/**
NSView is an abstract class which provides facilities for drawing in a window and receiving events. It is the superclass of many of the visual elements of the GUI.
In order to display itself, a view must be placed in a window (represented by an NSWindow object). Within the window is a hierarchy of NSViews, headed by the window's content view. Every other view in a window is a descendant of this view.
Subclasses can override -drawRect: in order to implement their appearance. Other methods of NSView and NSResponder can also be overridden to handle user generated events.
Removes the receiver from its superviews list of subviews, by invoking the superviews -removeSubview: method, and marks the rectangle that the reciever occupied in the superview as needing redisplay.
This is dangerous to use during display, since it alters the rectangles needing display. In this case, you can use the -removeFromSuperviewWithoutNeedingDisplay method instead.
*/ - (void) removeFromSuperview { if (_super_view != nil) { [_super_view setNeedsDisplayInRect: _frame]; [_super_view removeSubview: self]; } } /**Removes aSubview from the receivers list of subviews and from the responder chain.
Also invokes -viewWillMoveToWindow: on aView with a nil argument, to handle removal of aView (and recursively, its children) from its window - performing tidyup by invalidating cursor rects etc.
*/ - (void) removeSubview: (NSView*)aView { id view; /* * This must be first because it invokes -resignFirstResponder:, * which assumes the view is still in the view hierarchy */ for (view = [_window firstResponder]; view != nil && [view respondsToSelector:@selector(superview)]; view = [view superview]) { if (view == aView) { [_window makeFirstResponder: _window]; break; } } [self willRemoveSubview: aView]; aView->_super_view = nil; [aView viewWillMoveToWindow: nil]; [aView viewWillMoveToSuperview: nil]; [aView setNextResponder: nil]; RETAIN(aView); [_sub_views removeObjectIdenticalTo: aView]; [aView setNeedsDisplay: NO]; [aView viewDidMoveToWindow]; [aView viewDidMoveToSuperview]; RELEASE(aView); if ([_sub_views count] == 0) { _rFlags.has_subviews = 0; } } /** * Removes oldView, which should be a subview of the receiver, from the * receiver and places newView in its place. If newView is nil, just * removes oldView. If oldView is nil, just adds newView. */ - (void) replaceSubview: (NSView*)oldView with: (NSView*)newView { if (newView == oldView) { return; } /* * NB. we implement the replacement in full rather than calling addSubview: * since classes like NSBox override these methods but expect to be able to * call [super replaceSubview:with:] safely. */ if (oldView == nil) { /* * Strictly speaking, the docs say that if 'oldView' is not a subview * of the receiver then we do nothing - but here we add newView anyway. * So a replacement with no oldView is an addition. */ RETAIN(newView); [newView removeFromSuperview]; if (newView->_coordinates_valid) { (*invalidateImp)(newView, invalidateSel); } [newView viewWillMoveToWindow: _window]; [newView viewWillMoveToSuperview: self]; [newView setNextResponder: self]; [_sub_views addObject: newView]; _rFlags.has_subviews = 1; [newView resetCursorRects]; [newView setNeedsDisplay: YES]; [newView viewDidMoveToWindow]; [newView viewDidMoveToSuperview]; [self didAddSubview: newView]; RELEASE(newView); } else if ([_sub_views indexOfObjectIdenticalTo: oldView] != NSNotFound) { if (newView == nil) { /* * If there is no new view to add - we just remove the old one. * So a replacement with no newView is a removal. */ [oldView removeFromSuperview]; } else { unsigned index; /* * Ok - the standard case - we remove the newView from wherever it * was (which may have been in this view), locate the position of * the oldView (which may have changed due to the removal of the * newView), remove the oldView, and insert the newView in it's * place. */ RETAIN(newView); [newView removeFromSuperview]; if (newView->_coordinates_valid) { (*invalidateImp)(newView, invalidateSel); } index = [_sub_views indexOfObjectIdenticalTo: oldView]; [oldView removeFromSuperview]; [newView viewWillMoveToWindow: _window]; [newView viewWillMoveToSuperview: self]; [newView setNextResponder: self]; [_sub_views insertObject: newView atIndex: index]; _rFlags.has_subviews = 1; [newView resetCursorRects]; [newView setNeedsDisplay: YES]; [newView viewDidMoveToWindow]; [newView viewDidMoveToSuperview]; [self didAddSubview: newView]; RELEASE(newView); } } } - (void) sortSubviewsUsingFunction: (int (*)(id ,id ,void*))compare context: (void*)context { [_sub_views sortUsingFunction: compare context: context]; } /** * Notifies the receiver that its superview is being changed to newSuper. */ - (void) viewWillMoveToSuperview: (NSView*)newSuper { _super_view = newSuper; } /** * Notifies the receiver that it will now be a view of newWindow. * Note, this method is also used when removing a view from a window * (in which case, newWindow is nil ) to let all the subviews know * that they have also been removed from the window. */ - (void) viewWillMoveToWindow: (NSWindow*)newWindow { if (newWindow == _window) { return; } if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } if (_rFlags.has_currects != 0) { [self discardCursorRects]; } if (_rFlags.has_draginfo) { NSArray *t = GSGetDragTypes(self); if (_window != nil) { [GSDisplayServer removeDragTypes: t fromWindow: _window]; } if (newWindow != nil) { [GSDisplayServer addDragTypes: t toWindow: newWindow]; } } _window = newWindow; if (_rFlags.has_subviews) { unsigned count = [_sub_views count]; if (count > 0) { unsigned i; NSView *array[count]; [_sub_views getObjects: array]; for (i = 0; i < count; ++i) { [array[i] viewWillMoveToWindow: newWindow]; } } } } - (void) didAddSubview: (NSView *)subview {} - (void) viewDidMoveToSuperview {} - (void) viewDidMoveToWindow {} - (void) willRemoveSubview: (NSView *)subview {} - (void) rotateByAngle: (float)angle { if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } [_boundsMatrix rotateByDegrees: angle]; _is_rotated_from_base = _is_rotated_or_scaled_from_base = YES; if (_post_bounds_changes) { [nc postNotificationName: NSViewBoundsDidChangeNotification object: self]; } } - (void) _updateBoundsMatrix { float sx; float sy; if (_bounds.size.width == 0) { if (_frame.size.width == 0) sx = 1; else sx = FLT_MAX; } else { sx = _frame.size.width / _bounds.size.width; } if (_bounds.size.height == 0) { if (_frame.size.height == 0) sy = 1; else sy = FLT_MAX; } else { sy = _frame.size.height / _bounds.size.height; } [_boundsMatrix scaleTo: sx : sy]; if (sx != 1 || sy != 1) { _is_rotated_or_scaled_from_base = YES; } } - (void) setFrame: (NSRect)frameRect { BOOL changedOrigin = NO; BOOL changedSize = NO; NSSize old_size = _frame.size; if (frameRect.size.width < 0) { NSWarnMLog(@"given negative width", 0); frameRect.size.width = 0; } if (frameRect.size.height < 0) { NSWarnMLog(@"given negative height", 0); frameRect.size.height = 0; } if (NSMinX(_frame) != NSMinX(frameRect) || NSMinY(_frame) != NSMinY(frameRect)) changedOrigin = YES; if (NSWidth(_frame) != NSWidth(frameRect) || NSHeight(_frame) != NSHeight(frameRect)) changedSize = YES; _frame = frameRect; /* FIXME: Touch bounds only if we are not scaled or rotated */ _bounds.size = frameRect.size; if (changedOrigin) { [_frameMatrix setFrameOrigin: _frame.origin]; } if (changedSize && _is_rotated_or_scaled_from_base) { [self _updateBoundsMatrix]; } if (changedSize || changedOrigin) { if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } [self resizeSubviewsWithOldSize: old_size]; if (_post_frame_changes) { [nc postNotificationName: NSViewFrameDidChangeNotification object: self]; } } } - (void) setFrameOrigin: (NSPoint)newOrigin { if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } _frame.origin = newOrigin; [_frameMatrix setFrameOrigin: _frame.origin]; if (_post_frame_changes) { [nc postNotificationName: NSViewFrameDidChangeNotification object: self]; } } - (void) setFrameSize: (NSSize)newSize { NSSize old_size = _frame.size; if (newSize.width < 0) { NSWarnMLog(@"given negative width", 0); newSize.width = 0; } if (newSize.height < 0) { NSWarnMLog(@"given negative height", 0); newSize.height = 0; } if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } if (_is_rotated_or_scaled_from_base) { float sx = _bounds.size.width / _frame.size.width; float sy = _bounds.size.height / _frame.size.height; _frame.size = newSize; _bounds.size.width = _frame.size.width * sx; _bounds.size.height = _frame.size.height * sy; } else { _frame.size = _bounds.size = newSize; } [self resizeSubviewsWithOldSize: old_size]; if (_post_frame_changes) { [nc postNotificationName: NSViewFrameDidChangeNotification object: self]; } } - (void) setFrameRotation: (float)angle { if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } [_frameMatrix setFrameRotation: angle]; _is_rotated_from_base = _is_rotated_or_scaled_from_base = YES; if (_post_frame_changes) { [nc postNotificationName: NSViewFrameDidChangeNotification object: self]; } } - (BOOL) isRotatedFromBase { if (_is_rotated_from_base) { return YES; } else if (_super_view) { return [_super_view isRotatedFromBase]; } else { return NO; } } - (BOOL) isRotatedOrScaledFromBase { if (_is_rotated_or_scaled_from_base) { return YES; } else if (_super_view) { return [_super_view isRotatedOrScaledFromBase]; } else { return NO; } } - (void) scaleUnitSquareToSize: (NSSize)newSize { if (newSize.width < 0) { NSWarnMLog(@"given negative width", 0); newSize.width = 0; } if (newSize.height < 0) { NSWarnMLog(@"given negative height", 0); newSize.height = 0; } if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } _bounds.size.width = _bounds.size.width / newSize.width; _bounds.size.height = _bounds.size.height / newSize.height; _is_rotated_or_scaled_from_base = YES; [self _updateBoundsMatrix]; if (_post_bounds_changes) { [nc postNotificationName: NSViewBoundsDidChangeNotification object: self]; } } - (void) setBounds: (NSRect)aRect { if (aRect.size.width < 0) { NSWarnMLog(@"given negative width", 0); aRect.size.width = 0; } if (aRect.size.height < 0) { NSWarnMLog(@"given negative height", 0); aRect.size.height = 0; } if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } _bounds = aRect; [_boundsMatrix setFrameOrigin: NSMakePoint(-_bounds.origin.x, -_bounds.origin.y)]; [self _updateBoundsMatrix]; if (_post_bounds_changes) { [nc postNotificationName: NSViewBoundsDidChangeNotification object: self]; } } - (void) setBoundsOrigin: (NSPoint)newOrigin { _bounds.origin = newOrigin; if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } [_boundsMatrix setFrameOrigin: NSMakePoint(-newOrigin.x, -newOrigin.y)]; if (_post_bounds_changes) { [nc postNotificationName: NSViewBoundsDidChangeNotification object: self]; } } - (void) setBoundsSize: (NSSize)newSize { if (newSize.width < 0) { NSWarnMLog(@"given negative width", 0); newSize.width = 0; } if (newSize.height < 0) { NSWarnMLog(@"given negative height", 0); newSize.height = 0; } if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } _bounds.size = newSize; [self _updateBoundsMatrix]; if (_post_bounds_changes) { [nc postNotificationName: NSViewBoundsDidChangeNotification object: self]; } } - (void) setBoundsRotation: (float)angle { if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } [_boundsMatrix setFrameRotation: angle]; _is_rotated_from_base = _is_rotated_or_scaled_from_base = YES; if (_post_bounds_changes) { [nc postNotificationName: NSViewBoundsDidChangeNotification object: self]; } } - (void) translateOriginToPoint: (NSPoint)point { if (_coordinates_valid) { (*invalidateImp)(self, invalidateSel); } [_boundsMatrix translateToPoint: point]; if (_post_bounds_changes) { [nc postNotificationName: NSViewBoundsDidChangeNotification object: self]; } } - (NSRect) centerScanRect: (NSRect)aRect { NSAffineTransform *matrix; /* * Hmm - we assume that the windows coordinate system is centered on the * pixels of the screen - this may not be correct of course. * Plus - this is all pretty meaningless is we are not in a window! */ matrix = [self _matrixToWindow]; aRect.origin = [matrix pointInMatrixSpace: aRect.origin]; aRect.size = [matrix sizeInMatrixSpace: aRect.size]; aRect.origin.x = floor(aRect.origin.x); aRect.origin.y = floor(aRect.origin.y); aRect.size.width = floor(aRect.size.width); aRect.size.height = floor(aRect.size.height); matrix = [self _matrixFromWindow]; aRect.origin = [matrix pointInMatrixSpace: aRect.origin]; aRect.size = [matrix sizeInMatrixSpace: aRect.size]; return aRect; } - (NSPoint) convertPoint: (NSPoint)aPoint fromView: (NSView*)aView { NSPoint new; NSAffineTransform *matrix; if (!aView) aView = [[_window contentView] superview]; if (aView == self || aView == nil) return aPoint; NSAssert(_window == [aView window], NSInvalidArgumentException); matrix = [aView _matrixToWindow]; new = [matrix pointInMatrixSpace: aPoint]; if (_coordinates_valid) { matrix = _matrixFromWindow; } else { matrix = [self _matrixFromWindow]; } new = [matrix pointInMatrixSpace: new]; return new; } - (NSPoint) convertPoint: (NSPoint)aPoint toView: (NSView*)aView { NSPoint new; NSAffineTransform *matrix; if (aView == nil) { aView = [[_window contentView] superview]; } if (aView == self || aView == nil) { return aPoint; } NSAssert(_window == [aView window], NSInvalidArgumentException); if (_coordinates_valid) { matrix = _matrixToWindow; } else { matrix = [self _matrixToWindow]; } new = [matrix pointInMatrixSpace: aPoint]; matrix = [aView _matrixFromWindow]; new = [matrix pointInMatrixSpace: new]; return new; } /* Helper for -convertRect:fromView: and -convertRect:toView:. */ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matrix1, NSAffineTransform *matrix2) { NSRect r; NSPoint p[4], min, max; int i; for (i = 0; i < 4; i++) p[i] = aRect.origin; p[1].x += aRect.size.width; p[2].y += aRect.size.height; p[3].x += aRect.size.width; p[3].y += aRect.size.height; for (i = 0; i < 4; i++) p[i] = [matrix1 pointInMatrixSpace: p[i]]; min = max = p[0] = [matrix2 pointInMatrixSpace: p[0]]; for (i = 1; i < 4; i++) { p[i] = [matrix2 pointInMatrixSpace: p[i]]; min.x = MIN(min.x, p[i].x); min.y = MIN(min.y, p[i].y); max.x = MAX(max.x, p[i].x); max.y = MAX(max.y, p[i].y); } r.origin = min; r.size.width = max.x - min.x; r.size.height = max.y - min.y; return r; } /** * Converts aRect from the coordinate system of aView to the coordinate * system of the receiver, ie. returns the bounding rectangle in the * receiver of aRect in aView. *Tell the view to maintain a private gstate object which encapsulates all the information about drawing, such as coordinate transforms, line widths, etc. If you do not invoke this method, a gstate object is constructed each time the view is lockFocused. Allocating a private gstate may improve the performance of views that are focused a lot and have a lot of customized drawing parameters.
View subclasses should override the setUpGstate method to set these custom parameters.
*/ - (void) allocateGState { _allocate_gstate = 1; _renew_gstate = 1; } /** Frees the gstate object, if there is one. Note that the next time the view is lockFocused, the gstate will be allocated again. */ - (void) releaseGState { if (_allocate_gstate && _gstate) GSUndefineGState(GSCurrentContext(), _gstate); _gstate = 0; /* Note that the next time we lock focus, we'll realloc a gstate (if _allocate_gstate). This seems to make sense, and also allows us to call this method each time we invalidate the coordinates */ } /** Returns an identifier that represents the view's gstate object, which is used to encapsulate drawing information about the view. Most of the time a gstate object is created from scratch when the view is focused, so if the view is not currently focused or allocateGState has not been called, then this method will */ - (int) gState { return _gstate; } /** Invalidates the view's gstate object so it will be set up again using setUpGState the next time the view is focused. */ - (void) renewGState { _renew_gstate = 1; } /* Overridden by subclasses to setup custom gstate */ - (void) setUpGState { } - (void) lockFocusInRect: (NSRect)rect { NSGraphicsContext *ctxt = GSCurrentContext(); NSRect wrect; int window_gstate = 0; if (viewIsPrinting == nil) { NSAssert(_window != nil, NSInternalInconsistencyException); /* Check for deferred window */ if ((window_gstate = [_window gState]) == 0) { return; } } [ctxt lockFocusView: self inRect: rect]; wrect = [self convertRect: rect toView: nil]; NSDebugLLog(@"NSView", @"-lockFocusInRect: %@\n" @"\t for view %@ in window %p (%@)\n" @"\t frame %@, flip %d", NSStringFromRect(wrect), self, _window, NSStringFromRect([_window frame]), NSStringFromRect(_frame),_rFlags.flipped_view); if (viewIsPrinting == nil) { struct NSWindow_struct *window_t = (struct NSWindow_struct *)_window; [window_t->_rectsBeingDrawn addObject: [NSValue valueWithRect: wrect]]; } /* Make sure we don't modify superview's gstate */ DPSgsave(ctxt); if (viewIsPrinting != nil) { if (viewIsPrinting == self) { /* Make sure coordinates are valid, then fake that we don't have a superview so we get printed correctly */ [self _matrixToWindow]; [_matrixToWindow makeIdentityMatrix]; } else { [[self _matrixToWindow] concat]; } DPSrectclip(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); /* Allow subclases to make other modifications */ [self setUpGState]; } else { NSAffineTransform *matrix; matrix = [self _matrixToWindow]; if (_gstate) { DPSsetgstate(ctxt, _gstate); if (_renew_gstate) { [self setUpGState]; } _renew_gstate = 0; DPSgsave(ctxt); } else { DPSsetgstate(ctxt, window_gstate); DPSgsave(ctxt); [matrix concat]; /* Allow subclases to make other modifications */ [self setUpGState]; _renew_gstate = 0; if (_allocate_gstate) { _gstate = GSDefineGState(ctxt); /* Balance the previous gsave and install our own gstate */ DPSgrestore(ctxt); DPSsetgstate(ctxt, _gstate); DPSgsave(ctxt); } } /* Clip to the visible rectangle - which will never be greater * than the bounds of the view. This prevents drawing outside * our bounds */ DPSrectclip(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); } /* This is obsolete. Backends shouldn't depend on this */ GSWSetViewIsFlipped(ctxt, _rFlags.flipped_view); } - (void) unlockFocusNeedsFlush: (BOOL)flush { NSGraphicsContext *ctxt = GSCurrentContext(); NSDebugLLog(@"NSView_details", @"-unlockFocusNeedsFlush: %i for view %@\n", flush, self); if (viewIsPrinting == nil) { NSAssert(_window != nil, NSInternalInconsistencyException); /* Check for deferred window */ if ([_window gState] == 0) return; /* Restore our original gstate */ DPSgrestore(ctxt); } /* Restore state of nesting lockFocus */ DPSgrestore(ctxt); if (!_allocate_gstate) _gstate = 0; if (viewIsPrinting == nil) { NSRect rect; struct NSWindow_struct *window_t; window_t = (struct NSWindow_struct *)_window; if (flush) { rect = [[window_t->_rectsBeingDrawn lastObject] rectValue]; window_t->_rectNeedingFlush = NSUnionRect(window_t->_rectNeedingFlush, rect); window_t->_f.needs_flush = YES; } [window_t->_rectsBeingDrawn removeLastObject]; } [ctxt unlockFocusView: self needsFlush: YES ]; } - (void) lockFocus { [self lockFocusInRect: [self visibleRect]]; } - (void) unlockFocus { [self unlockFocusNeedsFlush: YES]; } - (BOOL) lockFocusIfCanDraw { if ([self canDraw]) { [self lockFocus]; return YES; } else { return NO; } } - (BOOL) canDraw { // not implemented per OS spec FIX ME if (((viewIsPrinting != nil) && [self isDescendantOf: viewIsPrinting]) || ((_window != nil) && ([_window windowNumber] != 0) && ![self isHiddenOrHasHiddenAncestor])) { return YES; } else { return NO; } } - (void) display { [self displayRect: [self visibleRect]]; } - (void) displayIfNeeded { if (_rFlags.needs_display == YES) { if ([self isOpaque] == YES) { [self displayIfNeededIgnoringOpacity]; } else { NSView *firstOpaque = [self opaqueAncestor]; NSRect rect; if (_coordinates_valid == NO) { [self _rebuildCoordinates]; } rect = NSIntersectionRect(_invalidRect, _visibleRect); rect = [firstOpaque convertRect: rect fromView: self]; if (NSIsEmptyRect(rect) == NO) { [firstOpaque displayIfNeededInRectIgnoringOpacity: rect]; } /* * If we still need display after displaying the invalid rectangle, * display any subviews that need display. */ if (_rFlags.needs_display == YES) { NSEnumerator *enumerator = [_sub_views objectEnumerator]; NSView *sub; while ((sub = [enumerator nextObject]) != nil) { if (sub->_rFlags.needs_display) { [sub displayIfNeededIgnoringOpacity]; } } _rFlags.needs_display = NO; } } } } - (void) displayIfNeededIgnoringOpacity { if (_rFlags.needs_display == YES) { NSRect rect; if (_coordinates_valid == NO) { [self _rebuildCoordinates]; } rect = NSIntersectionRect(_invalidRect, _visibleRect); if (NSIsEmptyRect(rect) == NO) { [self displayIfNeededInRectIgnoringOpacity: rect]; } /* * If we still need display after displaying the invalid rectangle, * display any subviews that need display. */ if (_rFlags.needs_display == YES) { NSEnumerator *enumerator = [_sub_views objectEnumerator]; NSView *sub; while ((sub = [enumerator nextObject]) != nil) { if (sub->_rFlags.needs_display) { [sub displayIfNeededIgnoringOpacity]; } } _rFlags.needs_display = NO; } } } - (void) displayIfNeededInRect: (NSRect)aRect { if (_rFlags.needs_display == NO) { if ([self isOpaque] == YES) { [self displayIfNeededInRectIgnoringOpacity: aRect]; } else { NSView *firstOpaque = [self opaqueAncestor]; NSRect rect; rect = [firstOpaque convertRect: aRect fromView: self]; [firstOpaque displayIfNeededInRectIgnoringOpacity: rect]; } } } - (void) displayIfNeededInRectIgnoringOpacity: (NSRect)aRect { if (![self canDraw]) { return; } if (_rFlags.needs_display == YES) { BOOL subviewNeedsDisplay = NO; NSRect neededRect; NSRect redrawRect; [_window disableFlushWindow]; if (_coordinates_valid == NO) { [self _rebuildCoordinates]; } aRect = NSIntersectionRect(aRect, _visibleRect); redrawRect = NSIntersectionRect(aRect, _invalidRect); neededRect = NSIntersectionRect(_visibleRect, _invalidRect); if (NSIsEmptyRect(redrawRect) == NO) { [self lockFocusInRect: redrawRect]; [self drawRect: redrawRect]; [self unlockFocusNeedsFlush: YES]; } if (_rFlags.has_subviews == YES) { unsigned count = [_sub_views count]; if (count > 0) { NSView *array[count]; unsigned i; [_sub_views getObjects: array]; for (i = 0; i < count; i++) { NSRect isect; NSView *subview = array[i]; NSRect subviewFrame = subview->_frame; BOOL intersectCalculated = NO; if ([subview->_frameMatrix isRotated]) { [subview->_frameMatrix boundingRectFor: subviewFrame result: &subviewFrame]; } /* * Having drawn ourself into the rect, we must make sure that * subviews overlapping the area are redrawn. */ isect = NSIntersectionRect(redrawRect, subviewFrame); if (NSIsEmptyRect(isect) == NO) { isect = [subview convertRect: isect fromView: self]; intersectCalculated = YES; /* * hack the ivars of the subview directly for speed. */ subview->_rFlags.needs_display = YES; subview->_invalidRect = NSUnionRect(subview->_invalidRect, isect); } if (subview->_rFlags.needs_display == YES) { if (intersectCalculated == NO || NSEqualRects(aRect, redrawRect) == NO) { isect = NSIntersectionRect(aRect, subviewFrame); isect = [subview convertRect: isect fromView: self]; } [subview displayIfNeededInRectIgnoringOpacity: isect]; if (subview->_rFlags.needs_display == YES) { subviewNeedsDisplay = YES; } } } } } /* * If the rect we displayed contains the _invalidRect or _visibleRect * then we can empty _invalidRect. * If all subviews have been fully displayed, we can also turn off the * 'needs_display' flag. */ if (NSEqualRects(aRect, NSUnionRect(neededRect, aRect)) == YES) { _invalidRect = NSZeroRect; _rFlags.needs_display = subviewNeedsDisplay; } if (_rFlags.needs_display == YES && NSEqualRects(aRect, NSUnionRect(_visibleRect, aRect)) == YES) { _rFlags.needs_display = NO; } [_window enableFlushWindow]; [_window flushWindowIfNeeded]; } } /** * Causes the area of the view specified by aRect to be displayed. * This is done by moving up the view hierarchy until an opaque view * is found, then asking that view to update the appropriate area. */ - (void) displayRect: (NSRect)aRect { if ([self isOpaque] == YES) { [self displayRectIgnoringOpacity: aRect]; } else { NSView *firstOpaque = [self opaqueAncestor]; aRect = [firstOpaque convertRect: aRect fromView: self]; [firstOpaque displayRectIgnoringOpacity: aRect]; } } - (void) displayRectIgnoringOpacity: (NSRect)aRect { BOOL subviewNeedsDisplay = NO; NSRect neededRect; if (![self canDraw]) { return; } [_window disableFlushWindow]; if (_coordinates_valid == NO) { [self _rebuildCoordinates]; } aRect = NSIntersectionRect(aRect, _visibleRect); neededRect = NSIntersectionRect(_invalidRect, _visibleRect); if (NSIsEmptyRect(aRect) == NO) { /* * Now we draw this view. */ [self lockFocusInRect: aRect]; [self drawRect: aRect]; } if (_rFlags.has_subviews == YES) { unsigned count = [_sub_views count]; if (count > 0) { NSView *array[count]; unsigned i; [_sub_views getObjects: array]; for (i = 0; i < count; ++i) { NSView *subview = array[i]; NSRect subviewFrame = subview->_frame; NSRect isect; BOOL intersectCalculated = NO; if ([subview->_frameMatrix isRotated] == YES) [subview->_frameMatrix boundingRectFor: subviewFrame result: &subviewFrame]; /* * Having drawn ourself into the rect, we must make sure that * subviews overlapping the area are redrawn. */ isect = NSIntersectionRect(aRect, subviewFrame); if (NSIsEmptyRect(isect) == NO) { isect = [subview convertRect: isect fromView: self]; intersectCalculated = YES; /* * hack the ivars of the subview directly for speed. */ subview->_rFlags.needs_display = YES; subview->_invalidRect = NSUnionRect(subview->_invalidRect, isect); } if (subview->_rFlags.needs_display == YES) { if (intersectCalculated == NO) { isect = [subview convertRect: isect fromView: self]; } [subview displayIfNeededInRectIgnoringOpacity: isect]; if (subview->_rFlags.needs_display == YES) { subviewNeedsDisplay = YES; } } } } } if (NSIsEmptyRect(aRect) == NO) { [self unlockFocusNeedsFlush: YES]; } /* * If the rect we displayed contains the _invalidRect or _visibleRect * then we can empty _invalidRect. If all subviews have been * fully displayed, we can also turn off the 'needs_display' flag. */ if (NSEqualRects(aRect, NSUnionRect(neededRect, aRect)) == YES) { _invalidRect = NSZeroRect; _rFlags.needs_display = subviewNeedsDisplay; } if (_rFlags.needs_display == YES && NSEqualRects(aRect, NSUnionRect(_visibleRect, aRect)) == YES) { _rFlags.needs_display = NO; } [_window enableFlushWindow]; [_window flushWindowIfNeeded]; } /** This method is invoked to handle drawing inside the view. The default NSView's implementation does nothing; subclasses might override it to draw something inside the view. Since NSView's implementation is guaranteed to be empty, you should not call super's implementation when you override it in subclasses. drawRect: is invoked when the focus has already been locked on the view; you can use arbitrary postscript functions in drawRect: to draw inside your view; the coordinate system in which you draw is the view's own coordinate system (this means for example that you should refer to the rectangle covered by the view using its bounds, and not its frame). The argument of drawRect: is the rectangle which needs to be redrawn. In a lossy implementation, you can ignore the argument and redraw the whole view; if you are aiming at performance, you may want to redraw only what is inside the rectangle which needs to be redrawn; this usually improves drawing performance considerably. */ - (void) drawRect: (NSRect)rect {} - (NSRect) visibleRect { if (_coordinates_valid == NO) { [self _rebuildCoordinates]; } return _visibleRect; } - (BOOL) wantsDefaultClipping { return YES; } - (BOOL) needsToDrawRect: (NSRect)aRect { NSRect rect; struct NSWindow_struct *window_t; window_t = (struct NSWindow_struct *)_window; rect = [[window_t->_rectsBeingDrawn lastObject] rectValue]; return NSIntersectsRect(rect, aRect); } - (void) getRectsBeingDrawn: (const NSRect **)rects count: (int *)count { // FIXME if (count != NULL) { *count = 0; } } extern NSThread *GSAppKitThread; /* TODO */ /* For -setNeedsDisplay*, the real work is done in the ..._real methods, and the actual public method simply calls it, but makes sure that the call is in the main thread. */ - (void) _setNeedsDisplay_real: (NSNumber *)n { BOOL flag = [n boolValue]; if (flag) { [self setNeedsDisplayInRect: _bounds]; } else { _rFlags.needs_display = NO; _invalidRect = NSZeroRect; } } /** * As an exception to the general rules for threads and gui, this * method is thread-safe and may be called from any thread. Display * will always be done in the main thread. (Note that other methods are * in general not thread-safe; if you want to access other properties of * views from multiple threads, you need to provide the synchronization.) */ - (void) setNeedsDisplay: (BOOL)flag { NSNumber *n = [[NSNumber alloc] initWithBool: flag]; if (GSCurrentThread() != GSAppKitThread) { [self performSelectorOnMainThread: @selector(_setNeedsDisplay_real:) withObject: n waitUntilDone: NO]; } else { [self _setNeedsDisplay_real: n]; } DESTROY(n); } - (void) _setNeedsDisplayInRect_real: (NSValue *)v { NSRect invalidRect = [v rectValue]; NSView *currentView = _super_view; /* * Limit to bounds, combine with old _invalidRect, and then check to see * if the result is the same as the old _invalidRect - if it isn't then * set the new _invalidRect. */ invalidRect = NSIntersectionRect(invalidRect, _bounds); invalidRect = NSUnionRect(_invalidRect, invalidRect); if (NSEqualRects(invalidRect, _invalidRect) == NO) { NSView *firstOpaque = [self opaqueAncestor]; _rFlags.needs_display = YES; _invalidRect = invalidRect; if (firstOpaque == self) { [_window setViewsNeedDisplay: YES]; } else { invalidRect = [firstOpaque convertRect: _invalidRect fromView: self]; [firstOpaque setNeedsDisplayInRect: invalidRect]; } } /* * Must make sure that superviews know that we need display. * NB. we may have been marked as needing display and then moved to another * parent, so we can't assume that our parent is marked simply because we are. */ while (currentView) { currentView->_rFlags.needs_display = YES; currentView = currentView->_super_view; } } /** * Inform the view system that the specified rectangle is invalid and * requires updating. This automatically informs any superviews of * any updating they need to do. * * As an exception to the general rules for threads and gui, this * method is thread-safe and may be called from any thread. Display * will always be done in the main thread. (Note that other methods are * in general not thread-safe; if you want to access other properties of * views from multiple threads, you need to provide the synchronization.) */ - (void) setNeedsDisplayInRect: (NSRect)invalidRect { NSValue *v = [[NSValue alloc] initWithBytes: &invalidRect objCType: @encode(NSRect)]; if (GSCurrentThread() != GSAppKitThread) { [self performSelectorOnMainThread: @selector(_setNeedsDisplayInRect_real:) withObject: v waitUntilDone: NO]; } else { [self _setNeedsDisplayInRect_real: v]; } DESTROY(v); } + (NSFocusRingType) defaultFocusRingType { return NSFocusRingTypeDefault; } - (void) setKeyboardFocusRingNeedsDisplayInRect: (NSRect)rect { // FIXME For external type special handling is needed [self setNeedsDisplayInRect: rect]; } - (void) setFocusRingType: (NSFocusRingType)focusRingType { _focusRingType = focusRingType; } - (NSFocusRingType) focusRingType { return _focusRingType; } /* * Hidding Views */ - (void) setHidden: (BOOL)flag { _is_hidden = flag; } - (BOOL) isHidden { return _is_hidden; } - (BOOL) isHiddenOrHasHiddenAncestor { return ([self isHidden] || [_super_view isHiddenOrHasHiddenAncestor]); } /* * Live resize support */ - (BOOL) inLiveResize { return _in_live_resize; } - (void) viewWillStartLiveResize { // FIXME _in_live_resize = YES; } - (void) viewDidEndLiveResize { // FIXME _in_live_resize = NO; } /* * Scrolling */ - (NSRect) adjustScroll: (NSRect)newVisible { return newVisible; } /** * Finds the nearest enclosing NSClipView and, if the location of the event * is outside it, scrolls the NSClipView in the direction of the event. The * amount scrolled is proportional to how far outside the NSClipView the * event's location is. * * This method is suitable for calling periodically from a modal event * tracking loop when the mouse is dragged outside the tracking view. The * suggested period of the calls is 0.1 seconds. */ - (BOOL) autoscroll: (NSEvent*)theEvent { if (_super_view) return [_super_view autoscroll: theEvent]; return NO; } - (void) reflectScrolledClipView: (NSClipView*)aClipView {} - (void) scrollClipView: (NSClipView*)aClipView toPoint: (NSPoint)aPoint {} - (void) scrollPoint: (NSPoint)aPoint { NSClipView *s = (NSClipView*)_super_view; while (s != nil && [s isKindOfClass: [NSClipView class]] == NO) { s = (NSClipView*)[s superview]; } aPoint = [self convertPoint: aPoint toView: s]; if (NSEqualPoints(aPoint, [s bounds].origin) == NO) { [s scrollToPoint: aPoint]; } } - (void) scrollRect: (NSRect)aRect by: (NSSize)delta {} /** Scrolls the nearest enclosing clip view the minimum required distance necessary to make aRect (or as much of it possible) in the receiver visible. Returns YES iff any scrolling was done. */ - (BOOL) scrollRectToVisible: (NSRect)aRect { NSClipView *s = (NSClipView*)_super_view; while (s != nil && [s isKindOfClass: [NSClipView class]] == NO) { s = (NSClipView*)[s superview]; } if (s != nil) { NSRect vRect = [self visibleRect]; NSPoint aPoint = vRect.origin; // Ok we assume that the rectangle is origined at the bottom left // and goes to the top and right as it grows in size for the naming // of these variables float ldiff, rdiff, tdiff, bdiff; if (vRect.size.width == 0 && vRect.size.height == 0) return NO; // Find the differences on each side. ldiff = NSMinX(vRect) - NSMinX(aRect); rdiff = NSMaxX(aRect) - NSMaxX(vRect); bdiff = NSMinY(vRect) - NSMinY(aRect); tdiff = NSMaxY(aRect) - NSMaxY(vRect); // If the diff's have the same sign then nothing needs to be scrolled if ((ldiff * rdiff) >= 0.0) ldiff = rdiff = 0.0; if ((bdiff * tdiff) >= 0.0) bdiff = tdiff = 0.0; // Move the smallest difference aPoint.x += (fabs(ldiff) < fabs(rdiff)) ? (-ldiff) : rdiff; aPoint.y += (fabs(bdiff) < fabs(tdiff)) ? (-bdiff) : tdiff; if (aPoint.x != vRect.origin.x || aPoint.y != vRect.origin.y) { aPoint = [self convertPoint: aPoint toView: s]; [s scrollToPoint: aPoint]; return YES; } } return NO; } - (NSScrollView*) enclosingScrollView { id aView = [self superview]; while (aView != nil) { if ([aView isKindOfClass: [NSScrollView class]]) { break; } aView = [aView superview]; } return aView; } /* * Managing the Cursor * * We use the tracking rectangle class to maintain the cursor rects */ - (void) addCursorRect: (NSRect)aRect cursor: (NSCursor*)anObject { if (_window != nil) { GSTrackingRect *m; aRect = [self convertRect: aRect toView: nil]; m = [rectClass allocWithZone: NSDefaultMallocZone()]; m = [m initWithRect: aRect tag: 0 owner: anObject userData: NULL inside: YES]; [_cursor_rects addObject: m]; RELEASE(m); _rFlags.has_currects = 1; _rFlags.valid_rects = 1; } } - (void) discardCursorRects { if (_rFlags.has_currects != 0) { if (_rFlags.valid_rects != 0) { [_cursor_rects makeObjectsPerformSelector: @selector(invalidate)]; _rFlags.valid_rects = 0; } [_cursor_rects removeAllObjects]; _rFlags.has_currects = 0; } } - (void) removeCursorRect: (NSRect)aRect cursor: (NSCursor*)anObject { id e = [_cursor_rects objectEnumerator]; GSTrackingRect *o; NSCursor *c; /* Base remove test upon cursor object */ o = [e nextObject]; while (o) { c = [o owner]; if (c == anObject) { [o invalidate]; [_cursor_rects removeObject: o]; if ([_cursor_rects count] == 0) { _rFlags.has_currects = 0; _rFlags.valid_rects = 0; } break; } else { o = [e nextObject]; } } } - (void) resetCursorRects { } static NSView* findByTag(NSView *view, int aTag, unsigned *level) { unsigned i, count; NSArray *sub = [view subviews]; count = [sub count]; if (count > 0) { NSView *array[count]; [sub getObjects: array]; for (i = 0; i < count; i++) { if ([array[i] tag] == aTag) return array[i]; } *level += 1; for (i = 0; i < count; i++) { NSView *v; v = findByTag(array[i], aTag, level); if (v != nil) return v; } *level -= 1; } return nil; } - (id) viewWithTag: (int)aTag { NSView *view = nil; /* * If we have the specified tag - return self. */ if ([self tag] == aTag) { view = self; } else if (_rFlags.has_subviews) { unsigned count = [_sub_views count]; if (count > 0) { NSView *array[count]; unsigned i; [_sub_views getObjects: array]; /* * Quick check to see if any of our direct descendents has the tag. */ for (i = 0; i < count; i++) { NSView *subView = array[i]; if ([subView tag] == aTag) { view = subView; break; } } if (view == nil) { unsigned level = 0xffffffff; /* * Ok - do it the long way - search the while tree for each of * our descendents and see which has the closest view matching * the tag. */ for (i = 0; i < count; i++) { unsigned l = 0; NSView *v; v = findByTag(array[i], aTag, &l); if (v != nil && l < level) { view = v; level = l; } } } } } return view; } /* * Aiding Event Handling */ /** * Returns YES if the view object will accept the first * click received when in an inactive window, and NO * otherwise. */ - (BOOL) acceptsFirstMouse: (NSEvent*)theEvent { return NO; } /** * Returns the subview, lowest in the receiver's hierarchy, which * contains aPoint, or nil if there is no such view. */ - (NSView*) hitTest: (NSPoint)aPoint { NSPoint p; unsigned count; NSView *v = nil, *w; /* If not within our frame then it can't be a hit. As a special case, always assume that it's a hit if our _super_view is nil, ie. if we're the top-level view in a window. */ if (_super_view && ![_super_view mouse: aPoint inRect: _frame]) return nil; p = [self convertPoint: aPoint fromView: _super_view]; if (_rFlags.has_subviews) { count = [_sub_views count]; if (count > 0) { NSView *array[count]; [_sub_views getObjects: array]; while (count > 0) { w = array[--count]; v = [w hitTest: p]; if (v) break; } } } /* * mouse is either in the subview or within self */ if (v) return v; else return self; } /** * Returns whether or not aPoint lies within aRect. */ - (BOOL) mouse: (NSPoint)aPoint inRect: (NSRect)aRect { return NSMouseInRect (aPoint, aRect, _rFlags.flipped_view); } - (BOOL) performKeyEquivalent: (NSEvent*)theEvent { unsigned i; for (i = 0; i < [_sub_views count]; i++) if ([[_sub_views objectAtIndex: i] performKeyEquivalent: theEvent] == YES) return YES; return NO; } - (BOOL) performMnemonic: (NSString *)aString { unsigned i; for (i = 0; i < [_sub_views count]; i++) if ([[_sub_views objectAtIndex: i] performMnemonic: aString] == YES) return YES; return NO; } - (BOOL) mouseDownCanMoveWindow { // FIXME return NO; } - (void) removeTrackingRect: (NSTrackingRectTag)tag { unsigned i, j; GSTrackingRect *m; j = [_tracking_rects count]; for (i = 0;i < j; ++i) { m = (GSTrackingRect*)[_tracking_rects objectAtIndex: i]; if ([m tag] == tag) { [_tracking_rects removeObjectAtIndex: i]; if ([_tracking_rects count] == 0) _rFlags.has_trkrects = 0; return; } } } - (BOOL) shouldDelayWindowOrderingForEvent: (NSEvent*)anEvent { return NO; } - (NSTrackingRectTag) addTrackingRect: (NSRect)aRect owner: (id)anObject userData: (void*)data assumeInside: (BOOL)flag { NSTrackingRectTag t; unsigned i, j; GSTrackingRect *m; t = 0; j = [_tracking_rects count]; for (i = 0; i < j; ++i) { m = (GSTrackingRect*)[_tracking_rects objectAtIndex: i]; if ([m tag] > t) t = [m tag]; } ++t; aRect = [self convertRect: aRect toView: nil]; m = [[rectClass alloc] initWithRect: aRect tag: t owner: anObject userData: data inside: flag]; [_tracking_rects addObject: m]; RELEASE(m); _rFlags.has_trkrects = 1; return t; } -(BOOL) needsPanelToBecomeKey { return NO; } /** *The effect of the -setNextKeyView: method is to set aView to be the * value returned by subsequent calls to the receivers -nextKeyView method. * This also has the effect of setting the previous key view of aView, * so that subsequent calls to its -previousKeyView method will return * the receiver. *
*As a special case, if you pass nil as aView then the -previousKeyView
* of the receivers current -nextKeyView is set to nil as well as the
* receivers -nextKeyView being set to nil.
* This behavior provides MacOS-X compatibility.
*
If you pass a non-view object other than nil, an * NSInternaInconsistencyException is raised. *
*NB This method does NOT cause aView to be * retained, and if aView is deallocated, the [NSView-dealloc] method will * automatically remove it from the key view chain it is in. *
*For keyboard navigation, views are linked together in a chain, so that * the current first responder view can be changed by stepping backward * and forward in that chain. This is the method for building and modifying * that chain. *
*The MacOS-X documentation refers to this chain as a loop, but * the actual implementation is not a loop at all (except as a special case * when you make the chain into a loop). In fact, while each view may have * only zero or one next view, and zero or one previous * view, several views may have their next view set to a single * view and/or their previous views set to a single view. So the * actual setup is a directed graph rather than a loop. *
*While a directed graph is a very powerful and flexible way of managing * the way views get keyboard focus in response to tabs etc, it can be * confusing if misused. It is probably best therefore, to set your views * up as a single loop within each window. *
*Returns the default menu to be used for instances of the * current class; if no menu has been set through setMenu: * this default menu will be used. *
*NSView's implementation returns nil. You should override * this method if you want all instances of your custom view * to use the same menu. *
*/ + (NSMenu *)defaultMenu { return nil; } /** *NSResponder's method, overriden by NSView.
*If no menu has been set through the use of setMenu:, or * if a nil value has been set through setMenu:, then the * value returned by defaultMenu is used. Otherwise this * method returns the menu set through NSResponder. *
*
see [NSResponder -menu], [NSResponder -setMenu:], * [NSView +defaultMenu] and [NSView -menuForEvent:]. *
*/ - (NSMenu *)menu { NSMenu *m = [super menu]; if (m) { return m; } else { return [[self class] defaultMenu]; } } /** *Returns the menu that it appropriates for the given * event. NSView's implementation returns the default menu of * the view.
*This methods is intended to be overriden so that it can * return a context-sensitive for appropriate mouse's events. ( * (although it seems it can be used for any kind of event)
*This method is used by NSView's rightMouseDown: method, * and the returned NSMenu is displayed as a context menu
*Use of this method is discouraged in GNUstep as it breaks many * user interface guidelines. At the very least, menu items that appear * in a context sensitive menu should also always appear in a normal * menu. Otherwise, users are faced with an inconsistant interface where * the menu items they want are only available in certain (possibly * unknown) cases, making it difficult for the user to understand how * the application operates
*see [NSResponder -menu], [NSResponder -setMenu:], * [NSView +defaultMenu] and [NSView -menu]. *
*/ - (NSMenu *)menuForEvent:(NSEvent *)theEvent { return [self menu]; } /* * Tool Tips */ - (NSToolTipTag) addToolTipRect: (NSRect)aRect owner: (id)anObject userData: (void *)data { return 0; } - (void) removeAllToolTips { } - (void) removeToolTip: (NSToolTipTag)tag { } - (void) setToolTip: (NSString *)string { } - (NSString *) toolTip { return nil; } /* * Private methods. */ /* * The [-_invalidateCoordinates] method marks the coordinate mapping * matrices (matrixFromWindow and _matrixToWindow) and the cached visible * rectangle as invalid. It recursively invalidates the coordinates for * all subviews as well. * This method must be called whenever the size, shape or position of * the view is changed in any way. */ - (void) _invalidateCoordinates { if (_coordinates_valid == YES) { unsigned count; _coordinates_valid = NO; if (_rFlags.valid_rects != 0) { [_window invalidateCursorRectsForView: self]; } if (_rFlags.has_subviews) { count = [_sub_views count]; if (count > 0) { NSView* array[count]; unsigned i; [_sub_views getObjects: array]; for (i = 0; i < count; i++) { NSView *sub = array[i]; if (sub->_coordinates_valid == YES) { (*invalidateImp)(sub, invalidateSel); } } } } [self releaseGState]; } } /* * The [-_matrixFromWindow] method returns a matrix that can be used to * map coordinates in the windows coordinate system to coordinates in the * views coordinate system. It rebuilds the mapping matrices and * visible rectangle cache if necessary. * All coordinate transformations use this matrix. */ - (NSAffineTransform*) _matrixFromWindow { if (_coordinates_valid == NO) { [self _rebuildCoordinates]; } return _matrixFromWindow; } /* * The [-_matrixToWindow] method returns a matrix that can be used to * map coordinates in the views coordinate system to coordinates in the * windows coordinate system. It rebuilds the mapping matrices and * visible rectangle cache if necessary. * All coordinate transformations use this matrix. */ - (NSAffineTransform*) _matrixToWindow { if (_coordinates_valid == NO) { [self _rebuildCoordinates]; } return _matrixToWindow; } /* * The [-_rebuildCoordinates] method rebuilds the coordinate mapping * matrices (matrixFromWindow and _matrixToWindow) and the cached visible * rectangle if they have been invalidated. */ - (void) _rebuildCoordinates { if (_coordinates_valid == NO) { _coordinates_valid = YES; if (!_window) { _visibleRect = NSZeroRect; [_matrixToWindow makeIdentityMatrix]; [_matrixFromWindow makeIdentityMatrix]; } if (!_super_view) { _visibleRect = _bounds; [_matrixToWindow makeIdentityMatrix]; [_matrixFromWindow makeIdentityMatrix]; } else { NSRect superviewsVisibleRect; BOOL wasFlipped = _super_view->_rFlags.flipped_view; NSAffineTransform *pMatrix = [_super_view _matrixToWindow]; [_matrixToWindow takeMatrixFromTransform: pMatrix]; (*preImp)(_matrixToWindow, preSel, _frameMatrix); if (_rFlags.flipped_view != wasFlipped) { /* * The flipping process must result in a coordinate system that * exactly overlays the original. To do that, we must translate * the origin by the height of the view. */ flip->matrix.tY = _frame.size.height; (*preImp)(_matrixToWindow, preSel, flip); } (*preImp)(_matrixToWindow, preSel, _boundsMatrix); [_matrixFromWindow takeMatrixFromTransform: _matrixToWindow]; [_matrixFromWindow invert]; superviewsVisibleRect = [self convertRect: [_super_view visibleRect] fromView: _super_view]; _visibleRect = NSIntersectionRect(superviewsVisibleRect, _bounds); } } } - (void) rightMouseDown: (NSEvent *) theEvent { NSMenu *m; m = [self menuForEvent: theEvent]; if (m) { [NSMenu popUpContextMenu: m withEvent: theEvent forView: self]; } else { [super rightMouseDown: theEvent]; } } - (BOOL) shouldBeTreatedAsInkEvent: (NSEvent *)theEvent { return YES; } @end