libs-gui/Source/NSGraphicsContext.m
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/** <title>NSGraphicsContext</title>
<abstract>GNUstep drawing context class.</abstract>
Copyright (C) 1998 Free Software Foundation, Inc.
Written by: Adam Fedor <fedor@gnu.org>
Date: Nov 1998
Updated by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
Date: Feb 1999
This file is part of the GNUStep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#if !defined(_NONFRAGILE_ABI)
#define EXPOSE_NSThread_IVARS
#endif
#import <Foundation/NSGeometry.h>
#import <Foundation/NSString.h>
#import <Foundation/NSArray.h>
#import <Foundation/NSBundle.h>
#import <Foundation/NSValue.h>
#import <Foundation/NSDictionary.h>
#import <Foundation/NSException.h>
#import <Foundation/NSData.h>
#import <Foundation/NSLock.h>
#import <Foundation/NSRunLoop.h>
#import <Foundation/NSSet.h>
#import <Foundation/NSThread.h>
#import <Foundation/NSZone.h>
#import "AppKit/AppKitExceptions.h"
#import "AppKit/NSGraphicsContext.h"
#import "AppKit/NSAffineTransform.h"
#import "AppKit/NSBezierPath.h"
#import "AppKit/NSPrintInfo.h"
#import "AppKit/NSPrintOperation.h"
#import "AppKit/NSWindow.h"
#import "AppKit/NSView.h"
#import "AppKit/DPSOperators.h"
#import "GNUstepGUI/GSVersion.h"
#import "GNUstepGUI/GSDisplayServer.h"
/* The memory zone where all global objects are allocated from (Contexts
are also allocated from this zone) */
static NSZone *_globalGSZone = NULL;
/* The current concrete class */
static Class defaultNSGraphicsContextClass = NULL;
/* Class variable for holding pointers to method functions */
static NSMutableDictionary *classMethodTable;
/* Lock for use when creating contexts */
static NSRecursiveLock *contextLock = nil;
#ifndef GNUSTEP_BASE_LIBRARY
static NSString *NSGraphicsContextThreadKey = @"NSGraphicsContextThreadKey";
#endif
static NSString *NSGraphicsContextStackKey = @"NSGraphicsContextStackKey";
/* Colorspace constants */
NSString *GSColorSpaceName = @"GSColorSpaceName";
NSString *GSColorSpaceWhitePoint = @"GSColorSpaceWhitePoint";
NSString *GSColorSpaceBlackPoint = @"GSColorSpaceBlackPoint";
NSString *GSColorSpaceGamma = @"GSColorSpaceGamma";
NSString *GSColorSpaceMatrix = @"GSColorSpaceMatrix";
NSString *GSColorSpaceRange = @"GSColorSpaceRange";
NSString *GSColorSpaceComponents = @"GSColorSpaceComponents";
NSString *GSColorSpaceProfile = @"GSColorSpaceProfile";
NSString *GSAlternateColorSpace = @"GSAlternateColorSpace";
NSString *GSBaseColorSpace = @"GSBaseColorSpace";
NSString *GSColorSpaceColorTable = @"GSColorSpaceColorTable";
/*
* Function for rapid access to current graphics context.
*/
NSGraphicsContext *GSCurrentContext(void)
{
#ifdef GNUSTEP_BASE_LIBRARY
/*
* gstep-base has a faster mechanism to get the current thread.
*/
NSThread *th = GSCurrentThread();
# if defined(_NONFRAGILE_ABI)
return (NSGraphicsContext*)object_getIvar(th,
class_getInstanceVariable(object_getClass(th), "_gcontext"));
# else
return (NSGraphicsContext*) th->_gcontext;
# endif
#else
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
return (NSGraphicsContext*) [dict objectForKey: NSGraphicsContextThreadKey];
#endif
}
@interface NSGraphicsContext (Private)
+ (gsMethodTable *) _initializeMethodTable;
@end
/**
<unit>
<heading>NSGraphicsContext</heading>
<p>This is an abstract class which provides a framework for a device
independant drawing.
</p>
<p>In addition, this class provides methods to perform the actual
drawing. As a convenience, you can also access these through various
function interfaces. One is a Display Postscript interface using PS
and DPS operations. Another is a Quartz interface (not yet written).
</p>
</unit> */
@implementation NSGraphicsContext
+ (void) initialize
{
if (contextLock == nil)
{
if (contextLock == nil)
{
contextLock = [NSRecursiveLock new];
defaultNSGraphicsContextClass = [NSGraphicsContext class];
_globalGSZone = NSDefaultMallocZone();
classMethodTable =
[[NSMutableDictionary allocWithZone: _globalGSZone] init];
}
}
}
+ (void) initializeBackend
{
[self subclassResponsibility: _cmd];
}
/** Set the concrete subclass that will provide the device dependant
implementation.
*/
+ (void) setDefaultContextClass: (Class)defaultContextClass
{
defaultNSGraphicsContextClass = defaultContextClass;
}
/** Set the current context that will handle drawing. */
+ (void) setCurrentContext: (NSGraphicsContext *)context
{
#ifdef GNUSTEP_BASE_LIBRARY
/*
* gstep-base has a faster mechanism to get the current thread.
*/
NSThread *th = GSCurrentThread();
# if defined(_NONFRAGILE_ABI)
object_setIvar(th,
class_getInstanceVariable(object_getClass(th), "_gcontext"), context);
# else
ASSIGN(th->_gcontext, context);
# endif
#else
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
[dict setObject: context forKey: NSGraphicsContextThreadKey];
#endif
}
/** Returns the current context. Also see the convienience function
GSCurrentContext() */
+ (NSGraphicsContext *) currentContext
{
return GSCurrentContext();
}
/** Returns YES if the current context is a display context */
+ (BOOL) currentContextDrawingToScreen
{
return [GSCurrentContext() isDrawingToScreen];
}
/**
<p>Create a graphics context with attributes, which contains key/value
pairs which describe the specifics of how the context is to
be initialized.
</p>
*/
+ (NSGraphicsContext *) graphicsContextWithAttributes: (NSDictionary *)attributes
{
NSGraphicsContext *ctxt;
ctxt = [[self alloc] initWithContextInfo: attributes];
return AUTORELEASE(ctxt);
}
/**
Create graphics context with attributes speficied by aWindow's
device description. */
+ (NSGraphicsContext *) graphicsContextWithWindow: (NSWindow *)aWindow
{
return [self graphicsContextWithAttributes:
[NSDictionary dictionaryWithObject: aWindow
forKey: NSGraphicsContextDestinationAttributeName]];
}
+ (NSGraphicsContext *) graphicsContextWithBitmapImageRep: (NSBitmapImageRep *)bitmap
{
return [self graphicsContextWithAttributes:
[NSDictionary dictionaryWithObject: bitmap
forKey: NSGraphicsContextDestinationAttributeName]];
}
+ (NSGraphicsContext *) graphicsContextWithGraphicsPort: (void *)port
flipped: (BOOL)flag
{
NSGraphicsContext *ctxt;
ctxt = [[self alloc] initWithGraphicsPort: port
flipped: flag];
return AUTORELEASE(ctxt);
}
+ (NSGraphicsContext *)graphicsContextWithCGContext: (CGContextRef)context
flipped: (BOOL)flipped
{
return [NSGraphicsContext graphicsContextWithGraphicsPort: (void *)context
flipped: flipped];
}
+ (void) restoreGraphicsState
{
NSGraphicsContext *ctxt;
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
NSMutableArray *stack = [dict objectForKey: NSGraphicsContextStackKey];
if (stack == nil)
{
[NSException raise: NSGenericException
format: @"restoreGraphicsState without previous save"];
}
// might be nil, i.e. no current context
ctxt = [stack lastObject];
[NSGraphicsContext setCurrentContext: ctxt];
if (ctxt)
{
[stack removeLastObject];
[ctxt restoreGraphicsState];
}
}
+ (void) saveGraphicsState
{
NSGraphicsContext *ctxt;
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
NSMutableArray *stack = [dict objectForKey: NSGraphicsContextStackKey];
if (stack == nil)
{
stack = [[NSMutableArray allocWithZone: _globalGSZone] init];
[dict setObject: stack forKey: NSGraphicsContextStackKey];
RELEASE(stack);
}
// might be nil, i.e. no current context
ctxt = GSCurrentContext();
if (ctxt)
{
[ctxt saveGraphicsState];
[stack addObject: ctxt];
}
}
+ (void) setGraphicsState: (NSInteger)graphicsState
{
/* FIXME: Need to keep a table of which context goes with a graphicState,
or perhaps we could rely on the backend? */
[self notImplemented: _cmd];
}
+ (id) alloc
{
return [self allocWithZone: _globalGSZone];
}
+ (id) allocWithZone: (NSZone*)z
{
if (self == [NSGraphicsContext class])
{
NSAssert(defaultNSGraphicsContextClass,
@"Internal Error: No default NSGraphicsContext set\n");
return [defaultNSGraphicsContextClass allocWithZone: z];
}
else
return [super allocWithZone: z];
}
- (void) dealloc
{
DESTROY(usedFonts);
DESTROY(focus_stack);
DESTROY(context_data);
DESTROY(context_info);
DESTROY(_shadow);
[super dealloc];
}
- (id) init
{
return [self initWithContextInfo: nil];
}
/** <init />
*/
- (id) initWithContextInfo: (NSDictionary *)info
{
self = [super init];
if (self != nil)
{
ASSIGN(context_info, info);
focus_stack = [[NSMutableArray allocWithZone: [self zone]]
initWithCapacity: 1];
usedFonts = nil;
/*
* The classMethodTable dictionary and the list of all contexts must both
* be protected from other threads.
*/
[contextLock lock];
methods = [[classMethodTable objectForKey: (id<NSCopying>)[self class]] pointerValue];
if (methods == 0)
{
methods = [[self class] _initializeMethodTable];
[classMethodTable setObject: [NSValue valueWithPointer: methods]
forKey: (id<NSCopying>)[self class]];
}
[contextLock unlock];
}
return self;
}
- (id) initWithGraphicsPort: (void *)port
flipped: (BOOL)flag
{
self = [self init];
if (self != nil)
{
_graphicsPort = port;
_isFlipped = flag;
}
return self;
}
- (NSDictionary *) attributes
{
return context_info;
}
- (const gsMethodTable *) methods
{
return methods;
}
- (void) flushGraphics
{
[self subclassResponsibility: _cmd];
}
- (void *) graphicsPort
{
return _graphicsPort;
}
- (CGContextRef)CGContext
{
return (CGContextRef)[self graphicsPort];
}
- (BOOL) isDrawingToScreen
{
return NO;
}
- (void) restoreGraphicsState
{
[self DPSgrestore];
}
- (void) saveGraphicsState
{
[self DPSgsave];
}
- (void *) focusStack
{
return focus_stack;
}
- (void) setFocusStack: (void *)stack
{
ASSIGN(focus_stack, (id)stack);
}
- (void) setImageInterpolation: (NSImageInterpolation)interpolation
{
_interp = interpolation;
}
- (NSImageInterpolation) imageInterpolation
{
return _interp;
}
- (void) setShouldAntialias: (BOOL)antialias
{
_antialias = antialias;
}
- (BOOL) shouldAntialias
{
return _antialias;
}
- (NSPoint) patternPhase
{
return _patternPhase;
}
- (void) setPatternPhase: (NSPoint)phase
{
_patternPhase = phase;
}
- (BOOL) isFlipped
{
NSView *focusView = [self focusView];
if (focusView)
return [focusView isFlipped];
else
return _isFlipped;
}
- (NSCompositingOperation) compositingOperation
{
return _compositingOperation;
}
- (void) setCompositingOperation: (NSCompositingOperation)operation
{
_compositingOperation = operation;
}
- (NSView*) focusView
{
return [focus_stack lastObject];
}
- (void) lockFocusView: (NSView*)aView inRect: (NSRect)rect
{
[focus_stack addObject: aView];
}
- (void) unlockFocusView: (NSView*)aView needsFlush: (BOOL)flush
{
[focus_stack removeLastObject];
}
- (void) useFont: (NSString*)name
{
if ([self isDrawingToScreen] == YES)
return;
if (usedFonts == nil)
usedFonts = [[NSMutableSet alloc] initWithCapacity: 2];
[usedFonts addObject: name];
}
- (void) resetUsedFonts
{
[usedFonts removeAllObjects];
}
- (NSSet *) usedFonts
{
return usedFonts;
}
/* Private backend methods */
/** Private backend method. Typically this is called by the window
server to tell the graphics context that it should flush output
to a window indicated by the device pointer. The device pointer
is an opaque type setup by the context so that it knows which
context and/or buffer should be. */
+ (void) handleExposeRect: (NSRect)rect forDriver: (void *)driver
{
}
/* Private method for handling shadows */
- (void) setShadow: (NSShadow *)shadow
{
ASSIGN(_shadow, shadow);
}
- (NSShadow *) shadow
{
return _shadow;
}
@end
@implementation NSGraphicsContext (Private)
/* Build up method table for fast access to methods. Cast to (void *) to
avoid compiler warnings */
+ (gsMethodTable *) _initializeMethodTable
{
gsMethodTable methodTable;
gsMethodTable *mptr;
#define GET_IMP(X) ((void*) [self instanceMethodForSelector: (X)])
/* ----------------------------------------------------------------------- */
/* Color operations */
/* ----------------------------------------------------------------------- */
methodTable.DPScurrentalpha_ =
GET_IMP(@selector(DPScurrentalpha:));
methodTable.DPScurrentcmykcolor____ =
GET_IMP(@selector(DPScurrentcmykcolor::::));
methodTable.DPScurrentgray_ =
GET_IMP(@selector(DPScurrentgray:));
methodTable.DPScurrenthsbcolor___ =
GET_IMP(@selector(DPScurrenthsbcolor:::));
methodTable.DPScurrentrgbcolor___ =
GET_IMP(@selector(DPScurrentrgbcolor:::));
methodTable.DPSsetalpha_ =
GET_IMP(@selector(DPSsetalpha:));
methodTable.DPSsetcmykcolor____ =
GET_IMP(@selector(DPSsetcmykcolor::::));
methodTable.DPSsetgray_ =
GET_IMP(@selector(DPSsetgray:));
methodTable.DPSsethsbcolor___ =
GET_IMP(@selector(DPSsethsbcolor:::));
methodTable.DPSsetrgbcolor___ =
GET_IMP(@selector(DPSsetrgbcolor:::));
methodTable.GSSetFillColorspace_ =
GET_IMP(@selector(GSSetFillColorspace:));
methodTable.GSSetStrokeColorspace_ =
GET_IMP(@selector(GSSetStrokeColorspace:));
methodTable.GSSetFillColor_ =
GET_IMP(@selector(GSSetFillColor:));
methodTable.GSSetStrokeColor_ =
GET_IMP(@selector(GSSetStrokeColor:));
/* ----------------------------------------------------------------------- */
/* Text operations */
/* ----------------------------------------------------------------------- */
methodTable.DPSashow___ =
GET_IMP(@selector(DPSashow:::));
methodTable.DPSawidthshow______ =
GET_IMP(@selector(DPSawidthshow::::::));
methodTable.DPScharpath__ =
GET_IMP(@selector(DPScharpath::));
methodTable.DPSshow_ =
GET_IMP(@selector(DPSshow:));
methodTable.DPSwidthshow____ =
GET_IMP(@selector(DPSwidthshow::::));
methodTable.DPSxshow___ =
GET_IMP(@selector(DPSxshow:::));
methodTable.DPSxyshow___ =
GET_IMP(@selector(DPSxyshow:::));
methodTable.DPSyshow___ =
GET_IMP(@selector(DPSyshow:::));
methodTable.GSSetCharacterSpacing_ =
GET_IMP(@selector(GSSetCharacterSpacing:));
methodTable.GSSetFont_ =
GET_IMP(@selector(GSSetFont:));
methodTable.GSSetFontSize_ =
GET_IMP(@selector(GSSetFontSize:));
methodTable.GSGetTextCTM =
GET_IMP(@selector(GSGetTextCTM));
methodTable.GSGetTextPosition =
GET_IMP(@selector(GSGetTextPosition));
methodTable.GSSetTextCTM_ =
GET_IMP(@selector(GSSetTextCTM:));
methodTable.GSSetTextDrawingMode_ =
GET_IMP(@selector(GSSetTextDrawingMode:));
methodTable.GSSetTextPosition_ =
GET_IMP(@selector(GSSetTextPosition:));
methodTable.GSShowText__ =
GET_IMP(@selector(GSShowText::));
methodTable.GSShowGlyphs__ =
GET_IMP(@selector(GSShowGlyphs::));
methodTable.GSShowGlyphsWithAdvances___ =
GET_IMP(@selector(GSShowGlyphsWithAdvances:::));
/* ----------------------------------------------------------------------- */
/* Gstate Handling */
/* ----------------------------------------------------------------------- */
methodTable.DPSgrestore =
GET_IMP(@selector(DPSgrestore));
methodTable.DPSgsave =
GET_IMP(@selector(DPSgsave));
methodTable.DPSinitgraphics =
GET_IMP(@selector(DPSinitgraphics));
methodTable.DPSsetgstate_ =
GET_IMP(@selector(DPSsetgstate:));
methodTable.GSDefineGState =
GET_IMP(@selector(GSDefineGState));
methodTable.GSUndefineGState_ =
GET_IMP(@selector(GSUndefineGState:));
methodTable.GSReplaceGState_ =
GET_IMP(@selector(GSReplaceGState:));
/* ----------------------------------------------------------------------- */
/* Gstate operations */
/* ----------------------------------------------------------------------- */
methodTable.DPScurrentflat_ =
GET_IMP(@selector(DPScurrentflat:));
methodTable.DPScurrentlinecap_ =
GET_IMP(@selector(DPScurrentlinecap:));
methodTable.DPScurrentlinejoin_ =
GET_IMP(@selector(DPScurrentlinejoin:));
methodTable.DPScurrentlinewidth_ =
GET_IMP(@selector(DPScurrentlinewidth:));
methodTable.DPScurrentmiterlimit_ =
GET_IMP(@selector(DPScurrentmiterlimit:));
methodTable.DPScurrentpoint__ =
GET_IMP(@selector(DPScurrentpoint::));
methodTable.DPScurrentstrokeadjust_ =
GET_IMP(@selector(DPScurrentstrokeadjust:));
methodTable.DPSsetdash___ =
GET_IMP(@selector(DPSsetdash:::));
methodTable.DPSsetflat_ =
GET_IMP(@selector(DPSsetflat:));
methodTable.DPSsethalftonephase__ =
GET_IMP(@selector(DPSsethalftonephase::));
methodTable.DPSsetlinecap_ =
GET_IMP(@selector(DPSsetlinecap:));
methodTable.DPSsetlinejoin_ =
GET_IMP(@selector(DPSsetlinejoin:));
methodTable.DPSsetlinewidth_ =
GET_IMP(@selector(DPSsetlinewidth:));
methodTable.DPSsetmiterlimit_ =
GET_IMP(@selector(DPSsetmiterlimit:));
methodTable.DPSsetstrokeadjust_ =
GET_IMP(@selector(DPSsetstrokeadjust:));
/* ----------------------------------------------------------------------- */
/* Matrix operations */
/* ----------------------------------------------------------------------- */
methodTable.DPSconcat_ =
GET_IMP(@selector(DPSconcat:));
methodTable.DPSinitmatrix =
GET_IMP(@selector(DPSinitmatrix));
methodTable.DPSrotate_ =
GET_IMP(@selector(DPSrotate:));
methodTable.DPSscale__ =
GET_IMP(@selector(DPSscale::));
methodTable.DPStranslate__ =
GET_IMP(@selector(DPStranslate::));
methodTable.GSCurrentCTM =
GET_IMP(@selector(GSCurrentCTM));
methodTable.GSSetCTM_ =
GET_IMP(@selector(GSSetCTM:));
methodTable.GSConcatCTM_ =
GET_IMP(@selector(GSConcatCTM:));
/* ----------------------------------------------------------------------- */
/* Paint operations */
/* ----------------------------------------------------------------------- */
methodTable.DPSarc_____ =
GET_IMP(@selector(DPSarc:::::));
methodTable.DPSarcn_____ =
GET_IMP(@selector(DPSarcn:::::));
methodTable.DPSarct_____ =
GET_IMP(@selector(DPSarct:::::));
methodTable.DPSclip =
GET_IMP(@selector(DPSclip));
methodTable.DPSclosepath =
GET_IMP(@selector(DPSclosepath));
methodTable.DPScurveto______ =
GET_IMP(@selector(DPScurveto::::::));
methodTable.DPSeoclip =
GET_IMP(@selector(DPSeoclip));
methodTable.DPSeofill =
GET_IMP(@selector(DPSeofill));
methodTable.DPSfill =
GET_IMP(@selector(DPSfill));
methodTable.DPSflattenpath =
GET_IMP(@selector(DPSflattenpath));
methodTable.DPSinitclip =
GET_IMP(@selector(DPSinitclip));
methodTable.DPSlineto__ =
GET_IMP(@selector(DPSlineto::));
methodTable.DPSmoveto__ =
GET_IMP(@selector(DPSmoveto::));
methodTable.DPSnewpath =
GET_IMP(@selector(DPSnewpath));
methodTable.DPSpathbbox____ =
GET_IMP(@selector(DPSpathbbox::::));
methodTable.DPSrcurveto______ =
GET_IMP(@selector(DPSrcurveto::::::));
methodTable.DPSrectclip____ =
GET_IMP(@selector(DPSrectclip::::));
methodTable.DPSrectfill____ =
GET_IMP(@selector(DPSrectfill::::));
methodTable.DPSrectstroke____ =
GET_IMP(@selector(DPSrectstroke::::));
methodTable.DPSreversepath =
GET_IMP(@selector(DPSreversepath));
methodTable.DPSrlineto__ =
GET_IMP(@selector(DPSrlineto::));
methodTable.DPSrmoveto__ =
GET_IMP(@selector(DPSrmoveto::));
methodTable.DPSstroke =
GET_IMP(@selector(DPSstroke));
methodTable.DPSshfill_ =
GET_IMP(@selector(DPSshfill:));
methodTable.GSSendBezierPath_ =
GET_IMP(@selector(GSSendBezierPath:));
methodTable.GSRectClipList__ =
GET_IMP(@selector(GSRectClipList::));
methodTable.GSRectFillList__ =
GET_IMP(@selector(GSRectFillList::));
/* ----------------------------------------------------------------------- */
/* Window system ops */
/* ----------------------------------------------------------------------- */
methodTable.GSCurrentDevice___ =
GET_IMP(@selector(GSCurrentDevice:::));
methodTable.DPScurrentoffset__ =
GET_IMP(@selector(DPScurrentoffset::));
methodTable.GSSetDevice___ =
GET_IMP(@selector(GSSetDevice:::));
methodTable.DPSsetoffset__ =
GET_IMP(@selector(DPSsetoffset::));
/*-------------------------------------------------------------------------*/
/* Graphics Extensions Ops */
/*-------------------------------------------------------------------------*/
methodTable.DPScomposite________ =
GET_IMP(@selector(DPScomposite::::::::));
methodTable.DPScompositerect_____ =
GET_IMP(@selector(DPScompositerect:::::));
methodTable.DPSdissolve________ =
GET_IMP(@selector(DPSdissolve::::::::));
methodTable.GSDrawImage__ =
GET_IMP(@selector(GSDrawImage::));
/* ----------------------------------------------------------------------- */
/* Postscript Client functions */
/* ----------------------------------------------------------------------- */
methodTable.DPSPrintf__ =
GET_IMP(@selector(DPSPrintf::));
methodTable.DPSWriteData__ =
GET_IMP(@selector(DPSWriteData::));
/* ----------------------------------------------------------------------- */
/* NSGraphics Ops */
/* ----------------------------------------------------------------------- */
methodTable.GSReadRect_ =
GET_IMP(@selector(GSReadRect:));
methodTable.NSBeep =
GET_IMP(@selector(NSBeep));
/* Context helper wraps */
methodTable.GSWSetViewIsFlipped_ =
GET_IMP(@selector(GSWSetViewIsFlipped:));
methodTable.GSWViewIsFlipped =
GET_IMP(@selector(GSWViewIsFlipped));
/*
* Render Bitmap Images
*/
methodTable.NSDrawBitmap___________ =
GET_IMP(@selector(NSDrawBitmap:::::::::::));
mptr = NSZoneMalloc(_globalGSZone, sizeof(gsMethodTable));
memcpy(mptr, &methodTable, sizeof(gsMethodTable));
return mptr;
}
- (id) subclassResponsibility: (SEL)aSel
{
[NSException raise: GSWindowServerInternalException
format: @"subclass %s(%s) should override %s",
class_getName(object_getClass(self)),
GSObjCIsInstance(self) ? "instance" : "class",
sel_getName(aSel)];
return nil;
}
@end
/*
* The 'Ops' catagory contains the methods to implement all the
* PostScript functions. In this abstract class, these will all
* raise an exception. Concrete instances of the NSGraphicsContext
* class should override these methods in order to implement the
* PostScript functions.
*/
@implementation NSGraphicsContext (Ops)
/* ----------------------------------------------------------------------- */
/* Color operations */
/* ----------------------------------------------------------------------- */
/** Returns the current alpha component (DPS). */
- (void) DPScurrentalpha: (CGFloat *)a
{
[self subclassResponsibility: _cmd];
}
/** Returns the current color according to the CMYK color model (DPS). */
- (void) DPScurrentcmykcolor: (CGFloat*)c : (CGFloat*)m : (CGFloat*)y : (CGFloat*)k
{
[self subclassResponsibility: _cmd];
}
/** Returns the gray-level equivalent in the current color space. The
value may depend on the current color space and may be 0 if the
current color space has no notion of a gray value (DPS) */
- (void) DPScurrentgray: (CGFloat*)gray
{
[self subclassResponsibility: _cmd];
}
/** Returns the current color according to the HSB color model (DPS). */
- (void) DPScurrenthsbcolor: (CGFloat*)h : (CGFloat*)s : (CGFloat*)b
{
[self subclassResponsibility: _cmd];
}
/** Returns the current color according to the RGB color model (DPS). */
- (void) DPScurrentrgbcolor: (CGFloat*)r : (CGFloat*)g : (CGFloat*)b
{
[self subclassResponsibility: _cmd];
}
/** Sets the alpha drawing component. For this and other color setting
commands that have no differentiation between fill and stroke colors,
both the fill and stroke alpha are set (DPS). */
- (void) DPSsetalpha: (CGFloat)a
{
[self subclassResponsibility: _cmd];
}
/** Sets the current colorspace to Device CMYK and the current color
based on the indicated values. For this and other color setting
commands that have no differentiation between fill and stroke colors,
both the fill and stroke colors are set (DPS). */
- (void) DPSsetcmykcolor: (CGFloat)c : (CGFloat)m : (CGFloat)y : (CGFloat)k
{
[self subclassResponsibility: _cmd];
}
/** Sets the current colorspace to Device Gray and the current gray value
(DPS). */
- (void) DPSsetgray: (CGFloat)gray
{
[self subclassResponsibility: _cmd];
}
/** Sets the current colorspace to Device RGB and the current color based on
the indicated values (DPS). */
- (void) DPSsethsbcolor: (CGFloat)h : (CGFloat)s : (CGFloat)b
{
[self subclassResponsibility: _cmd];
}
/** Sets the current colorspace to Device RGB and the current color based on
the indicated values (DPS). */
- (void) DPSsetrgbcolor: (CGFloat)r : (CGFloat)g : (CGFloat)b
{
[self subclassResponsibility: _cmd];
}
- (void) GSSetPatterColor: (NSImage*)image
{
[self subclassResponsibility: _cmd];
}
/**
<p>Sets the colorspace for fill operations based on values in the supplied
dictionary dict.</p>
<p>For device colorspaces (GSDeviceGray, GSDeviceRGB,
GSDeviceCMYK), only the name of the colorspace needs to be set
using the GSColorSpaceName key.</p>
<p>Other colorspaces will be documented later (Quartz). </p>
*/
- (void) GSSetFillColorspace: (void *)spaceref
{
[self subclassResponsibility: _cmd];
}
/** Sets the colorspace for stroke operations based on the values in
the supplied dictionary. See -GSSetFillColorspace: for a
description of the values that need to be supplied (Quartz). */
- (void) GSSetStrokeColorspace: (void *)spaceref
{
[self subclassResponsibility: _cmd];
}
/** Sets the current color for fill operations. The values array
should have n components, where n corresponds to the number of
color components required to specify the color in the current
colorspace (Quartz). */
- (void) GSSetFillColor: (const CGFloat *)values
{
[self subclassResponsibility: _cmd];
}
/** Sets the current color for stroke operations. The values array
should have n components, where n corresponds to the number of
color components required to specify the color in the current
colorspace (Quartz). */
- (void) GSSetStrokeColor: (const CGFloat *)values
{
[self subclassResponsibility: _cmd];
}
/* ----------------------------------------------------------------------- */
/* Text operations */
/* ----------------------------------------------------------------------- */
/** Displays a string as in DPSshow, except that (x,y) is added to
the advancement of every glyph. An alternative means of achieving
the same effect is to use the -GSSetCharacterSpacing: method. Either
approach should be more efficient that using -DPSshow: with appropriate
-DPSrmoveto:: operations.
*/
- (void) DPSashow: (CGFloat)x : (CGFloat)y : (const char *)s
{
[self subclassResponsibility: _cmd];
}
/** Displays a string as in a combination of DPSashow and DPSwidthshow:
(ax,ay) is added to the advancement of every glyph, while (cx,cy) is
also added to the advancement for character c's glyph specifically.
Using this method should be more efficient that using -DPSshow:
with appropriate -DPSrmoveto:: operations.
*/
- (void) DPSawidthshow: (CGFloat)cx : (CGFloat)cy : (int)c
: (CGFloat)ax : (CGFloat)ay : (const char *)s
{
[self subclassResponsibility: _cmd];
}
/** Appends to the current path a path that is equivalent to the
outlines of the glyphs in the string. This results in a path
that can be used for stroking, filling or clipping (DPS). */
- (void) DPScharpath: (const char *)s : (int)b
{
[self subclassResponsibility: _cmd];
}
- (void) appendBezierPathWithPackedGlyphs: (const char *)packedGlyphs
path: (NSBezierPath*)aPath
{
[self subclassResponsibility: _cmd];
}
/** Display the string s using the current font (DPS). */
- (void) DPSshow: (const char *)s
{
[self subclassResponsibility: _cmd];
}
/** Displays a string as in DPSshow, except that, for character c only,
the glpyh x and y advancement is determined by the values (x,y),
instead of by the glyph itself. This is often used to adjust the
length of a line of text by changing the width of the space character.
Using this method should be more efficient than using -DPSshow:
with appropriate -DPSrmoveto:: operations.
*/
- (void) DPSwidthshow: (CGFloat)x : (CGFloat)y : (int)c : (const char *)s
{
[self subclassResponsibility: _cmd];
}
/** Displays a string as in DPSshow, except that the glyph x
advancement is determined by the values in numarray, one for
each glyph, instead of by the glyphs themselves. size
should be equal to the length of s in glyphs. Using this method
should be more efficient than using -DPSshow: with appropriate
-DPSrmoveto:: operations.
*/
- (void) DPSxshow: (const char *)s : (const CGFloat*)numarray : (int)size
{
[self subclassResponsibility: _cmd];
}
/** Displays a string as in DPSshow, except that the glyph x and y
advancement is determined by the values in numarray, one x and one y
for each glyph, in alternating order, instead of by the glyphs themselves.
size should be equal to the length of s in glyphs. Using this method
should be more efficient than using -DPSshow: with appropriate
-DPSrmoveto:: operations.
*/
- (void) DPSxyshow: (const char *)s : (const CGFloat*)numarray : (int)size
{
[self subclassResponsibility: _cmd];
}
/** Displays a string as in DPSshow, except that the glyph y
advancement is determined by the values in numarray, one for
each glyph, instead of by the glyphs themselves. size
should be equal to the length of s in glyphs. Using this method
should be more efficient than using -DPSshow: with appropriate
-DPSrmoveto:: operations.
*/
- (void) DPSyshow: (const char *)s : (const CGFloat*)numarray : (int)size
{
[self subclassResponsibility: _cmd];
}
/** Use this method to set the additional spacing between characters
(glyphs). This spacing is added to the normal spacing for each
character. Units are in text-space coordinate system. (Quartz).
*/
- (void) GSSetCharacterSpacing: (CGFloat)extra
{
[self subclassResponsibility: _cmd];
}
/** Set the current font for drawing glyphs. (DPS, Quartz). */
- (void) GSSetFont: (void *)fontref
{
[self subclassResponsibility: _cmd];
}
/** Set the font size of the current NSFont used for drawing glyphs.
(DPS, Quartz). */
- (void) GSSetFontSize: (CGFloat)size
{
[self subclassResponsibility: _cmd];
}
/**
<p> Returns the transfer function for transforming text from text space
to user space. See -GSSetTextCTM: for additiona information. (Quartz).
</p>
*/
- (NSAffineTransform *) GSGetTextCTM
{
[self subclassResponsibility: _cmd];
return nil;
}
/** Returns the location at which text will be drawn. In text-space
coordinates. (Quartz).
*/
- (NSPoint) GSGetTextPosition
{
[self subclassResponsibility: _cmd];
return NSMakePoint(0,0);
}
/**
<p> Set the transfer function for transforming text from text space
to user space. This transform is only applied to text objects and
is in addition to the normal coordinate transform matrix. When
drawing text, this transform is applied before the normal CTM.
</p>
<p> The text matrix can be changed by either modifying it directly,
or just by drawing text, in which case the tx and ty offset
veriables are modified to point to the location of the next
character that could be rendered (Quartz). </p>
*/
- (void) GSSetTextCTM: (NSAffineTransform *)ctm
{
[self subclassResponsibility: _cmd];
}
/** Set the current text drawing mode. The mode can be one of several
values that fill/stroke the text or add it to the current clipping
path. (Quartz).
*/
- (void) GSSetTextDrawingMode: (GSTextDrawingMode)mode
{
[self subclassResponsibility: _cmd];
}
/** Set the location at which text will be drawn, in text-space
coordinates. This routine updates the current text coordinate
matrix. (Quartz).
*/
- (void) GSSetTextPosition: (NSPoint)loc
{
[self subclassResponsibility: _cmd];
}
/** Paints text represented by the characters in string in the current
font. (Quartz).
*/
- (void) GSShowText: (const char *)string : (size_t) length
{
[self subclassResponsibility: _cmd];
}
/** Paints the glyphs using the current font. (Quartz). */
- (void) GSShowGlyphs: (const NSGlyph *)glyphs : (size_t) length
{
[self subclassResponsibility: _cmd];
}
/** Paints the glyphs with the specified advances using the current font.
(Quartz). */
- (void) GSShowGlyphsWithAdvances: (const NSGlyph *)glyphs : (const NSSize *)advances : (size_t) length
{
[self subclassResponsibility: _cmd];
}
/* ----------------------------------------------------------------------- */
/* Gstate Handling */
/* ----------------------------------------------------------------------- */
/** Pops a previously saved gstate from the gstate stack and makes it
current. Drawing information in the previously saved gstate
becomes the current information. (DPS, Quartz). */
- (void) DPSgrestore
{
[self subclassResponsibility: _cmd];
}
/** Saves (pushes) a copy of the current gstate information onto the
gstate stack. This saves drawing information contained in the
gstate, such as the current path, ctm and colors. (DPS, Quartz). */
- (void) DPSgsave
{
[self subclassResponsibility: _cmd];
}
- (void) DPSinitgraphics
{
[self subclassResponsibility: _cmd];
}
/** Makes the gstate indicated by the tag gst the current gstate. Note
that the gstate is copied, so that changes to either gstate do not
affect the other. (DPS, Quartz). */
- (void) DPSsetgstate: (NSInteger)gst
{
[self subclassResponsibility: _cmd];
}
/** Creates a copy of the current gstate and associates it with a tag,
which is given in the return value. This tag can later be used in
-DPSsetgstate: to set the gstate as being current again. (DPS, Quartz). */
- (NSInteger) GSDefineGState
{
[self subclassResponsibility: _cmd];
return 0;
}
/** Disassociates the tag gst with it's gstate and destroys the gstate
object. The tag will no longer be valid and should not be used to
refer to the gstate again. (DPS, Quartz). */
- (void) GSUndefineGState: (NSInteger)gst
{
[self subclassResponsibility: _cmd];
}
/** Replaces the gstate refered to by the tag gst with the current
gstate. The former gstate is destroyed. (DPS, Quartz). */
- (void) GSReplaceGState: (NSInteger)gst
{
[self subclassResponsibility: _cmd];
}
/* ----------------------------------------------------------------------- */
/* Gstate operations */
/* ----------------------------------------------------------------------- */
/** Returns the current flattness parameter, which controls how curved
lines are drawn. (DPS, Quartz). */
- (void) DPScurrentflat: (CGFloat*)flatness
{
[self subclassResponsibility: _cmd];
}
/** Returns the current linecap value. (DPS, Quartz). */
- (void) DPScurrentlinecap: (int*)linecap
{
[self subclassResponsibility: _cmd];
}
/** Returns the current linejoin value. (DPS, Quartz). */
- (void) DPScurrentlinejoin: (int*)linejoin
{
[self subclassResponsibility: _cmd];
}
/** Returns the current line width. (DPS, Quartz). */
- (void) DPScurrentlinewidth: (CGFloat*)width
{
[self subclassResponsibility: _cmd];
}
/** Returns the current linecap value. (DPS, Quartz). */
- (void) DPScurrentmiterlimit: (CGFloat*)limit
{
[self subclassResponsibility: _cmd];
}
/** Returns the current point. (DPS, Quartz). */
- (void) DPScurrentpoint: (CGFloat*)x : (CGFloat*)y
{
[self subclassResponsibility: _cmd];
}
/** Returns the strokeadjust value. (DPS). */
- (void) DPScurrentstrokeadjust: (int*)b
{
[self subclassResponsibility: _cmd];
}
/** Set the pattern for line dashes like the Postscript setdash operator.
(DPS, Quartz). */
- (void) DPSsetdash: (const CGFloat*)pat : (NSInteger)size : (CGFloat)offset
{
[self subclassResponsibility: _cmd];
}
/** Sets the current flattness parameter, which controls how curved
lines are drawn. (DPS, Quartz). */
- (void) DPSsetflat: (CGFloat)flatness
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsethalftonephase: (CGFloat)x : (CGFloat)y
{
[self subclassResponsibility: _cmd];
}
/** Set the current linecap value. (DPS, Quartz). */
- (void) DPSsetlinecap: (int)linecap
{
[self subclassResponsibility: _cmd];
}
/** Set the current linejoin value. (DPS, Quartz). */
- (void) DPSsetlinejoin: (int)linejoin
{
[self subclassResponsibility: _cmd];
}
/** Set the current line width. (DPS, Quartz). */
- (void) DPSsetlinewidth: (CGFloat)width
{
[self subclassResponsibility: _cmd];
}
/** Set the current meter limit value. (DPS, Quartz). */
- (void) DPSsetmiterlimit: (CGFloat)limit
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetstrokeadjust: (int)b
{
[self subclassResponsibility: _cmd];
}
/* ----------------------------------------------------------------------- */
/* Matrix operations */
/* ----------------------------------------------------------------------- */
/** Concatenates the coordinate transform represented by the matrix m
with the current coordinate transform. (DPS). */
- (void) DPSconcat: (const CGFloat*)m
{
[self subclassResponsibility: _cmd];
}
/** Sets the coordinate transform matrix to the initial values for
the particular context */
- (void) DPSinitmatrix
{
[self subclassResponsibility: _cmd];
}
/** Rotate the coordinate system. (DPS). */
- (void) DPSrotate: (CGFloat)angle
{
[self subclassResponsibility: _cmd];
}
/** Scale the coordinate system. (DPS). */
- (void) DPSscale: (CGFloat)x : (CGFloat)y
{
[self subclassResponsibility: _cmd];
}
/** Translate the coordinate system. (DPS). */
- (void) DPStranslate: (CGFloat)x : (CGFloat)y
{
[self subclassResponsibility: _cmd];
}
/** Returns the current coordinate transform matrix. (Quartz). */
- (NSAffineTransform *) GSCurrentCTM
{
[self subclassResponsibility: _cmd];
return nil;
}
/** Sets the coordinate transform matrix which describes how graphics
will be transformed into device coordinates. (Quartz). */
- (void) GSSetCTM: (NSAffineTransform *)ctm
{
[self subclassResponsibility: _cmd];
}
/** Concatenates the matrix ctm onto the current coordinate transform
matrix. (Quartz).
*/
- (void) GSConcatCTM: (NSAffineTransform *)ctm
{
[self subclassResponsibility: _cmd];
}
/* ----------------------------------------------------------------------- */
/* Paint operations */
/* ----------------------------------------------------------------------- */
- (void) DPSarc: (CGFloat)x : (CGFloat)y : (CGFloat)r : (CGFloat)angle1
: (CGFloat)angle2
{
[self subclassResponsibility: _cmd];
}
- (void) DPSarcn: (CGFloat)x : (CGFloat)y : (CGFloat)r : (CGFloat)angle1
: (CGFloat)angle2
{
[self subclassResponsibility: _cmd];
}
- (void) DPSarct: (CGFloat)x1 : (CGFloat)y1 : (CGFloat)x2 : (CGFloat)y2 : (CGFloat)r
{
[self subclassResponsibility: _cmd];
}
/** Clip to the current path. (DPS, Quartz). */
- (void) DPSclip
{
[self subclassResponsibility: _cmd];
}
- (void) DPSclosepath
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurveto: (CGFloat)x1 : (CGFloat)y1 : (CGFloat)x2 : (CGFloat)y2
: (CGFloat)x3 : (CGFloat)y3
{
[self subclassResponsibility: _cmd];
}
- (void) DPSeoclip
{
[self subclassResponsibility: _cmd];
}
- (void) DPSeofill
{
[self subclassResponsibility: _cmd];
}
/** Fill the current path. (DPS, Quartz). */
- (void) DPSfill
{
[self subclassResponsibility: _cmd];
}
- (void) DPSflattenpath
{
[self subclassResponsibility: _cmd];
}
- (void) DPSinitclip
{
[self subclassResponsibility: _cmd];
}
- (void) DPSlineto: (CGFloat)x : (CGFloat)y
{
[self subclassResponsibility: _cmd];
}
- (void) DPSmoveto: (CGFloat)x : (CGFloat)y
{
[self subclassResponsibility: _cmd];
}
- (void) DPSnewpath
{
[self subclassResponsibility: _cmd];
}
- (void) DPSpathbbox: (CGFloat*)llx : (CGFloat*)lly : (CGFloat*)urx : (CGFloat*)ury
{
[self subclassResponsibility: _cmd];
}
- (void) DPSrcurveto: (CGFloat)x1 : (CGFloat)y1 : (CGFloat)x2 : (CGFloat)y2
: (CGFloat)x3 : (CGFloat)y3
{
[self subclassResponsibility: _cmd];
}
- (void) DPSrectclip: (CGFloat)x : (CGFloat)y : (CGFloat)w : (CGFloat)h
{
[self subclassResponsibility: _cmd];
}
- (void) DPSrectfill: (CGFloat)x : (CGFloat)y : (CGFloat)w : (CGFloat)h
{
[self subclassResponsibility: _cmd];
}
- (void) DPSrectstroke: (CGFloat)x : (CGFloat)y : (CGFloat)w : (CGFloat)h
{
[self subclassResponsibility: _cmd];
}
- (void) DPSreversepath
{
[self subclassResponsibility: _cmd];
}
- (void) DPSrlineto: (CGFloat)x : (CGFloat)y
{
[self subclassResponsibility: _cmd];
}
- (void) DPSrmoveto: (CGFloat)x : (CGFloat)y
{
[self subclassResponsibility: _cmd];
}
- (void) DPSstroke
{
[self subclassResponsibility: _cmd];
}
- (void) DPSshfill: (NSDictionary *)shaderDictionary
{
[self subclassResponsibility: _cmd];
}
/** Set the bezier path as the current path */
- (void) GSSendBezierPath: (NSBezierPath *)path
{
[self subclassResponsibility: _cmd];
}
/** Append the array of rects to the current clip path (DPS, Quartz). */
- (void) GSRectClipList: (const NSRect *)rects : (int) count
{
[self subclassResponsibility: _cmd];
}
/** Draw and fill the array of rects. (DPS, Quartz) */
- (void) GSRectFillList: (const NSRect *)rects : (int) count
{
[self subclassResponsibility: _cmd];
}
/* ----------------------------------------------------------------------- */
/* Window system ops */
/* ----------------------------------------------------------------------- */
/** This is a private method used between the window server and the context.
It should not be used in any application. Typically used by the
window server to find out what window the context is drawing graphics
to. The device pointer is an opaque type that contains information
about the window. The x and y pointers indicate the offset of the
origin of the window from the lower left-hand corner */
- (void) GSCurrentDevice: (void **)device : (int *)x : (int *)y
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentoffset: (int *)x : (int *)y
{
[self subclassResponsibility: _cmd];
}
/** This is a private method used between the window server and the context.
It should not be used in any application. Typically called by the
window server to tell the context what window it should draw graphics
to. The device pointer is an opaque type that contains information
about the window. The x and y values tell the context that it
should put the origin of the transform matrix at the indicated
x and y values from the lower left-hand corner of the window */
- (void) GSSetDevice: (void *)device : (int)x : (int)y
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetoffset: (short int)x : (short int)y
{
[self subclassResponsibility: _cmd];
}
/*-------------------------------------------------------------------------*/
/* Graphics Extension Ops */
/*-------------------------------------------------------------------------*/
- (void) DPScomposite: (CGFloat)x : (CGFloat)y : (CGFloat)w : (CGFloat)h
: (NSInteger)gstateNum : (CGFloat)dx : (CGFloat)dy : (NSCompositingOperation)op
{
[self subclassResponsibility: _cmd];
}
- (void) DPScompositerect: (CGFloat)x : (CGFloat)y : (CGFloat)w : (CGFloat)h : (NSCompositingOperation)op
{
[self subclassResponsibility: _cmd];
}
- (void) DPSdissolve: (CGFloat)x : (CGFloat)y : (CGFloat)w : (CGFloat)h
: (NSInteger)gstateNum : (CGFloat)dx : (CGFloat)dy : (CGFloat)delta
{
[self subclassResponsibility: _cmd];
}
/*
As currently not all backends support mixed composite and dissolve operations,
this method is here to dispatch to the best suited one implemented
*/
- (void) GScomposite: (NSInteger)gstateNum
toPoint: (NSPoint)aPoint
fromRect: (NSRect)srcRect
operation: (NSCompositingOperation)op
fraction: (CGFloat)delta
{
[self subclassResponsibility: _cmd];
}
/** <override-dummy />
Returns whether the backend supports a GSDraw operator.
By default, returns NO.<br />
When a GSContext backend subclass overrides this method to return YES, the
backend must also implement -drawGState:fromRect:toPoint:op:fraction: in its
GSState subclass.
When YES is returned, -[NSImage drawXXX] methods that involves rotation,
scaling etc. will delegate as much as possible the image drawing to the backend,
rather than trying to emulate the resulting image in Gui by using intermediate
images to rotate and scale the content, and then composite the result with
-GScomposite:toPoint:fromRect:operation:fraction:.
Backends which doesn't implement -compositeGState:fromRect:toPoint:op:fraction:
can draw rotated or scaled images, but the semantic won't exactly match the
NSImage documentation in non-trivial cases. */
- (BOOL) supportsDrawGState
{
return NO;
}
/** <override-dummy />
Draws a gstate in a way that fully respects the destination transform,
unlike the GSComposite operator which ignores the rotation and the scaling
effect on the content.
Note: For the GScomposite operator, the scaling and rotation affects the
destination point but not the content. */
- (void) GSdraw: (NSInteger)gstateNum
toPoint: (NSPoint)aPoint
fromRect: (NSRect)srcRect
operation: (NSCompositingOperation)op
fraction: (CGFloat)delta
{
[self subclassResponsibility: _cmd];
}
/** Generic method to draw an image into a rect. The image is defined
by imageref, an opaque structure. Support for this method hasn't
been implemented yet, so it should not be used anywhere. */
- (void) GSDrawImage: (NSRect)rect : (void *)imageref
{
[self subclassResponsibility: _cmd];
}
/* ----------------------------------------------------------------------- */
/* Client functions */
/* ----------------------------------------------------------------------- */
/** Write the string (with printf substitutions) to a PostScript context.
Other output contexts will likely ignore this */
- (void) DPSPrintf: (const char *)fmt : (va_list)args
{
[self subclassResponsibility: _cmd];
}
/** Write the encoded data to a PostScript context.
Other output contexts will likely ignore this */
- (void) DPSWriteData: (const char *)buf : (unsigned int)count
{
[self subclassResponsibility: _cmd];
}
@end
/* ----------------------------------------------------------------------- */
/* NSGraphics Ops */
/* ----------------------------------------------------------------------- */
@implementation NSGraphicsContext (NSGraphics)
- (NSDictionary *) GSReadRect: (NSRect) rect
{
return nil;
}
/** Generic method to render bitmap images. This method shouldn't be used
anywhere except in the AppKit itself. It will be replaced by the more
flexible GSDrawImage method sometime in the future. (Quartz).
*/
- (void) NSDrawBitmap: (NSRect) rect : (NSInteger) pixelsWide : (NSInteger) pixelsHigh
: (NSInteger) bitsPerSample : (NSInteger) samplesPerPixel
: (NSInteger) bitsPerPixel : (NSInteger) bytesPerRow : (BOOL) isPlanar
: (BOOL) hasAlpha : (NSString *) colorSpaceName
: (const unsigned char *const [5]) data
{
[self subclassResponsibility: _cmd];
}
/** Play the System Beep */
- (void) NSBeep
{
[GSCurrentServer() beep];
}
/** This method is used by the backend, but has been rendered obsolete.
Do not use it in any code or in any backend implementation as it
may disappear at any point. */
- (void) GSWSetViewIsFlipped: (BOOL) flipped
{
}
/** Returns YES if the current focused view is flipped. This is an
obsolete method. Use [[NSView focusView] isFlipped] instead */
- (BOOL) GSWViewIsFlipped
{
return [[self focusView] isFlipped];
}
@end
@implementation NSGraphicsContext (Printing)
- (void) beginPage: (int)ordinalNum
label: (NSString*)aString
bBox: (NSRect)pageRect
fonts: (NSString*)fontNames
{
if (aString == nil)
aString = [[NSNumber numberWithInt: ordinalNum] description];
DPSPrintf(self, "%%%%Page: %s %d\n", [aString lossyCString], ordinalNum);
if (NSIsEmptyRect(pageRect) == NO)
DPSPrintf(self, "%%%%PageBoundingBox: %d %d %d %d\n",
(int)NSMinX(pageRect), (int)NSMinY(pageRect),
(int)NSMaxX(pageRect), (int)NSMaxY(pageRect));
if (fontNames)
DPSPrintf(self, "%%%%PageFonts: %s\n", [fontNames lossyCString]);
DPSPrintf(self, "%%%%BeginPageSetup\n");
}
- (void) beginPrologueBBox: (NSRect)boundingBox
creationDate: (NSString*)dateCreated
createdBy: (NSString*)anApplication
fonts: (NSString*)fontNames
forWhom: (NSString*)user
pages: (int)numPages
title: (NSString*)aTitle
{
NSPrintOperation *printOp = [NSPrintOperation currentOperation];
NSPrintingOrientation orient;
BOOL epsOp;
epsOp = [printOp isEPSOperation];
orient = [[printOp printInfo] orientation];
if (epsOp)
DPSPrintf(self, "%%!PS-Adobe-3.0 EPSF-3.0\n");
else
DPSPrintf(self, "%%!PS-Adobe-3.0\n");
DPSPrintf(self, "%%%%Title: %s\n", [aTitle lossyCString]);
DPSPrintf(self, "%%%%Creator: %s\n", [anApplication lossyCString]);
DPSPrintf(self, "%%%%CreationDate: %s\n",
[[dateCreated description] lossyCString]);
DPSPrintf(self, "%%%%For: %s\n", [user lossyCString]);
if (fontNames)
DPSPrintf(self, "%%%%DocumentFonts: %s\n", [fontNames lossyCString]);
else
DPSPrintf(self, "%%%%DocumentFonts: (atend)\n");
if (NSIsEmptyRect(boundingBox) == NO)
DPSPrintf(self, "%%%%BoundingBox: %d %d %d %d\n",
(int)NSMinX(boundingBox), (int)NSMinY(boundingBox),
(int)NSMaxX(boundingBox), (int)NSMaxY(boundingBox));
else
DPSPrintf(self, "%%%%BoundingBox: (atend)\n");
if (epsOp == NO)
{
if (numPages)
DPSPrintf(self, "%%%%Pages: %d\n", numPages);
else
DPSPrintf(self, "%%%%Pages: (atend)\n");
if ([printOp pageOrder] == NSDescendingPageOrder)
DPSPrintf(self, "%%%%PageOrder: Descend\n");
else if ([printOp pageOrder] == NSAscendingPageOrder)
DPSPrintf(self, "%%%%PageOrder: Ascend\n");
else if ([printOp pageOrder] == NSSpecialPageOrder)
DPSPrintf(self, "%%%%PageOrder: Special\n");
if (orient == NSPortraitOrientation)
DPSPrintf(self, "%%%%Orientation: Portrait\n");
else
DPSPrintf(self, "%%%%Orientation: Landscape\n");
}
DPSPrintf(self, "%%%%GNUstepVersion: %d.%d.%d\n",
GNUSTEP_GUI_MAJOR_VERSION, GNUSTEP_GUI_MINOR_VERSION,
GNUSTEP_GUI_SUBMINOR_VERSION);
}
- (void) beginSetup
{
DPSPrintf(self, "%%%%BeginSetup\n");
}
- (void) beginTrailer
{
DPSPrintf(self, "%%%%Trailer\n");
}
- (void) endDocumentPages: (int)pages
documentFonts: (NSSet*)fontNames
{
if (pages != 0)
{
DPSPrintf(self, "%%%%Pages: %d\n", pages);
}
if (fontNames && [fontNames count])
{
NSString *name;
NSEnumerator *e = [fontNames objectEnumerator];
DPSPrintf(self, "%%%%DocumentFonts: %@\n", [e nextObject]);
while ((name = [e nextObject]))
{
DPSPrintf(self, "%%%%+ %@\n", name);
}
}
}
- (void) endHeaderComments
{
DPSPrintf(self, "%%%%EndComments\n\n");
}
- (void) endPageSetup
{
DPSPrintf(self, "%%%%EndPageSetup\n");
}
- (void) endPrologue
{
DPSPrintf(self, "%%%%EndProlog\n\n");
}
- (void) endSetup
{
DPSPrintf(self, "%%%%EndSetup\n\n");
}
- (void) endSheet
{
NSPrintOperation *printOp = [NSPrintOperation currentOperation];
if ([printOp isEPSOperation] == NO)
{
[self showPage];
}
DPSPrintf(self, "%%%%PageTrailer\n\n");
}
- (void) endTrailer
{
DPSPrintf(self, "%%%%EOF\n");
}
- (void) printerProlog
{
NSString *prolog;
DPSPrintf(self, "%%%%BeginProlog\n");
prolog = [NSBundle pathForLibraryResource: @"GSProlog"
ofType: @"ps"
inDirectory: @"PostScript"];
if (prolog == nil)
{
NSLog(@"Cannot find printer prolog file");
return;
}
prolog = [NSString stringWithContentsOfFile: prolog];
DPSPrintf(self, [prolog cString]);
}
- (void) showPage
{
DPSPrintf(self, "showpage\n");
}
@end
@implementation NSGraphicsContext (NSGradient)
- (void) drawGradient: (NSGradient*)gradient
fromCenter: (NSPoint)startCenter
radius: (CGFloat)startRadius
toCenter: (NSPoint)endCenter
radius: (CGFloat)endRadius
options: (NSUInteger)options
{
[self subclassResponsibility: _cmd];
}
- (void) drawGradient: (NSGradient*)gradient
fromPoint: (NSPoint)startPoint
toPoint: (NSPoint)endPoint
options: (NSUInteger)options
{
[self subclassResponsibility: _cmd];
}
@end