/* NSApplication.m The one and only application class Copyright (C) 1996 Free Software Foundation, Inc. Author: Scott Christley Date: 1996 Author: Felipe A. Rodriguez Date: August 1998 Author: Richard Frith-Macdonald Date: December 1998 This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifndef LIB_FOUNDATION_LIBRARY # include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* * Types */ struct _NSModalSession { int runState; int entryLevel; NSWindow *window; NSModalSession previous; }; @interface NSIconWindow : NSWindow @end @interface NSAppIconView : NSView - (void) setImage: (NSImage *)anImage; @end /* * Class variables */ static BOOL gnustep_gui_app_is_in_dealloc; static NSEvent *null_event; static NSString *NSAbortModalException = @"NSAbortModalException"; NSApplication *NSApp = nil; @implementation NSIconWindow - (BOOL) canBecomeMainWindow { return NO; } - (BOOL) canBecomeKeyWindow { return NO; } - (BOOL) worksWhenModal { return YES; } - (void) orderWindow: (NSWindowOrderingMode)place relativeTo: (int)otherWin { if (place == NSWindowOut) { NSLog(@"Argh - icon window ordered out"); } else { [super orderWindow: place relativeTo: otherWin]; } } - (void) _initDefaults { [super _initDefaults]; [self setExcludedFromWindowsMenu: YES]; [self setReleasedWhenClosed: NO]; window_level = NSDockWindowLevel; } @end @implementation NSAppIconView // Class variables static NSCell* dragCell = nil; static NSCell* tileCell = nil; + (void) initialize { NSImage *defImage = [NSImage imageNamed: @"GNUstep"]; NSImage *tileImage = [NSImage imageNamed: @"common_Tile"]; dragCell = [[NSCell alloc] initImageCell: defImage]; [dragCell setBordered: NO]; tileCell = [[NSCell alloc] initImageCell: tileImage]; [tileCell setBordered: NO]; } - (BOOL) acceptsFirstMouse: (NSEvent*)theEvent { return YES; } - (void) drawRect: (NSRect)rect { [tileCell drawWithFrame: NSMakeRect(0,0,64,64) inView: self]; [dragCell drawWithFrame: NSMakeRect(8,8,48,48) inView: self]; } - (void) mouseDown: (NSEvent*)theEvent { if ([theEvent clickCount] >= 2) { [NSApp unhide: self]; } else { NSPoint lastLocation; NSPoint location; unsigned eventMask = NSLeftMouseDownMask | NSLeftMouseUpMask | NSPeriodicMask | NSRightMouseUpMask; NSDate *theDistantFuture = [NSDate distantFuture]; NSApplication *theApp = [NSApplication sharedApplication]; BOOL done = NO; lastLocation = [theEvent locationInWindow]; [NSEvent startPeriodicEventsAfterDelay: 0.02 withPeriod: 0.02]; while (!done) { theEvent = [theApp nextEventMatchingMask: eventMask untilDate: theDistantFuture inMode: NSEventTrackingRunLoopMode dequeue: YES]; switch ([theEvent type]) { case NSRightMouseUp: case NSLeftMouseUp: /* right mouse up or left mouse up means we're done */ done = YES; break; case NSPeriodic: location = [_window mouseLocationOutsideOfEventStream]; if (NSEqualPoints(location, lastLocation) == NO) { NSPoint origin = [_window frame].origin; origin.x += (location.x - lastLocation.x); origin.y += (location.y - lastLocation.y); [_window setFrameOrigin: origin]; } break; default: break; } } [NSEvent stopPeriodicEvents]; } } - (void) setImage: (NSImage *)anImage { [self lockFocus]; [tileCell drawWithFrame: NSMakeRect(0,0,64,64) inView: self]; [dragCell setImage: anImage]; [dragCell drawWithFrame: NSMakeRect(8,8,48,48) inView: self]; [_window flushWindow]; [self unlockFocus]; } @end @implementation NSApplication /* * Class methods */ + (void) initialize { if (self == [NSApplication class]) { /* * Dummy functions to fool linker into linking files that contain * only catagories - static libraries seem to have problems here. */ extern void GSStringDrawingDummyFunction(); GSStringDrawingDummyFunction(); NSDebugLog(@"Initialize NSApplication class\n"); [self setVersion: 1]; /* * So the application knows it's within dealloc and * can prevent -release loops */ gnustep_gui_app_is_in_dealloc = NO; } } + (NSApplication *) sharedApplication { /* If the global application does not yet exist then create it */ if (!NSApp) { /* * Don't combine the following two statements into one to avoid * problems with some classes' initialization code that tries * to get the shared application. */ NSApp = [self alloc]; [NSApp init]; } return NSApp; } /* * Instance methods */ - _appIconInit { NSAppIconView *iv; if (app_icon == nil) app_icon = RETAIN([NSImage imageNamed: @"GNUstep"]); _app_icon_window = [[NSIconWindow alloc] initWithContentRect: NSMakeRect(0,0,64,64) styleMask: NSIconWindowMask backing: NSBackingStoreRetained defer: NO screen: nil]; iv = [[NSAppIconView alloc] initWithFrame: NSMakeRect(0,0,64,64)]; [_app_icon_window setContentView: iv]; [iv setImage: app_icon]; [_app_icon_window orderFrontRegardless]; DPSsetinputfocus(GSCurrentContext(), [_app_icon_window windowNumber]); return self; } - (void) _windowDidBecomeKey: (NSNotification*) notification { id obj = [notification object]; if (_key_window == nil && [obj isKindOfClass: [NSWindow class]]) { _key_window = obj; } else { NSLog(@"Bogus attempt to set key window"); } } - (void) _windowDidBecomeMain: (NSNotification*) notification { id obj = [notification object]; if (_main_window == nil && [obj isKindOfClass: [NSWindow class]]) { _main_window = obj; } else { NSLog(@"Bogus attempt to set main window"); } } - (void) _windowDidResignKey: (NSNotification*) notification { id obj = [notification object]; if (_key_window == obj) { _key_window = nil; } else { NSLog(@"Bogus attempt to resign key window"); } } - (void) _windowDidResignMain: (NSNotification*) notification { id obj = [notification object]; if (_main_window == obj) { _main_window = nil; } else { NSLog(@"Bogus attempt to resign key window"); } } - (void) _windowWillClose: (NSNotification*) notification { NSWindow *win = [notification object]; NSArray *windows_list = [self windows]; unsigned count = [windows_list count]; unsigned i; NSMutableArray *list = [NSMutableArray arrayWithCapacity: count]; BOOL wasKey = [win isKeyWindow]; BOOL wasMain = [win isMainWindow]; for (i = 0; i < count; i++) { NSWindow *tmp = [windows_list objectAtIndex: i]; if ([tmp canBecomeMainWindow] == YES && [tmp isVisible] == YES) { [list addObject: tmp]; } } [list removeObjectIdenticalTo: win]; count = [list count]; /* If there's only one window left, and that's the one being closed, then we ask the delegate if the app is to be terminated. */ if (wasMain && count == 0) { NSLog(@"asking delegate whether to terminate app..."); if ([delegate respondsToSelector: @selector(applicationShouldTerminateAfterLastWindowClosed:)]) { if ([delegate applicationShouldTerminateAfterLastWindowClosed: self]) { [self terminate: self]; } } } if (wasMain == YES) { [win resignMainWindow]; } if (wasKey == YES) { [win resignKeyWindow]; } if (app_should_quit == NO) { /* * If we are not quitting, we may need to find a new key/main window. */ if (wasKey == YES && [self keyWindow] == nil) { win = [self mainWindow]; if (win != nil && [win canBecomeKeyWindow] == YES) { /* * We have a main window that can become key, so do it. */ [win makeKeyAndOrderFront: self]; } else if (win != nil) { /* * We have a main window that can't become key, so we just * find a new window to make into our key window. */ for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeKeyWindow] == YES) { [win makeKeyAndOrderFront: self]; } } } else { /* * Find a window that can be made key and main - and do it. */ for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeKeyWindow] && [win canBecomeMainWindow]) { break; } } if (i < count) { [win makeMainWindow]; [win makeKeyAndOrderFront: self]; } else { /* * No window we can use, so just find any candidate to * be main window and another to be key window. */ for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeMainWindow] == YES) { [win makeMainWindow]; break; } } for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeKeyWindow] == YES) { [win makeKeyAndOrderFront: self]; break; } } } } } else if ([self mainWindow] == nil) { win = [self keyWindow]; if ([win canBecomeMainWindow] == YES) { [win makeMainWindow]; } else { for (i = 0; i < count; i++) { win = [list objectAtIndex: i]; if ([win canBecomeMainWindow] == YES) { [win makeMainWindow]; break; } } } } /* * If the app has no key window - we must make sure the icon window * has keyboard focus, even though it doesn't actually use kb events. */ if ([self keyWindow] == nil) { DPSsetinputfocus(GSCurrentContext(), [_app_icon_window windowNumber]); } } } - (id) init { if (NSApp != nil && NSApp != self) { RELEASE(self); return [NSApplication sharedApplication]; } self = [super init]; NSApp = self; if (NSApp == nil) { NSLog(@"Cannot allocate the application instance!\n"); return nil; } NSDebugLog(@"Begin of NSApplication -init\n"); _hidden = [NSMutableArray new]; _inactive = [NSMutableArray new]; [self _appIconInit]; unhide_on_activation = YES; app_is_hidden = YES; app_is_active = NO; listener = [GSServicesManager newWithApplication: self]; main_menu = nil; windows_need_update = YES; current_event = [NSEvent new]; // no current event null_event = [NSEvent new]; // create dummy event /* We are the end of responder chain */ [self setNextResponder: nil]; return self; } - (void) finishLaunching { NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; NSBundle *mainBundle = [NSBundle mainBundle]; NSDictionary *infoDict = [mainBundle infoDictionary]; NSString *mainModelFile; NSString *appIconFile; NSUserDefaults *defs = [NSUserDefaults standardUserDefaults]; NSString *filePath; NSDictionary *userInfo; NSArray *windows_list; unsigned count; unsigned i; BOOL hadDuplicates = NO; mainModelFile = [infoDict objectForKey: @"NSMainNibFile"]; if (mainModelFile != nil && [mainModelFile isEqual: @""] == NO) { if ([NSBundle loadNibNamed: mainModelFile owner: self] == NO) { if ([GMModel loadIMFile: mainModelFile owner: self] == NO) NSLog (@"Cannot load the main model file '%@'", mainModelFile); } } appIconFile = [infoDict objectForKey: @"NSIcon"]; if (appIconFile && ![appIconFile isEqual: @""]) { NSImage *image = [NSImage imageNamed: appIconFile]; if (image != nil) { [self setApplicationIconImage: image]; } } /* post notification that launch will finish */ [nc postNotificationName: NSApplicationWillFinishLaunchingNotification object: self]; /* Register our listener to incoming services requests etc. */ [listener registerAsServiceProvider]; /* * Establish the current key and main windows. We need to do this in case * the windows were created and set to be key/main earlier - before the * app was active. */ windows_list = [self windows]; count = [windows_list count]; for (i = 0; i < count; i++) { NSWindow *win = [windows_list objectAtIndex: i]; if ([win isKeyWindow] == YES) { if (_key_window == nil) { _key_window = win; } else { hadDuplicates = YES; NSDebugLog(@"Duplicate keyWindow ignored"); [win resignKeyWindow]; } } if ([win isMainWindow] == YES) { if (_main_window == nil) { _main_window = win; } else { hadDuplicates = YES; NSDebugLog(@"Duplicate mainWindow ignored"); [win resignMainWindow]; } } } /* * If there was more than one window set as key or main, we must make sure * that the one we have recorded is the real one by making it become key/main * again. */ if (hadDuplicates) { [_main_window resignMainWindow]; [_main_window becomeMainWindow]; [_main_window orderFrontRegardless]; [_key_window resignKeyWindow]; [_key_window becomeKeyWindow]; [_key_window orderFrontRegardless]; } /* Register self as observer to window events. */ [nc addObserver: self selector: @selector(_windowWillClose:) name: NSWindowWillCloseNotification object: nil]; [nc addObserver: self selector: @selector(_windowDidBecomeKey:) name: NSWindowDidBecomeKeyNotification object: nil]; [nc addObserver: self selector: @selector(_windowDidBecomeMain:) name: NSWindowDidBecomeMainNotification object: nil]; [nc addObserver: self selector: @selector(_windowDidResignKey:) name: NSWindowDidResignKeyNotification object: nil]; [nc addObserver: self selector: @selector(_windowDidResignMain:) name: NSWindowDidResignMainNotification object: nil]; [self activateIgnoringOtherApps: YES]; /* finish the launching post notification that launching has finished */ [nc postNotificationName: NSApplicationDidFinishLaunchingNotification object: self]; /* * Now check to see if we were launched with arguments asking to * open a file. We permit some variations on the default name. */ if ((filePath = [defs stringForKey: @"GSFilePath"]) != nil) { if ([delegate respondsToSelector: @selector(application:openFile:)]) { [delegate application: self openFile: filePath]; } else { [[NSDocumentController sharedDocumentController] openDocumentWithContentsOfFile:filePath display:YES]; } } else if ((filePath = [defs stringForKey: @"GSTempPath"]) != nil) { if ([delegate respondsToSelector: @selector(application:openTempFile:)]) { [delegate application: self openTempFile: filePath]; } else { [[NSDocumentController sharedDocumentController] openDocumentWithContentsOfFile:filePath display:YES]; } } userInfo = [NSDictionary dictionaryWithObject: [[NSProcessInfo processInfo] processName] forKey: @"NSApplicationName"]; [[[NSWorkspace sharedWorkspace] notificationCenter] postNotificationName: NSWorkspaceDidLaunchApplicationNotification object: self userInfo: userInfo]; } - (void) dealloc { NSDebugLog(@"Freeing NSApplication\n"); /* Let ourselves know we are within dealloc */ gnustep_gui_app_is_in_dealloc = YES; [[NSNotificationCenter defaultCenter] removeObserver: self]; RELEASE(_hidden); RELEASE(_inactive); RELEASE(listener); RELEASE(null_event); RELEASE(current_event); /* We may need to tidy up nested modal session structures. */ while (session != 0) { NSModalSession tmp = session; session = tmp->previous; NSZoneFree(NSDefaultMallocZone(), tmp); } TEST_RELEASE (_infoPanel); [super dealloc]; } /* * Changing the active application */ - (void) activateIgnoringOtherApps: (BOOL)flag { if (app_is_active == NO) { NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; unsigned count = [_inactive count]; unsigned i; /* * Menus should observe this notification in order to make themselves * visible when the application is active. */ [nc postNotificationName: NSApplicationWillBecomeActiveNotification object: self]; NSDebugLog(@"activateIgnoringOtherApps start."); app_is_active = YES; for (i = 0; i < count; i++) { [[_inactive objectAtIndex: i] orderFrontRegardless]; } [_inactive removeAllObjects]; if (_hidden_key != nil && [[self windows] indexOfObjectIdenticalTo: _hidden_key] != NSNotFound) { [_hidden_key makeKeyWindow]; _hidden_key = nil; } [main_menu update]; [main_menu display]; if (unhide_on_activation) { [self unhide: nil]; } if ([self keyWindow] != nil) { [[self keyWindow] orderFront: self]; } else if ([self mainWindow] != nil) { [[self mainWindow] orderFront: self]; } NSDebugLog(@"activateIgnoringOtherApps end."); [nc postNotificationName: NSApplicationDidBecomeActiveNotification object: self]; } } - (void) deactivate { if (app_is_active == YES) { NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; NSArray *windows_list = [self windows]; unsigned count = [windows_list count]; unsigned i; [nc postNotificationName: NSApplicationWillResignActiveNotification object: self]; app_is_active = NO; if ([self keyWindow] != nil) { _hidden_key = [self keyWindow]; [_hidden_key resignKeyWindow]; DPSsetinputfocus(GSCurrentContext(), [_app_icon_window windowNumber]); } for (i = 0; i < count; i++) { NSWindow *win = [windows_list objectAtIndex: i]; if ([win isVisible] == NO) { continue; /* Already invisible */ } if (win == _app_icon_window) { continue; /* can't hide the app icon. */ } if ([win hidesOnDeactivate] == YES) { [_inactive addObject: win]; [win orderOut: self]; } } [nc postNotificationName: NSApplicationDidResignActiveNotification object: self]; } } - (BOOL) isActive { return app_is_active; } /* * Running the main event loop */ - (void) run { NSEvent *e; Class arpClass = [NSAutoreleasePool class]; /* Cache the class */ NSAutoreleasePool* pool; NSDebugLog(@"NSApplication -run\n"); pool = [arpClass new]; /* * Set this flag here in case the application is actually terminated * inside -finishLaunching. */ app_should_quit = NO; [self finishLaunching]; app_is_running = YES; [listener updateServicesMenu]; [main_menu update]; RELEASE(pool); while (app_should_quit == NO) { pool = [arpClass new]; e = [self nextEventMatchingMask: NSAnyEventMask untilDate: [NSDate distantFuture] inMode: NSDefaultRunLoopMode dequeue: YES]; if (e) [self sendEvent: e]; // update (en/disable) the services menu's items [listener updateServicesMenu]; [main_menu update]; // send an update message to all visible windows if (windows_need_update) [self updateWindows]; RELEASE(pool); } [GSCurrentContext() destroyContext]; [[NSUserDefaults standardUserDefaults] synchronize]; NSDebugLog(@"NSApplication end of run loop\n"); } - (BOOL) isRunning { return app_is_running; } /* * Running modal event loops */ - (void) abortModal { if (session == 0) { [NSException raise: NSAbortModalException format: @"abortModal called while not in a modal session"]; } [NSException raise: NSAbortModalException format: @"abortModal"]; } - (NSModalSession) beginModalSessionForWindow: (NSWindow*)theWindow { NSModalSession theSession; theSession = (NSModalSession)NSZoneMalloc(NSDefaultMallocZone(), sizeof(struct _NSModalSession)); theSession->runState = NSRunContinuesResponse; theSession->entryLevel = [theWindow level]; theSession->window = theWindow; theSession->previous = session; session = theSession; /* * The NSWindow documentation says runModalForWindow centers panels. * Here would seem the best place to do it. */ if ([theWindow isKindOfClass: [NSPanel class]]) { [theWindow center]; // FIXME need support for NSModalPanelWindowLevel in Window Maker // [theWindow setLevel: NSModalPanelWindowLevel]; [theWindow setLevel: NSMainMenuWindowLevel]; } [theWindow orderFrontRegardless]; if ([self isActive] == YES) { if ([theWindow canBecomeKeyWindow] == YES) { [theWindow makeKeyWindow]; } else if ([theWindow canBecomeMainWindow] == YES) { [theWindow makeMainWindow]; } } return theSession; } - (void) endModalSession: (NSModalSession)theSession { NSModalSession tmp = session; NSArray *windows = [self windows]; if (theSession == 0) { [NSException raise: NSInvalidArgumentException format: @"null pointer passed to endModalSession:"]; } /* Remove this session from linked list of sessions. */ while (tmp != 0 && tmp != theSession) { tmp = tmp->previous; } if (tmp == 0) { [NSException raise: NSInvalidArgumentException format: @"unknown session passed to endModalSession:"]; } while (session != theSession) { tmp = session; session = tmp->previous; if ([windows indexOfObjectIdenticalTo: tmp->window] != NSNotFound) { [tmp->window setLevel: tmp->entryLevel]; } NSZoneFree(NSDefaultMallocZone(), tmp); } session = session->previous; if ([windows indexOfObjectIdenticalTo: theSession->window] != NSNotFound) { [theSession->window setLevel: theSession->entryLevel]; } NSZoneFree(NSDefaultMallocZone(), theSession); } - (int) runModalForWindow: (NSWindow*)theWindow { NSModalSession theSession = 0; int code = NSRunContinuesResponse; NS_DURING { theSession = [self beginModalSessionForWindow: theWindow]; while (code == NSRunContinuesResponse) { code = [self runModalSession: theSession]; } [self endModalSession: theSession]; } NS_HANDLER { if (theSession != 0) { NSWindow *win_to_close = theSession->window; [self endModalSession: theSession]; [win_to_close close]; } if ([[localException name] isEqual: NSAbortModalException] == NO) { [localException raise]; } code = NSRunAbortedResponse; } NS_ENDHANDLER return code; } - (int) runModalSession: (NSModalSession)theSession { NSAutoreleasePool *pool; NSGraphicsContext *ctxt; BOOL found = NO; NSEvent *event; NSDate *limit; if (theSession != session) { [NSException raise: NSInvalidArgumentException format: @"runModalSession: with wrong session"]; } pool = [NSAutoreleasePool new]; [theSession->window orderFrontRegardless]; if ([theSession->window canBecomeKeyWindow] == YES) { [theSession->window makeKeyWindow]; } else if ([theSession->window canBecomeMainWindow] == YES) { [theSession->window makeMainWindow]; } ctxt = GSCurrentContext(); /* * Set a limit date in the distant future so we wait until we get an * event. We discard events that are not for this window. When we * find one for this window, we push it back at the start of the queue. */ limit = [NSDate distantFuture]; do { event = DPSGetEvent(ctxt, NSAnyEventMask, limit, NSDefaultRunLoopMode); if (event != nil) { NSWindow *eventWindow = [event window]; if (eventWindow == theSession->window || [eventWindow worksWhenModal]) { DPSPostEvent(ctxt, event, YES); found = YES; } } } while (found == NO && theSession->runState == NSRunContinuesResponse); RELEASE(pool); /* * Deal with the events in the queue. */ while (found == YES && theSession->runState == NSRunContinuesResponse) { pool = [NSAutoreleasePool new]; event = DPSGetEvent(ctxt, NSAnyEventMask, limit, NSDefaultRunLoopMode); if (event != nil) { NSWindow *eventWindow = [event window]; if (eventWindow == theSession->window || [eventWindow worksWhenModal]) { ASSIGN(current_event, event); } else { found = NO; } } else { found = NO; } if (found == YES) { [self sendEvent: current_event]; /* * Check to see if the window has gone away - if so, end session. */ if ([[self windows] indexOfObjectIdenticalTo: session->window] == NSNotFound) { [self stopModal]; } if (windows_need_update) { [self updateWindows]; } } RELEASE(pool); } NSAssert(session == theSession, @"Session was changed while running"); return theSession->runState; } - (NSWindow *) modalWindow { if (session != 0) return (session->window); else return nil; } - (void) stop: (id)sender { if (session != 0) [self stopModal]; else app_is_running = NO; } - (void) stopModal { [self stopModalWithCode: NSRunStoppedResponse]; } - (void) stopModalWithCode: (int)returnCode { if (session == 0) { [NSException raise: NSInvalidArgumentException format: @"stopModalWithCode: when not in a modal session"]; } else if (returnCode == NSRunContinuesResponse) { [NSException raise: NSInvalidArgumentException format: @"stopModalWithCode: with NSRunContinuesResponse"]; } session->runState = returnCode; } /* * Getting, removing, and posting events */ - (void) sendEvent: (NSEvent *)theEvent { if (theEvent == null_event) { NSDebugLLog(@"NSEvent", @"Not sending the Null Event\n"); return; } switch ([theEvent type]) { case NSPeriodic: /* NSApplication traps the periodic events */ break; case NSKeyDown: { NSDebugLLog(@"NSEvent", @"send key down event\n"); if ([theEvent modifierFlags] & NSCommandKeyMask) { NSArray *window_list = [self windows]; unsigned i; unsigned count = [window_list count]; for (i = 0; i < count; i++) { NSWindow *window = [window_list objectAtIndex: i]; if ([window performKeyEquivalent: theEvent] == YES) break; } } else [[theEvent window] sendEvent: theEvent]; break; } case NSKeyUp: { NSDebugLLog(@"NSEvent", @"send key up event\n"); [[theEvent window] sendEvent: theEvent]; break; } default: /* pass all other events to the event's window */ { NSWindow *window = [theEvent window]; if (!theEvent) NSDebugLLog(@"NSEvent", @"NSEvent is nil!\n"); NSDebugLLog(@"NSEvent", @"NSEvent type: %d", [theEvent type]); NSDebugLLog(@"NSEvent", @"send event to window"); NSDebugLLog(@"NSEvent", [window description]); if (window) [window sendEvent: theEvent]; else if ([theEvent type] == NSRightMouseDown) [self rightMouseDown: theEvent]; else NSDebugLLog(@"NSEvent", @"no window"); } } } - (NSEvent*) currentEvent; { return current_event; } - (void) discardEventsMatchingMask: (unsigned int)mask beforeEvent: (NSEvent *)lastEvent { DPSDiscardEvents(GSCurrentContext(), mask, lastEvent); } - (NSEvent*) nextEventMatchingMask: (unsigned int)mask untilDate: (NSDate*)expiration inMode: (NSString*)mode dequeue: (BOOL)flag { NSEvent *event; if (!expiration) expiration = [NSDate distantFuture]; if (flag) event = DPSGetEvent(GSCurrentContext(), mask, expiration, mode); else event = DPSPeekEvent(GSCurrentContext(), mask, expiration, mode); if (event) { NSAssert([event retainCount] > 0, NSInternalInconsistencyException); /* * If we are not in a tracking loop, we may want to unhide a hidden * because the mouse has been moved. */ if (mode != NSEventTrackingRunLoopMode) { if ([NSCursor isHiddenUntilMouseMoves]) { NSEventType type = [event type]; if ((type == NSLeftMouseDown) || (type == NSLeftMouseUp) || (type == NSRightMouseDown) || (type == NSRightMouseUp) || (type == NSMouseMoved)) { [NSCursor unhide]; } } } ASSIGN(current_event, event); } return event; } - (void) postEvent: (NSEvent *)event atStart: (BOOL)flag { DPSPostEvent(GSCurrentContext(), event, flag); } /* * Sending action messages */ - (BOOL) sendAction: (SEL)aSelector to: aTarget from: sender { /* * If target responds to the selector then have it perform it. */ if (aTarget && [aTarget respondsToSelector: aSelector]) { [aTarget performSelector: aSelector withObject: sender]; return YES; } else { id resp = [self targetForAction: aSelector]; if (resp) { [resp performSelector: aSelector withObject: sender]; return YES; } } return NO; } - (id) targetForAction: (SEL)aSelector { NSWindow *keyWindow; NSWindow *mainWindow; id resp; keyWindow = [self keyWindow]; if (keyWindow != nil) { resp = [keyWindow firstResponder]; while (resp != nil) { if ([resp respondsToSelector: aSelector]) { return resp; } resp = [resp nextResponder]; } if ([keyWindow respondsToSelector: aSelector]) { return keyWindow; } resp = [keyWindow delegate]; if (resp != nil && [resp respondsToSelector: aSelector]) { return resp; } } mainWindow = [self mainWindow]; if (keyWindow != mainWindow && mainWindow != nil) { resp = [mainWindow firstResponder]; while (resp != nil) { if ([resp respondsToSelector: aSelector]) { return resp; } resp = [resp nextResponder]; } if ([mainWindow respondsToSelector: aSelector]) { return mainWindow; } resp = [mainWindow delegate]; if (resp != nil && [resp respondsToSelector: aSelector]) { return resp; } } if ([self respondsToSelector: aSelector]) { return self; } if (delegate != nil && [delegate respondsToSelector: aSelector]) { return delegate; } return nil; } - (BOOL) tryToPerform: (SEL)aSelector with: (id)anObject { if ([super tryToPerform: aSelector with: anObject] == YES) { return YES; } if (delegate != nil && [delegate respondsToSelector: aSelector]) { [delegate performSelector: aSelector withObject: anObject]; return YES; } return NO; } // Set the app's icon - (void) setApplicationIconImage: (NSImage*)anImage { [app_icon setName: nil]; [anImage setName: @"NSApplicationIcon"]; ASSIGN(app_icon, anImage); [[_app_icon_window contentView] setImage: anImage]; [[_app_icon_window contentView] setNeedsDisplay: YES]; } - (NSImage*) applicationIconImage { return app_icon; } - (NSWindow*) iconWindow { return _app_icon_window; } /* * Hiding and arranging windows */ - (void) hide: (id)sender { if (app_is_hidden == NO) { NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; NSArray *windows_list = [self windows]; unsigned count = [windows_list count]; unsigned i; [nc postNotificationName: NSApplicationWillHideNotification object: self]; if ([self keyWindow] != nil) { _hidden_key = [self keyWindow]; [_hidden_key resignKeyWindow]; DPSsetinputfocus(GSCurrentContext(), [_app_icon_window windowNumber]); } for (i = 0; i < count; i++) { NSWindow *win = [windows_list objectAtIndex: i]; if ([win isVisible] == NO) { continue; /* Already invisible */ } if (win == _app_icon_window) { continue; /* can't hide the app icon. */ } if (app_is_active == YES && [win hidesOnDeactivate] == YES) { continue; /* Will be hidden by deactivation */ } [_hidden addObject: win]; [win orderOut: self]; } app_is_hidden = YES; /* * On hiding we also deactivate the application which will make the menus * go away too. */ [self deactivate]; unhide_on_activation = YES; [nc postNotificationName: NSApplicationDidHideNotification object: self]; } } - (BOOL) isHidden { return app_is_hidden; } - (void) unhide: (id)sender { if (app_is_hidden) { [self unhideWithoutActivation]; unhide_on_activation = NO; } if (app_is_active == NO) { /* * Activation should make the applications menus visible. */ [self activateIgnoringOtherApps: YES]; } } - (void) unhideWithoutActivation { if (app_is_hidden == YES) { NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; unsigned count; unsigned i; [nc postNotificationName: NSApplicationWillUnhideNotification object: self]; count = [_hidden count]; for (i = 0; i < count; i++) { [[_hidden objectAtIndex: i] orderFrontRegardless]; } [_hidden removeAllObjects]; if (_hidden_key != nil && [[self windows] indexOfObjectIdenticalTo: _hidden_key] != NSNotFound) { [_hidden_key makeKeyAndOrderFront: self]; _hidden_key = nil; } app_is_hidden = NO; [nc postNotificationName: NSApplicationDidUnhideNotification object: self]; } } - (void) arrangeInFront: (id)sender { NSMenu *menu; menu = [self windowsMenu]; if (menu) { NSArray *itemArray; unsigned count; unsigned i; itemArray = [menu itemArray]; count = [itemArray count]; for (i = 0; i < count; i++) { id win = [[itemArray objectAtIndex: i] target]; if ([win isKindOfClass: [NSWindow class]]) { [win orderFront: sender]; } } } } /* * Managing windows */ - (NSWindow*) keyWindow { return _key_window; } - (NSWindow*) mainWindow { return _main_window; } - (NSWindow*) makeWindowsPerform: (SEL)aSelector inOrder: (BOOL)flag { NSArray *window_list = [self windows]; unsigned i; if (flag) { unsigned count = [window_list count]; for (i = 0; i < count; i++) { NSWindow *window = [window_list objectAtIndex: i]; if ([window performSelector: aSelector] != nil) { return window; } } } else { i = [window_list count]; while (i-- > 0) { NSWindow *window = [window_list objectAtIndex: i]; if ([window performSelector: aSelector] != nil) { return window; } } } return nil; } - (void) miniaturizeAll: sender { NSArray *window_list = [self windows]; unsigned i, count; for (i = 0, count = [window_list count]; i < count; i++) [[window_list objectAtIndex: i] miniaturize: sender]; } - (void) preventWindowOrdering { } - (void) setWindowsNeedUpdate: (BOOL)flag { windows_need_update = flag; } - (void) updateWindows { NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; NSArray *window_list = [self windows]; unsigned count = [window_list count]; unsigned i; windows_need_update = NO; [nc postNotificationName: NSApplicationWillUpdateNotification object: self]; for (i = 0; i < count; i++) { NSWindow *win = [window_list objectAtIndex: i]; if ([win isVisible]) [win update]; } [nc postNotificationName: NSApplicationDidUpdateNotification object: self]; } - (NSArray*) windows { return GSAllWindows(); } - (NSWindow *) windowWithWindowNumber: (int)windowNum { return GSWindowWithNumber(windowNum); } /* * Showing Standard Panels */ - (void) orderFrontColorPanel: sender { NSRunAlertPanel (NULL, @"Color Panel not implemented yet", @"OK", NULL, NULL); } - (void) orderFrontDataLinkPanel: sender { NSRunAlertPanel (NULL, @"Data Link Panel not implemented yet", @"OK", NULL, NULL); } - (void) orderFrontHelpPanel: sender { NSRunAlertPanel (NULL, @"Help Panel not implemented yet", @"OK", NULL, NULL); } - (void) runPageLayout: sender { NSRunAlertPanel (NULL, @"Page Layout Panel not implemented yet", @"OK", NULL, NULL); } /* infoPanel, macosx API -- Deprecated */ - (void) orderFrontStandardAboutPanel: sender { [self orderFrontStandardInfoPanel: sender]; } - (void) orderFrontStandardAboutPanelWithOptions: (NSDictionary *)options { [self orderFrontStandardInfoPanelWithOptions: options]; } /* infoPanel, GNUstep API */ - (void) orderFrontStandardInfoPanel: sender { [self orderFrontStandardInfoPanelWithOptions: nil]; } - (void) orderFrontStandardInfoPanelWithOptions: (NSDictionary *)options { if (_infoPanel == nil) _infoPanel = [[GSInfoPanel alloc] initWithDictionary: options]; [_infoPanel setTitle: @"Info"]; [_infoPanel orderFront: self]; } /* * Getting the main menu */ - (NSMenu*) mainMenu { return main_menu; } - (void) setMainMenu: (NSMenu*)aMenu { unsigned i, j; NSMenuItem *anItem; NSArray *menuItems; if (main_menu != nil && main_menu != aMenu) { [main_menu close]; [[main_menu window] setLevel: NSSubmenuWindowLevel]; } ASSIGN(main_menu, aMenu); [main_menu setTitle: [[NSProcessInfo processInfo] processName]]; [[main_menu window] setLevel: NSMainMenuWindowLevel]; [main_menu sizeToFit]; /* * Find a menucell with the title Windows this is the default windows menu */ menuItems = [main_menu itemArray]; j = [menuItems count]; windows_menu = nil; for (i = 0; i < j; ++i) { anItem = [menuItems objectAtIndex: i]; /* "Window" is for compatibility with menus ported from apple */ if (([[anItem title] compare: @"Windows"] == NSOrderedSame) || ([[anItem title] compare: @"Window"] == NSOrderedSame)) { windows_menu = anItem; break; } } if ([self isActive]) { [main_menu update]; [main_menu display]; } } /* * Managing the Windows menu */ - (void) addWindowsItem: (NSWindow*)aWindow title: (NSString*)aString filename: (BOOL)isFilename { [self changeWindowsItem: aWindow title: aString filename: isFilename]; } - (void) changeWindowsItem: (NSWindow*)aWindow title: (NSString*)aString filename: (BOOL)isFilename { NSMenu *menu; NSArray *itemArray; unsigned count; unsigned i; id item; if (![aWindow isKindOfClass: [NSWindow class]]) [NSException raise: NSInvalidArgumentException format: @"Object of bad type passed as window"]; if (isFilename) { NSRange r = [aString rangeOfString: @" -- "]; if (r.length > 0) { aString = [aString substringToIndex: r.location]; } } /* * Can't permit an untitled window in the window menu. */ if (aString == nil || [aString isEqualToString: @""]) return; /* * If there is no menu and nowhere to put one, we can't do anything. */ if (windows_menu == nil) return; /* * If the menu exists and the window is already in the menu - * remove it so it can be re-inserted in the correct place. * If the menu doesn't exist - create it. */ menu = [self windowsMenu]; if (menu) { itemArray = [menu itemArray]; count = [itemArray count]; for (i = 0; i < count; i++) { id item = [itemArray objectAtIndex: i]; if ([item target] == aWindow) { [menu removeItem: item]; break; } } } else { menu = [[NSMenu alloc] initWithTitle: [windows_menu title]]; [self setWindowsMenu: menu]; } /* * Now we insert a menu item for the window in the correct order. * Make special allowance for menu entries to 'arrangeInFront: ' * 'performMiniaturize: ' and 'performClose: '. If these exist the * window entries should stay after the first one and before the * other two. */ itemArray = [menu itemArray]; count = [itemArray count]; i = 0; if (count > 0 && sel_eq([[itemArray objectAtIndex: 0] action], @selector(arrangeInFront:))) i++; if (count > i && sel_eq([[itemArray objectAtIndex: count-1] action], @selector(performClose:))) count--; if (count > i && sel_eq([[itemArray objectAtIndex: count-1] action], @selector(performMiniaturize:))) count--; while (i < count) { item = [itemArray objectAtIndex: i]; if ([[item title] compare: aString] == NSOrderedDescending) break; i++; } item = [menu insertItemWithTitle: aString action: @selector(makeKeyAndOrderFront:) keyEquivalent: @"" atIndex: i]; [item setTarget: aWindow]; [menu sizeToFit]; [menu update]; } - (void) removeWindowsItem: (NSWindow*)aWindow { NSMenu *menu; menu = [self windowsMenu]; if (menu) { NSArray *itemArray; unsigned count; BOOL found = NO; itemArray = [menu itemArray]; count = [itemArray count]; while (count-- > 0) { id item = [itemArray objectAtIndex: count]; if ([item target] == aWindow) { [menu removeItem: item]; found = YES; } } if (found == YES) { [menu sizeToFit]; [menu update]; } } } - (void) setWindowsMenu: (NSMenu*)aMenu { NSMenuItem *anItem; NSArray *windows; NSArray *itemArray; NSMenu *menu; unsigned count; unsigned i; if (windows_menu == nil) { itemArray = [main_menu itemArray]; count = [itemArray count]; for (i = 0; i < count; ++i) { anItem = [itemArray objectAtIndex: i]; if ([[anItem title] compare: @"Windows"] == NSOrderedSame) { windows_menu = anItem; break; } } if (windows_menu == nil) { windows_menu = [main_menu insertItemWithTitle: @"Windows" action: 0 keyEquivalent: @"" atIndex: count]; [main_menu sizeToFit]; [main_menu update]; } } menu = [self windowsMenu]; if (menu == aMenu) return; /* * Remove all the windows from the old windows menu. */ if (menu) { id win; itemArray = [menu itemArray]; count = [itemArray count]; for (i = 0; i < count; i++) { anItem = [itemArray objectAtIndex: i]; win = [anItem target]; if ([win isKindOfClass: [NSWindow class]]) { [menu removeItem: anItem]; } } } /* * Now use [-changeWindowsItem:title:filename:] to build the new menu. */ [main_menu setSubmenu: aMenu forItem: (id)windows_menu]; windows = [self windows]; count = [windows count]; for (i = 0; i < count; i++) { NSWindow *win = [windows objectAtIndex: i]; if ([win isExcludedFromWindowsMenu] == NO) { NSString *t = [win title]; NSString *f = [win representedFilename]; [self changeWindowsItem: win title: t filename: [t isEqual: f]]; } } [aMenu sizeToFit]; [aMenu update]; } - (void) updateWindowsItem: (NSWindow*)aWindow { NSMenu *menu; NSMenuView *view; menu = [self windowsMenu]; if (menu != nil) { NSArray *itemArray; unsigned count; unsigned i; BOOL found = NO; view = [menu menuRepresentation]; itemArray = [menu itemArray]; count = [itemArray count]; for (i = 0; i < count; i++) { id item = [itemArray objectAtIndex: i]; if ([item target] == aWindow) { NSMenuItemCell *cell; NSCellImagePosition oldPos; NSImage *oldImage; NSImage *newImage; BOOL changed; found = YES; cell = [view menuItemCellForItemAtIndex: i]; oldPos = [cell imagePosition]; oldImage = [cell image]; newImage = oldImage; changed = NO; if (oldPos != NSImageLeft) { [cell setImagePosition: NSImageLeft]; changed = YES; } if ([aWindow isDocumentEdited]) { newImage = [NSImage imageNamed: @"common_WMCloseBroken"]; } else { newImage = [NSImage imageNamed: @"common_WMClose"]; } if (newImage != oldImage) { [item setImage: newImage]; [cell setImage: newImage]; changed = YES; } if (changed) { [menu sizeToFit]; [view setNeedsDisplayForItemAtIndex: i]; } break; } } if (found == NO) { NSString *t = [aWindow title]; NSString *f = [aWindow representedFilename]; [self changeWindowsItem: aWindow title: t filename: [t isEqual: f]]; } } } - (NSMenu*) windowsMenu { if (windows_menu) return [windows_menu submenu]; else return nil; } /* * Managing the Service menu */ - (void) registerServicesMenuSendTypes: (NSArray *)sendTypes returnTypes: (NSArray *)returnTypes { [listener registerSendTypes: sendTypes returnTypes: returnTypes]; } - (NSMenu *) servicesMenu { return [listener servicesMenu]; } - (id) servicesProvider { return [listener servicesProvider]; } - (void) setServicesMenu: (NSMenu *)aMenu { [listener setServicesMenu: aMenu]; } - (void) setServicesProvider: (id)anObject { [listener setServicesProvider: anObject]; } - (id) validRequestorForSendType: (NSString *)sendType returnType: (NSString *)returnType { return nil; } - (NSGraphicsContext *) context { return GSCurrentContext(); } - (void) reportException: (NSException *)anException { if (anException) NSLog(@"reported exception - %@", anException); } /* * Terminating the application */ - (void) terminate: (id)sender { BOOL shouldTerminate = YES; if ([delegate respondsToSelector: @selector(applicationShouldTerminate:)]) shouldTerminate = [delegate applicationShouldTerminate: sender]; else shouldTerminate = [[NSDocumentController sharedDocumentController] reviewUnsavedDocumentsWithAlertTitle:@"Quit" cancellable:YES]; if (shouldTerminate) { NSDictionary *userInfo; app_should_quit = YES; /* * add dummy event to queue to assure loop cycles * at least one more time */ DPSPostEvent(GSCurrentContext(), null_event, NO); /* * Tell the Workspace that we really did terminate */ userInfo = [NSDictionary dictionaryWithObject: [[NSProcessInfo processInfo] processName] forKey: @"NSApplicationName"]; [[[NSWorkspace sharedWorkspace] notificationCenter] postNotificationName: NSWorkspaceDidTerminateApplicationNotification object: self userInfo: userInfo]; } } - (id) delegate { return delegate; } - (void) setDelegate: (id)anObject { NSNotificationCenter* nc = [NSNotificationCenter defaultCenter]; if (delegate) [nc removeObserver: delegate name: nil object: self]; delegate = anObject; #define SET_DELEGATE_NOTIFICATION(notif_name) \ if ([delegate respondsToSelector: @selector(application##notif_name:)]) \ [nc addObserver: delegate \ selector: @selector(application##notif_name:) \ name: NSApplication##notif_name##Notification object: self] SET_DELEGATE_NOTIFICATION(DidBecomeActive); SET_DELEGATE_NOTIFICATION(DidFinishLaunching); SET_DELEGATE_NOTIFICATION(DidHide); SET_DELEGATE_NOTIFICATION(DidResignActive); SET_DELEGATE_NOTIFICATION(DidUnhide); SET_DELEGATE_NOTIFICATION(DidUpdate); SET_DELEGATE_NOTIFICATION(WillBecomeActive); SET_DELEGATE_NOTIFICATION(WillFinishLaunching); SET_DELEGATE_NOTIFICATION(WillHide); SET_DELEGATE_NOTIFICATION(WillResignActive); SET_DELEGATE_NOTIFICATION(WillUnhide); SET_DELEGATE_NOTIFICATION(WillUpdate); } /* * NSCoding protocol */ - (void) encodeWithCoder: (NSCoder*)aCoder { [super encodeWithCoder: aCoder]; [aCoder encodeConditionalObject: delegate]; [aCoder encodeObject: main_menu]; [aCoder encodeConditionalObject: windows_menu]; } - (id) initWithCoder: (NSCoder*)aDecoder { id obj; [super initWithCoder: aDecoder]; obj = [aDecoder decodeObject]; [self setDelegate: obj]; obj = [aDecoder decodeObject]; [self setMainMenu: obj]; obj = [aDecoder decodeObject]; [self setWindowsMenu: obj]; return self; } @end /* NSApplication */