/* NSCachedImageRep.m Cached image representation. Copyright (C) 1996 Free Software Foundation, Inc. Author: Adam Fedor Date: Feb 1996 This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Keeps a representation of an image in an off-screen window. If the message initFromWindow:rect: is sent with a nil window, one is created using the rect information. */ #include #include #include /* Backend protocol - methods that must be implemented by the backend to complete the class */ @protocol NXCachedImageRepBackend - (BOOL) draw; @end @implementation NSCachedImageRep // Initializing an NSCachedImageRep - (id) initWithSize: (NSSize)aSize depth: (NSWindowDepth)aDepth separate: (BOOL)separate alpha: (BOOL)alpha { return nil; } - initWithWindow: (NSWindow *)win rect: (NSRect)rect { int style = NSClosableWindowMask; [super init]; _window = win; _rect = rect; /* Either win or rect must be non-NULL. If rect is empty, we get the frame info from the window. If win is nil we create it from the rect information. */ if (NSIsEmptyRect(_rect)) { if (!_window) { [NSException raise: NSInvalidArgumentException format: @"Must specify either window or rect when creating NSCachedImageRep"]; } _rect = [_window frame]; } if (!_window) _window = [[NSWindow alloc] initWithContentRect: _rect styleMask: style backing: NSBackingStoreRetained defer: NO]; return self; } - (void) dealloc { [_window release]; [super dealloc]; } // Getting the Representation - (NSRect) rect { return _rect; } - (NSWindow *) window { return _window; } - (BOOL)draw { return NO; } // NSCoding protocol - (void) encodeWithCoder: aCoder { } - initWithCoder: aDecoder { return self; } @end