/** NSWindowController Copyright (C) 2000 Free Software Foundation, Inc. This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA. */ #include #include #include #include @implementation NSWindowController - (id) initWithWindowNibName: (NSString *)windowNibName { return [self initWithWindowNibName: windowNibName owner: self]; } - (id) initWithWindowNibName: (NSString *)windowNibName owner: (id)owner { if (windowNibName == nil) { [NSException raise: NSInvalidArgumentException format: @"attempt to init NSWindowController with nil windowNibName"]; } if (owner == nil) { [NSException raise: NSInvalidArgumentException format: @"attempt to init NSWindowController with nil owner"]; } self = [self initWithWindow: nil]; ASSIGN(_windowNibName, windowNibName); _owner = owner; return self; } - (id) initWithWindowNibPath: (NSString *)windowNibPath owner: (id)owner { if (windowNibPath == nil) { [NSException raise: NSInvalidArgumentException format: @"attempt to init NSWindowController with nil windowNibPath"]; } if (owner == nil) { [NSException raise: NSInvalidArgumentException format: @"attempt to init NSWindowController with nil owner"]; } self = [self initWithWindow: nil]; ASSIGN(_windowNibPath, windowNibPath); _owner = owner; return self; } - (id) initWithWindow: (NSWindow *)window { self = [super init]; ASSIGN (_window, window); _windowFrameAutosaveName = @""; _wcFlags.shouldCascade = YES; _wcFlags.shouldCloseDocument = NO; if (_window != nil) { [self _windowDidLoad]; } [self setDocument: nil]; return self; } - (id) init { return [self initWithWindow: nil]; } - (void) dealloc { [[NSNotificationCenter defaultCenter] removeObserver: self]; RELEASE(_windowNibName); RELEASE(_windowNibPath); RELEASE(_windowFrameAutosaveName); RELEASE(_topLevelObjects); AUTORELEASE (_window); /* FIXME - should be RELEASE I think */ [super dealloc]; } - (NSString *) windowNibName { if ((_windowNibName == nil) && (_windowNibPath != nil)) { return [[_windowNibPath lastPathComponent] stringByDeletingPathExtension]; } return _windowNibName; } - (NSString *)windowNibPath { if ((_windowNibName != nil) && (_windowNibPath == nil)) { NSString *path; // This is not fully correct as nib resources are searched different. path = [[NSBundle bundleForClass: [_owner class]] pathForNibResource: _windowNibName]; if (path == nil) path = [[NSBundle mainBundle] pathForNibResource: _windowNibName]; return path; } return _windowNibPath; } - (id) owner { return _owner; } - (void) setDocument: (NSDocument *)document { // FIXME - this is RETAINed and never RELEASEd ... ASSIGN (_document, document); [self synchronizeWindowTitleWithDocumentName]; if (_document != nil) { [_window setReleasedWhenClosed: YES]; } else { /* If you want the window to be deallocated when closed, you need to observe the NSWindowWillCloseNotification (or implement the window's delegate windowWillClose: method) and autorelease the window controller in that method. That will then release the window when the window controller is released. */ [_window setReleasedWhenClosed: NO]; } } - (id) document { return _document; } - (void) setDocumentEdited: (BOOL)flag { [_window setDocumentEdited: flag]; } - (void) setWindowFrameAutosaveName:(NSString *)name { ASSIGN(_windowFrameAutosaveName, name); if ([self isWindowLoaded]) { [[self window] setFrameAutosaveName: name ? name : @""]; } } - (NSString *) windowFrameAutosaveName { return _windowFrameAutosaveName; } - (void) setShouldCloseDocument: (BOOL)flag { _wcFlags.shouldCloseDocument = flag; } - (BOOL) shouldCloseDocument { return _wcFlags.shouldCloseDocument; } - (void) setShouldCascadeWindows: (BOOL)flag { _wcFlags.shouldCascade = flag; } - (BOOL) shouldCascadeWindows { return _wcFlags.shouldCascade; } - (void) close { [_window close]; } - (void) _windowWillClose: (NSNotification *)notification { if ([notification object] == _window) { /* We only need to do something if the window is set to be released when closed (which should only happen if _document != nil). In this case, we release everything; otherwise, well the window is closed but nothing is released so there's nothing to do here. */ if ([_window isReleasedWhenClosed]) { if ([_window delegate] == self) { [_window setDelegate: nil]; } if ([_window windowController] == self) { [_window setWindowController: nil]; } /* * If the window is set to isReleasedWhenClosed, it will release * itself, so nil out our reference so we don't release it again * * Apple's implementation doesn't seem to deal with this case, and * crashes if isReleaseWhenClosed is set. */ _window = nil; [_document _removeWindowController: self]; } } } - (NSWindow *) window { if (_window == nil && ![self isWindowLoaded]) { // Do all the notifications. Yes, the docs say this should // be implemented here instead of in -loadWindow itself. [self windowWillLoad]; if ([_document respondsToSelector: @selector(windowControllerWillLoadNib:)]) { [_document windowControllerWillLoadNib:self]; } [self loadWindow]; [self _windowDidLoad]; if ([_document respondsToSelector: @selector(windowControllerDidLoadNib:)]) { [_document windowControllerDidLoadNib:self]; } } return _window; } - (void) setWindow: (NSWindow *)aWindow { ASSIGN (_window, aWindow); if (_document != nil) { [_window setReleasedWhenClosed: YES]; } else { [_window setReleasedWhenClosed: NO]; } } - (IBAction) showWindow: (id)sender { NSWindow *window = [self window]; if ([window isKindOfClass: [NSPanel class]] && [(NSPanel*)window becomesKeyOnlyIfNeeded]) { [window orderFront: sender]; } else { [window makeKeyAndOrderFront: sender]; } } - (NSString *) windowTitleForDocumentDisplayName: (NSString *)displayName { return displayName; } - (void) synchronizeWindowTitleWithDocumentName { if (_document != nil) { NSString *filename = [_document fileName]; NSString *displayName = [_document displayName]; NSString *title = [self windowTitleForDocumentDisplayName: displayName]; /* If they just want to display the filename, use the fancy method */ if (filename != nil && [title isEqualToString: filename]) { [_window setTitleWithRepresentedFilename: filename]; } else { if (filename) [_window setRepresentedFilename: filename]; [_window setTitle: title]; } } } - (BOOL) isWindowLoaded { return _wcFlags.nibIsLoaded; } - (void) windowDidLoad { } - (void) windowWillLoad { } - (void) _windowDidLoad { _wcFlags.nibIsLoaded = YES; [_window setWindowController: self]; [self synchronizeWindowTitleWithDocumentName]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(_windowWillClose:) name: NSWindowWillCloseNotification object: _window]; /* Make sure window sizes itself right */ if ([_windowFrameAutosaveName length] > 0) { [_window setFrameUsingName: _windowFrameAutosaveName]; [_window setFrameAutosaveName: _windowFrameAutosaveName]; } if ([self shouldCascadeWindows]) { static NSPoint nextWindowLocation = { 0.0, 0.0 }; static BOOL firstWindow = YES; if (firstWindow) { NSRect windowFrame = [_window frame]; /* Start with the frame as set */ nextWindowLocation = NSMakePoint (NSMinX (windowFrame), NSMaxY (windowFrame)); firstWindow = NO; } else { /* * cascadeTopLeftFromPoint will "wrap" the point back to the * top left if the normal cascading will cause the window to go * off the screen. In Apple's implementation, this wraps to the * extreme top of the screen, and offset only a small amount * from the left. */ nextWindowLocation = [_window cascadeTopLeftFromPoint: nextWindowLocation]; } } [self windowDidLoad]; } - (void) loadWindow { if ([self isWindowLoaded]) { return; } if ((_windowNibName == nil) && (_windowNibPath != nil)) { NSDictionary *table; table = [NSDictionary dictionaryWithObject: _owner forKey: @"NSOwner"]; if ([NSBundle loadNibFile: _windowNibPath externalNameTable: table withZone: [_owner zone]]) { _wcFlags.nibIsLoaded = YES; if (_window == nil && _document != nil && _owner == _document) { [self setWindow: [_document _transferWindowOwnership]]; } return; } } if ([NSBundle loadNibNamed: _windowNibName owner: _owner]) { _wcFlags.nibIsLoaded = YES; if (_window == nil && _document != nil && _owner == _document) { [self setWindow: [_document _transferWindowOwnership]]; } } else { // FIXME: We should still try the main bundle NSLog (@"%@: could not load nib named %@.nib", [self class], _windowNibName); } } - (id) initWithCoder: (NSCoder *)coder { return [self init]; } - (void) encodeWithCoder: (NSCoder *)coder { // What are we supposed to encode? Window nib name? Or should these // be empty, just to conform to NSCoding, so we do an -init on // unarchival. ? } @end