/**
GSThemePanel
Theme management utility
Copyright (C) 2010 Free Software Foundation, Inc.
Author: Gregory John Casamento
Date: 2010
This file is part of the GNU Objective C User interface library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#import
#import
#import "AppKit/NSMenu.h"
#import "AppKit/NSPanel.h"
#import "AppKit/NSWindow.h"
#import "AppKit/NSMenuView.h"
#import "AppKit/NSApplication.h"
#import "AppKit/NSImage.h"
#import "GNUstepGUI/GSTheme.h"
#import "GNUstepGUI/GSWindowDecorationView.h"
#import "NSToolbarFrameworkPrivate.h"
#import "GSGuiPrivate.h"
@interface NSWindow (Private)
- (GSWindowDecorationView *) windowView;
- (void) _setMenu: (NSMenu *)menu;
@end
@implementation NSWindow (Private)
- (GSWindowDecorationView *) windowView
{
return _wv;
}
- (void) _setMenu: (NSMenu *)menu
{
[super setMenu: menu];
}
@end
@interface NSMenu (GNUstepPrivate)
- (BOOL) _isMain;
- (void) _organizeMenu;
@end
@implementation GSTheme (Menu)
- (void) setMenu: (NSMenu *)menu
forWindow: (NSWindow *)window
{
GSWindowDecorationView *wv = [window windowView];
// protect against stupid calls from updateAllWindowsWithMenu:
if ([window menu] == menu)
return;
// Prevent recursion
[window _setMenu: menu];
// Remove any possible old menu view
[wv removeMenuView];
//NSLog(@"Adding menu %@ to window %@", menu, window);
if (menu != nil)
{
NSMenuView *menuView = [[NSMenuView alloc] initWithFrame: NSZeroRect];
[menuView setMenu: menu];
[menuView setHorizontal: YES];
[menuView setInterfaceStyle: NSWindows95InterfaceStyle];
[wv addMenuView: menuView];
[menuView sizeToFit];
RELEASE(menuView);
}
}
- (void) rightMouseDisplay: (NSMenu *)menu
forEvent: (NSEvent *)theEvent
{
NSMenuView *mv = [menu menuRepresentation];
if ([mv isHorizontal] == NO)
{
[menu displayTransient];
[mv mouseDown: theEvent];
[menu closeTransient];
}
}
- (void) displayPopUpMenu: (NSMenuView *)mr
withCellFrame: (NSRect)cellFrame
controlViewWindow: (NSWindow *)cvWin
preferredEdge: (NSRectEdge)edge
selectedItem: (int)selectedItem
{
BOOL pe = [[GSTheme theme] doesProcessEventsForPopUpMenu];
/* Ensure the window responds when run in modal and should
* process events. Or revert this if theme has changed.
*/
if (pe && ![[mr window] worksWhenModal])
{
[(NSPanel *)[mr window] setWorksWhenModal: YES];
}
if (!pe && [[mr window] worksWhenModal])
{
[(NSPanel *)[mr window] setWorksWhenModal: NO];
}
// Ask the MenuView to attach the menu to this rect
[mr setWindowFrameForAttachingToRect: cellFrame
onScreen: [cvWin screen]
preferredEdge: edge
popUpSelectedItem: selectedItem];
// Set to be above the main window
[cvWin addChildWindow: [mr window] ordered: NSWindowAbove];
// Last, display the window
[[mr window] orderFrontRegardless];
}
- (void) processCommand: (void *)context
{
// this is only implemented when we handle native menus.
// put code in here to handle commands from the native menu structure.
}
- (float) menuHeightForWindow: (NSWindow *)window
{
return [NSMenuView menuBarHeight];
}
- (void) updateMenu: (NSMenu *)menu forWindow: (NSWindow *)window
{
[self setMenu: menu
forWindow: window];
}
- (void) updateAllWindowsWithMenu: (NSMenu *) menu
{
NSEnumerator *en = [[NSApp windows] objectEnumerator];
id o = nil;
while ((o = [en nextObject]) != nil)
{
if([o canBecomeMainWindow])
{
[self updateMenu: menu forWindow: o];
}
}
}
- (BOOL) doesProcessEventsForPopUpMenu
{
return NO; // themes that handle events in a popUpMenu should return YES
}
- (BOOL) menuShouldShowIcon
{
return YES; // override whether or not to show the icon in the menu.
}
- (NSRect) modifyRect: (NSRect)aRect
forMenu: (NSMenu *)aMenu
isHorizontal: (BOOL) horizontal;
{
return aRect;
}
- (CGFloat) proposedTitleWidth: (CGFloat)proposedWidth
forMenuView: (NSMenuView *)aMenuView
{
return proposedWidth;
}
- (NSString *) keyForKeyEquivalent: (NSString *)aString
{
return aString;
}
- (NSString *) proposedTitle: (NSString *)title
forMenuItem: (NSMenuItem *)menuItem
{
return title;
}
- (void) organizeMenu: (NSMenu *)menu
isHorizontal: (BOOL)horizontal
{
NSString *infoString = _(@"Info");
NSString *servicesString = _(@"Services");
int i;
if ([menu _isMain])
{
NSString *appTitle;
NSMenu *appMenu;
id appItem;
appTitle = [[[NSBundle mainBundle] localizedInfoDictionary]
objectForKey: @"ApplicationName"];
if (nil == appTitle)
{
appTitle = [[NSProcessInfo processInfo] processName];
}
appItem = [menu itemWithTitle: appTitle];
appMenu = [appItem submenu];
if (horizontal == YES)
{
NSMutableArray *itemsToMove;
itemsToMove = [NSMutableArray new];
if (appMenu == nil)
{
[menu insertItemWithTitle: appTitle
action: NULL
keyEquivalent: @""
atIndex: 0];
appItem = [menu itemAtIndex: 0];
appMenu = [NSMenu new];
[menu setSubmenu: appMenu forItem: appItem];
RELEASE(appMenu);
}
else
{
int index = [menu indexOfItem: appItem];
if (index != 0)
{
RETAIN (appItem);
[menu removeItemAtIndex: index];
[menu insertItem: appItem atIndex: 0];
RELEASE (appItem);
}
}
if ([[GSTheme theme] menuShouldShowIcon])
{
NSImage *ti;
float bar;
ti = [[NSApp applicationIconImage] copy];
if (ti == nil)
{
ti = [[NSImage imageNamed: @"GNUstep"] copy];
}
[ti setScalesWhenResized: YES];
bar = [NSMenuView menuBarHeight] - 4;
[ti setSize: NSMakeSize(bar, bar)];
[appItem setImage: ti];
RELEASE(ti);
}
// Collect all simple items plus "Info" and "Services"
for (i = 1; i < [[menu itemArray] count]; i++)
{
NSMenuItem *anItem = [[menu itemArray] objectAtIndex: i];
NSString *title = [anItem title];
NSMenu *submenu = [anItem submenu];
if (submenu == nil)
{
[itemsToMove addObject: anItem];
}
else
{
// The menu may not be localized, so we have to
// check both the English and the local version.
if ([title isEqual: @"Info"] ||
[title isEqual: @"Services"] ||
[title isEqual: infoString] ||
[title isEqual: servicesString])
{
[itemsToMove addObject: anItem];
}
}
}
for (i = 0; i < [itemsToMove count]; i++)
{
NSMenuItem *anItem = [itemsToMove objectAtIndex: i];
[menu removeItem: anItem];
[appMenu addItem: anItem];
}
RELEASE(itemsToMove);
}
else
{
[appItem setImage: nil];
if (appMenu != nil)
{
NSArray *array = [NSArray arrayWithArray: [appMenu itemArray]];
/*
* Everything above the Serives menu goes into the info submenu,
* the rest into the main menu.
*/
int k = [appMenu indexOfItemWithTitle: servicesString];
// The menu may not be localized, so we have to
// check both the English and the local version.
if (k == -1)
k = [appMenu indexOfItemWithTitle: @"Services"];
if ((k > 0) && ([[array objectAtIndex: k - 1] isSeparatorItem]))
k--;
if (k == 1)
{
// Exactly one info item
NSMenuItem *anItem = [array objectAtIndex: 0];
[appMenu removeItem: anItem];
[menu insertItem: anItem atIndex: 0];
}
else if (k > 1)
{
id infoItem;
NSMenu *infoMenu;
// Multiple info items, add a submenu for them
[menu insertItemWithTitle: infoString
action: NULL
keyEquivalent: @""
atIndex: 0];
infoItem = [menu itemAtIndex: 0];
infoMenu = [NSMenu new];
[menu setSubmenu: infoMenu forItem: infoItem];
RELEASE(infoMenu);
for (i = 0; i < k; i++)
{
NSMenuItem *anItem = [array objectAtIndex: i];
[appMenu removeItem: anItem];
[infoMenu addItem: anItem];
}
}
else
{
// No service menu, or it is the first item.
// We still look for an info item.
NSMenuItem *anItem = [array objectAtIndex: 0];
NSString *title = [anItem title];
// The menu may not be localized, so we have to
// check both the English and the local version.
if ([title isEqual: @"Info"] ||
[title isEqual: infoString])
{
[appMenu removeItem: anItem];
[menu insertItem: anItem atIndex: 0];
k = 1;
}
else
{
k = 0;
}
}
// Copy the remaining entries.
for (i = k; i < [array count]; i++)
{
NSMenuItem *anItem = [array objectAtIndex: i];
[appMenu removeItem: anItem];
[menu addItem: anItem];
}
[menu removeItem: appItem];
}
}
}
// recurse over all submenus
for (i = 0; i < [[menu itemArray] count]; i++)
{
NSMenuItem *anItem = [[menu itemArray] objectAtIndex: i];
NSMenu *submenu = [anItem submenu];
if (submenu != nil)
{
if ([submenu isTransient])
{
[submenu closeTransient];
}
[submenu close];
[submenu _organizeMenu];
}
}
[[menu menuRepresentation] update];
[menu sizeToFit];
}
@end