/**
NSResponder
Abstract class which is basis of command and event processing
Copyright (C) 1996,1999 Free Software Foundation, Inc.
Author: Scott Christley
Date: 1996
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
@implementation NSResponder
/*
* Class methods
*/
+ (void) initialize
{
if (self == [NSResponder class])
{
NSDebugLog(@"Initialize NSResponder class\n");
[self setVersion: 1];
/* Gets the current input manager - this forces it to read the
key binding files at this stage. */
[NSInputManager currentInputManager];
}
}
/*
* Instance methods
*/
/*
* Managing the next responder
*/
- (id) nextResponder
{
return _next_responder;
}
- (void) setNextResponder: (NSResponder*)aResponder
{
_next_responder = aResponder;
}
/*
* Determining the first responder
*/
- (BOOL) acceptsFirstResponder
{
return NO;
}
- (BOOL) becomeFirstResponder
{
return YES;
}
- (BOOL) resignFirstResponder
{
return YES;
}
/*
* Aid event processing
*/
- (BOOL) performKeyEquivalent: (NSEvent*)theEvent
{
return NO;
}
- (BOOL) tryToPerform: (SEL)anAction with: (id)anObject
{
/* Can we perform the action -then do it */
if ([self respondsToSelector: anAction])
{
[self performSelector: anAction withObject: anObject];
return YES;
}
else
{
/* If we cannot perform then try the next responder */
if (!_next_responder)
return NO;
else
return [_next_responder tryToPerform: anAction with: anObject];
}
}
- (BOOL) performMnemonic: (NSString*)aString
{
return NO;
}
- (void) interpretKeyEvents:(NSArray*)eventArray
{
[[NSInputManager currentInputManager] handleKeyboardEvents: eventArray
client: self];
}
- (void) flushBufferedKeyEvents
{
}
- (void) doCommandBySelector:(SEL)aSelector
{
if (![self tryToPerform: aSelector with: nil])
{
NSBeep();
}
}
- (void) insertText: (NSString*)aString
{
if (_next_responder)
return [_next_responder insertText: aString];
else
{
NSBeep ();
}
}
/*
* Forwarding event messages
*/
- (void) flagsChanged: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder flagsChanged: theEvent];
else
return [self noResponderFor: @selector(flagsChanged:)];
}
- (void) helpRequested: (NSEvent*)theEvent
{
if(![[NSHelpManager sharedHelpManager]
showContextHelpForObject: self
locationHint: [theEvent locationInWindow]])
if (_next_responder)
return [_next_responder helpRequested: theEvent];
[NSHelpManager setContextHelpModeActive: NO];
}
- (void) keyDown: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder keyDown: theEvent];
else
return [self noResponderFor: @selector(keyDown:)];
}
- (void) keyUp: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder keyUp: theEvent];
else
return [self noResponderFor: @selector(keyUp:)];
}
- (void) otherMouseDown: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder otherMouseDown: theEvent];
else
return [self noResponderFor: @selector(otherMouseDown:)];
}
- (void) otherMouseDragged: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder otherMouseDragged: theEvent];
else
return [self noResponderFor: @selector(otherMouseDragged:)];
}
- (void) otherMouseUp: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder otherMouseUp: theEvent];
else
return [self noResponderFor: @selector(otherMouseUp:)];
}
- (void) mouseDown: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder mouseDown: theEvent];
else
return [self noResponderFor: @selector(mouseDown:)];
}
- (void) mouseDragged: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder mouseDragged: theEvent];
else
return [self noResponderFor: @selector(mouseDragged:)];
}
- (void) mouseEntered: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder mouseEntered: theEvent];
else
return [self noResponderFor: @selector(mouseEntered:)];
}
- (void) mouseExited: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder mouseExited: theEvent];
else
return [self noResponderFor: @selector(mouseExited:)];
}
- (void) mouseMoved: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder mouseMoved: theEvent];
else
return [self noResponderFor: @selector(mouseMoved:)];
}
- (void) mouseUp: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder mouseUp: theEvent];
else
return [self noResponderFor: @selector(mouseUp:)];
}
- (void) noResponderFor: (SEL)eventSelector
{
/* Only beep for key down events */
if (sel_eq(eventSelector, @selector(keyDown:)))
NSBeep();
}
- (void) rightMouseDown: (NSEvent*)theEvent
{
if (_next_responder != nil)
return [_next_responder rightMouseDown: theEvent];
else
return [self noResponderFor: @selector(rightMouseDown:)];
}
- (void) rightMouseDragged: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder rightMouseDragged: theEvent];
else
return [self noResponderFor: @selector(rightMouseDragged:)];
}
- (void) rightMouseUp: (NSEvent*)theEvent
{
if (_next_responder)
return [_next_responder rightMouseUp: theEvent];
else
return [self noResponderFor: @selector(rightMouseUp:)];
}
- (void) scrollWheel: (NSEvent *)theEvent
{
if (_next_responder)
return [_next_responder scrollWheel: theEvent];
else
return [self noResponderFor: @selector(scrollWheel:)];
}
/*
* Services menu support
*/
- (id) validRequestorForSendType: (NSString*)typeSent
returnType: (NSString*)typeReturned
{
if (_next_responder)
return [_next_responder validRequestorForSendType: typeSent
returnType: typeReturned];
else
return nil;
}
/*
* NSCoding protocol
* NB. Don't encode responder chain - it's transient information that should
* be reconstructed from else where in the encoded archive.
*/
- (void) encodeWithCoder: (NSCoder*)aCoder
{
[aCoder encodeValueOfObjCType: @encode(NSInterfaceStyle)
at: &_interface_style];
[aCoder encodeObject: _menu];
}
- (id) initWithCoder: (NSCoder*)aDecoder
{
id obj;
[aDecoder decodeValueOfObjCType: @encode(NSInterfaceStyle)
at: &_interface_style];
obj = [aDecoder decodeObject];
[self setMenu: obj];
return self;
}
- (NSMenu*) menu
{
return _menu;
}
- (void) setMenu: (NSMenu*)aMenu
{
ASSIGN(_menu, aMenu);
}
- (NSInterfaceStyle) interfaceStyle
{
return _interface_style;
}
- (void) setInterfaceStyle: (NSInterfaceStyle)aStyle
{
_interface_style = aStyle;
}
- (NSUndoManager*) undoManager
{
return nil;
}
@end