NSBezierPath
$Revision$
$Date$
NSBezierPath
Gui/NSBezierPath.h
NSCoding
bezierPath
bezierPathWithRect:
aRect
clipRect:
aRect
drawPackedGlyphs:
packedGlyphs
fillRect:
aRect
setFlatness:
flatness
setHalftonePhase:
aPoint
setLineCapStyle:
lineCap
setLineJoinStyle:
lineJoinStyle
setLineWidth:
width
setMiterLimit:
limit
strokeLineFromPoint:
point1
toPoint:
point2
strokeRect:
aRect
addClip
appendBezierPath:
aPath
appendBezierPathWithArcWithCenter:
center
radius:
radius
startAngle:
startAngle
appendBezierPathWithGlyph:
aGlyph
appendBezierPathWithGlyphs:
glyphs
count:
count
inFont:
fontObj
appendBezierPathWithOvalInRect:
aRect
appendBezierPathWithPackedGlyphs:
packedGlyphs
appendBezierPathWithPoints:
points
appendBezierPathWithRect:
aRect
bounds
cachesBezierPath
closePath
controlPointBounds
currentPoint
curveToPoint:
aPoint
controlPoint1:
controlPoint1
elementCount
elementTypeAtIndex:
index
elementTypeAtIndex:
index
associatedPoints:
points
fill
isHitByPath:
aBezierPath
isHitByPoint:
aPoint
isHitByRect:
aRect
isStrokeHitByPath:
aBezierPath
isStrokeHitByPoint:
aPoint
isStrokeHitByRect:
aRect
lineToPoint:
aPoint
moveToPoint:
aPoint
pathElementIndexForPointIndex:
index
pointAtIndex:
index
pointCount
pointIndexForPathElementIndex:
index
relativeCurveToPoint:
aPoint
controlPoint1:
controlPoint1
relativeLineToPoint:
aPoint
relativeMoveToPoint:
aPoint
removeLastElement
reset
setCachesBezierPath:
flag
setClip
setPointAtIndex:
index
toPoint:
aPoint
setWindingRule:
aWindingRule
stroke
windingRule