/* Implementation of class GSScenes Copyright (C) 2024 Free Software Foundation, Inc. By: Gregory John Casamento Date: 18-05-2024 This file is part of the GNUstep Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110 USA. */ #import "GSScenes.h" @implementation GSScenes - (instancetype) init { self = [super init]; if (self != nil) { _scenes = [[NSMutableArray alloc] init]; } return self; } - (void) dealloc { RELEASE(_scenes); [super dealloc]; } - (NSMutableArray *)scenes { return _scenes; } - (void) setScenes: (NSMutableArray *)scenes { ASSIGN(_scenes, scenes); } - (id) initWithCoder: (NSCoder *)coder { NSLog(@"GSScenes..."); if ([coder allowsKeyedCoding] == YES) { if ([coder containsValueForKey: @"GSScenes"]) { [self setScenes: [coder decodeObjectForKey: @"GSScenes"]]; } } return self; } - (void) encodeWithCoder: (NSCoder *)coder { } - (id) copyWithZone: (NSZone *)zone { GSScenes *scenes = [[GSScenes allocWithZone: zone] init]; [scenes setScenes: [[self scenes] copyWithZone: zone]]; return scenes; } @end