/* Functions.m Generic Functions for the GNUstep GUI Library. Copyright (C) 1996,1999 Free Software Foundation, Inc. Author: Scott Christley Date: 1996 This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include char **NSArgv = NULL; /* * Main initialization routine for the GNUstep GUI Library Apps */ int NSApplicationMain(int argc, const char **argv) { NSDictionary *infoDict; NSString *className; Class appClass; CREATE_AUTORELEASE_POOL(pool); #if defined(LIB_FOUNDATION_LIBRARY) || defined(GS_PASS_ARGUMENTS) extern char **environ; [NSProcessInfo initializeWithArguments: (char**)argv count: argc environment: environ]; #endif infoDict = [[NSBundle mainBundle] infoDictionary]; className = [infoDict objectForKey: @"NSPrincipalClass"]; appClass = NSClassFromString(className); if (appClass == 0) { NSLog(@"Bad application class '%@' specified", className); appClass = [NSApplication class]; } [[appClass sharedApplication] run]; DESTROY(NSApp); RELEASE(pool); return 0; } /* * Convert an NSEvent Type to it's respective Event Mask */ unsigned NSEventMaskFromType(NSEventType type) { switch (type) { case NSLeftMouseDown: return NSLeftMouseDownMask; case NSLeftMouseUp: return NSLeftMouseUpMask; case NSMiddleMouseDown: return NSMiddleMouseDownMask; case NSMiddleMouseUp: return NSMiddleMouseUpMask; case NSRightMouseDown: return NSRightMouseDownMask; case NSRightMouseUp: return NSRightMouseUpMask; case NSMouseMoved: return NSMouseMovedMask; case NSMouseEntered: return NSMouseEnteredMask; case NSMouseExited: return NSMouseExitedMask; case NSLeftMouseDragged: return NSLeftMouseDraggedMask; case NSMiddleMouseDragged: return NSMiddleMouseDraggedMask; case NSRightMouseDragged: return NSRightMouseDraggedMask; case NSKeyDown: return NSKeyDownMask; case NSKeyUp: return NSKeyUpMask; case NSFlagsChanged: return NSFlagsChangedMask; case NSPeriodic: return NSPeriodicMask; case NSCursorUpdate: return NSCursorUpdateMask; case NSAppKitDefined: return NSAppKitDefinedMask; case NSSystemDefined: return NSSystemDefinedMask; case NSApplicationDefined: return NSApplicationDefinedMask; } return 0; } /* * Color Functions */ /* * Get Information About Color Space and Window Depth */ const NSWindowDepth* NSAvailableWindowDepths(void) { /* * Perhaps this is the only function which * belongs in the backend. It should be possible * to detect which depths the window server is capable * of. */ return (const NSWindowDepth *)_GSWindowDepths; } NSWindowDepth NSBestDepth(NSString *colorSpace, int bitsPerSample, int bitsPerPixel, BOOL planar, BOOL *exactMatch) { int components = NSNumberOfColorComponents(colorSpace); int index = 0; const NSWindowDepth *depths = NSAvailableWindowDepths(); NSWindowDepth bestDepth = NSDefaultDepth; *exactMatch = NO; if (components == 1) { for (index = 0; depths[index] != 0; index++) { NSWindowDepth depth = depths[index]; if (NSPlanarFromDepth(depth)) { bestDepth = depth; if (NSBitsPerSampleFromDepth(depth) == bitsPerSample) { *exactMatch = YES; } } } } else { for (index = 0; depths[index] != 0; index++) { NSWindowDepth depth = depths[index]; if (!NSPlanarFromDepth(depth)) { bestDepth = depth; if (NSBitsPerSampleFromDepth(depth) == bitsPerSample) { *exactMatch = YES; } } } } return bestDepth; } int NSBitsPerPixelFromDepth(NSWindowDepth depth) { int bps = NSBitsPerSampleFromDepth(depth); int spp = 0; if (depth & _GSRGBBitValue) { spp = 3; } else if (depth & _GSCMYKBitValue) { spp = 4; } else if (depth & _GSGrayBitValue) { spp = 1; } return (spp * bps); } int NSBitsPerSampleFromDepth(NSWindowDepth depth) { NSWindowDepth bitValue = 0; /* * Test against colorspace bit. * and out the bit to get the bps value. */ if (depth & _GSRGBBitValue) { bitValue = _GSRGBBitValue; } else if (depth & _GSCMYKBitValue) { bitValue = _GSCMYKBitValue; } else if (depth & _GSGrayBitValue) { bitValue = _GSGrayBitValue; } /* * AND against the complement * to extract the bps value. */ return (depth & ~(bitValue)); } NSString* NSColorSpaceFromDepth(NSWindowDepth depth) { NSString *colorSpace = NSCalibratedWhiteColorSpace; /* * Test against each of the possible colorspace bits * and return the corresponding colorspace. */ if (depth == 0) { colorSpace = NSCalibratedBlackColorSpace; } else if (depth & _GSRGBBitValue) { colorSpace = NSCalibratedRGBColorSpace; } else if (depth & _GSCMYKBitValue) { colorSpace = NSDeviceCMYKColorSpace; } else if (depth & _GSGrayBitValue) { colorSpace = NSCalibratedWhiteColorSpace; } else if (depth & _GSNamedBitValue) { colorSpace = NSNamedColorSpace; } else if (depth & _GSCustomBitValue) { colorSpace = NSCustomColorSpace; } return colorSpace; } int NSNumberOfColorComponents(NSString *colorSpaceName) { int components = 1; /* * These are the only exceptions to the above. * All other colorspaces have as many bps as bpp. */ if ([colorSpaceName isEqualToString: NSCalibratedRGBColorSpace] || [colorSpaceName isEqualToString: NSDeviceRGBColorSpace]) { components = 3; } else if ([colorSpaceName isEqualToString: NSDeviceCMYKColorSpace]) { components = 4; } return components; } BOOL NSPlanarFromDepth(NSWindowDepth depth) { BOOL planar = NO; /* * Only the grayscale depths are planar. * All others are interleaved. */ if (depth & _GSGrayBitValue) { planar = YES; } return planar; }