/* PSMatrix.m Copyright (C) 1996 Free Software Foundation, Inc. Author: Ovidiu Predescu Date: August 1997 This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include /* A Postscript matrix look like this: / a b 0 \ | c d 0 | \ tx ty 1 / */ static const float pi = 3.1415926535897932384626433; @implementation PSMatrix + matrixFrom: (const float[6])_matrix { PSMatrix* m = [[self alloc] autorelease]; memcpy (m->matrix, _matrix, sizeof (m->matrix)); return m; } - init { [self makeIdentityMatrix]; rotationAngle = 0; return self; } - (id)copyWithZone:(NSZone*)zone { PSMatrix* new = [isa alloc]; memcpy (new->matrix, matrix, sizeof(matrix)); new->rotationAngle = rotationAngle; return new; } - (void)scaleBy:(float)sx :(float)sy { A *= sx; B *= sx; C *= sy; D *= sy; } - (void)scaleTo:(float)sx :(float)sy { float angle = rotationAngle; A = sx; B = 0; C = 0; D = sy; if (rotationAngle) { [self rotateByAngle:angle]; rotationAngle = angle; } } - (void)translateToPoint:(NSPoint)point { float newTX, newTY; newTX = point.x * A + point.y * C + TX; newTY = point.x * B + point.y * D + TY; TX = newTX; TY = newTY; } - (void)rotateByAngle:(float)angle { float newA, newB, newC, newD; float angleRad = pi * angle / 180; float sine = sin (angleRad); float cosine = cos (angleRad); newA = A * cosine + C * sine; newB = B * cosine + D * sine; newC = -A * sine + C * cosine; newD = -B * sine + D * cosine; A = newA; B = newB; C = newC; D = newD; rotationAngle += angle; } - (void)makeIdentityMatrix { A = 1; B = 0; C = 0; D = 1; TX = 0; TY = 0; rotationAngle = 0; } - (void)setFrameOrigin:(NSPoint)point { float dx = point.x - TX; float dy = point.y - TY; [self translateToPoint:NSMakePoint (dx, dy)]; } - (void)setFrameRotation:(float)angle { float newAngle = angle - rotationAngle; [self rotateByAngle:newAngle]; } - (float)rotationAngle { return rotationAngle; } - (void)concatenateWith:(PSMatrix*)other { float newA, newB, newC, newD, newTX, newTY; newA = other->A * A + other->B * C; newB = other->A * B + other->B * D; newC = other->C * A + other->D * C; newD = other->C * B + other->D * D; newTX = other->TX * A + other->TY * C + TX; newTY = other->TX * B + other->TY * D + TY; A = newA; B = newB; C = newC; D = newD; TX = newTX; TY = newTY; rotationAngle += other->rotationAngle; } - (void)inverse { float newA, newB, newC, newD, newTX, newTY; float det; det = A * D - B * C; if (!det) { NSLog (@"error: determinant of matrix is 0!"); return; } newA = D / det; newB = -B / det; newC = -C / det; newD = A / det; newTX = (-D * TX + C * TY) / det; newTY = (B * TX - A * TY) / det; NSDebugLog (@"inverse of matrix ((%f, %f) (%f, %f) (%f, %f))\n" @"is ((%f, %f) (%f, %f) (%f, %f))", A, B, C, D, TX, TY, newA, newB, newC, newD, newTX, newTY); A = newA; B = newB; C = newC; D = newD; TX = newTX; TY = newTY; } - (BOOL)isRotated { return rotationAngle != 0; } - (void)boundingRectFor:(NSRect)rect result:(NSRect*)new { float angle = rotationAngle - ((int)(rotationAngle / 360)) * rotationAngle; float angleRad = pi * angle / 180; float angle90Rad = pi * (angle + 90) / 180; float cosWidth, cosHeight, sinWidth, sinHeight; /* Shortcuts of the usual rect values */ float x = rect.origin.x; float y = rect.origin.y; float width = rect.size.width; float height = rect.size.height; if (rotationAngle == 0) { *new = NSZeroRect; return; } cosWidth = cos(angleRad); cosHeight = cos(angle90Rad); sinWidth = sin(angleRad); sinHeight = sin(angle90Rad); if (angle <= 90) { new->origin.x = x + height * cosHeight; new->origin.y = y; new->size.width = width * cosWidth - height * cosHeight; new->size.height = width * sinWidth + height * sinHeight; } else if (angle <= 180) { new->origin.x = x + width * cosWidth + height * cosHeight; new->origin.y = y + height * sinHeight; new->size.width = -width * cosWidth - height * cosHeight; new->size.height = width * sinWidth - height * sinHeight; } else if (angle <= 270) { new->origin.x = x + width * cosWidth; new->origin.y = y + width * sinWidth + height * sinHeight; new->size.width = -width * cosWidth + height * cosHeight; new->size.height = -width * sinWidth - height * sinHeight; } else { new->origin.x = x; new->origin.y = y; new->size.width = width * cosWidth + height * cosHeight; new->size.height = width * sinWidth + height * sinHeight; } } - (NSPoint)pointInMatrixSpace:(NSPoint)point { NSPoint new; new.x = A * point.x + C * point.y + TX; new.y = B * point.x + D * point.y + TY; return new; } - (NSSize)sizeInMatrixSpace:(NSSize)size { NSSize new; new.width = A * size.width + C * size.height; new.height = B * size.width + D * size.height; return new; } - (NSRect)rectInMatrixSpace:(NSRect)rect { NSRect new; new.origin.x = A * rect.origin.x + C * rect.origin.y + TX; new.origin.y = B * rect.origin.x + D * rect.origin.y + TY; new.size.width = A * rect.size.width + C * rect.size.height; new.size.height = B * rect.size.width + D * rect.size.height; return new; } - (NSString*)description { return [NSString stringWithFormat:@"PSMatrix ((%f, %f) (%f, %f) (%f, %f))", A, B, C, D, TX, TY]; } - (void) setMatrix: (const float[6])replace { memcpy (matrix, replace, sizeof (matrix)); rotationAngle = atan2(replace[2], replace[0]); rotationAngle *= 180.0 / M_PI; } - (void) getMatrix: (float[6])replace { memcpy (replace, matrix, sizeof (matrix)); } @end /* PSMatrix */