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Implemented support for describing multi-stroke keybindings using arrays
as keys git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@12870 72102866-910b-0410-8b05-ffd578937521
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3 changed files with 58 additions and 4 deletions
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@ -1,3 +1,11 @@
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Wed Feb 27 23:50:42 2002 Nicola Pero <n.pero@mi.flashnet.it>
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* Source/GSKeyBindingTable.m ([-bindKey:toAction:]): Implemented
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support for describing multi-stroke keybindings using arrays as
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keys.
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* Source/GSKeyBindingTable.h ([-bindKey:toAction:]): Now accepts
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an id as key.
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Wed Feb 27 23:27:21 2002 Nicola Pero <n.pero@mi.flashnet.it>
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Wed Feb 27 23:27:21 2002 Nicola Pero <n.pero@mi.flashnet.it>
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* Source/GSKeyBindingTable.m ([-bindKey:toAction:]): Modified so
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* Source/GSKeyBindingTable.m ([-bindKey:toAction:]): Modified so
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@ -94,7 +94,7 @@ struct _GSKeyBinding
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* normally used by the NSInputManager to bind very special actions
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* normally used by the NSInputManager to bind very special actions
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* such as Control-q (interpret literally next keystroke)].
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* such as Control-q (interpret literally next keystroke)].
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*/
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*/
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- (void) bindKey: (NSString *)key toAction: (id)action;
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- (void) bindKey: (id)key toAction: (id)action;
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/* The input manager calls this when it wants to look up a keybinding
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/* The input manager calls this when it wants to look up a keybinding
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* in the table. The method returns YES if the keybinding is in the
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* in the table. The method returns YES if the keybinding is in the
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@ -33,7 +33,7 @@
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- (void) loadBindingsFromDictionary: (NSDictionary *)dict
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- (void) loadBindingsFromDictionary: (NSDictionary *)dict
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{
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{
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NSEnumerator *e;
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NSEnumerator *e;
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NSString *key;
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id key;
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e = [dict keyEnumerator];
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e = [dict keyEnumerator];
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while ((key = [e nextObject]) != nil)
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while ((key = [e nextObject]) != nil)
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@ -42,7 +42,7 @@
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}
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}
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}
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}
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- (void) bindKey: (NSString *)key toAction: (id)action
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- (void) bindKey: (id)key toAction: (id)action
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{
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{
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unichar character;
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unichar character;
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int modifiers;
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int modifiers;
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@ -51,7 +51,53 @@
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BOOL isTable = NO;
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BOOL isTable = NO;
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int i;
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int i;
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if (![NSInputManager parseKey: key
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/* First, try to determine what exactly is key :-) ... it might
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either be a simple string, "Control-f", or an array,
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("Control-x", "Control-s"). We implement the case of arrays in
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terms of the case of strings. */
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if ([key isKindOfClass: [NSArray class]])
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{
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if ([(NSArray *)key count] == 0)
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{
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/* Ignore them. */
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return;
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}
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else if ([(NSArray *)key count] == 1)
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{
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key = [key objectAtIndex: 0];
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}
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else
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{
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/* Ok - simply convert that into a temporary dictionary
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representation and store that. Eg, key ("Control-x",
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"Control-s", "Control-k") action "moveUp:" gets converted
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into: key "Control-x" action { "Control-s" = {
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"Control-k" = "moveUp:"; }; }. */
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/* Now start from the end of the array, and start building
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the temporary dictionary structure going backwards. */
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id value = action;
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int j;
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for (j = [key count] - 1; j > 0; j--)
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{
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NSMutableDictionary *tmp = [NSMutableDictionary dictionary];
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[tmp setObject: value forKey: [key objectAtIndex: j]];
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value = tmp;
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}
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key = [key objectAtIndex: 0];
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action = value;
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}
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}
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if (![key isKindOfClass: [NSString class]])
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{
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NSLog (@"GSKeyBindingTable - key %@ is not a NSString!", key);
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return;
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}
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if (![NSInputManager parseKey: (NSString *)key
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intoCharacter: &character
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intoCharacter: &character
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andModifiers: &modifiers])
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andModifiers: &modifiers])
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{
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{
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