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Added scaling and rotation support.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@2386 72102866-910b-0410-8b05-ffd578937521
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198
Source/PSMatrix.m
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198
Source/PSMatrix.m
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/*
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PSMatrix.m
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Copyright (C) 1996 Free Software Foundation, Inc.
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Author: Ovidiu Predescu <ovidiu@net-community.com>
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Date: August 1997
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <math.h>
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#include <AppKit/config.h>
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#include <AppKit/PSMatrix.h>
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/* A Postscript matrix look like this:
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/ a b 0 \
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| c d 0 |
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\ tx ty 1 /
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*/
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static const float pi = 3.1415926535897932384626433;
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@implementation PSMatrix
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+ matrixFrom:(float[6])_matrix
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{
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PSMatrix* m = [[self alloc] autorelease];
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memcpy (m->matrix, _matrix, sizeof (m->matrix));
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return m;
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}
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- init
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{
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[self makeIdentityMatrix];
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rotationAngle = 0;
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return self;
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}
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- (id)copyWithZone:(NSZone*)zone
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{
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PSMatrix* new = [isa alloc];
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memcpy (new->matrix, matrix, sizeof(matrix));
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new->rotationAngle = rotationAngle;
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return new;
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}
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- (void)scaleBy:(float)sx :(float)sy
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{
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A *= sx; B *= sx;
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C *= sy; D *= sy;
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}
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- (void)translateToPoint:(NSPoint)point
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{
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float newTX, newTY;
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newTX = point.x * A + point.y * C + TX;
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newTY = point.x * B + point.y * D + TY;
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TX = newTX;
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TY = newTY;
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}
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- (void)rotateByAngle:(float)angle
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{
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float newA, newB, newC, newD;
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float angleRad = pi * angle / 180;
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float sine = sin (angleRad);
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float cosine = cos (angleRad);
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newA = A * cosine + C * sine; newB = B * cosine + D * sine;
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newC = -A * sine + C * cosine; newD = -B * sine + D * cosine;
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A = newA; B = newB;
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C = newC; D = newD;
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rotationAngle += angle;
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}
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- (void)makeIdentityMatrix
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{
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A = 1; B = 0;
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C = 0; D = 1;
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TX = 0; TY = 0;
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rotationAngle = 0;
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}
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- (void)setFrameOrigin:(NSPoint)point
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{
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float dx = point.x - TX;
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float dy = point.y - TY;
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[self translateToPoint:NSMakePoint (dx, dy)];
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}
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- (void)setFrameRotation:(float)angle
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{
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float newAngle = angle - rotationAngle;
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[self rotateByAngle:newAngle];
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}
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- (float)rotationAngle
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{
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return rotationAngle;
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}
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- (void)concatenateWith:(PSMatrix*)other
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{
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float newA, newB, newC, newD, newTX, newTY;
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newA = other->A * A + other->B * C;
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newB = other->A * B + other->B * D;
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newC = other->C * A + other->D * C;
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newD = other->C * B + other->D * D;
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newTX = other->TX * A + other->TY * C + TX;
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newTY = other->TX * B + other->TY * D + TY;
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A = newA; B = newB;
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C = newC; D = newD;
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TX = newTX; TY = newTY;
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rotationAngle += other->rotationAngle;
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}
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- (void)inverse
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{
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float newA, newB, newC, newD, newTX, newTY;
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float det;
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det = A * D - B * C;
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if (!det) {
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NSLog (@"error: determinant of matrix is 0!");
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return;
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}
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newA = D / det;
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newB = -B / det;
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newC = -C / det;
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newD = A / det;
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newTX = (-D * TX + C * TY) / det;
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newTY = (B * TX - A * TY) / det;
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NSDebugLog (@"inverse of matrix ((%f, %f) (%f, %f) (%f, %f))\n"
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@"is ((%f, %f) (%f, %f) (%f, %f))",
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A, B, C, D, TX, TY,
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newA, newB, newC, newD, newTX, newTY);
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A = newA; B = newB;
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C = newC; D = newD;
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TX = newTX; TY = newTY;
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}
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- (NSPoint)pointInMatrixSpace:(NSPoint)point
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{
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NSPoint new;
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new.x = A * point.x + C * point.y + TX;
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new.y = B * point.x + D * point.y + TY;
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return new;
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}
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- (NSSize)sizeInMatrixSpace:(NSSize)size
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{
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NSSize new;
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new.width = A * size.width + C * size.height + TX;
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new.height = B * size.width + D * size.height + TY;
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return new;
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}
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- (NSString*)description
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{
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return [NSString stringWithFormat:@"PSMatrix ((%f, %f) (%f, %f) (%f, %f))",
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A, B, C, D, TX, TY];
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}
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@end /* PSMatrix */
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