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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@30034 72102866-910b-0410-8b05-ffd578937521
144 lines
3.3 KiB
Objective-C
144 lines
3.3 KiB
Objective-C
/*
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NSShadow.m
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GUI implementation of a shadow effect.
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Copyright (C) 2009 Free Software Foundation, Inc.
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Author: Eric Wasylishen <ewasylishen@gmail.com>
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Date: Dec 2009
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#import <Foundation/NSString.h>
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#import "AppKit/NSShadow.h"
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#import "AppKit/NSColor.h"
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@implementation NSShadow
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- (id) init
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{
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if ((self = [super init]))
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{
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_offset = NSMakeSize(0,0);
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_radius = 0;
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ASSIGN(_color, [[NSColor blackColor] colorWithAlphaComponent: 0.333]);
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}
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return self;
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}
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- (id) copyWithZone: (NSZone*)zone
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{
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NSShadow *s = (NSShadow*)NSCopyObject(self, 0, zone);
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RETAIN(s->_color);
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return s;
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}
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- (void) dealloc
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{
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DESTROY(_color);
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[super dealloc];
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}
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- (NSString *) description
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{
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return [NSString stringWithFormat: @"NSShadow {%f, %f} blur = %f color = %@",
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(float)_offset.width, (float)_offset.height, (float)_radius,
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[_color description]];
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}
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- (NSSize) shadowOffset
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{
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return _offset;
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}
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- (void) setShadowOffset: (NSSize)offset
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{
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_offset = offset;
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}
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- (CGFloat) shadowBlurRadius
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{
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return _radius;
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}
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- (void) setShadowBlurRadius: (CGFloat)radius
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{
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_radius = radius;
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}
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- (NSColor *) shadowColor
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{
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return _color;
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}
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- (void) setShadowColor: (NSColor *)color
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{
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ASSIGN(_color, color);
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}
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- (void) set
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{
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// FIXME: Implement
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}
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- (void) encodeWithCoder: (NSCoder*)aCoder
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{
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if ([aCoder allowsKeyedCoding])
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{
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[aCoder encodeFloat: _radius forKey: @"NSShadowBlurRadius"];
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[aCoder encodeFloat: _offset.width forKey: @"NSShadowHoriz"];
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[aCoder encodeFloat: _offset.height forKey: @"NSShadowVert"];
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[aCoder encodeObject: _color forKey: @"NSShadowColor"];
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}
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else
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{
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float radius = _radius;
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[aCoder encodeValueOfObjCType: @encode(float) at: &radius];
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[aCoder encodeSize: _offset];
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[aCoder encodeObject: _color];
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}
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}
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- (id) initWithCoder: (NSCoder*)aDecoder
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{
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self = [super init];
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if (self == nil)
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return nil;
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if ([aDecoder allowsKeyedCoding])
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{
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_radius = [aDecoder decodeFloatForKey: @"NSShadowBlurRadius"];
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_offset = NSMakeSize([aDecoder decodeFloatForKey: @"NSShadowHoriz"],
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[aDecoder decodeFloatForKey: @"NSShadowVert"]);
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_color = [[aDecoder decodeObjectForKey: @"NSShadowColor"] retain];
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}
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else
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{
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float radius;
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[aDecoder decodeValueOfObjCType: @encode(float) at: &radius];
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_radius = radius;
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_offset = [aDecoder decodeSize];
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_color = [[aDecoder decodeObject] retain];
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}
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return self;
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}
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@end
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