/* GSAnimator.m Author: Xavier Glattard (xgl) Copyright (c) 2007 Free Software Foundation, Inc. This file used to be part of the mySTEP Library. This file now is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; see the file COPYING.LIB. If not, see or write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #import #import #import #import #import #import "AppKit/NSEvent.h" #import "GNUstepGUI/GSAnimator.h" @interface GSAnimator (private) - (void) _animationBegin; - (void) _animationLoop; - (void) _animationEnd; @end @implementation GSAnimator + (GSAnimator*) animatorWithAnimation: (id)anAnimation frameRate: (float)fps zone: (NSZone*)aZone { return AUTORELEASE([[self allocWithZone: aZone] initWithAnimation: anAnimation frameRate: fps]); } + (GSAnimator*) animatorWithAnimation: (id)anAnimation frameRate: (float)fps { return [self animatorWithAnimation: anAnimation frameRate: fps zone: NULL]; } + (GSAnimator*) animatorWithAnimation: (id)anAnimation { return [self animatorWithAnimation: anAnimation frameRate: 0.0]; } - (GSAnimator*) initWithAnimation: (id)anAnimation frameRate: (float)fps { if ((self = [super init])) { _running = NO; _animation = anAnimation; ASSIGN(_runLoopModes, [NSArray arrayWithObject: NSDefaultRunLoopMode]); _timerInterval = (fps == 0.0) ? 0.0 : (1.0 / fps); [self resetCounters]; } return self; } - (GSAnimator*) initWithAnimation: (id)anAnimation { return [self initWithAnimation: anAnimation frameRate: 0.0]; } - (void) dealloc { [self stopAnimation]; TEST_RELEASE(_runLoopModes); [super dealloc]; } - (unsigned int) frameCount { return _frameCount; } - (void) resetCounters { _elapsed = 0.0; _frameCount = 0; _lastFrame = [NSDate timeIntervalSinceReferenceDate]; } - (float) frameRate { return ((float)[self frameCount]) / ((float)_elapsed); } - (NSArray*) runLoopModesForAnimating { return _runLoopModes; } - (void) setRunLoopModesForAnimating: (NSArray*)modes { ASSIGN(_runLoopModes, modes); } - (void) startAnimation { if (!_running) { _running = YES; [self resetCounters]; [_animation animatorDidStart]; [self _animationBegin]; [self _animationLoop]; NSDebugMLLog(@"GSAnimator", @"Started !"); } } - (void) stopAnimation { if (_running) { _running = NO; [self _animationEnd]; [_animation animatorDidStop]; } } - (void) startStopAnimation { if (_running) [self stopAnimation]; else [self startAnimation]; } - (BOOL) isAnimationRunning { return _running; } - (void) stepAnimation { NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate]; NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame); _elapsed += sinceLastFrame; _lastFrame = thisFrame; [_animation animatorStep: _elapsed]; _frameCount++; } @end static NSTimer *_GSTimerBasedAnimator_timer = nil; static NSMutableSet *_GSTimerBasedAnimator_animators = nil; static GSAnimator *_GSTimerBasedAnimator_the_one_animator = nil; static int _GSTimerBasedAnimator_animator_count = 0; @implementation GSAnimator (private) + (void) loopsAnimators { switch (_GSTimerBasedAnimator_animator_count) { case 0: break; case 1: [_GSTimerBasedAnimator_the_one_animator _animationLoop]; break; default: [_GSTimerBasedAnimator_animators makeObjectsPerform: @selector(_animationLoop)]; } } - (void) _animationBegin { NSTimer *newTimer = nil; if (_timerInterval == 0.0) { NSDebugMLLog(@"GSAnimator", @"AFAP start"); if (!_GSTimerBasedAnimator_animator_count++) _GSTimerBasedAnimator_the_one_animator = self; if (nil == _GSTimerBasedAnimator_animators) _GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5]; [_GSTimerBasedAnimator_animators addObject: self]; if (nil == _GSTimerBasedAnimator_timer) { newTimer = [NSTimer timerWithTimeInterval: 0.0 target: [self class] selector: @selector(loopsAnimators) userInfo: nil repeats: YES]; ASSIGN(_GSTimerBasedAnimator_timer, newTimer); } } else { NSDebugMLLog(@"GSAnimator", @"Fixed frame rate start"); newTimer = [NSTimer timerWithTimeInterval: _timerInterval target: self selector: @selector(_animationLoop) userInfo: nil repeats: YES]; ASSIGN(_timer, newTimer); } if (newTimer != nil) { unsigned i,c; for (i = 0, c = [_runLoopModes count]; i < c; i++) { [[NSRunLoop currentRunLoop] addTimer: newTimer forMode: [_runLoopModes objectAtIndex:i]]; } NSDebugMLLog(@"GSAnimator",@"addTimer in %d mode(s)", c); } } - (void) _animationLoop { NSDebugMLLog(@"GSAnimator", @"Loop"); [self stepAnimation]; } - (void) _animationEnd { if (_timerInterval == 0.0) { NSDebugMLLog(@"GSAnimator", @"AFAP end"); [_GSTimerBasedAnimator_animators removeObject: self]; if (!--_GSTimerBasedAnimator_animator_count) { [_GSTimerBasedAnimator_timer invalidate]; DESTROY(_GSTimerBasedAnimator_timer); _GSTimerBasedAnimator_the_one_animator = nil; } else if (_GSTimerBasedAnimator_the_one_animator == self) _GSTimerBasedAnimator_the_one_animator = [_GSTimerBasedAnimator_animators anyObject]; } else { NSDebugMLLog(@"GSAnimator", @"Fixed frame rate end"); if (_timer != nil) { [_timer invalidate]; DESTROY(_timer); } } } @end // implementation GSAnimator (private)