/* GSAnimator.m Author: Xavier Glattard (xgl) Copyright (c) 2007 Free Software Foundation, Inc. This file used to be part of the mySTEP Library. This file now is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; see the file COPYING.LIB. If not, see or write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include #include #include #include #include typedef enum { NullEvent, GSAnimationNextFrameEvent, GSAnimationEventTypeNumber } GSAnimationEventType; @interface GSAnimator (private) - (void) _animationBegin; - (void) _animationLoop; - (void) _animationEnd; @end @interface GSTimerBasedAnimator : GSAnimator { } @end @interface GSPerformerBasedAnimator : GSAnimator { } @end @implementation GSAnimator + (GSAnimator*) animatorWithAnimation: (id)anAnimation frameRate: (float)fps zone: (NSZone*)aZone { GSAnimator *animator; animator = [[GSTimerBasedAnimator allocWithZone: aZone] initWithAnimation: anAnimation frameRate: fps]; AUTORELEASE(animator); return animator; } + (GSAnimator*) animatorWithAnimation: (id)anAnimation frameRate: (float)fps { return [self animatorWithAnimation: anAnimation frameRate: fps zone: NULL]; } + (GSAnimator*) animatorWithAnimation: (id)anAnimation { return [self animatorWithAnimation: anAnimation frameRate: 0.0]; } - (GSAnimator*) initWithAnimation: (id)anAnimation frameRate: (float)fps { if ((self = [super init])) { _running = NO; ASSIGN(_animation, anAnimation); ASSIGN(_runLoopModes, [NSArray arrayWithObject: NSDefaultRunLoopMode]); _timerInterval = (fps == 0.0) ? 0.0 : (1.0 / fps); [self resetCounters]; } return self; } - (GSAnimator*) initWithAnimation: (id)anAnimation { return [self initWithAnimation: anAnimation frameRate: 0.0]; } - (void) dealloc { [self stopAnimation]; TEST_RELEASE(_animation); TEST_RELEASE(_startTime); TEST_RELEASE(_runLoopModes); [super dealloc]; } - (unsigned int) frameCount { return _frameCount; } - (void) resetCounters { _elapsed = 0.0; _frameCount = 0; _lastFrame = [NSDate timeIntervalSinceReferenceDate]; } - (float) frameRate { return ((float)[self frameCount]) / ((float)_elapsed); } - (NSArray*) runLoopModesForAnimating { return _runLoopModes; } - (void) setRunLoopModesForAnimating: (NSArray*)modes { ASSIGN(_runLoopModes, modes); } - (void) startAnimation { if (!_running) { _running = YES; [self resetCounters]; [_animation animatorDidStart]; [self _animationBegin]; [self _animationLoop]; NSDebugFLLog(@"GSAnimator", @"%@ Started !", self); } } - (void) stopAnimation { if (_running) { _running = NO; [self _animationEnd]; [_animation animatorDidStop]; } } - (void) startStopAnimation { if (_running) [self stopAnimation]; else [self startAnimation]; } - (BOOL) isAnimationRunning { return _running; } - (void) _animationBegin { [self subclassResponsibility: _cmd]; } - (void) _animationLoop { [self subclassResponsibility: _cmd]; } - (void) _animationEnd { [self subclassResponsibility: _cmd]; } - (void) stepAnimation { NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate]; NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame); _elapsed += sinceLastFrame; _lastFrame = thisFrame; [_animation animatorStep: _elapsed]; _frameCount++; } - (void) animationLoopEvent: (NSEvent*)e { [self subclassResponsibility: _cmd]; } @end static NSTimer *_GSTimerBasedAnimator_timer = nil; static NSMutableSet *_GSTimerBasedAnimator_animators = nil; static GSTimerBasedAnimator *_GSTimerBasedAnimator_the_one_animator = nil; static int _GSTimerBasedAnimator_animator_count = 0; @implementation GSTimerBasedAnimator + (void) loopsAnimators { switch (_GSTimerBasedAnimator_animator_count) { case 0: break; case 1: [_GSTimerBasedAnimator_the_one_animator _animationLoop]; break; default: [[NSNotificationCenter defaultCenter] postNotificationName: @"GSTimerBasedAnimator_loop" object: self]; } } + (void) registerAnimator: (GSTimerBasedAnimator*)anAnimator { NSTimer *newTimer = nil; if (anAnimator->_timerInterval == 0.0) { NSDebugFLLog(@"GSAnimator", @"%@ AFAP", anAnimator); [[NSNotificationCenter defaultCenter] addObserver: anAnimator selector: @selector(_animationLoop) name: @"GSTimerBasedAnimator_loop" object: self]; if (!_GSTimerBasedAnimator_animator_count++) _GSTimerBasedAnimator_the_one_animator = anAnimator; if (nil == _GSTimerBasedAnimator_animators) _GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5]; [_GSTimerBasedAnimator_animators addObject: anAnimator]; if (nil == _GSTimerBasedAnimator_timer) { newTimer = _GSTimerBasedAnimator_timer = [NSTimer timerWithTimeInterval: 0.0 target: self selector: @selector(loopsAnimators) userInfo: nil repeats: YES ]; } } else { NSDebugFLLog(@"GSAnimator", @"%@ Fixed frame rate", anAnimator); newTimer = anAnimator->_timer = [NSTimer timerWithTimeInterval: anAnimator->_timerInterval target: anAnimator selector: @selector(_animationLoop) userInfo: nil repeats: YES ]; } if (newTimer != nil) { unsigned i,c; TEST_RETAIN(newTimer); for (i = 0, c = [anAnimator->_runLoopModes count]; i < c; i++) [[NSRunLoop currentRunLoop] addTimer: newTimer forMode: [anAnimator->_runLoopModes objectAtIndex:i]]; NSDebugFLLog (@"GSAnimator",@"%@ addTimer in %d mode(s)",anAnimator,c); } } + (void) unregisterAnimator: (GSTimerBasedAnimator*)anAnimator { if (anAnimator->_timerInterval == 0.0) { [[NSNotificationCenter defaultCenter] removeObserver: anAnimator name: @"GSTimerBasedAnimator_loop" object: self]; [_GSTimerBasedAnimator_animators removeObject: anAnimator]; if (!--_GSTimerBasedAnimator_animator_count) { [_GSTimerBasedAnimator_timer invalidate]; DESTROY(_GSTimerBasedAnimator_timer); _GSTimerBasedAnimator_the_one_animator = nil; } else if (_GSTimerBasedAnimator_the_one_animator == anAnimator) _GSTimerBasedAnimator_the_one_animator = [_GSTimerBasedAnimator_animators anyObject]; } else { if (anAnimator->_timer != nil) { [anAnimator->_timer invalidate]; DESTROY(anAnimator->_timer); } } } - (void) _animationBegin { NSDebugFLLog(@"GSAnimator", @"%@", self); [[self class] registerAnimator: self]; } - (void) _animationLoop { NSDebugFLLog(@"GSAnimator", @"%@", self); [self stepAnimation]; } - (void) _animationEnd { NSDebugFLLog(@"GSAnimator", @"%@", self); [[self class] unregisterAnimator: self]; } @end // implementation GSTimerBasedAnimator static void _sendAnimationPerformer(GSAnimator *animator) { [[NSRunLoop currentRunLoop] performSelector: @selector(_animationLoop) target: animator argument: nil order: 1000000 modes: [animator runLoopModesForAnimating] ]; } static void _cancelAnimationPerformer(GSAnimator *animator) { [[NSRunLoop currentRunLoop] cancelPerformSelectorsWithTarget: animator]; } @implementation GSPerformerBasedAnimator - (void) _animationBegin { [self _animationLoop]; } - (void) _animationLoop { [self stepAnimation]; if (_running) _sendAnimationPerformer(self); } - (void) _animationEnd { _cancelAnimationPerformer(self); } @end