/* * GSAnimator.h * * Author: Xavier Glattard (xgl) * * Copyright (c) 2007 Free Software Foundation, Inc. * * This file used to be part of the mySTEP Library. * This file now is part of the GNUstep GUI Library. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; see the file COPYING.LIB. * If not, write to the Free Software Foundation, * 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef _GNUstep_H_GSAnimator_ #define _GNUstep_H_GSAnimator_ @class NSRunLoop; @class NSEvent; @class NSTimer; @class NSThread; #include #include #include /** * Protocol that needs to be adopted by classes that want to * be animated by a GSAnimator. */ @protocol GSAnimation /** Returns the run-loop modes useed to run the animation timer in. */ - (NSArray*) runLoopModesForAnimating; /** Call back method indicating that the GSAnimator did start the * animation loop. */ - (void) animatorDidStart; /** Call back method indicating that the GSAnimator did stop the * animation loop. */ - (void) animatorDidStop; /** Call back method called for each animation loop. */ - (void) animatorStep: (NSTimeInterval) elapsedTime; @end typedef enum { GSTimerBasedAnimation, GSPerformerBasedAnimation, // Cocoa compatible animation modes : GSBlockingCocoaAnimation, GSNonblockingCocoaAnimation, GSNonblockingCocoaThreadedAnimation } GSAnimationBlockingMode; /** * GSAnimator is the front of a class cluster. Instances of a subclass of * GSAnimator manages the timing of an animation. */ @interface GSAnimator : NSObject { id _animation; // The Object to be animated NSDate *_startTime; // The time the animation did started BOOL _running; // Indicates that the animator is looping NSTimeInterval _elapsed; // Elapsed time since the animator started NSTimeInterval _lastFrame; // The time of the last animation loop unsigned int _frameCount; // The number of loops since the start NSRunLoop *_runLoop; // The run-loop used for looping NSTimer *_timer; // Timer used for looping NSTimeInterval _timerInterval; } /** Returns a GSAnimator object initialized with the specified object * to be animated. */ + (GSAnimator*) animatorWithAnimation: (id)anAnimation mode: (GSAnimationBlockingMode)aMode frameRate: (float)fps; /** Returns a GSAnimator object allocated in the given NSZone and * initialized with the specified object to be animated. */ + (GSAnimator*) animatorWithAnimation: (id)anAnimation mode: (GSAnimationBlockingMode)aMode frameRate: (float)fps zone: (NSZone*)aZone; /** Returns a GSAnimator object initialized with the specified object * to be animated. */ - (GSAnimator*) initWithAnimation: (id)anAnimation frameRate: (float)aFrameRate runLoop: (NSRunLoop*)aRunLoop; - (GSAnimator*) initWithAnimation: (id)anAnimation; - (unsigned int) frameCount; - (void) resetCounters; - (float) frameRate; - (NSRunLoop*) runLoopForAnimating; - (NSArray*) runLoopModesForAnimating; - (void) startAnimation; - (void) stopAnimation; - (BOOL) isAnimationRunning; - (void) startStopAnimation; - (void) stepAnimation; - (void) animationLoopEvent: (NSEvent*)e; @end #endif /* _GNUstep_H_GSAnimator_ */