/**
Applies the receiver's transformation matrix to each point in * the bezier path, then returns the result. The original bezier * path is not modified. *
*/ - (NSBezierPath*) transformBezierPath: (NSBezierPath*)aPath { NSBezierPath *path = [aPath copy]; [path transformUsingAffineTransform: self]; return AUTORELEASE(path); } @end /* NSAffineTransform (GUIAdditions) */ @implementation NSAffineTransform (GNUstep) - (void) scaleTo: (float)sx : (float)sy { /* If it's rotated. */ if (B != 0 || C != 0) { float angle = [self rotationAngle]; A = sx; B = 0; C = 0; D = sy; [self rotateByDegrees: angle]; } else { A = sx; B = 0; C = 0; D = sy; } } - (void) translateToPoint: (NSPoint)point { float newTX, newTY; newTX = point.x * A + point.y * C + TX; newTY = point.x * B + point.y * D + TY; TX = newTX; TY = newTY; } - (void) makeIdentityMatrix { matrix = identityTransform; } - (void) setFrameOrigin: (NSPoint)point { float dx = point.x - TX; float dy = point.y - TY; [self translateToPoint: NSMakePoint(dx, dy)]; } - (void) setFrameRotation: (float)angle { [self rotateByDegrees: angle - [self rotationAngle]]; } - (float) rotationAngle { float rotationAngle = atan2(-C, A); rotationAngle *= 180.0 / pi; if (rotationAngle < 0.0) rotationAngle += 360.0; return rotationAngle; } - (void) concatenateWith: (NSAffineTransform*)anotherMatrix { [self prependTransform: anotherMatrix]; } - (void) concatenateWithMatrix: (const float[6])anotherMatrix { NSAffineTransformStruct amat; amat.m11 = anotherMatrix[0]; amat.m12 = anotherMatrix[1]; amat.m21 = anotherMatrix[2]; amat.m22 = anotherMatrix[3]; amat.tX = anotherMatrix[4]; amat.tY = anotherMatrix[5]; matrix = matrix_multiply(amat, matrix); } - (void)inverse { [self invert]; } - (BOOL) isRotated { if (B == 0 && C == 0) { return NO; } else { return YES; } } - (void) boundingRectFor: (NSRect)rect result: (NSRect*)newRect { /* Shortcuts of the usual rect values */ float x = rect.origin.x; float y = rect.origin.y; float width = rect.size.width; float height = rect.size.height; float xc[3]; float yc[3]; float min_x; float max_x; float min_y; float max_y; int i; max_x = A * x + C * y + TX; max_y = B * x + D * y + TY; xc[0] = max_x + A * width; yc[0] = max_y + B * width; xc[1] = max_x + C * height; yc[1] = max_y + D * height; xc[2] = max_x + A * width + C * height; yc[2] = max_y + B * width + D * height; min_x = max_x; min_y = max_y; for (i = 0; i < 3; i++) { if (xc[i] < min_x) min_x = xc[i]; if (xc[i] > max_x) max_x = xc[i]; if (yc[i] < min_y) min_y = yc[i]; if (yc[i] > max_y) max_y = yc[i]; } newRect->origin.x = min_x; newRect->origin.y = min_y; newRect->size.width = max_x -min_x; newRect->size.height = max_y -min_y; } - (NSPoint) pointInMatrixSpace: (NSPoint)point { NSPoint new; new.x = A * point.x + C * point.y + TX; new.y = B * point.x + D * point.y + TY; return new; } - (NSPoint) deltaPointInMatrixSpace: (NSPoint)point { NSPoint new; new.x = A * point.x + C * point.y; new.y = B * point.x + D * point.y; return new; } - (NSSize) sizeInMatrixSpace: (NSSize)size { NSSize new; new.width = A * size.width + C * size.height; if (new.width < 0) new.width = - new.width; new.height = B * size.width + D * size.height; if (new.height < 0) new.height = - new.height; return new; } - (NSRect) rectInMatrixSpace: (NSRect)rect { NSRect new; new.origin.x = A * rect.origin.x + C * rect.origin.y + TX; new.size.width = A * rect.size.width + C * rect.size.height; if (new.size.width < 0) { new.origin.x += new.size.width; new.size.width *= -1; } new.origin.y = B * rect.origin.x + D * rect.origin.y + TY; new.size.height = B * rect.size.width + D * rect.size.height; if (new.size.height < 0) { new.origin.y += new.size.height; new.size.height *= -1; } return new; } - (void) setMatrix: (const float[6])replace { matrix.m11 = replace[0]; matrix.m12 = replace[1]; matrix.m21 = replace[2]; matrix.m22 = replace[3]; matrix.tX = replace[4]; matrix.tY = replace[5]; } - (void) getMatrix: (float[6])replace { replace[0] = matrix.m11; replace[1] = matrix.m12; replace[2] = matrix.m21; replace[3] = matrix.m22; replace[4] = matrix.tX; replace[5] = matrix.tY; } - (void) takeMatrixFromTransform: (NSAffineTransform *)aTransform { matrix = [aTransform transformStruct]; } @end /* NSAffineTransform (GNUstep) */