
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menuView = [m menuRepresentation];
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if (menuView != nil)
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{
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[menu close];
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[menuView setHorizontal: YES];
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[wv addMenuView: menuView];
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[menuView sizeToFit];
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}
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*/
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}
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}
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- (void) rightMouseDisplay: (NSMenu *)menu
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forEvent: (NSEvent *)theEvent
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{
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NSMenuView *mv = [menu menuRepresentation];
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if ([mv isHorizontal] == NO)
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{
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[menu displayTransient];
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[mv mouseDown: theEvent];
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[menu closeTransient];
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}
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}
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- (void) displayPopUpMenu: (NSMenuView *)mr
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withCellFrame: (NSRect)cellFrame
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controlViewWindow: (NSWindow *)cvWin
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preferredEdge: (NSRectEdge)edge
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selectedItem: (int)selectedItem
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{
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// Ask the MenuView to attach the menu to this rect
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[mr setWindowFrameForAttachingToRect: cellFrame
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onScreen: [cvWin screen]
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preferredEdge: edge
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popUpSelectedItem: selectedItem];
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// Set to be above the main window
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[cvWin addChildWindow: [mr window] ordered: NSWindowAbove];
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// Last, display the window
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[[mr window] orderFrontRegardless];
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}
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- (void) processCommand: (void *)context
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{
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// this is only implemented when we handle native menus.
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// put code in here to handle commands from the native menu structure.
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}
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- (float) menuHeightForWindow: (NSWindow *)window
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{
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return [NSMenuView menuBarHeight];
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}
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- (void) updateMenu: (NSMenu *)menu forWindow: (NSWindow *)window
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{
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[self setMenu: menu
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forWindow: window];
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}
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- (void) updateAllWindowsWithMenu: (NSMenu *) menu
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{
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NSEnumerator *en = [[NSApp windows] objectEnumerator];
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id o = nil;
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while ((o = [en nextObject]) != nil)
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{
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if([o canBecomeMainWindow])
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{
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[self updateMenu: menu forWindow: o];
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}
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}
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}
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- (BOOL) doesProcessEventsForPopUpMenu
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{
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return NO; // themes that handle events in a popUpMenu should return YES
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}
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- (BOOL) menuShouldShowIcon
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{
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return YES; // override whether or not to show the icon in the menu.
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}
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@end
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