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Added NSAffineTransform
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@3821 72102866-910b-0410-8b05-ffd578937521
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9 changed files with 683 additions and 27 deletions
11
ChangeLog
11
ChangeLog
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@ -1,3 +1,14 @@
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Mon Mar 1 20:06:00 1999 Richard Frith-Macdonald <richard@brainstorm.co.uk>
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* Headers/AppKit/NSAffineTransform.h: New file based on PSMatrix.h
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* Source/NSAffineTransform.m: New file based on PSMatrix.m
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* Source/NSView.m: Modified to use NSAffineTransformAffineTransform
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* Source/GNUmakefile: Added NSAffineTransform
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* Source/NSCell.m: Don't include PSMatrix.h
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* Source/NSScroller.m: Don't include PSMatrix.h
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* Source/NSView.m: Use NSAffineTransform
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* Source/NSWindow.m: Don't include PSMatrix.h
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Mon Mar 1 17:12:00 1999 Richard Frith-Macdonald <richard@brainstorm.co.uk>
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* Headers/AppKit/NSCell.h: Added MacOS-X cell state constants.
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106
Headers/gnustep/gui/NSAffineTransform.h
Normal file
106
Headers/gnustep/gui/NSAffineTransform.h
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@ -0,0 +1,106 @@
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/*
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NSAffineTransform.h
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Copyright (C) 1996 Free Software Foundation, Inc.
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Author: Ovidiu Predescu <ovidiu@net-community.com>
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Date: August 1997
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Rewrite for macOS-X compatibility: Richard Frith-Macdonald, 1999
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef _GNUstep_H_NSAffineTransform
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#define _GNUstep_H_NSAffineTransform
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#include <Foundation/NSObject.h>
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#include <Foundation/NSGeometry.h>
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@class NSBezierPath;
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typedef struct {
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float m11;
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float m12;
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float m21;
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float m22;
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float tx;
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float ty;
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} NSAffineTransformStruct;
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@interface NSAffineTransform : NSObject <NSCopying>
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{
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@public
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NSAffineTransformStruct matrix;
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float rotationAngle;
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}
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+ (NSAffineTransform*) transform;
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- (void) appendTransform: (NSAffineTransform*)aTransform;
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- (void) concat;
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- (id) initWithTransform: (NSAffineTransform*)aTransform;
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- (void) invert;
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- (void) prependTransform: (NSAffineTransform*)aTransform;
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- (void) rotateByDegrees: (float)angle;
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- (void) rotateByRadians: (float)angle;
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- (void) scaleBy: (float)scale;
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- (void) scaleXBy: (float)scaleX yBy: (float)scaleY;
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- (void) set;
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- (void) setTransformStruct: (NSAffineTransformStruct)val;
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- (NSBezierPath*) transformBezierPath: (NSBezierPath*)aPath;
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- (NSPoint) transformPoint: (NSPoint)aPoint;
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- (NSSize) transformSize: (NSSize)aSize;
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- (NSAffineTransformStruct) transformStruct;
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- (void) translateXBy: (float)tranX yBy: (float)tranY;
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#ifndef NO_GNUSTEP
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+ (NSAffineTransform*) matrixFrom: (const float[6])matrix;
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- (void) translateToPoint: (NSPoint)point;
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- (void) rotateByAngle: (float)angle;
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- (void) scaleBy: (float)sx : (float)sy;
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- (void) scaleTo: (float)sx : (float)sy;
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- (void) makeIdentityMatrix;
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- (float) rotationAngle;
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- (void) setFrameOrigin: (NSPoint)point;
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- (void) setFrameRotation: (float)angle;
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- (void) inverse;
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- (BOOL) isRotated;
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- (void) boundingRectFor: (NSRect)rect result: (NSRect*)result;
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/* Returns anotherMatrix * self */
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- (void) concatenateWith: (NSAffineTransform*)anotherMatrix;
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- (NSPoint) pointInMatrixSpace: (NSPoint)point;
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- (NSSize) sizeInMatrixSpace: (NSSize)size;
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- (NSRect) rectInMatrixSpace: (NSRect)rect;
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- (void) setMatrix: (const float[6])replace;
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- (void) getMatrix: (float[6])replace;
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/* Private definitions */
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#define A matrix.m11
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#define B matrix.m12
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#define C matrix.m21
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#define D matrix.m22
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#define TX matrix.tx
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#define TY matrix.ty
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#endif
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@end
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#endif /* _GNUstep_H_NSAffineTransform */
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@ -351,7 +351,7 @@ enum {
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@end
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@class PSMatrix;
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@class NSAffineTransform;
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//
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// GNUstep extensions
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@ -375,8 +375,8 @@ enum {
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- (void) _invalidateCoordinates;
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- (void) _rebuildCoordinates;
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- (PSMatrix*)_matrixToWindow;
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- (PSMatrix*)_matrixFromWindow;
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- (NSAffineTransform*)_matrixToWindow;
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- (NSAffineTransform*)_matrixFromWindow;
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@end
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#endif
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@ -38,6 +38,7 @@ LIBRARY_NAME=libgnustep-gui
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# The Objective-C source files to be compiled
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libgnustep-gui_OBJC_FILES = Functions.m \
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NSActionCell.m \
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NSAffineTransform.m \
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NSApplication.m \
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NSBitmapImageRep.m \
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NSBox.m \
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@ -121,6 +122,7 @@ libgnustep-gui_HEADER_FILES_INSTALL_DIR = /gnustep/gui
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libgnustep-gui_HEADER_FILES = \
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AppKit/AppKit.h \
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AppKit/NSActionCell.h \
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AppKit/NSAffineTransform.h \
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AppKit/NSApplication.h \
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AppKit/NSBitmapImageRep.h \
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AppKit/NSBox.h \
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539
Source/NSAffineTransform.m
Normal file
539
Source/NSAffineTransform.m
Normal file
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@ -0,0 +1,539 @@
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/*
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NSAffineTransform.m
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Copyright (C) 1996,1999 Free Software Foundation, Inc.
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Author: Ovidiu Predescu <ovidiu@net-community.com>
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Date: August 1997
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Author: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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Date: Mark 1999
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <gnustep/gui/config.h>
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#include <math.h>
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#include <Foundation/NSArray.h>
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#include <Foundation/NSString.h>
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#include <AppKit/config.h>
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#include <AppKit/NSAffineTransform.h>
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#include <AppKit/PSOperators.h>
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/* A Postscript matrix look like this:
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/ a b 0 \
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| c d 0 |
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\ tx ty 1 /
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*/
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static const float pi = 3.1415926535897932384626433;
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@implementation NSAffineTransform
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static NSAffineTransformStruct identityTransform = {
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1.0, 0.0, 0.0, 1.0, 0.0, 0.0
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};
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+ (NSAffineTransform*) transform
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{
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NSAffineTransform *t;
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t = (NSAffineTransform*)NSAllocateObject(self, 0, NSDefaultMallocZone());
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t->matrix = identityTransform;
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t->rotationAngle = 0.0;
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return [t autorelease];
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}
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+ (id) new
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{
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NSAffineTransform *t;
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t = (NSAffineTransform*)NSAllocateObject(self, 0, NSDefaultMallocZone());
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t->matrix = identityTransform;
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t->rotationAngle = 0.0;
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return t;
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}
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- (void) appendTransform: (NSAffineTransform*)other
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{
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float newA, newB, newC, newD, newTX, newTY;
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newA = other->A * A + other->B * C;
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newB = other->A * B + other->B * D;
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newC = other->C * A + other->D * C;
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newD = other->C * B + other->D * D;
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newTX = other->TX * A + other->TY * C + TX;
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newTY = other->TX * B + other->TY * D + TY;
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A = newA; B = newB;
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C = newC; D = newD;
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TX = newTX; TY = newTY;
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if (rotationAngle >= 0 && other->rotationAngle >= 0)
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{
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rotationAngle += other->rotationAngle;
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if (rotationAngle < 0)
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rotationAngle -= ((int)(rotationAngle/360)-1)*360;
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else if (rotationAngle >= 360)
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rotationAngle -= ((int)(rotationAngle/360))*360;
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}
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else
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rotationAngle = -1;
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}
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- (void) concat
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{
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// PSconcat(self);
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[self subclassResponsibility: _cmd];
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}
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- (id) init
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{
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matrix = identityTransform;
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rotationAngle = 0.0;
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return self;
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}
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- (id) initWithTransform: (NSAffineTransform*)aTransform
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{
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matrix = aTransform->matrix;
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rotationAngle = aTransform->rotationAngle;
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return self;
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}
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- (void) invert
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{
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float newA, newB, newC, newD, newTX, newTY;
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float det;
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det = A * D - B * C;
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if (!det)
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{
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NSLog (@"error: determinant of matrix is 0!");
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return;
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}
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newA = D / det;
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newB = -B / det;
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newC = -C / det;
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newD = A / det;
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newTX = (-D * TX + C * TY) / det;
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newTY = (B * TX - A * TY) / det;
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NSDebugLog (@"inverse of matrix ((%f, %f) (%f, %f) (%f, %f))\n"
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@"is ((%f, %f) (%f, %f) (%f, %f))",
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A, B, C, D, TX, TY,
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newA, newB, newC, newD, newTX, newTY);
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A = newA; B = newB;
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C = newC; D = newD;
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TX = newTX; TY = newTY;
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}
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- (void) prependTransform: (NSAffineTransform*)other
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{
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float newA, newB, newC, newD, newTX, newTY;
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newA = A * other->A + B * other->C;
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newB = A * other->B + B * other->D;
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newC = C * other->A + D * other->C;
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newD = C * other->B + D * other->D;
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newTX = TX * other->A + TY * other->C + other->TX;
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newTY = TX * other->B + TY * other->D + other->TY;
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A = newA; B = newB;
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C = newC; D = newD;
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TX = newTX; TY = newTY;
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if (rotationAngle >= 0 && other->rotationAngle >= 0)
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{
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rotationAngle += other->rotationAngle;
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if (rotationAngle < 0)
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rotationAngle -= ((int)(rotationAngle/360)-1)*360;
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else if (rotationAngle >= 360)
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rotationAngle -= ((int)(rotationAngle/360))*360;
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}
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else
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rotationAngle = -1;
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}
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- (void) rotateByDegrees: (float)angle
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{
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float newA, newB, newC, newD;
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float angleRad = pi * angle / 180;
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float sine = sin (angleRad);
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float cosine = cos (angleRad);
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newA = A * cosine + C * sine; newB = B * cosine + D * sine;
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newC = -A * sine + C * cosine; newD = -B * sine + D * cosine;
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A = newA; B = newB;
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C = newC; D = newD;
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if (rotationAngle >= 0)
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{
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rotationAngle += angle;
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if (rotationAngle < 0)
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rotationAngle -= ((int)(rotationAngle/360)-1)*360;
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else if (rotationAngle >= 360)
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rotationAngle -= ((int)(rotationAngle/360))*360;
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}
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else
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rotationAngle = -1;
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}
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- (void) rotateByRadians: (float)angleRad
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{
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float newA, newB, newC, newD;
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float angle = angleRad * 180 / pi;
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float sine = sin (angleRad);
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float cosine = cos (angleRad);
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newA = A * cosine + C * sine; newB = B * cosine + D * sine;
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newC = -A * sine + C * cosine; newD = -B * sine + D * cosine;
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A = newA; B = newB;
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C = newC; D = newD;
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if (rotationAngle >= 0)
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{
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rotationAngle += angle;
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if (rotationAngle < 0)
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rotationAngle -= ((int)(rotationAngle/360)-1)*360;
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else if (rotationAngle >= 360)
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rotationAngle -= ((int)(rotationAngle/360))*360;
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}
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else
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rotationAngle = -1;
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}
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- (void) scaleBy: (float)scale
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{
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A *= scale; B *= scale;
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C *= scale; D *= scale;
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}
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- (void) scaleXBy: (float)scaleX yBy: (float)scaleY
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{
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A *= scaleX; B *= scaleX;
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C *= scaleY; D *= scaleY;
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}
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- (void) set
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{
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// PSsetmatrix(self);
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[self subclassResponsibility: _cmd];
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}
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- (void) setTransformStruct: (NSAffineTransformStruct)val
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{
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matrix = val;
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rotationAngle = -1; // Needs recalculating
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}
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- (NSBezierPath*) transformBezierPath: (NSBezierPath*)aPath
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{
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[self notImplemented: _cmd];
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return nil;
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}
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- (NSPoint) transformPoint: (NSPoint)point
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{
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NSPoint new;
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new.x = A * point.x + C * point.y + TX;
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new.y = B * point.x + D * point.y + TY;
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return new;
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}
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- (NSSize) transformSize: (NSSize)size
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{
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NSSize new;
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new.width = A * size.width + C * size.height;
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if (new.width < 0)
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new.width = - new.width;
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new.height = B * size.width + D * size.height;
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if (new.height < 0)
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new.height = - new.height;
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return new;
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}
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- (NSAffineTransformStruct) transformStruct
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{
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return matrix;
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}
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- (void) translateXBy: (float)tranX yBy: (float)tranY
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{
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TX += tranX;
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TY += tranY;
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}
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+ matrixFrom: (const float[6])_matrix
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{
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NSAffineTransform *m = [[self alloc] autorelease];
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[m setMatrix: _matrix];
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return m;
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}
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- (id) copyWithZone: (NSZone*)zone
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{
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NSAffineTransform *new;
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new = (NSAffineTransform*)NSAllocateObject(isa, 0, zone);
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new->matrix = matrix;
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new->rotationAngle = rotationAngle;
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return new;
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}
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- (BOOL) isEqual: (id)anObject
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{
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if ([anObject class] == isa)
|
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{
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NSAffineTransform *o = anObject;
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if (A == o->A && B == o->B && C == o->C
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&& D == o->D && TX == o->TX && TY == o->TY)
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return YES;
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}
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return NO;
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}
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- (void) scaleBy: (float)sx :(float)sy
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{
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A *= sx; B *= sx;
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C *= sy; D *= sy;
|
||||
}
|
||||
|
||||
- (void) scaleTo: (float)sx : (float)sy
|
||||
{
|
||||
float angle = rotationAngle < 0 ? [self rotationAngle] : rotationAngle;
|
||||
|
||||
A = sx; B = 0;
|
||||
C = 0; D = sy;
|
||||
if (rotationAngle)
|
||||
{
|
||||
[self rotateByDegrees: angle];
|
||||
rotationAngle = angle;
|
||||
}
|
||||
}
|
||||
|
||||
- (void) translateToPoint: (NSPoint)point
|
||||
{
|
||||
float newTX, newTY;
|
||||
|
||||
newTX = point.x * A + point.y * C + TX;
|
||||
newTY = point.x * B + point.y * D + TY;
|
||||
TX = newTX;
|
||||
TY = newTY;
|
||||
}
|
||||
|
||||
- (void) rotateByAngle: (float)angle
|
||||
{
|
||||
[self rotateByDegrees: angle];
|
||||
}
|
||||
|
||||
- (void) makeIdentityMatrix
|
||||
{
|
||||
matrix = identityTransform;
|
||||
rotationAngle = 0;
|
||||
}
|
||||
|
||||
- (void) setFrameOrigin: (NSPoint)point
|
||||
{
|
||||
float dx = point.x - TX;
|
||||
float dy = point.y - TY;
|
||||
[self translateToPoint: NSMakePoint(dx, dy)];
|
||||
}
|
||||
|
||||
- (void) setFrameRotation: (float)angle
|
||||
{
|
||||
float newAngle;
|
||||
|
||||
if (rotationAngle < 0)
|
||||
[self rotationAngle];
|
||||
newAngle = angle - rotationAngle;
|
||||
[self rotateByAngle: newAngle];
|
||||
}
|
||||
|
||||
- (float) rotationAngle
|
||||
{
|
||||
if (rotationAngle < 0)
|
||||
{
|
||||
rotationAngle = atan2(matrix.m21, matrix.m11);
|
||||
rotationAngle *= 180.0 / M_PI;
|
||||
}
|
||||
return rotationAngle;
|
||||
}
|
||||
|
||||
- (void) concatenateWith: (NSAffineTransform*)other
|
||||
{
|
||||
[self appendTransform: other];
|
||||
}
|
||||
|
||||
- (void)inverse
|
||||
{
|
||||
[self invert];
|
||||
}
|
||||
|
||||
- (BOOL) isRotated
|
||||
{
|
||||
if (rotationAngle == 0)
|
||||
return NO;
|
||||
if (rotationAngle < 0 && [self rotationAngle] == 0)
|
||||
return NO;
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void) boundingRectFor: (NSRect)rect result: (NSRect*)new
|
||||
{
|
||||
float angle = (rotationAngle < 0) ? [self rotationAngle] : rotationAngle;
|
||||
float angleRad = pi * angle / 180;
|
||||
float angle90Rad = pi * (angle + 90) / 180;
|
||||
float cosWidth, cosHeight, sinWidth, sinHeight;
|
||||
/* Shortcuts of the usual rect values */
|
||||
float x = rect.origin.x;
|
||||
float y = rect.origin.y;
|
||||
float width = rect.size.width;
|
||||
float height = rect.size.height;
|
||||
|
||||
if (rotationAngle == 0)
|
||||
{
|
||||
*new = NSZeroRect;
|
||||
return;
|
||||
}
|
||||
|
||||
cosWidth = cos(angleRad);
|
||||
cosHeight = cos(angle90Rad);
|
||||
sinWidth = sin(angleRad);
|
||||
sinHeight = sin(angle90Rad);
|
||||
|
||||
if (angle <= 90)
|
||||
{
|
||||
new->origin.x = x + height * cosHeight;
|
||||
new->origin.y = y;
|
||||
new->size.width = width * cosWidth - height * cosHeight;
|
||||
new->size.height = width * sinWidth + height * sinHeight;
|
||||
}
|
||||
else if (angle <= 180)
|
||||
{
|
||||
new->origin.x = x + width * cosWidth + height * cosHeight;
|
||||
new->origin.y = y + height * sinHeight;
|
||||
new->size.width = -width * cosWidth - height * cosHeight;
|
||||
new->size.height = width * sinWidth - height * sinHeight;
|
||||
}
|
||||
else if (angle <= 270)
|
||||
{
|
||||
new->origin.x = x + width * cosWidth;
|
||||
new->origin.y = y + width * sinWidth + height * sinHeight;
|
||||
new->size.width = -width * cosWidth + height * cosHeight;
|
||||
new->size.height = -width * sinWidth - height * sinHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
new->origin.x = x;
|
||||
new->origin.y = y;
|
||||
new->size.width = width * cosWidth + height * cosHeight;
|
||||
new->size.height = width * sinWidth + height * sinHeight;
|
||||
}
|
||||
}
|
||||
|
||||
- (NSPoint) pointInMatrixSpace: (NSPoint)point
|
||||
{
|
||||
NSPoint new;
|
||||
|
||||
new.x = A * point.x + C * point.y + TX;
|
||||
new.y = B * point.x + D * point.y + TY;
|
||||
|
||||
return new;
|
||||
}
|
||||
|
||||
- (NSSize) sizeInMatrixSpace: (NSSize)size
|
||||
{
|
||||
NSSize new;
|
||||
|
||||
new.width = A * size.width + C * size.height;
|
||||
if (new.width < 0)
|
||||
new.width = - new.width;
|
||||
new.height = B * size.width + D * size.height;
|
||||
if (new.height < 0)
|
||||
new.height = - new.height;
|
||||
|
||||
return new;
|
||||
}
|
||||
|
||||
- (NSRect) rectInMatrixSpace: (NSRect)rect
|
||||
{
|
||||
NSRect new;
|
||||
|
||||
new.origin.x = A * rect.origin.x + C * rect.origin.y + TX;
|
||||
new.size.width = A * rect.size.width + C * rect.size.height;
|
||||
if (new.size.width < 0)
|
||||
{
|
||||
new.origin.x += new.size.width;
|
||||
new.size.width *= -1;
|
||||
}
|
||||
|
||||
new.origin.y = B * rect.origin.x + D * rect.origin.y + TY;
|
||||
new.size.height = B * rect.size.width + D * rect.size.height;
|
||||
if (new.size.height < 0)
|
||||
{
|
||||
new.origin.y += new.size.height;
|
||||
new.size.height *= -1;
|
||||
}
|
||||
|
||||
return new;
|
||||
}
|
||||
|
||||
- (NSString*) description
|
||||
{
|
||||
return [NSString stringWithFormat:
|
||||
@"NSAffineTransform ((%f, %f) (%f, %f) (%f, %f))",
|
||||
A, B, C, D, TX, TY];
|
||||
}
|
||||
|
||||
- (void) setMatrix: (const float[6])replace
|
||||
{
|
||||
matrix.m11 = replace[0];
|
||||
matrix.m12 = replace[1];
|
||||
matrix.m21 = replace[2];
|
||||
matrix.m22 = replace[3];
|
||||
matrix.tx = replace[4];
|
||||
matrix.ty = replace[5];
|
||||
}
|
||||
|
||||
- (void) getMatrix: (float[6])replace
|
||||
{
|
||||
replace[0] = matrix.m11;
|
||||
replace[1] = matrix.m12;
|
||||
replace[2] = matrix.m21;
|
||||
replace[3] = matrix.m22;
|
||||
replace[4] = matrix.tx;
|
||||
replace[5] = matrix.ty;
|
||||
}
|
||||
|
||||
@end /* NSAffineTransform */
|
||||
|
|
@ -43,7 +43,6 @@
|
|||
#include <AppKit/NSEvent.h>
|
||||
#include <AppKit/NSGraphics.h>
|
||||
#include <AppKit/NSColor.h>
|
||||
#include <AppKit/PSMatrix.h>
|
||||
#include <AppKit/PSOperators.h>
|
||||
|
||||
|
||||
|
|
|
@ -38,7 +38,6 @@
|
|||
#include <AppKit/NSButtonCell.h>
|
||||
#include <AppKit/NSApplication.h>
|
||||
#include <AppKit/NSImage.h>
|
||||
#include <AppKit/PSMatrix.h>
|
||||
#include <AppKit/NSColor.h>
|
||||
#include <AppKit/NSGraphics.h>
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@
|
|||
#include <AppKit/NSView.h>
|
||||
#include <AppKit/NSWindow.h>
|
||||
#include <AppKit/GSTrackingRect.h>
|
||||
#include <AppKit/PSMatrix.h>
|
||||
#include <AppKit/NSAffineTransform.h>
|
||||
|
||||
|
||||
@implementation NSView
|
||||
|
@ -56,9 +56,9 @@
|
|||
// Class variables
|
||||
//
|
||||
static NSString *viewThreadKey = @"NSViewThreadKey";
|
||||
static PSMatrix *flip = nil;
|
||||
static NSAffineTransform *flip = nil;
|
||||
|
||||
static void (*concatImp)(PSMatrix*, SEL, PSMatrix*) = 0;
|
||||
static void (*concatImp)(NSAffineTransform*, SEL, NSAffineTransform*) = 0;
|
||||
static SEL concatSel = @selector(concatenateWith:);
|
||||
|
||||
static void (*invalidateImp)(NSView*, SEL) = 0;
|
||||
|
@ -71,16 +71,17 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
{
|
||||
if (self == [NSView class])
|
||||
{
|
||||
Class matrixClass = [PSMatrix class];
|
||||
float vals[6] = { 1, 0, 0, -1, 0, 1 };
|
||||
Class matrixClass = [NSAffineTransform class];
|
||||
NSAffineTransformStruct ats = { 1, 0, 0, -1, 0, 1 };
|
||||
|
||||
concatImp = (void (*)(PSMatrix*, SEL, PSMatrix*))
|
||||
concatImp = (void (*)(NSAffineTransform*, SEL, NSAffineTransform*))
|
||||
[matrixClass instanceMethodForSelector: concatSel];
|
||||
|
||||
invalidateImp = (void (*)(NSView*, SEL))
|
||||
[self instanceMethodForSelector: invalidateSel];
|
||||
|
||||
flip = [[matrixClass matrixFrom: vals] retain];
|
||||
flip = [matrixClass new];
|
||||
[flip setTransformStruct: ats];
|
||||
|
||||
NSDebugLog(@"Initialize NSView class\n");
|
||||
[self setVersion: 1];
|
||||
|
@ -174,10 +175,10 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
bounds.origin = NSZeroPoint; // Set bounds rectangle
|
||||
bounds.size = frame.size;
|
||||
|
||||
frameMatrix = [PSMatrix new]; // Map fromsuperview to frame
|
||||
boundsMatrix = [PSMatrix new]; // Map fromsuperview to bounds
|
||||
matrixToWindow = [PSMatrix new]; // Map to window coordinates
|
||||
matrixFromWindow = [PSMatrix new]; // Map from window coordinates
|
||||
frameMatrix = [NSAffineTransform new]; // Map fromsuperview to frame
|
||||
boundsMatrix = [NSAffineTransform new]; // Map fromsuperview to bounds
|
||||
matrixToWindow = [NSAffineTransform new]; // Map to window coordinates
|
||||
matrixFromWindow = [NSAffineTransform new]; // Map from window coordinates
|
||||
[frameMatrix setFrameOrigin: frame.origin];
|
||||
|
||||
sub_views = [NSMutableArray new];
|
||||
|
@ -630,7 +631,7 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
- (NSPoint) convertPoint: (NSPoint)aPoint fromView: (NSView*)aView
|
||||
{
|
||||
NSPoint new;
|
||||
PSMatrix *matrix;
|
||||
NSAffineTransform *matrix;
|
||||
|
||||
if (!aView)
|
||||
aView = [window contentView];
|
||||
|
@ -653,7 +654,7 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
- (NSPoint) convertPoint: (NSPoint)aPoint toView: (NSView*)aView
|
||||
{
|
||||
NSPoint new;
|
||||
PSMatrix *matrix;
|
||||
NSAffineTransform *matrix;
|
||||
|
||||
if (!aView)
|
||||
aView = [window contentView];
|
||||
|
@ -675,7 +676,7 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
|
||||
- (NSRect) convertRect: (NSRect)aRect fromView: (NSView*)aView
|
||||
{
|
||||
PSMatrix *matrix;
|
||||
NSAffineTransform *matrix;
|
||||
NSRect r;
|
||||
|
||||
if (!aView)
|
||||
|
@ -703,7 +704,7 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
|
||||
- (NSRect) convertRect: (NSRect)aRect toView: (NSView*)aView
|
||||
{
|
||||
PSMatrix *matrix;
|
||||
NSAffineTransform *matrix;
|
||||
NSRect r;
|
||||
|
||||
if (!aView)
|
||||
|
@ -732,7 +733,7 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
- (NSSize) convertSize: (NSSize)aSize fromView: (NSView*)aView
|
||||
{
|
||||
NSSize new;
|
||||
PSMatrix *matrix;
|
||||
NSAffineTransform *matrix;
|
||||
|
||||
if (!aView)
|
||||
aView = [window contentView];
|
||||
|
@ -755,7 +756,7 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
- (NSSize) convertSize: (NSSize)aSize toView: (NSView*)aView
|
||||
{
|
||||
NSSize new;
|
||||
PSMatrix *matrix;
|
||||
NSAffineTransform *matrix;
|
||||
|
||||
if (!aView)
|
||||
aView = [window contentView];
|
||||
|
@ -1826,7 +1827,7 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
* visible rectangle cache if necessary.
|
||||
* All coordinate transformations use this matrix.
|
||||
*/
|
||||
- (PSMatrix*) _matrixFromWindow
|
||||
- (NSAffineTransform*) _matrixFromWindow
|
||||
{
|
||||
if (coordinates_valid == NO)
|
||||
[self _rebuildCoordinates];
|
||||
|
@ -1840,7 +1841,7 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
* visible rectangle cache if necessary.
|
||||
* All coordinate transformations use this matrix.
|
||||
*/
|
||||
- (PSMatrix*) _matrixToWindow
|
||||
- (NSAffineTransform*) _matrixToWindow
|
||||
{
|
||||
if (coordinates_valid == NO)
|
||||
[self _rebuildCoordinates];
|
||||
|
@ -1874,14 +1875,14 @@ static SEL invalidateSel = @selector(_invalidateCoordinates);
|
|||
NSRect superviewsVisibleRect;
|
||||
BOOL wasFlipped = [super_view isFlipped];
|
||||
float vals[6];
|
||||
PSMatrix *pMatrix = [super_view _matrixToWindow];
|
||||
NSAffineTransform *pMatrix = [super_view _matrixToWindow];
|
||||
|
||||
[pMatrix getMatrix: vals];
|
||||
[matrixToWindow setMatrix: vals];
|
||||
(*concatImp)(matrixToWindow, concatSel, frameMatrix);
|
||||
if ([self isFlipped] != wasFlipped)
|
||||
{
|
||||
flip->matrix[5] = bounds.size.height;
|
||||
flip->matrix.ty = bounds.size.height;
|
||||
(*concatImp)(matrixToWindow, concatSel, flip);
|
||||
}
|
||||
(*concatImp)(matrixToWindow, concatSel, boundsMatrix);
|
||||
|
|
|
@ -48,7 +48,6 @@
|
|||
#include <AppKit/NSSliderCell.h>
|
||||
#include <AppKit/NSScreen.h>
|
||||
#include <AppKit/NSCursor.h>
|
||||
#include <AppKit/PSMatrix.h>
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue