/** NSApplication The one and only application class Copyright (C) 1996,1999 Free Software Foundation, Inc. Author: Scott Christley Date: 1996 Author: Felipe A. Rodriguez Date: August 1998 Author: Richard Frith-Macdonald Date: December 1998 This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifndef LIB_FOUNDATION_LIBRARY # include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* * Base library exception handler */ static NSUncaughtExceptionHandler *defaultUncaughtExceptionHandler; /* * Gui library user friendly exception handler */ static void _NSAppKitUncaughtExceptionHandler (NSException *exception) { int retVal; #ifdef DEBUG #define DEBUG_BUTTON @"Debug" #else #define DEBUG_BUTTON nil #endif /* Reset the exception handler to the Base library's one, to prevent recursive calls to the gui one. */ NSSetUncaughtExceptionHandler (defaultUncaughtExceptionHandler); /* * If there is no graphics context to run the alert panel in or * its a sever error, use a non-graphical exception handler */ if (GSCurrentContext() == nil || [[exception name] isEqual: NSWindowServerCommunicationException] || [[exception name] isEqual: GSWindowServerInternalException]) { /* The following will raise again the exception using the base library exception handler */ [exception raise]; } retVal = NSRunCriticalAlertPanel ([NSString stringWithFormat: GSGuiLocalizedString (@"Critical Error in %@", @""), [[NSProcessInfo processInfo] processName]], @"%@: %@", GSGuiLocalizedString (@"Abort", @""), GSGuiLocalizedString (@"Ignore", @""), GSGuiLocalizedString (DEBUG_BUTTON, @""), [exception name], [exception reason]); /* The user wants to abort */ if (retVal == NSAlertDefault) { /* The following will raise again the exception using the base library exception handler */ [exception raise]; } else if (retVal == NSAlertOther) { /* Debug button: abort so we can trace the error in gdb */ abort(); } /* The user said to go on - more fun I guess - turn the AppKit exception handler on again */ NSSetUncaughtExceptionHandler (_NSAppKitUncaughtExceptionHandler); } /* This is the bundle from where we load localization of messages. */ static NSBundle *guiBundle = nil; /* Get the bundle. */ NSBundle *GSGuiBundle () { return guiBundle; } @interface GSBackend : NSObject {} + (void) initializeBackend; @end BOOL initialize_gnustep_backend(void) { static int first = 1; if (first) { Class backend; first = 0; #ifdef BACKEND_BUNDLE { NSBundle *theBundle; NSEnumerator *benum; NSString *path, *bundleName; NSUserDefaults *defs = [NSUserDefaults standardUserDefaults]; /* What backend ? */ bundleName = [defs stringForKey: @"GSBackend"]; if ( bundleName == nil ) bundleName = @"libgnustep-back.bundle"; else bundleName = [bundleName stringByAppendingString: @".bundle"]; NSDebugFLLog(@"BackendBundle", @"Looking for %@", bundleName); /* Find the backend bundle */ benum = [NSStandardLibraryPaths() objectEnumerator]; while ((path = [benum nextObject])) { path = [path stringByAppendingPathComponent: @"Bundles"]; path = [path stringByAppendingPathComponent: bundleName]; if ([[NSFileManager defaultManager] fileExistsAtPath: path]) break; path = nil; } NSCAssert1(path != nil, GSGuiLocalizedString (@"Unable to load backend %@", nil), bundleName); NSDebugLog(@"Loading Backend from %@", path); NSDebugFLLog(@"BackendBundle", @"Loading Backend from %@", path); theBundle = [NSBundle bundleWithPath: path]; NSCAssert1(theBundle != nil, GSGuiLocalizedString (@"Can't init backend bundle %@", nil), path); backend = [theBundle classNamed: @"GSBackend"]; NSCAssert(backend, GSGuiLocalizedString (@"Can't load backend class", nil)); [backend initializeBackend]; } #else /* GSBackend will be in a separate library, so use the runtime to find the class and avoid an unresolved reference problem */ backend = [[NSBundle gnustepBundle] classNamed: @"GSBackend"]; NSCAssert(backend, GSGuiLocalizedString (@"Can't find backend context", nil)); [backend initializeBackend]; #endif } return YES; } /* * Types */ struct _NSModalSession { int runState; int entryLevel; NSWindow *window; NSModalSession previous; }; @interface NSApplication (Private) - _appIconInit; - (void) _openDocument: (NSString*)name; - (void) _windowDidBecomeKey: (NSNotification*) notification; - (void) _windowDidBecomeMain: (NSNotification*) notification; - (void) _windowDidResignKey: (NSNotification*) notification; - (void) _windowWillClose: (NSNotification*) notification; @end @interface NSIconWindow : NSWindow @end @interface NSAppIconView : NSView - (void) setImage: (NSImage *)anImage; @end /* * Class variables */ static NSEvent *null_event; static Class arpClass; static NSNotificationCenter *nc; NSApplication *NSApp = nil; @implementation NSIconWindow - (BOOL) canBecomeMainWindow { return NO; } - (BOOL) canBecomeKeyWindow { return NO; } - (BOOL) worksWhenModal { return YES; } - (void) orderWindow: (NSWindowOrderingMode)place relativeTo: (int)otherWin { if ((place == NSWindowOut) && [NSApp isRunning]) { NSLog (@"Argh - icon window ordered out"); } else { [super orderWindow: place relativeTo: otherWin]; } } - (void) _initDefaults { [super _initDefaults]; /* Set the title of the window to the process name. Even as the window shows no title bar, the window manager may show it. */ [self setTitle: [[NSProcessInfo processInfo] processName]]; [self setExcludedFromWindowsMenu: YES]; [self setReleasedWhenClosed: NO]; _windowLevel = NSDockWindowLevel; } @end @implementation NSAppIconView // Class variables static NSCell* dragCell = nil; static NSCell* tileCell = nil; + (void) initialize { NSImage *defImage = [NSImage imageNamed: @"GNUstep"]; NSImage *tileImage = [NSImage imageNamed: @"common_Tile"]; dragCell = [[NSCell alloc] initImageCell: defImage]; [dragCell setBordered: NO]; tileCell = [[NSCell alloc] initImageCell: tileImage]; [tileCell setBordered: NO]; } - (BOOL) acceptsFirstMouse: (NSEvent*)theEvent { return YES; } - (void) concludeDragOperation: (id)sender { } - (unsigned) draggingEntered: (id)sender { return NSDragOperationGeneric; } - (void) draggingExited: (id)sender { } - (unsigned) draggingUpdated: (id)sender { return NSDragOperationGeneric; } - (void) drawRect: (NSRect)rect { [tileCell drawWithFrame: NSMakeRect(0,0,64,64) inView: self]; [dragCell drawWithFrame: NSMakeRect(8,8,48,48) inView: self]; } - (id) initWithFrame: (NSRect)frame { self = [super initWithFrame: frame]; [self registerForDraggedTypes: [NSArray arrayWithObjects: NSFilenamesPboardType, nil]]; return self; } - (void) mouseDown: (NSEvent*)theEvent { if ([theEvent clickCount] >= 2) { [NSApp unhide: self]; } else { NSPoint lastLocation; NSPoint location; unsigned eventMask = NSLeftMouseDownMask | NSLeftMouseUpMask | NSPeriodicMask | NSOtherMouseUpMask | NSRightMouseUpMask; NSDate *theDistantFuture = [NSDate distantFuture]; BOOL done = NO; lastLocation = [theEvent locationInWindow]; [NSEvent startPeriodicEventsAfterDelay: 0.02 withPeriod: 0.02]; while (!done) { theEvent = [NSApp nextEventMatchingMask: eventMask untilDate: theDistantFuture inMode: NSEventTrackingRunLoopMode dequeue: YES]; switch ([theEvent type]) { case NSRightMouseUp: case NSOtherMouseUp: case NSLeftMouseUp: /* any mouse up means we're done */ done = YES; break; case NSPeriodic: location = [_window mouseLocationOutsideOfEventStream]; if (NSEqualPoints(location, lastLocation) == NO) { NSPoint origin = [_window frame].origin; origin.x += (location.x - lastLocation.x); origin.y += (location.y - lastLocation.y); [_window setFrameOrigin: origin]; } break; default: break; } } [NSEvent stopPeriodicEvents]; } } - (BOOL) prepareForDragOperation: (id)sender { return YES; } - (BOOL) performDragOperation: (id)sender { NSArray *types; NSPasteboard *dragPb; dragPb = [sender draggingPasteboard]; types = [dragPb types]; if ([types containsObject: NSFilenamesPboardType] == YES) { NSArray *names = [dragPb propertyListForType: NSFilenamesPboardType]; unsigned index; [NSApp activateIgnoringOtherApps: YES]; for (index = 0; index < [names count]; index++) { [NSApp _openDocument: [names objectAtIndex: index]]; } return YES; } return NO; } - (void) setImage: (NSImage *)anImage { [tileCell drawWithFrame: NSMakeRect(0,0,64,64) inView: self]; [dragCell setImage: anImage]; [dragCell drawWithFrame: NSMakeRect(8,8,48,48) inView: self]; [_window flushWindow]; } @end @implementation NSApplication /* * Class methods */ + (void) initialize { if (self == [NSApplication class]) { CREATE_AUTORELEASE_POOL(pool); /* * Dummy functions to fool linker into linking files that contain * only catagories - static libraries seem to have problems here. */ extern void GSStringDrawingDummyFunction(); GSStringDrawingDummyFunction(); NSDebugLog(@"Initialize NSApplication class\n"); [self setVersion: 1]; /* Create the gui bundle we use to localize messages. */ guiBundle = [NSBundle bundleForLibrary: @"gnustep-gui"]; RETAIN(guiBundle); /* Save the base library exception handler */ defaultUncaughtExceptionHandler = NSGetUncaughtExceptionHandler (); /* Cache the NSAutoreleasePool class */ arpClass = [NSAutoreleasePool class]; nc = [NSNotificationCenter defaultCenter]; RELEASE(pool); } } + (void)detachDrawingThread:(SEL)selector toTarget:(id)target withObject:(id)argument { // TODO: This is not fully defined by Apple } + (NSApplication *) sharedApplication { /* If the global application does not yet exist then create it */ if (!NSApp) { /* * Don't combine the following two statements into one to avoid * problems with some classes' initialization code that tries * to get the shared application. */ NSApp = [self alloc]; [NSApp init]; } return NSApp; } /* * Instance methods */ - (id) init { GSDisplayServer *srv; if (NSApp != nil && NSApp != self) { RELEASE(self); return [NSApplication sharedApplication]; } // Initialization must be enclosed in an autorelease pool { CREATE_AUTORELEASE_POOL (_app_init_pool); self = [super init]; NSApp = self; if (NSApp == nil) { NSLog(GSGuiLocalizedString (@"Cannot allocate the application instance!\n", nil)); RELEASE (_app_init_pool); return nil; } NSDebugLog(@"Begin of NSApplication -init\n"); /* Initialize the backend here. */ initialize_gnustep_backend(); /* Connect to our window server */ srv = [GSDisplayServer serverWithAttributes: nil]; RETAIN(srv); [GSDisplayServer setCurrentServer: srv]; /* Create a default context. */ _default_context = [NSGraphicsContext graphicsContextWithAttributes: nil]; RETAIN(_default_context); [NSGraphicsContext setCurrentContext: _default_context]; /* Initialize font manager */ [NSFontManager sharedFontManager]; _hidden = [[NSMutableArray alloc] init]; _inactive = [[NSMutableArray alloc] init]; _unhide_on_activation = YES; _app_is_hidden = YES; /* Ivar already automatically initialized to NO when the app is created */ //_app_is_active = NO; //_main_menu = nil; _windows_need_update = YES; /* Set a new exception handler for the gui library */ NSSetUncaughtExceptionHandler (_NSAppKitUncaughtExceptionHandler); _listener = [GSServicesManager newWithApplication: self]; /* NSEvent doesn't use -init so we use +alloc instead of +new */ _current_event = [NSEvent alloc]; // no current event null_event = [NSEvent alloc]; // create dummy event /* We are the end of responder chain */ [self setNextResponder: nil]; RELEASE (_app_init_pool); } return self; } - (void) finishLaunching { NSBundle *mainBundle = [NSBundle mainBundle]; NSDictionary *infoDict = [mainBundle infoDictionary]; NSString *mainModelFile; NSString *appIconFile; NSUserDefaults *defs = [NSUserDefaults standardUserDefaults]; NSWorkspace *workspace = [NSWorkspace sharedWorkspace]; NSString *filePath; NSDictionary *userInfo; NSArray *windows_list; unsigned count; unsigned i; BOOL hadDuplicates = NO; appIconFile = [infoDict objectForKey: @"NSIcon"]; if (appIconFile && ![appIconFile isEqual: @""]) { NSImage *image = [NSImage imageNamed: appIconFile]; if (image != nil) { [self setApplicationIconImage: image]; } } [self _appIconInit]; mainModelFile = [infoDict objectForKey: @"NSMainNibFile"]; if (mainModelFile != nil && [mainModelFile isEqual: @""] == NO) { if ([NSBundle loadNibNamed: mainModelFile owner: self] == NO) { NSLog (GSGuiLocalizedString (@"Cannot load the main model file '%@'", nil), mainModelFile); } } /* post notification that launch will finish */ [nc postNotificationName: NSApplicationWillFinishLaunchingNotification object: self]; /* Register our listener to incoming services requests etc. */ [_listener registerAsServiceProvider]; /* * Establish the current key and main windows. We need to do this in case * the windows were created and set to be key/main earlier - before the * app was active. */ windows_list = [self windows]; count = [windows_list count]; for (i = 0; i < count; i++) { NSWindow *win = [windows_list objectAtIndex: i]; if ([win isKeyWindow] == YES) { if (_key_window == nil) { _key_window = win; } else { hadDuplicates = YES; NSDebugLog(@"Duplicate keyWindow ignored"); [win resignKeyWindow]; } } if ([win isMainWindow] == YES) { if (_main_window == nil) { _main_window = win; } else { hadDuplicates = YES; NSDebugLog(@"Duplicate mainWindow ignored"); [win resignMainWindow]; } } } /* * If there is no main or key window, we need to make the main menu key * so it can respond to menu shortcuts and deactivate the app properly * when it looses focus. */ if (_key_window == nil && _main_window == nil) { _key_window = [[self mainMenu] window]; [_key_window becomeKeyWindow]; } /* * If there was more than one window set as key or main, we must make sure * that the one we have recorded is the real one by making it become key/main * again. */ if (hadDuplicates) { [_main_window resignMainWindow]; [_main_window becomeMainWindow]; [_main_window orderFrontRegardless]; [_key_window resignKeyWindow]; [_key_window becomeKeyWindow]; [_key_window orderFrontRegardless]; } /* Register self as observer to window events. */ [nc addObserver: self selector: @selector(_windowWillClose:) name: NSWindowWillCloseNotification object: nil]; [nc addObserver: self selector: @selector(_windowDidBecomeKey:) name: NSWindowDidBecomeKeyNotification object: nil]; [nc addObserver: self selector: @selector(_windowDidBecomeMain:) name: NSWindowDidBecomeMainNotification object: nil]; [nc addObserver: self selector: @selector(_windowDidResignKey:) name: NSWindowDidResignKeyNotification object: nil]; [nc addObserver: self selector: @selector(_windowDidResignMain:) name: NSWindowDidResignMainNotification object: nil]; [self activateIgnoringOtherApps: YES]; /* * Now check to see if we were launched with arguments asking to * open a file. We permit some variations on the default name. */ if ((filePath = [defs stringForKey: @"GSFilePath"]) != nil || (filePath = [defs stringForKey: @"NSOpen"]) != nil) { [self _openDocument: filePath]; } else if ((filePath = [defs stringForKey: @"GSTempPath"]) != nil) { if ([_delegate respondsToSelector: @selector(application:openTempFile:)]) { [_delegate application: self openTempFile: filePath]; } else { // FIXME: Should remember that this is a temp file [[NSDocumentController sharedDocumentController] openDocumentWithContentsOfFile: filePath display: YES]; } } // TODO: Should also support printing of a file here. /* finish the launching post notification that launching has finished */ [nc postNotificationName: NSApplicationDidFinishLaunchingNotification object: self]; userInfo = [NSDictionary dictionaryWithObject: [[NSProcessInfo processInfo] processName] forKey: @"NSApplicationName"]; NS_DURING [[workspace notificationCenter] postNotificationName: NSWorkspaceDidLaunchApplicationNotification object: workspace userInfo: userInfo]; NS_HANDLER NSLog(GSGuiLocalizedString (@"Problem during launch app notification: %@", nil), [localException reason]); [localException raise]; NS_ENDHANDLER } - (void) dealloc { GSDisplayServer *srv = GSServerForWindow(_app_icon_window); NSDebugLog(@"Freeing NSApplication\n"); [nc removeObserver: self]; RELEASE(_hidden); RELEASE(_inactive); RELEASE(_listener); RELEASE(null_event); RELEASE(_current_event); /* We may need to tidy up nested modal session structures. */ while (_session != 0) { NSModalSession tmp = _session; _session = tmp->previous; NSZoneFree(NSDefaultMallocZone(), tmp); } /* Release the menus, then set them to nil so we don't try updating them after they have been deallocated. */ DESTROY(_main_menu); DESTROY(_windows_menu); TEST_RELEASE(_app_icon); TEST_RELEASE(_app_icon_window); TEST_RELEASE(_infoPanel); /* Destroy the default context */ [NSGraphicsContext setCurrentContext: nil]; DESTROY(_default_context); /* Close the server */ [srv closeServer]; DESTROY(srv); [super dealloc]; } /* * Changing the active application */ - (void) activateIgnoringOtherApps: (BOOL)flag { // TODO: Currently the flag is ignored if (_app_is_active == NO) { unsigned count = [_inactive count]; unsigned i; /* * Menus should observe this notification in order to make themselves * visible when the application is active. */ [nc postNotificationName: NSApplicationWillBecomeActiveNotification object: self]; NSDebugLog(@"activateIgnoringOtherApps start."); _app_is_active = YES; for (i = 0; i < count; i++) { [[_inactive objectAtIndex: i] orderFrontRegardless]; } [_inactive removeAllObjects]; if (_hidden_key != nil && [[self windows] indexOfObjectIdenticalTo: _hidden_key] != NSNotFound) { [_hidden_key makeKeyWindow]; _hidden_key = nil; } [_main_menu update]; [_main_menu display]; if (_unhide_on_activation) { [self unhide: nil]; } if ([self keyWindow] != nil) { [[self keyWindow] orderFront: self]; } else if ([self mainWindow] != nil) { [[self mainWindow] orderFront: self]; } NSDebugLog(@"activateIgnoringOtherApps end."); [nc postNotificationName: NSApplicationDidBecomeActiveNotification object: self]; } } - (void) deactivate { if (_app_is_active == YES) { NSArray *windows_list = [self windows]; unsigned count = [windows_list count]; unsigned i; [nc postNotificationName: NSApplicationWillResignActiveNotification object: self]; _app_is_active = NO; if ([self keyWindow] != nil) { _hidden_key = [self keyWindow]; [_hidden_key resignKeyWindow]; [GSServerForWindow(_app_icon_window) setinputfocus: [_app_icon_window windowNumber]]; } for (i = 0; i < count; i++) { NSModalSession theSession; NSWindow *win = [windows_list objectAtIndex: i]; if ([win isVisible] == NO) { continue; /* Already invisible */ } if (win == _app_icon_window) { continue; /* can't hide the app icon. */ } /* Don't order out modal windows */ theSession = _session; while (theSession != 0) { if (win == theSession->window) break; theSession = theSession->previous; } if (theSession) continue; if ([win hidesOnDeactivate] == YES) { [_inactive addObject: win]; [win orderOut: self]; } } [nc postNotificationName: NSApplicationDidResignActiveNotification object: self]; } } - (BOOL) isActive { return _app_is_active; } - (void) hideOtherApplications: (id)sender { // FIXME Currently does nothing } - (void) unhideAllApplications: (id)sender { // FIXME Currently does nothing } /* * Running the main event loop */ - (void) run { NSEvent *e; id distantFuture = [NSDate distantFuture]; /* Cache this, safe */ NSDebugLog(@"NSApplication -run\n"); if (_runLoopPool != nil) { [NSException raise: NSInternalInconsistencyException format: @"NSApp's run called recursively"]; } IF_NO_GC(_runLoopPool = [arpClass new]); /* * Set this flag here in case the application is actually terminated * inside -finishLaunching. */ _app_is_running = YES; [self finishLaunching]; [_listener updateServicesMenu]; [_main_menu update]; DESTROY(_runLoopPool); while (_app_is_running) { IF_NO_GC(_runLoopPool = [arpClass new]); e = [self nextEventMatchingMask: NSAnyEventMask untilDate: distantFuture inMode: NSDefaultRunLoopMode dequeue: YES]; if (e != nil && e != null_event) { NSEventType type = [e type]; [self sendEvent: e]; // update (en/disable) the services menu's items if (type != NSPeriodic && type != NSMouseMoved) { [_listener updateServicesMenu]; [_main_menu update]; } } // send an update message to all visible windows if (_windows_need_update) { [self updateWindows]; } DESTROY (_runLoopPool); } /* Every single non trivial line of code must be enclosed into an autorelease pool. Create an autorelease pool here to wrap synchronize and the NSDebugLog. */ IF_NO_GC(_runLoopPool = [arpClass new]); [[NSUserDefaults standardUserDefaults] synchronize]; NSDebugLog(@"NSApplication end of run loop\n"); DESTROY (_runLoopPool); } - (BOOL) isRunning { return _app_is_running; } /* * Running modal event loops */ - (void) abortModal { if (_session == 0) { [NSException raise: NSAbortModalException format: @"abortModal called while not in a modal session"]; } [NSException raise: NSAbortModalException format: @"abortModal"]; } - (NSModalSession) beginModalSessionForWindow: (NSWindow*)theWindow { NSModalSession theSession; theSession = (NSModalSession)NSZoneMalloc(NSDefaultMallocZone(), sizeof(struct _NSModalSession)); theSession->runState = NSRunContinuesResponse; theSession->entryLevel = [theWindow level]; theSession->window = theWindow; theSession->previous = _session; _session = theSession; /* * The NSWindow documentation says runModalForWindow centers panels. * Here would seem the best place to do it. */ if ([theWindow isKindOfClass: [NSPanel class]]) { [theWindow center]; [theWindow setLevel: NSModalPanelWindowLevel]; } [theWindow orderFrontRegardless]; if ([self isActive] == YES) { if ([theWindow canBecomeKeyWindow] == YES) { [theWindow makeKeyWindow]; } else if ([theWindow canBecomeMainWindow] == YES) { [theWindow makeMainWindow]; } } return theSession; } - (void) endModalSession: (NSModalSession)theSession { NSModalSession tmp = _session; NSArray *windows = [self windows]; if (theSession == 0) { [NSException raise: NSInvalidArgumentException format: @"null pointer passed to endModalSession:"]; } /* Remove this session from linked list of sessions. */ while (tmp != 0 && tmp != theSession) { tmp = tmp->previous; } if (tmp == 0) { [NSException raise: NSInvalidArgumentException format: @"unknown session passed to endModalSession:"]; } while (_session != theSession) { tmp = _session; _session = tmp->previous; if ([windows indexOfObjectIdenticalTo: tmp->window] != NSNotFound) { [tmp->window setLevel: tmp->entryLevel]; } NSZoneFree(NSDefaultMallocZone(), tmp); } _session = _session->previous; if ([windows indexOfObjectIdenticalTo: theSession->window] != NSNotFound) { [theSession->window setLevel: theSession->entryLevel]; } NSZoneFree(NSDefaultMallocZone(), theSession); } - (int) runModalForWindow: (NSWindow*)theWindow { NSModalSession theSession = 0; int code = NSRunContinuesResponse; NS_DURING { theSession = [self beginModalSessionForWindow: theWindow]; while (code == NSRunContinuesResponse) { code = [self runModalSession: theSession]; } [self endModalSession: theSession]; } NS_HANDLER { if (theSession != 0) { NSWindow *win_to_close = theSession->window; [self endModalSession: theSession]; [win_to_close close]; } if ([[localException name] isEqual: NSAbortModalException] == NO) { [localException raise]; } code = NSRunAbortedResponse; } NS_ENDHANDLER return code; } /**

Processes one event for a modal session described by the theSession variable. Before processing the event, it makes the session window key and orders the window front, so there is no need to do this separately. When finished, it returns the state of the session (i.e. whether it is still running or has been stopped, etc)

See Also: -runModalForWindow:

*/ - (int) runModalSession: (NSModalSession)theSession { NSAutoreleasePool *pool; GSDisplayServer *srv; BOOL found = NO; NSEvent *event; NSDate *limit; if (theSession != _session) { [NSException raise: NSInvalidArgumentException format: @"runModalSession: with wrong session"]; } IF_NO_GC(pool = [arpClass new]); [theSession->window orderFrontRegardless]; if ([theSession->window canBecomeKeyWindow] == YES) { [theSession->window makeKeyWindow]; } else if ([theSession->window canBecomeMainWindow] == YES) { [theSession->window makeMainWindow]; } // Use the default context for all events. srv = GSCurrentServer(); /* * Set a limit date in the distant future so we wait until we get an * event. We discard events that are not for this window. When we * find one for this window, we push it back at the start of the queue. */ limit = [NSDate distantFuture]; do { event = DPSGetEvent(srv, NSAnyEventMask, limit, NSDefaultRunLoopMode); if (event != nil) { NSWindow *eventWindow = [event window]; if (eventWindow == theSession->window || [eventWindow worksWhenModal]) { DPSPostEvent(srv, event, YES); found = YES; } else if ([event type] == NSAppKitDefined) { /* Handle resize and other window manager events now */ [self sendEvent: event]; } } } while (found == NO && theSession->runState == NSRunContinuesResponse); RELEASE (pool); /* * Deal with the events in the queue. */ while (found == YES && theSession->runState == NSRunContinuesResponse) { IF_NO_GC(pool = [arpClass new]); event = DPSGetEvent(srv, NSAnyEventMask, limit, NSDefaultRunLoopMode); if (event != nil) { NSWindow *eventWindow = [event window]; if (eventWindow == theSession->window || [eventWindow worksWhenModal]) { ASSIGN(_current_event, event); } else { found = NO; } } else { found = NO; } if (found == YES) { NSEventType type = [_current_event type]; [self sendEvent: _current_event]; // update (en/disable) the services menu's items if (type != NSPeriodic && type != NSMouseMoved) { [_listener updateServicesMenu]; [_main_menu update]; } /* * Check to see if the window has gone away - if so, end session. */ if ([[self windows] indexOfObjectIdenticalTo: _session->window] == NSNotFound) { [self stopModal]; } if (_windows_need_update) { [self updateWindows]; } } RELEASE (pool); } NSAssert(_session == theSession, @"Session was changed while running"); return theSession->runState; } /**

Returns the window that is part of the current modal session, if any.

See -runModalForWindow:

*/ - (NSWindow *) modalWindow { if (_session != 0) return (_session->window); else return nil; } - (void) stop: (id)sender { if (_session != 0) [self stopModal]; else { _app_is_running = NO; /* * add dummy event to queue to assure loop cycles * at least one more time */ DPSPostEvent(GSCurrentServer(), null_event, NO); } } - (void) stopModal { [self stopModalWithCode: NSRunStoppedResponse]; } - (void) stopModalWithCode: (int)returnCode { if (_session == 0) { [NSException raise: NSInvalidArgumentException format: @"stopModalWithCode: when not in a modal session"]; } else if (returnCode == NSRunContinuesResponse) { [NSException raise: NSInvalidArgumentException format: @"stopModalWithCode: with NSRunContinuesResponse"]; } _session->runState = returnCode; } - (int) runModalForWindow: (NSWindow *)theWindow relativeToWindow: (NSWindow *)docWindow { // FIXME return [self runModalForWindow: theWindow]; } - (void) beginSheet: (NSWindow *)sheet modalForWindow: (NSWindow *)docWindow modalDelegate: (id)modalDelegate didEndSelector: (SEL)didEndSelector contextInfo: (void *)contextInfo { // FIXME int ret; ret = [self runModalForWindow: sheet relativeToWindow: docWindow]; if ([modalDelegate respondsToSelector: didEndSelector]) // FIXME Those this work on all platforms??? [modalDelegate performSelector: didEndSelector withObject: (NSObject*)ret withObject: contextInfo]; } - (void) endSheet: (NSWindow *)sheet { // FIXME [self stopModal]; } - (void) endSheet: (NSWindow *)sheet returnCode: (int)returnCode { // FIXME [self stopModalWithCode: returnCode]; } /* * Getting, removing, and posting events */ - (void) sendEvent: (NSEvent *)theEvent { NSEventType type; type = [theEvent type]; switch (type) { case NSPeriodic: /* NSApplication traps the periodic events */ break; case NSKeyDown: { NSDebugLLog(@"NSEvent", @"send key down event\n"); if ([theEvent modifierFlags] & NSCommandKeyMask) { NSArray *window_list = [self windows]; unsigned i; unsigned count = [window_list count]; for (i = 0; i < count; i++) { NSWindow *window = [window_list objectAtIndex: i]; if ([window performKeyEquivalent: theEvent] == YES) break; } } else [[theEvent window] sendEvent: theEvent]; break; } case NSKeyUp: { NSDebugLLog(@"NSEvent", @"send key up event\n"); [[theEvent window] sendEvent: theEvent]; break; } default: /* pass all other events to the event's window */ { NSWindow *window = [theEvent window]; if (!theEvent) NSDebugLLog(@"NSEvent", @"NSEvent is nil!\n"); if (type == NSMouseMoved) NSDebugLLog(@"NSMotionEvent", @"Send move (%d) to window %@", type, ((window != nil) ? [window description] : @"No window")); else NSDebugLLog(@"NSEvent", @"Send NSEvent type: %d to window %@", type, ((window != nil) ? [window description] : @"No window")); if (window) [window sendEvent: theEvent]; else if (type == NSRightMouseDown) [self rightMouseDown: theEvent]; } } } - (NSEvent*) currentEvent { return _current_event; } - (void) discardEventsMatchingMask: (unsigned int)mask beforeEvent: (NSEvent *)lastEvent { DPSDiscardEvents(GSCurrentServer(), mask, lastEvent); } - (NSEvent*) nextEventMatchingMask: (unsigned int)mask untilDate: (NSDate*)expiration inMode: (NSString*)mode dequeue: (BOOL)flag { NSEvent *event; if (!expiration) expiration = [NSDate distantFuture]; if (flag) event = DPSGetEvent(GSCurrentServer(), mask, expiration, mode); else event = DPSPeekEvent(GSCurrentServer(), mask, expiration, mode); if (event) { IF_NO_GC(NSAssert([event retainCount] > 0, NSInternalInconsistencyException)); /* * If we are not in a tracking loop, we may want to unhide a hidden * because the mouse has been moved. */ if (mode != NSEventTrackingRunLoopMode) { if ([NSCursor isHiddenUntilMouseMoves]) { NSEventType type = [event type]; if ((type == NSLeftMouseDown) || (type == NSLeftMouseUp) || (type == NSOtherMouseDown) || (type == NSOtherMouseUp) || (type == NSRightMouseDown) || (type == NSRightMouseUp) || (type == NSMouseMoved)) { [NSCursor unhide]; } } } ASSIGN(_current_event, event); } return event; } - (void) postEvent: (NSEvent *)event atStart: (BOOL)flag { DPSPostEvent(GSCurrentServer(), event, flag); } /* * Sending action messages */ - (BOOL) sendAction: (SEL)aSelector to: aTarget from: sender { /* * If target responds to the selector then have it perform it. */ if (aTarget && [aTarget respondsToSelector: aSelector]) { [aTarget performSelector: aSelector withObject: sender]; return YES; } else { id resp = [self targetForAction: aSelector]; if (resp) { [resp performSelector: aSelector withObject: sender]; return YES; } } return NO; } - (id)targetForAction:(SEL)theAction to:(id)theTarget from:(id)sender { // TODO: This is not fully documented, if it ever gets, we should // call this in sendAction:to:from: if (theTarget && [theTarget respondsToSelector: theAction]) { return theTarget; } else { return [self targetForAction: theAction]; } } /**

Returns the target object that will respond to aSelector, if any. The method first checks if any of the key window's first responders, the key window or its delegate responds. Next it checks the main window in the same way. Finally it checks the receiver (NSApplication) and it's delegate.

*/ - (id) targetForAction: (SEL)aSelector { NSWindow *keyWindow; NSWindow *mainWindow; id resp; keyWindow = [self keyWindow]; if (keyWindow != nil) { resp = [keyWindow firstResponder]; while (resp != nil && resp != keyWindow) { if ([resp respondsToSelector: aSelector]) { return resp; } resp = [resp nextResponder]; } if ([keyWindow respondsToSelector: aSelector]) { return keyWindow; } resp = [keyWindow delegate]; if (resp != nil && [resp respondsToSelector: aSelector]) { return resp; } } if (_session != 0) return nil; mainWindow = [self mainWindow]; if (keyWindow != mainWindow && mainWindow != nil) { resp = [mainWindow firstResponder]; while (resp != nil && resp != mainWindow) { if ([resp respondsToSelector: aSelector]) { return resp; } resp = [resp nextResponder]; } if ([mainWindow respondsToSelector: aSelector]) { return mainWindow; } resp = [mainWindow delegate]; if (resp != nil && [resp respondsToSelector: aSelector]) { return resp; } } if ([self respondsToSelector: aSelector]) { return self; } if (_delegate != nil && [_delegate respondsToSelector: aSelector]) { return _delegate; } return nil; } - (BOOL) tryToPerform: (SEL)aSelector with: (id)anObject { if ([super tryToPerform: aSelector with: anObject] == YES) { return YES; } if (_delegate != nil && [_delegate respondsToSelector: aSelector]) { [_delegate performSelector: aSelector withObject: anObject]; return YES; } return NO; } // Set the app's icon - (void) setApplicationIconImage: (NSImage*)anImage { [_app_icon setName: nil]; [anImage setName: @"NSApplicationIcon"]; ASSIGN(_app_icon, anImage); if (_app_icon_window != nil) { [[_app_icon_window contentView] setImage: anImage]; } } - (NSImage*) applicationIconImage { return _app_icon; } - (NSWindow*) iconWindow { return _app_icon_window; } /* * Hiding and arranging windows */ - (void) hide: (id)sender { if (_app_is_hidden == NO) { NSArray *windows_list = [self windows]; unsigned count = [windows_list count]; unsigned i; [nc postNotificationName: NSApplicationWillHideNotification object: self]; if ([self keyWindow] != nil) { _hidden_key = [self keyWindow]; [_hidden_key resignKeyWindow]; [GSServerForWindow(_app_icon_window) setinputfocus: [_app_icon_window windowNumber]]; } for (i = 0; i < count; i++) { NSWindow *win = [windows_list objectAtIndex: i]; if ([win isVisible] == NO) { continue; /* Already invisible */ } if (win == _app_icon_window) { continue; /* can't hide the app icon. */ } if (_app_is_active == YES && [win hidesOnDeactivate] == YES) { continue; /* Will be hidden by deactivation */ } [_hidden addObject: win]; [win orderOut: self]; } _app_is_hidden = YES; /* * On hiding we also deactivate the application which will make the menus * go away too. */ [self deactivate]; _unhide_on_activation = YES; [nc postNotificationName: NSApplicationDidHideNotification object: self]; } } - (BOOL) isHidden { return _app_is_hidden; } - (void) unhide: (id)sender { if (_app_is_hidden) { [self unhideWithoutActivation]; _unhide_on_activation = NO; } if (_app_is_active == NO) { /* * Activation should make the applications menus visible. */ [self activateIgnoringOtherApps: YES]; } } - (void) unhideWithoutActivation { if (_app_is_hidden == YES) { unsigned count; unsigned i; [nc postNotificationName: NSApplicationWillUnhideNotification object: self]; count = [_hidden count]; for (i = 0; i < count; i++) { [[_hidden objectAtIndex: i] orderFrontRegardless]; } [_hidden removeAllObjects]; if (_hidden_key != nil && [[self windows] indexOfObjectIdenticalTo: _hidden_key] != NSNotFound) { [_hidden_key makeKeyAndOrderFront: self]; _hidden_key = nil; } _app_is_hidden = NO; [nc postNotificationName: NSApplicationDidUnhideNotification object: self]; } } - (void) arrangeInFront: (id)sender { NSMenu *menu; menu = [self windowsMenu]; if (menu) { NSArray *itemArray; unsigned count; unsigned i; itemArray = [menu itemArray]; count = [itemArray count]; for (i = 0; i < count; i++) { id win = [[itemArray objectAtIndex: i] target]; if ([win isKindOfClass: [NSWindow class]]) { [win orderFront: sender]; } } } } /* * Managing windows */ - (NSWindow*) keyWindow { return _key_window; } - (NSWindow*) mainWindow { return _main_window; } - (NSWindow*) makeWindowsPerform: (SEL)aSelector inOrder: (BOOL)flag { NSArray *window_list = [self windows]; unsigned i; if (flag) { unsigned count = [window_list count]; for (i = 0; i < count; i++) { NSWindow *window = [window_list objectAtIndex: i]; if ([window performSelector: aSelector] != nil) { return window; } } } else { i = [window_list count]; while (i-- > 0) { NSWindow *window = [window_list objectAtIndex: i]; if ([window performSelector: aSelector] != nil) { return window; } } } return nil; } - (void) miniaturizeAll: sender { NSArray *window_list = [self windows]; unsigned i, count; for (i = 0, count = [window_list count]; i < count; i++) [[window_list objectAtIndex: i] miniaturize: sender]; } - (void) preventWindowOrdering { //TODO } - (void) setWindowsNeedUpdate: (BOOL)flag { _windows_need_update = flag; } - (void) updateWindows { NSArray *window_list = [self windows]; unsigned count = [window_list count]; unsigned i; _windows_need_update = NO; [nc postNotificationName: NSApplicationWillUpdateNotification object: self]; for (i = 0; i < count; i++) { NSWindow *win = [window_list objectAtIndex: i]; if ([win isVisible]) [win update]; } [nc postNotificationName: NSApplicationDidUpdateNotification object: self]; } - (NSArray*) windows { return GSAllWindows(); } - (NSWindow *) windowWithWindowNumber: (int)windowNum { return GSWindowWithNumber(windowNum); } /* * Showing Standard Panels */ - (void) orderFrontColorPanel: sender { NSColorPanel *colorPanel = [NSColorPanel sharedColorPanel]; if (colorPanel) [colorPanel orderFront: nil]; else NSBeep(); } - (void) orderFrontDataLinkPanel: sender { NSDataLinkPanel *dataLinkPanel = [NSDataLinkPanel sharedDataLinkPanel]; if (dataLinkPanel) [dataLinkPanel orderFront: nil]; else NSBeep(); } - (void) orderFrontHelpPanel: sender { // This is implemented in NSHelpManager.m [self showHelp: sender]; } - (void) runPageLayout: sender { [[NSPageLayout pageLayout] runModal]; } /* infoPanel, macosx API -- Deprecated */ - (void) orderFrontStandardAboutPanel: sender { [self orderFrontStandardInfoPanel: sender]; } - (void) orderFrontStandardAboutPanelWithOptions: (NSDictionary *)dictionary { [self orderFrontStandardInfoPanelWithOptions: dictionary]; } /* infoPanel, GNUstep API */ - (void) orderFrontStandardInfoPanel: sender { [self orderFrontStandardInfoPanelWithOptions: nil]; } - (void) orderFrontStandardInfoPanelWithOptions: (NSDictionary *)dictionary { if (_infoPanel == nil) _infoPanel = [[GSInfoPanel alloc] initWithDictionary: dictionary]; [_infoPanel setTitle: GSGuiLocalizedString (@"Info", @"Title of the Info Panel")]; [_infoPanel orderFront: self]; } /* * Getting the main menu */ - (NSMenu*) mainMenu { return _main_menu; } - (void) setMainMenu: (NSMenu*)aMenu { if (_main_menu != nil && _main_menu != aMenu) { [_main_menu close]; [[_main_menu window] setLevel: NSSubmenuWindowLevel]; } ASSIGN(_main_menu, aMenu); [_main_menu setTitle: [[NSProcessInfo processInfo] processName]]; // Set the title of the window also. // This wont be displayed, but the window manager may need it. [[_main_menu window] setTitle: [[NSProcessInfo processInfo] processName]]; [[_main_menu window] setLevel: NSMainMenuWindowLevel]; [_main_menu sizeToFit]; if ([self isActive]) { [_main_menu update]; [_main_menu display]; } } - (void) rightMouseDown: (NSEvent*)theEvent { // On right mouse down display the main menu transient if (_main_menu != nil) [_main_menu _rightMouseDisplay: theEvent]; else [super rightMouseDown: theEvent]; } - (void) setAppleMenu: (NSMenu*)aMenu { //TODO: Unclear, what this should do. } /* * Managing the Windows menu */ - (void) addWindowsItem: (NSWindow*)aWindow title: (NSString*)aString filename: (BOOL)isFilename { [self changeWindowsItem: aWindow title: aString filename: isFilename]; } - (void) changeWindowsItem: (NSWindow*)aWindow title: (NSString*)aString filename: (BOOL)isFilename { NSArray *itemArray; unsigned count; unsigned i; id item; if (![aWindow isKindOfClass: [NSWindow class]]) [NSException raise: NSInvalidArgumentException format: @"Object of bad type passed as window"]; if (isFilename) { NSRange r = [aString rangeOfString: @" -- "]; if (r.length > 0) { aString = [aString substringToIndex: r.location]; } } /* * If there is no menu and nowhere to put one, we can't do anything. */ if (_windows_menu == nil) return; /* * Check if the window is already in the menu. */ itemArray = [_windows_menu itemArray]; count = [itemArray count]; for (i = 0; i < count; i++) { id item = [itemArray objectAtIndex: i]; if ([item target] == aWindow) { /* * If our menu item already exists and with the correct * title, we need not continue. */ if ([[item title] isEqualToString: aString]) { return; } else { /* * Else, we need to remove the old item and add it again * with the new title. Then new item might be located * somewhere else in the menu than the old one (because * items in the menu are sorted by title) ... this is * why we remove the old one and then insert it again. */ [_windows_menu removeItem: item]; break; } } } /* * Can't permit an untitled window in the window menu ... so if the * window has not title, we don't add it to the menu. */ if (aString == nil || [aString isEqualToString: @""]) return; /* * Now we insert a menu item for the window in the correct order. * Make special allowance for menu entries to 'arrangeInFront: ' * 'performMiniaturize: ' and 'performClose: '. If these exist the * window entries should stay after the first one and before the * other two. */ itemArray = [_windows_menu itemArray]; count = [itemArray count]; i = 0; if (count > 0 && sel_eq([[itemArray objectAtIndex: 0] action], @selector(arrangeInFront:))) i++; if (count > i && sel_eq([[itemArray objectAtIndex: count-1] action], @selector(performClose:))) count--; if (count > i && sel_eq([[itemArray objectAtIndex: count-1] action], @selector(performMiniaturize:))) count--; while (i < count) { item = [itemArray objectAtIndex: i]; if ([[item title] compare: aString] == NSOrderedDescending) break; i++; } item = [_windows_menu insertItemWithTitle: aString action: @selector(makeKeyAndOrderFront:) keyEquivalent: @"" atIndex: i]; [item setTarget: aWindow]; // TODO: When changing for a window with a file, we should also set the image. } - (void) removeWindowsItem: (NSWindow*)aWindow { if (_windows_menu) { NSArray *itemArray; unsigned count; itemArray = [_windows_menu itemArray]; count = [itemArray count]; while (count-- > 0) { id item = [itemArray objectAtIndex: count]; if ([item target] == aWindow) { [_windows_menu removeItemAtIndex: count]; return; } } } } - (void) setWindowsMenu: (NSMenu*)aMenu { if (_windows_menu == aMenu) { return; } /* * Remove all the windows from the old windows menu. */ if (_windows_menu != nil) { NSArray *itemArray = [_windows_menu itemArray]; unsigned i, count = [itemArray count]; for (i = 0; i < count; i++) { NSMenuItem *anItem = [itemArray objectAtIndex: i]; id win = [anItem target]; if ([win isKindOfClass: [NSWindow class]]) { [_windows_menu removeItem: anItem]; } } } /* Set the new _windows_menu. */ ASSIGN (_windows_menu, aMenu); { /* * Now use [-changeWindowsItem:title:filename:] to build the new menu. */ NSArray * windows = [self windows]; unsigned i, count = [windows count]; for (i = 0; i < count; i++) { NSWindow *win = [windows objectAtIndex: i]; if ([win isExcludedFromWindowsMenu] == NO) { NSString *t = [win title]; NSString *f = [win representedFilename]; [self changeWindowsItem: win title: t filename: [t isEqual: f]]; } } } } - (void) updateWindowsItem: (NSWindow*)aWindow { NSMenu *menu; NSMenuView *view; menu = [self windowsMenu]; if (menu != nil) { NSArray *itemArray; unsigned count; unsigned i; BOOL found = NO; view = [menu menuRepresentation]; itemArray = [menu itemArray]; count = [itemArray count]; for (i = 0; i < count; i++) { id item = [itemArray objectAtIndex: i]; if ([item target] == aWindow) { NSMenuItemCell *cell; NSCellImagePosition oldPos; NSImage *oldImage; NSImage *newImage; BOOL changed; found = YES; cell = [view menuItemCellForItemAtIndex: i]; oldPos = [cell imagePosition]; oldImage = [cell image]; newImage = oldImage; changed = NO; if (oldPos != NSImageLeft) { [cell setImagePosition: NSImageLeft]; changed = YES; } if ([aWindow isDocumentEdited]) { newImage = [NSImage imageNamed: @"common_WMCloseBroken"]; } else { newImage = [NSImage imageNamed: @"common_WMClose"]; } if (newImage != oldImage) { [item setImage: newImage]; [cell setImage: newImage]; changed = YES; } if (changed) { [menu sizeToFit]; [view setNeedsDisplayForItemAtIndex: i]; } break; } } if (found == NO) { NSString *t = [aWindow title]; NSString *f = [aWindow representedFilename]; [self changeWindowsItem: aWindow title: t filename: [t isEqual: f]]; } } } - (NSMenu*) windowsMenu { return _windows_menu; } /* * Managing the Service menu */ - (void) registerServicesMenuSendTypes: (NSArray *)sendTypes returnTypes: (NSArray *)returnTypes { [_listener registerSendTypes: sendTypes returnTypes: returnTypes]; } - (NSMenu *) servicesMenu { return [_listener servicesMenu]; } - (id) servicesProvider { return [_listener servicesProvider]; } - (void) setServicesMenu: (NSMenu *)aMenu { [_listener setServicesMenu: aMenu]; } - (void) setServicesProvider: (id)anObject { [_listener setServicesProvider: anObject]; } - (id) validRequestorForSendType: (NSString *)sendType returnType: (NSString *)returnType { if (_delegate != nil && ![_delegate isKindOfClass: [NSResponder class]] && [_delegate respondsToSelector: @selector(validRequestorForSendType:returnType:)]) return [_delegate validRequestorForSendType: sendType returnType: returnType]; return nil; } - (NSGraphicsContext *) context { return _default_context; } - (void) reportException: (NSException *)anException { if (anException) NSLog(GSGuiLocalizedString (@"reported exception - %@", nil), anException); } /* * Terminating the application */ - (void) terminate: (id)sender { BOOL shouldTerminate = YES; if ([_delegate respondsToSelector: @selector(applicationShouldTerminate:)]) { shouldTerminate = [_delegate applicationShouldTerminate: sender]; } else { shouldTerminate = [[NSDocumentController sharedDocumentController] reviewUnsavedDocumentsWithAlertTitle: GSGuiLocalizedString (@"Quit", nil) cancellable:YES]; } if (shouldTerminate) { NSDictionary *userInfo; NSWorkspace *workspace = [NSWorkspace sharedWorkspace]; [nc postNotificationName: NSApplicationWillTerminateNotification object: self]; _app_is_running = NO; [[self windows] makeObjectsPerformSelector: @selector(close)]; /* Store our user information. */ [[NSUserDefaults standardUserDefaults] synchronize]; /* Tell the Workspace that we really did terminate. */ userInfo = [NSDictionary dictionaryWithObject: [[NSProcessInfo processInfo] processName] forKey: @"NSApplicationName"]; [[workspace notificationCenter] postNotificationName: NSWorkspaceDidTerminateApplicationNotification object: workspace userInfo: userInfo]; /* Destroy the main run loop pool (this also destroys any nested pools which might have been created inside this one). */ DESTROY (_runLoopPool); /* Now free the NSApplication object. Enclose the operation into an autorelease pool, in case some -dealloc method needs to use any temporary object. */ { NSAutoreleasePool *pool; IF_NO_GC(pool = [arpClass new]); DESTROY(NSApp); DESTROY(pool); } /* And finally, stop the program. */ exit(0); } } - (id) delegate { return _delegate; } - (void) setDelegate: (id)anObject { if (_delegate) [nc removeObserver: _delegate name: nil object: self]; _delegate = anObject; #define SET_DELEGATE_NOTIFICATION(notif_name) \ if ([_delegate respondsToSelector: @selector(application##notif_name:)]) \ [nc addObserver: _delegate \ selector: @selector(application##notif_name:) \ name: NSApplication##notif_name##Notification object: self] SET_DELEGATE_NOTIFICATION(DidBecomeActive); SET_DELEGATE_NOTIFICATION(DidFinishLaunching); SET_DELEGATE_NOTIFICATION(DidHide); SET_DELEGATE_NOTIFICATION(DidResignActive); SET_DELEGATE_NOTIFICATION(DidUnhide); SET_DELEGATE_NOTIFICATION(DidUpdate); SET_DELEGATE_NOTIFICATION(WillBecomeActive); SET_DELEGATE_NOTIFICATION(WillFinishLaunching); SET_DELEGATE_NOTIFICATION(WillHide); SET_DELEGATE_NOTIFICATION(WillResignActive); SET_DELEGATE_NOTIFICATION(WillTerminate); SET_DELEGATE_NOTIFICATION(WillUnhide); SET_DELEGATE_NOTIFICATION(WillUpdate); } /* * NSCoding protocol */ - (void) encodeWithCoder: (NSCoder*)aCoder { [super encodeWithCoder: aCoder]; [aCoder encodeConditionalObject: _delegate]; [aCoder encodeObject: _main_menu]; [aCoder encodeConditionalObject: _windows_menu]; } - (id) initWithCoder: (NSCoder*)aDecoder { id obj; [super initWithCoder: aDecoder]; obj = [aDecoder decodeObject]; [self setDelegate: obj]; obj = [aDecoder decodeObject]; [self setMainMenu: obj]; obj = [aDecoder decodeObject]; [self setWindowsMenu: obj]; return self; } @end /* NSApplication */ @implementation NSApplication (Private) - _appIconInit { NSAppIconView *iv; if (_app_icon == nil) _app_icon = RETAIN([NSImage imageNamed: @"GNUstep"]); _app_icon_window = [[NSIconWindow alloc] initWithContentRect: NSMakeRect(0,0,64,64) styleMask: NSIconWindowMask backing: NSBackingStoreRetained defer: NO screen: nil]; iv = [[NSAppIconView alloc] initWithFrame: NSMakeRect(0,0,64,64)]; [iv setImage: _app_icon]; [_app_icon_window setContentView: iv]; RELEASE(iv); [_app_icon_window orderFrontRegardless]; [GSServerForWindow(_app_icon_window) setinputfocus: [_app_icon_window windowNumber]]; return self; } - (void) _openDocument: (NSString*)filePath { if ([_delegate respondsToSelector: @selector(application:openFile:)]) { [_delegate application: self openFile: filePath]; } else { [[NSDocumentController sharedDocumentController] openDocumentWithContentsOfFile: filePath display: YES]; } } - (void) _windowDidBecomeKey: (NSNotification*) notification { id obj = [notification object]; if (_key_window == nil && [obj isKindOfClass: [NSWindow class]]) { _key_window = obj; } else { NSLog(@"Bogus attempt to set key window"); } } - (void) _windowDidBecomeMain: (NSNotification*) notification { id obj = [notification object]; if (_main_window == nil && [obj isKindOfClass: [NSWindow class]]) { _main_window = obj; } else { NSLog(@"Bogus attempt to set main window"); } } - (void) _windowDidResignKey: (NSNotification*) notification { id obj = [notification object]; if (_key_window == obj) { _key_window = nil; } else { NSLog(@"Bogus attempt to resign key window"); } } - (void) _windowDidResignMain: (NSNotification*) notification { id obj = [notification object]; if (_main_window == obj) { _main_window = nil; } else { NSLog(@"Bogus attempt to resign key window"); } } - (void) _windowWillClose: (NSNotification*) notification { NSWindow *win = [notification object]; NSArray *windows_list = [self windows]; unsigned count = [windows_list count]; unsigned i; NSMutableArray *list = [NSMutableArray arrayWithCapacity: count]; BOOL wasKey = [win isKeyWindow]; BOOL wasMain = [win isMainWindow]; for (i = 0; i < count; i++) { NSWindow *tmp = [windows_list objectAtIndex: i]; if ([tmp canBecomeMainWindow] == YES && [tmp isVisible] == YES) { [list addObject: tmp]; } } [list removeObjectIdenticalTo: win]; count = [list count]; /* If there's only one window left, and that's the one being closed, then we ask the delegate if the app is to be terminated. */ if (wasMain && count == 0 && _app_is_running) { NSDebugLog(@"asking delegate whether to terminate app..."); if ([_delegate respondsToSelector: @selector(applicationShouldTerminateAfterLastWindowClosed:)]) { if ([_delegate applicationShouldTerminateAfterLastWindowClosed: self]) { [self terminate: self]; } } } if (wasMain == YES) { [win resignMainWindow]; } if (wasKey == YES) { [win resignKeyWindow]; } if (_app_is_running) { /* * If we are not quitting, we may need to find a new key/main window. */ if (wasKey == YES && [self keyWindow] == nil) { win = [self mainWindow]; if (win != nil && [win canBecomeKeyWindow] == YES) { /* * We have a main window that can become key, so do it. */ [win makeKeyAndOrderFront: self]; } else if (win != nil) { /* * We have a main window that can't become key, so we just * find a new window to make into our key window. */ for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeKeyWindow] == YES) { [win makeKeyAndOrderFront: self]; } } } else { /* * Find a window that can be made key and main - and do it. */ for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeKeyWindow] && [win canBecomeMainWindow]) { break; } } if (i < count) { [win makeMainWindow]; [win makeKeyAndOrderFront: self]; } else { /* * No window we can use, so just find any candidate to * be main window and another to be key window. */ for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeMainWindow] == YES) { [win makeMainWindow]; break; } } for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeKeyWindow] == YES) { [win makeKeyAndOrderFront: self]; break; } } } } } else if ([self mainWindow] == nil) { win = [self keyWindow]; if ([win canBecomeMainWindow] == YES) { [win makeMainWindow]; } else { for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeMainWindow] == YES) { [win makeMainWindow]; break; } } } } /* * If the app has no key window - we must make sure the icon window * has keyboard focus, even though it doesn't actually use kb events. */ if ([self keyWindow] == nil) { [GSServerForWindow(_app_icon_window) setinputfocus: [_app_icon_window windowNumber]]; } } } @end // NSApplication (Private)