/** GSThemePanel Theme management utility Copyright (C) 2010 Free Software Foundation, Inc. Author: Gregory John Casamento Date: 2010 This file is part of the GNU Objective C User interface library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; see the file COPYING.LIB. If not, see or write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #import #import #import "AppKit/NSMenu.h" #import "AppKit/NSWindow.h" #import "AppKit/NSMenuView.h" #import "AppKit/NSApplication.h" #import "GNUstepGUI/GSTheme.h" #import "GNUstepGUI/GSWindowDecorationView.h" #import "NSToolbarFrameworkPrivate.h" @interface NSWindow (Private) - (GSWindowDecorationView *) windowView; - (void) _setMenu: (NSMenu *)menu; @end @implementation NSWindow (Private) - (GSWindowDecorationView *) windowView { return _wv; } - (void) _setMenu: (NSMenu *)menu { [super setMenu: menu]; } @end @implementation GSTheme (Menu) - (void) setMenu: (NSMenu *)menu forWindow: (NSWindow *)window { GSWindowDecorationView *wv = [window windowView]; if ([window menu] == nil && menu != nil) { NSData *data = [NSArchiver archivedDataWithRootObject: menu]; // NSMenu *newMenu = [NSUnarchiver unarchiveObjectWithData: data]; // [menu copy]; NSMenuView *menuView = nil; /* * NOTE: The reason the copy or copyWithZone method is not used here is because * it doesn't make a deep copy of the menu. A deep copy is needed in order to * allow the individual menu items to be used in multiple menus at one time without * interfering with one another's state. */ /* * Set the new menu */ [window _setMenu: newMenu]; /* * And transfer the new menu representation to the window decoration view. */ menuView = [newMenu menuRepresentation]; if (menuView != nil) { [menu close]; [menuView setHorizontal: YES]; [wv addMenuView: menuView]; [menuView sizeToFit]; } } else { NSMenu *m = [window menu]; // NSMenuView *menuView = nil; [m update]; /* menuView = [m menuRepresentation]; if (menuView != nil) { [menu close]; [menuView setHorizontal: YES]; [wv addMenuView: menuView]; [menuView sizeToFit]; } */ } } - (void) rightMouseDisplay: (NSMenu *)menu forEvent: (NSEvent *)theEvent { NSMenuView *mv = [menu menuRepresentation]; if ([mv isHorizontal] == NO) { [menu displayTransient]; [mv mouseDown: theEvent]; [menu closeTransient]; } } - (void) displayPopUpMenu: (NSMenuView *)mr withCellFrame: (NSRect)cellFrame controlViewWindow: (NSWindow *)cvWin preferredEdge: (NSRectEdge)edge selectedItem: (int)selectedItem { // Ask the MenuView to attach the menu to this rect [mr setWindowFrameForAttachingToRect: cellFrame onScreen: [cvWin screen] preferredEdge: edge popUpSelectedItem: selectedItem]; // Set to be above the main window [cvWin addChildWindow: [mr window] ordered: NSWindowAbove]; // Last, display the window [[mr window] orderFrontRegardless]; } - (void) processCommand: (void *)context { // this is only implemented when we handle native menus. // put code in here to handle commands from the native menu structure. } - (float) menuHeightForWindow: (NSWindow *)window { return [NSMenuView menuBarHeight]; } - (void) updateMenu: (NSMenu *)menu forWindow: (NSWindow *)window { [self setMenu: menu forWindow: window]; } - (void) updateAllWindowsWithMenu: (NSMenu *) menu { NSEnumerator *en = [[NSApp windows] objectEnumerator]; id o = nil; while ((o = [en nextObject]) != nil) { if([o canBecomeMainWindow]) { [self updateMenu: menu forWindow: o]; } } } - (BOOL) doesProcessEventsForPopUpMenu { return NO; // themes that handle events in a popUpMenu should return YES } - (BOOL) menuShouldShowIcon { return YES; // override whether or not to show the icon in the menu. } @end