mirror of
https://github.com/gnustep/libs-gui.git
synced 2025-04-23 12:00:52 +00:00
Fixed how angles are managed when drawing arcs: do it postscript-like
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@9308 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
parent
77aed0db2b
commit
f7bc69d85c
1 changed files with 41 additions and 37 deletions
|
@ -570,7 +570,7 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
return path;
|
||||
}
|
||||
|
||||
- (NSBezierPath *)bezierPathByReversingPath
|
||||
- (NSBezierPath *) bezierPathByReversingPath
|
||||
{
|
||||
NSBezierPath *path = [isa bezierPath];
|
||||
NSBezierPathElement type, last_type;
|
||||
|
@ -649,7 +649,7 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
//
|
||||
// Applying transformations.
|
||||
//
|
||||
- (void)transformUsingAffineTransform:(NSAffineTransform *)transform
|
||||
- (void) transformUsingAffineTransform: (NSAffineTransform *)transform
|
||||
{
|
||||
NSBezierPathElement type;
|
||||
NSPoint pts[3];
|
||||
|
@ -685,12 +685,12 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
//
|
||||
// Path info
|
||||
//
|
||||
- (BOOL)isEmpty
|
||||
- (BOOL) isEmpty
|
||||
{
|
||||
return ([self elementCount] == 0);
|
||||
}
|
||||
|
||||
- (NSPoint)currentPoint
|
||||
- (NSPoint) currentPoint
|
||||
{
|
||||
NSBezierPathElement type;
|
||||
NSPoint points[3];
|
||||
|
@ -727,14 +727,14 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
return NSZeroPoint;
|
||||
}
|
||||
|
||||
- (NSRect)controlPointBounds
|
||||
- (NSRect) controlPointBounds
|
||||
{
|
||||
if (_shouldRecalculateBounds)
|
||||
[self _recalculateBounds];
|
||||
return _controlPointBounds;
|
||||
}
|
||||
|
||||
- (NSRect)bounds
|
||||
- (NSRect) bounds
|
||||
{
|
||||
if (_shouldRecalculateBounds)
|
||||
[self _recalculateBounds];
|
||||
|
@ -744,20 +744,20 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
//
|
||||
// Elements
|
||||
//
|
||||
- (int)elementCount
|
||||
- (int) elementCount
|
||||
{
|
||||
[self subclassResponsibility:_cmd];
|
||||
return 0;
|
||||
}
|
||||
|
||||
- (NSBezierPathElement)elementAtIndex:(int)index
|
||||
associatedPoints:(NSPoint *)points
|
||||
- (NSBezierPathElement) elementAtIndex: (int)index
|
||||
associatedPoints: (NSPoint *)points
|
||||
{
|
||||
[self subclassResponsibility:_cmd];
|
||||
return 0;
|
||||
}
|
||||
|
||||
- (NSBezierPathElement)elementAtIndex:(int)index
|
||||
- (NSBezierPathElement) elementAtIndex: (int)index
|
||||
{
|
||||
return [self elementAtIndex: index associatedPoints: NULL];
|
||||
}
|
||||
|
@ -770,7 +770,7 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
//
|
||||
// Appending common paths
|
||||
//
|
||||
- (void)appendBezierPath:(NSBezierPath *)aPath
|
||||
- (void) appendBezierPath: (NSBezierPath *)aPath
|
||||
{
|
||||
NSBezierPathElement type;
|
||||
NSPoint points[3];
|
||||
|
@ -833,7 +833,7 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
[self appendBezierPath: [isa bezierPathWithOvalInRect: aRect]];
|
||||
}
|
||||
|
||||
/* startAngle and endAngle are in degrees, counterclockwise, from the
|
||||
/* startAngle and endAngle are in degrees, counterclockwise, from the
|
||||
x axis */
|
||||
- (void) appendBezierPathWithArcWithCenter: (NSPoint)center
|
||||
radius: (float)radius
|
||||
|
@ -844,15 +844,36 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
float startAngle_rad, endAngle_rad, diff;
|
||||
NSPoint p0, p1, p2, p3;
|
||||
|
||||
while (startAngle < 0)
|
||||
startAngle = startAngle + 360;
|
||||
while (startAngle > 360)
|
||||
startAngle = startAngle - 360;
|
||||
/* We use the Postscript prescription for managing the angles and
|
||||
drawing the arc. See the documentation for `arc' and `arcn' in
|
||||
the Postscript Reference. */
|
||||
|
||||
while (endAngle < 0)
|
||||
endAngle = endAngle + 360;
|
||||
while (endAngle > 360)
|
||||
endAngle = endAngle - 360;
|
||||
if (clockwise)
|
||||
{
|
||||
/* This modification of the angles is the postscript
|
||||
prescription. */
|
||||
while (startAngle < endAngle)
|
||||
endAngle -= 360;
|
||||
|
||||
/* This is used when we draw a clockwise quarter of
|
||||
circumference. By adding diff at the starting angle of the
|
||||
quarter, we get the ending angle. diff is negative because
|
||||
we draw clockwise. */
|
||||
diff = - PI / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* This modification of the angles is the postscript
|
||||
prescription. */
|
||||
while (endAngle < startAngle)
|
||||
endAngle += 360;
|
||||
|
||||
/* This is used when we draw a counterclockwise quarter of
|
||||
circumference. By adding diff at the starting angle of the
|
||||
quarter, we get the ending angle. diff is positive because
|
||||
we draw counterclockwise. */
|
||||
diff = PI / 2;
|
||||
}
|
||||
|
||||
/* Convert the angles to radians */
|
||||
startAngle_rad = PI * startAngle / 180;
|
||||
|
@ -863,23 +884,6 @@ static Class NSBezierPath_concrete_class = nil;
|
|||
center.y + radius * sin (startAngle_rad));
|
||||
[self moveToPoint: p0];
|
||||
|
||||
if (clockwise)
|
||||
{
|
||||
diff = -PI / 2;
|
||||
if (startAngle_rad < endAngle_rad)
|
||||
{
|
||||
startAngle_rad += 2 * PI;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
diff = PI / 2;
|
||||
if (startAngle_rad > endAngle_rad)
|
||||
{
|
||||
startAngle_rad -= 2 * PI;
|
||||
}
|
||||
}
|
||||
|
||||
while ((clockwise) ? (startAngle_rad > endAngle_rad)
|
||||
: (startAngle_rad < endAngle_rad))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue