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Correct the implementation of the method gState and moved code a bit to
avoid warning. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@24910 72102866-910b-0410-8b05-ffd578937521
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2 changed files with 74 additions and 64 deletions
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@ -1,3 +1,8 @@
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2007-03-21 Fred Kiefer <FredKiefer@gmx.de>
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* Source/NSView.m (-gState): Generate a gstate if one is needed
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and none has been set up to now.
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2007-03-19 Fred Kiefer <FredKiefer@gmx.de>
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* Source/NSPrintOperation.m (NSView -_endSheet, NSView
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133
Source/NSView.m
133
Source/NSView.m
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@ -1681,67 +1681,6 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
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[self setFrame: newFrame];
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}
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/**
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<p> Tell the view to maintain a private gstate object which
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encapsulates all the information about drawing, such as coordinate
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transforms, line widths, etc. If you do not invoke this method, a
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gstate object is constructed each time the view is lockFocused.
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Allocating a private gstate may improve the performance of views
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that are focused a lot and have a lot of customized drawing
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parameters. </p>
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<p> View subclasses should override the
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setUpGstate method to set these custom parameters.
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</p>
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*/
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- (void) allocateGState
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{
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// FIXME: This should create an actual gState
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_allocate_gstate = 1;
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_renew_gstate = 1;
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}
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/**
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Frees the gstate object, if there is one.
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*/
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- (void) releaseGState
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{
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if (_allocate_gstate && _gstate)
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GSUndefineGState(GSCurrentContext(), _gstate);
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_gstate = 0;
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_allocate_gstate = 0;
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}
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/**
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Returns an identifier that represents the view's gstate object,
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which is used to encapsulate drawing information about the view.
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Most of the time a gstate object is created from scratch when the
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view is focused, so if the view is not currently focused or
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allocateGState has not been called, then this method will return 0.
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FIXME: The above is what the OpenStep and Cocoa specification say, but
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gState is 0 unless allocateGState has been called.
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*/
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- (int) gState
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{
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return _gstate;
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}
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/**
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Invalidates the view's gstate object so it will be set up again
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using setUpGState the next time the view is focused. */
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- (void) renewGState
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{
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_renew_gstate = 1;
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/* Note that the next time we lock focus, we'll realloc a gstate (if
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_allocate_gstate). This seems to make sense, and also allows us
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to call this method each time we invalidate the coordinates */
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}
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/* Overridden by subclasses to setup custom gstate */
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- (void) setUpGState
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{
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}
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- (void) _lockFocusInContext: (NSGraphicsContext *)ctxt inRect: (NSRect)rect
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{
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NSRect wrect;
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@ -1818,20 +1757,19 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
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if (_renew_gstate)
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{
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[self setUpGState];
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_renew_gstate = NO;
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}
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_renew_gstate = 0;
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DPSgsave(ctxt);
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}
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else
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{
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DPSsetgstate(ctxt, window_gstate);
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DPSgsave(ctxt);
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[matrix concat];
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/* Allow subclases to make other modifications */
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[self setUpGState];
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_renew_gstate = 0;
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_renew_gstate = NO;
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if (_allocate_gstate)
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{
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_gstate = GSDefineGState(ctxt);
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@ -1915,6 +1853,73 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
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[ctxt unlockFocusView: self needsFlush: YES ];
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}
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/**
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<p> Tell the view to maintain a private gstate object which
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encapsulates all the information about drawing, such as coordinate
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transforms, line widths, etc. If you do not invoke this method, a
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gstate object is constructed each time the view is lockFocused.
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Allocating a private gstate may improve the performance of views
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that are focused a lot and have a lot of customized drawing
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parameters. </p>
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<p> View subclasses should override the
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setUpGstate method to set these custom parameters.
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</p>
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*/
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- (void) allocateGState
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{
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_allocate_gstate = YES;
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_renew_gstate = YES;
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}
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/**
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Frees the gstate object, if there is one.
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*/
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- (void) releaseGState
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{
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if (_allocate_gstate && _gstate)
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GSUndefineGState(GSCurrentContext(), _gstate);
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_gstate = 0;
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_allocate_gstate = NO;
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}
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/**
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Returns an identifier that represents the view's gstate object,
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which is used to encapsulate drawing information about the view.
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Most of the time a gstate object is created from scratch when the
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view is focused, so if the view is not currently focused or
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allocateGState has not been called, then this method will return 0.
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FIXME: The above is what the OpenStep and Cocoa specification say, but
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gState is 0 unless allocateGState has been called.
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*/
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- (int) gState
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{
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if (_allocate_gstate && (!_gstate || _renew_gstate))
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{
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// Set the gstate by locking and unlocking focus.
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[self lockFocus];
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[self unlockFocusNeedsFlush: NO];
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}
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return _gstate;
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}
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/**
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Invalidates the view's gstate object so it will be set up again
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using setUpGState the next time the view is focused. */
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- (void) renewGState
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{
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_renew_gstate = YES;
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/* Note that the next time we lock focus, we'll realloc a gstate (if
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_allocate_gstate). This seems to make sense, and also allows us
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to call this method each time we invalidate the coordinates */
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}
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/* Overridden by subclasses to setup custom gstate */
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- (void) setUpGState
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{
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}
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- (void) lockFocusInRect: (NSRect)rect
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{
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[self _lockFocusInContext: nil inRect: rect];
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