/* Functions.m Generic Functions for the GNUstep GUI Library. Copyright (C) 1996,1999 Free Software Foundation, Inc. Author: Scott Christley Date: 1996 This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; see the file COPYING.LIB. If not, see or write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include "AppKit/NSApplication.h" #include "AppKit/NSBitmapImageRep.h" #include "AppKit/NSEvent.h" #include "AppKit/NSGraphicsContext.h" #include "AppKit/NSGraphics.h" #include "AppKit/NSColor.h" #include "AppKit/NSView.h" #include "AppKit/NSWindow.h" #include "AppKit/DPSOperators.h" char **NSArgv = NULL; /* * Main initialization routine for the GNUstep GUI Library Apps */ int NSApplicationMain(int argc, const char **argv) { NSDictionary *infoDict; NSString *className; Class appClass; CREATE_AUTORELEASE_POOL(pool); #if defined(LIB_FOUNDATION_LIBRARY) || defined(GS_PASS_ARGUMENTS) extern char **environ; [NSProcessInfo initializeWithArguments: (char**)argv count: argc environment: environ]; #endif infoDict = [[NSBundle mainBundle] infoDictionary]; className = [infoDict objectForKey: @"NSPrincipalClass"]; appClass = NSClassFromString(className); if (appClass == 0) { NSLog(@"Bad application class '%@' specified", className); appClass = [NSApplication class]; } [[appClass sharedApplication] run]; DESTROY(NSApp); RELEASE(pool); return 0; } /* * Color Functions */ /* * Get Information About Color Space and Window Depth */ const NSWindowDepth* NSAvailableWindowDepths(void) { /* * Perhaps this is the only function which * belongs in the backend. It should be possible * to detect which depths the window server is capable * of. */ return (const NSWindowDepth *)_GSWindowDepths; } NSWindowDepth NSBestDepth(NSString *colorSpace, int bitsPerSample, int bitsPerPixel, BOOL planar, BOOL *exactMatch) { int components = NSNumberOfColorComponents(colorSpace); int index = 0; const NSWindowDepth *depths = NSAvailableWindowDepths(); NSWindowDepth bestDepth = NSDefaultDepth; if (exactMatch != NULL) *exactMatch = NO; if (components == 1) { for (index = 0; depths[index] != 0; index++) { NSWindowDepth depth = depths[index]; if (NSPlanarFromDepth(depth)) { bestDepth = depth; if (NSBitsPerSampleFromDepth(depth) == bitsPerSample) { if (exactMatch != NULL) *exactMatch = YES; } } } } else { for (index = 0; depths[index] != 0; index++) { NSWindowDepth depth = depths[index]; if (!NSPlanarFromDepth(depth)) { bestDepth = depth; if (NSBitsPerSampleFromDepth(depth) == bitsPerSample) { if (exactMatch != NULL) *exactMatch = YES; } } } } return bestDepth; } int NSBitsPerPixelFromDepth(NSWindowDepth depth) { int bps = NSBitsPerSampleFromDepth(depth); int spp = 0; if (depth & _GSRGBBitValue) { spp = 3; } else if (depth & _GSCMYKBitValue) { spp = 4; } else if (depth & _GSGrayBitValue) { spp = 1; } return (spp * bps); } int NSBitsPerSampleFromDepth(NSWindowDepth depth) { NSWindowDepth bitValue = 0; /* * Test against colorspace bit. * and out the bit to get the bps value. */ if (depth & _GSRGBBitValue) { bitValue = _GSRGBBitValue; } else if (depth & _GSCMYKBitValue) { bitValue = _GSCMYKBitValue; } else if (depth & _GSGrayBitValue) { bitValue = _GSGrayBitValue; } /* * AND against the complement * to extract the bps value. */ return (depth & ~(bitValue)); } NSString* NSColorSpaceFromDepth(NSWindowDepth depth) { NSString *colorSpace = NSCalibratedWhiteColorSpace; /* * Test against each of the possible colorspace bits * and return the corresponding colorspace. */ if (depth == 0) { colorSpace = NSCalibratedBlackColorSpace; } else if (depth & _GSRGBBitValue) { colorSpace = NSCalibratedRGBColorSpace; } else if (depth & _GSCMYKBitValue) { colorSpace = NSDeviceCMYKColorSpace; } else if (depth & _GSGrayBitValue) { colorSpace = NSCalibratedWhiteColorSpace; } else if (depth & _GSNamedBitValue) { colorSpace = NSNamedColorSpace; } else if (depth & _GSCustomBitValue) { colorSpace = NSCustomColorSpace; } return colorSpace; } int NSNumberOfColorComponents(NSString *colorSpaceName) { int components = 1; /* * These are the only exceptions to the above. * All other colorspaces have as many bps as bpp. */ if ([colorSpaceName isEqualToString: NSCalibratedRGBColorSpace] || [colorSpaceName isEqualToString: NSDeviceRGBColorSpace]) { components = 3; } else if ([colorSpaceName isEqualToString: NSDeviceCMYKColorSpace]) { components = 4; } return components; } BOOL NSPlanarFromDepth(NSWindowDepth depth) { BOOL planar = NO; /* * Only the grayscale depths are planar. * All others are interleaved. */ if (depth & _GSGrayBitValue) { planar = YES; } return planar; } /* Graphic Ops */ NSColor* NSReadPixel(NSPoint location) { NSLog(@"NSReadPixel not implemented"); return nil; } void NSCopyBitmapFromGState(int srcGstate, NSRect srcRect, NSRect destRect) { NSLog(@"NSCopyBitmapFromGState not implemented"); } void NSCopyBits(int srcGstate, NSRect srcRect, NSPoint destPoint) { float x, y, w, h; NSGraphicsContext *ctxt = GSCurrentContext(); x = NSMinX(srcRect); y = NSMinY(srcRect); w = NSWidth(srcRect); h = NSHeight(srcRect); DPScomposite(ctxt, x, y, w, h, srcGstate, destPoint.x, destPoint.y, NSCompositeCopy); } void NSDrawBitmap(NSRect rect, int pixelsWide, int pixelsHigh, int bitsPerSample, int samplesPerPixel, int bitsPerPixel, int bytesPerRow, BOOL isPlanar, BOOL hasAlpha, NSString *colorSpaceName, const unsigned char *const data[5]) { NSBitmapImageRep *bitmap; NSGraphicsContext *ctxt = GSCurrentContext(); bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: (unsigned char **)data pixelsWide: pixelsWide pixelsHigh: pixelsHigh bitsPerSample: bitsPerSample samplesPerPixel: samplesPerPixel hasAlpha: hasAlpha isPlanar: isPlanar colorSpaceName: colorSpaceName bytesPerRow: bytesPerRow bitsPerPixel: bitsPerPixel]; [ctxt GSDrawImage: rect : bitmap]; RELEASE(bitmap); } /* * Rectangle Drawing */ void NSEraseRect(NSRect aRect) { NSGraphicsContext *ctxt = GSCurrentContext(); DPSgsave(ctxt); DPSsetgray(ctxt, NSWhite); NSRectFill(aRect); DPSgrestore(ctxt); } void NSHighlightRect(NSRect aRect) { NSGraphicsContext *ctxt = GSCurrentContext(); DPScompositerect(ctxt, NSMinX(aRect), NSMinY(aRect), NSWidth(aRect), NSHeight(aRect), NSCompositeHighlight); } void NSRectClip(NSRect aRect) { NSGraphicsContext *ctxt = GSCurrentContext(); DPSrectclip(ctxt, NSMinX(aRect), NSMinY(aRect), NSWidth(aRect), NSHeight(aRect)); DPSnewpath(ctxt); } void NSRectClipList(const NSRect *rects, int count) { int i; NSRect union_rect; if (count == 0) return; /* The specification is not clear if the union of the rects should produce the new clip rect or if the outline of all rects should be used as clip path. */ union_rect = rects[0]; for (i = 1; i < count; i++) union_rect = NSUnionRect(union_rect, rects[i]); NSRectClip(union_rect); } void NSRectFill(NSRect aRect) { NSGraphicsContext *ctxt = GSCurrentContext(); DPSrectfill(ctxt, NSMinX(aRect), NSMinY(aRect), NSWidth(aRect), NSHeight(aRect)); } void NSRectFillList(const NSRect *rects, int count) { NSGraphicsContext *ctxt = GSCurrentContext(); GSRectFillList(ctxt, rects, count); } void NSRectFillListWithColors(const NSRect *rects, NSColor **colors, int count) { int i; for (i = 0; i < count; i++) { [colors[i] set]; NSRectFill(rects[i]); } } void NSRectFillListWithGrays(const NSRect *rects, const float *grays, int count) { int i; NSGraphicsContext *ctxt = GSCurrentContext(); for (i = 0; i < count; i++) { DPSsetgray(ctxt, grays[i]); DPSrectfill(ctxt, NSMinX(rects[i]), NSMinY(rects[i]), NSWidth(rects[i]), NSHeight(rects[i])); } } void NSRectFillUsingOperation(NSRect aRect, NSCompositingOperation op) { NSGraphicsContext *ctxt = GSCurrentContext(); DPScompositerect(ctxt, NSMinX(aRect), NSMinY(aRect), NSWidth(aRect), NSHeight(aRect), op); } void NSRectFillListUsingOperation(const NSRect *rects, int count, NSCompositingOperation op) { int i; for (i = 0; i < count; i++) { NSRectFillUsingOperation(rects[i], op); } } void NSRectFillListWithColorsUsingOperation(const NSRect *rects, NSColor **colors, int num, NSCompositingOperation op) { int i; for (i = 0; i < num; i++) { [colors[i] set]; NSRectFillUsingOperation(rects[i], op); } } /* Various functions for drawing bordered rectangles. */ void NSDottedFrameRect(const NSRect aRect) { float dot_dash[] = {1.0, 1.0}; NSGraphicsContext *ctxt = GSCurrentContext(); DPSsetgray(ctxt, NSBlack); DPSsetlinewidth(ctxt, 1.0); // FIXME DPSsetdash(ctxt, dot_dash, 2, 0.0); DPSrectstroke(ctxt, NSMinX(aRect) + 0.5, NSMinY(aRect) + 0.5, NSWidth(aRect) - 1.0, NSHeight(aRect) - 1.0); } void NSFrameRect(const NSRect aRect) { NSFrameRectWithWidth(aRect, 1.0); } void NSFrameRectWithWidth(const NSRect aRect, float frameWidth) { NSRectEdge sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge}; NSRect remainder = aRect; NSRect rects[4]; int i; for (i = 0; i < 4; i++) { NSDivideRect(remainder, &rects[i], &remainder, frameWidth, sides[i]); } NSRectFillList(rects, 4); } void NSFrameRectWithWidthUsingOperation(NSRect aRect, float frameWidth, NSCompositingOperation op) { NSRectEdge sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge}; NSRect remainder = aRect; NSRect rects[4]; int i; for (i = 0; i < 4; i++) { NSDivideRect(remainder, &rects[i], &remainder, frameWidth, sides[i]); } NSRectFillListUsingOperation(rects, 4, op); } NSRect NSDrawTiledRects(NSRect aRect, const NSRect clipRect, const NSRectEdge *sides, const float *grays, int count) { int i; NSRect slice; NSRect remainder = aRect; NSRect rects[count]; BOOL hasClip = !NSIsEmptyRect(clipRect); if (hasClip && NSIntersectsRect(aRect, clipRect) == NO) return remainder; for (i = 0; i < count; i++) { NSDivideRect(remainder, &slice, &remainder, 1.0, sides[i]); if (hasClip) rects[i] = NSIntersectionRect(slice, clipRect); else rects[i] = slice; } NSRectFillListWithGrays(rects, grays, count); return remainder; } NSRect NSDrawColorTiledRects(NSRect boundsRect, NSRect clipRect, const NSRectEdge *sides, NSColor **colors, int count) { int i; NSRect slice; NSRect remainder = boundsRect; NSRect rects[count]; BOOL hasClip = !NSIsEmptyRect(clipRect); if (hasClip && NSIntersectsRect(boundsRect, clipRect) == NO) return remainder; for (i = 0; i < count; i++) { NSDivideRect(remainder, &slice, &remainder, 1.0, sides[i]); if (hasClip) rects[i] = NSIntersectionRect(slice, clipRect); else rects[i] = slice; } NSRectFillListWithColors(rects, colors, count); return remainder; } void NSDrawButton(const NSRect aRect, const NSRect clipRect) { NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge, NSMaxXEdge, NSMinYEdge}; NSRectEdge down_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge, NSMaxXEdge, NSMaxYEdge}; float grays[] = {NSBlack, NSBlack, NSWhite, NSWhite, NSDarkGray, NSDarkGray}; NSRect rect; NSGraphicsContext *ctxt = GSCurrentContext(); if (GSWViewIsFlipped(ctxt) == YES) { rect = NSDrawTiledRects(aRect, clipRect, down_sides, grays, 6); } else { rect = NSDrawTiledRects(aRect, clipRect, up_sides, grays, 6); } DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); } void NSDrawGrayBezel(const NSRect aRect, const NSRect clipRect) { NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge}; NSRectEdge down_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge}; float grays[] = {NSWhite, NSWhite, NSDarkGray, NSDarkGray, NSLightGray, NSLightGray, NSBlack, NSBlack}; NSRect rect; NSGraphicsContext *ctxt = GSCurrentContext(); if (GSWViewIsFlipped(ctxt) == YES) { rect = NSDrawTiledRects(aRect, clipRect, down_sides, grays, 8); // to give a really clean look we add 2 dark gray points DPSsetgray(ctxt, NSDarkGray); DPSrectfill(ctxt, NSMinX(aRect) + 1., NSMaxY(aRect) - 2., 1., 1.); DPSrectfill(ctxt, NSMaxX(aRect) - 2., NSMinY(aRect) + 1., 1., 1.); } else { rect = NSDrawTiledRects(aRect, clipRect, up_sides, grays, 8); // to give a really clean look we add 2 dark gray points DPSsetgray(ctxt, NSDarkGray); DPSrectfill(ctxt, NSMinX(aRect) + 1., NSMinY(aRect) + 1., 1., 1.); DPSrectfill(ctxt, NSMaxX(aRect) - 2., NSMaxY(aRect) - 2., 1., 1.); } DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); } void NSDrawGroove(const NSRect aRect, const NSRect clipRect) { NSRectEdge up_sides[] = {NSMinXEdge, NSMaxYEdge, NSMinXEdge, NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMaxXEdge, NSMinYEdge}; NSRectEdge down_sides[] = {NSMinXEdge, NSMinYEdge, NSMinXEdge, NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMaxXEdge, NSMaxYEdge}; float grays[] = {NSDarkGray, NSDarkGray, NSWhite, NSWhite, NSWhite, NSWhite, NSDarkGray, NSDarkGray}; NSRect rect; NSGraphicsContext *ctxt = GSCurrentContext(); if (GSWViewIsFlipped(ctxt) == YES) { rect = NSDrawTiledRects(aRect, clipRect, down_sides, grays, 8); } else { rect = NSDrawTiledRects(aRect, clipRect, up_sides, grays, 8); } DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); } void NSDrawWhiteBezel(const NSRect aRect, const NSRect clipRect) { NSRectEdge up_sides[] = {NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge}; NSRectEdge down_sides[] = {NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge}; float grays[] = {NSDarkGray, NSWhite, NSWhite, NSDarkGray, NSDarkGray, NSLightGray, NSLightGray, NSDarkGray}; NSRect rect; NSGraphicsContext *ctxt = GSCurrentContext(); if (GSWViewIsFlipped(ctxt) == YES) { rect = NSDrawTiledRects(aRect, clipRect, down_sides, grays, 8); } else { rect = NSDrawTiledRects(aRect, clipRect, up_sides, grays, 8); } DPSsetgray(ctxt, NSWhite); DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); } void NSDrawDarkBezel(NSRect aRect, NSRect clipRect) { NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge}; NSRectEdge down_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge}; // FIXME: The actual colour used for the 3 + 4 line // (and the two additional points) is a bit darker. float grays[] = {NSWhite, NSWhite, NSLightGray, NSLightGray, NSLightGray, NSLightGray, NSBlack, NSBlack}; NSRect rect; NSGraphicsContext *ctxt = GSCurrentContext(); if (GSWViewIsFlipped(ctxt) == YES) { rect = NSDrawTiledRects(aRect, clipRect, down_sides, grays, 8); // to give a really clean look we add 2 light gray points DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(aRect) + 1., NSMaxY(aRect) - 2., 1., 1.); DPSrectfill(ctxt, NSMaxX(aRect) - 2., NSMinY(aRect) + 1., 1., 1.); } else { rect = NSDrawTiledRects(aRect, clipRect, up_sides, grays, 8); // to give a really clean look we add 2 light gray points DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(aRect) + 1., NSMinY(aRect) + 1., 1., 1.); DPSrectfill(ctxt, NSMaxX(aRect) - 2., NSMaxY(aRect) - 2., 1., 1.); } DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); } void NSDrawLightBezel(NSRect aRect, NSRect clipRect) { NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge}; NSRectEdge down_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge}; float grays[] = {NSWhite, NSWhite, NSGray, NSGray, NSBlack, NSBlack, NSBlack, NSBlack}; NSRect rect; NSGraphicsContext *ctxt = GSCurrentContext(); if (GSWViewIsFlipped(ctxt) == YES) { rect = NSDrawTiledRects(aRect, clipRect, down_sides, grays, 8); // to give a really clean look we add 2 light gray points DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(aRect), NSMaxY(aRect) - 1., 1., 1.); DPSrectfill(ctxt, NSMaxX(aRect) - 1., NSMinY(aRect), 1., 1.); } else { rect = NSDrawTiledRects(aRect, clipRect, up_sides, grays, 8); // to give a really clean look we add 2 light gray points DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(aRect), NSMinY(aRect), 1., 1.); DPSrectfill(ctxt, NSMaxX(aRect) - 1., NSMaxY(aRect) - 1., 1., 1.); } DPSsetgray(ctxt, NSWhite); DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); } void NSDrawFramePhoto(const NSRect aRect, const NSRect clipRect) { NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge, NSMaxXEdge, NSMinYEdge}; NSRectEdge down_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge, NSMaxXEdge, NSMaxYEdge}; float grays[] = {NSDarkGray, NSDarkGray, NSDarkGray, NSDarkGray, NSBlack, NSBlack}; NSRect rect; NSGraphicsContext *ctxt = GSCurrentContext(); if (GSWViewIsFlipped(ctxt) == YES) { rect = NSDrawTiledRects(aRect, clipRect, down_sides, grays, 6); } else { rect = NSDrawTiledRects(aRect, clipRect, up_sides, grays, 6); } DPSsetgray(ctxt, NSLightGray); DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect), NSWidth(rect), NSHeight(rect)); } void NSDrawWindowBackground(NSRect aRect) { [[NSColor windowBackgroundColor] set]; NSRectFill(aRect); } float NSLinkFrameThickness(void) { return 1; } void NSFrameLinkRect(NSRect aRect, BOOL isDestination) { if (isDestination) { [[NSColor redColor] set]; } else { [[NSColor greenColor] set]; } NSFrameRectWithWidth(aRect, NSLinkFrameThickness()); } void NSConvertGlobalToWindowNumber(int globalNum, unsigned int *winNum) { // TODO *winNum = 0; } void NSConvertWindowNumberToGlobal(int winNum, unsigned int *globalNum) { // TODO *globalNum = 0; } void NSCountWindowsForContext(int context, int *count) { // TODO *count = 0; } void NSShowSystemInfoPanel(NSDictionary *options) { [NSApp orderFrontStandardInfoPanelWithOptions: options]; } void NSWindowListForContext(int context, int size, int **list) { // TODO } int NSGetWindowServerMemory(int context, int *virtualMemory, int *windowBackingMemory, NSString **windowDumpStream) { // TODO return -1; }