libs-gui/Source/GSKeyBindingTable.h
Fred Kiefer 99e273a57d few compiler warning fixes plus a lot of #import replacement.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@30448 72102866-910b-0410-8b05-ffd578937521
2010-05-24 10:48:14 +00:00

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4.2 KiB
Objective-C

/* GSKeyBindingTable -*-objc-*-
Copyright (C) 2002 Free Software Foundation, Inc.
Author: Nicola Pero <n.pero@mi.flashnet.it>
Date: February 2002
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef _GS_KEYBINDING_TABLE_H
#define _GS_KEYBINDING_TABLE_H
#import "GSKeyBindingAction.h"
@class GSKeyBindingTable;
/* A struct _GSKeyBinding describes how to interpret a single
* keystroke. It binds a keystroke to an action (when that keystroke
* is read, the action is performed), or to a further table of
* bindings of keystrokes to actions, to be used to interpret the next
* keystroke.
*
* The table is used in the case of multi-stroke bindings, such as
* Control-x followed by Control-s. In this case, Control-x will
* point to a secondary table of keystrokes, which contains Control-s,
* which binds it to the required action.
*/
struct _GSKeyBinding
{
/* The character this binding is about. */
unichar character;
/* The modifier for the binding. Might be a combination of
* NSShiftKeyMask, NSControlKeyMask, NSAlternateKeyMask,
* NSNumericPadKeyMask.
*/
int modifiers;
/* The action, or NULL if there's no action associated. NB - the action
* is retained here. */
GSKeyBindingAction *action;
/* A further table of _GSKeyBinding to be used to interpret the next
keystroke, or NULL if this is a 'leaf' keybinding. NB - the
table is retained here. */
GSKeyBindingTable *table;
/* Both action and table might be NULL if this is a keybinding which
has been disabled. In that case, it's ignored. */
};
/* This class can manage a table of keybindings (that is, a table of
* _GSKeyBinding objects). It can add and remove them, and it can
* look up a keystroke into the table, and return the associated action,
* or a GSKeyBindingTable object which can be used to process further
* keystrokes, for multi-stroke keybindings.
*/
@interface GSKeyBindingTable : NSObject
{
/* The array of bindings. */
struct _GSKeyBinding *_bindings;
/* The length of the array of bindings. */
int _bindingsCount;
}
/* Load all the bindings from this dictionary. The dictionary binds
keys to actions, as described below under bindKey:toAction:. The
DefaultKeyBindings.dict file is an example of such a
dictionary. */
- (void) loadBindingsFromDictionary: (NSDictionary *)dict;
/* Bind a specific key [must be a string, representing a keystroke] to
* a specific action, which can be a string for a selector; an array
* of strings for an array of selectors; a dictionary if the key is
* just the prefix to a further array of keybindings; a
* GSKeyBindingAction for a specific prebuilt action object [this is
* normally used by the NSInputManager to bind very special actions
* such as Control-q (interpret literally next keystroke)].
*/
- (void) bindKey: (id)key toAction: (id)action;
/* The input manager calls this when it wants to look up a keybinding
* in the table. The method returns YES if the keybinding is in the
* table, or NO if it's not. If it is in the table, it returns the
* action (or nil if none), and the further keybinding table (or nil
* if none) to use for interpreting the next keystrokes. */
- (BOOL) lookupKeyStroke: (unichar)character
modifiers: (int)flags
returningActionIn: (GSKeyBindingAction **)action
tableIn: (GSKeyBindingTable **)table;
@end
#endif /* _GS_KEYBINDING_TABLE_H */