/** NSOpenGLPixelFormat.m use to choose the type of GL context Copyright (C) 1996 Free Software Foundation, Inc. Author: Frederic De Jaeger Date: 2002 This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include "GNUstepGUI/GSDisplayServer.h" #include "AppKit/NSOpenGL.h" // @interface GSGLPixelFormat : NSOpenGLPixelFormat // {} // + _classContext; // @end // @implementation GSGLPixelFormat // - (id)initWithAttributes:(NSOpenGLPixelFormatAttribute *)attribs // { // self = [[GSGLPixelFormat _classContext] alloc]; // return [self initWithAttributes: attribs]; // } // @end //static GSGLPixelFormat *temp; @implementation NSOpenGLPixelFormat + _classPixelFormat { Class glPixelFormatClass = [GSCurrentServer() glPixelFormatClass]; if ( glPixelFormatClass == nil ) { NSWarnMLog(@"Backend doesn't have any glPixelFormatClass"); return nil; } else { NSDebugMLLog(@"GLX", @"found a class %@", glPixelFormatClass); return glPixelFormatClass; } } // + (void) initialize // { // if ( self == [NSOpenGLPixelFormat class] ) // { // temp = (GSGLPixelFormat *) NSAllocateObject([GSGLPixelFormat class], 0, // NSDefaultMallocZone()); // } // } + allocWithZone: (NSZone *) z { Class c = [self _classPixelFormat]; if ( c ) return NSAllocateObject(c, 0, z); else return nil; } - (void)getValues:(long *)vals forAttribute:(NSOpenGLPixelFormatAttribute)attrib forVirtualScreen:(int)screen { [self subclassResponsibility: _cmd]; } - (id)initWithAttributes:(NSOpenGLPixelFormatAttribute *)attribs { [self subclassResponsibility: _cmd]; return nil; } - (int)numberOfVirtualScreens { [self subclassResponsibility: _cmd]; return 0; } @end