Removed function _screenNumbers. Moved class method to front. Use

[screens] in method [mainScreen]. Cache screens in mehtod
[screens]. Use the context from NSApp instead of the current
context in all calls. In [deepestScreen] replace NSScreen by self.
Added method [resetScreens].


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@11104 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Fred Kiefer 2001-10-07 22:47:00 +00:00
parent 7d19b5efb1
commit 8e59dbb8ca

View file

@ -30,7 +30,6 @@
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <gnustep/gui/config.h>
#include <Foundation/Foundation.h>
#include <AppKit/NSApplication.h>
#include <AppKit/NSScreen.h>
@ -40,36 +39,106 @@
#include <AppKit/NSGraphics.h>
#include <AppKit/AppKitExceptions.h>
/*
* Forward references
*/
#include <AppKit/NSGraphics.h>
/*
* Returns a list of the screens attached to the system.
*/
static int*
_screenNumbers(int *count)
{
int *list;
NSGraphicsContext *ctxt = GSCurrentContext();
DPScountscreenlist(ctxt, 0, count);
// If the list is empty quit...
if (*count == 0)
{
NSLog(@"Internal error: No screens detected.");
return NULL; // something is wrong. This shouldn't happen.
}
list = NSZoneMalloc(NSDefaultMallocZone(), (*count+1)*sizeof(int));
DPSscreenlist(ctxt, 0, *count, list);
return list;
}
@interface NSScreen (Private)
- (id) _initWithScreenNumber: (int)screen;
@end
@implementation NSScreen
/*
* Class methods
*/
+ (void) initialize
{
if (self == [NSScreen class])
{
[self setVersion: 1];
}
}
static NSMutableArray *screenArray = nil;
+ (void) resetScreens
{
screenArray = nil;
}
+ (NSArray*) screens
{
int count = 0, index = 0;
int *windows = NULL;
NSGraphicsContext *ctxt;
if (screenArray != nil)
return screenArray;
ctxt = [NSApp context];
// Get the number of screens.
DPScountscreenlist(ctxt, 0, &count);
// If the list is empty quit...
if (count == 0)
{
// something is wrong. This shouldn't happen.
[NSException raise: NSWindowServerCommunicationException
format: @"Unable to retrieve list of screens from window server."];
return nil;
}
windows = NSZoneMalloc(NSDefaultMallocZone(), (count+1)*sizeof(int));
DPSscreenlist(ctxt, 0, count, windows);
screenArray = [NSMutableArray new];
// Iterate over the list
for (index = 0; index < count; index++)
{
NSScreen *screen = nil;
screen = [[NSScreen alloc] _initWithScreenNumber: windows[index]];
[screenArray addObject: AUTORELEASE(screen)];
}
// free the list
NSZoneFree(NSDefaultMallocZone(), windows);
return [NSArray arrayWithArray: screenArray];
}
// Creating NSScreen Instances
+ (NSScreen*) mainScreen
{
return [[self screens] objectAtIndex: 0];
}
+ (NSScreen*) deepestScreen
{
NSArray *screenArray = [self screens];
NSEnumerator *screenEnumerator = nil;
NSScreen *deepestScreen = nil, *screen = nil;
int maxBits = 0;
// Iterate over the list of screens and find the
// one with the most depth.
screenEnumerator = [screenArray objectEnumerator];
while ((screen = [screenEnumerator nextObject]) != nil)
{
int bits = 0;
bits = [screen depth];
if (bits > maxBits)
{
maxBits = bits;
deepestScreen = screen;
}
}
return deepestScreen;
}
/*
* Instance methods
*/
@ -85,7 +154,7 @@ _screenNumbers(int *count)
- (id) _initWithScreenNumber: (int)screen
{
float x, y, w, h;
NSGraphicsContext *ctxt = GSCurrentContext();
NSGraphicsContext *ctxt = [NSApp context];
self = [super init];
@ -97,7 +166,7 @@ _screenNumbers(int *count)
// Check for problems
if (screen < 0)
{
NSLog(@"Internal error: Invalid screen number %d\n",screen);
NSLog(@"Internal error: Invalid screen number %d\n", screen);
RELEASE(self);
return nil;
}
@ -200,9 +269,8 @@ _screenNumbers(int *count)
// store it for the future.
if (_supportedWindowDepths == NULL)
{
NSGraphicsContext *ctxt = GSCurrentContext();
_supportedWindowDepths =
(NSWindowDepth *)GSAvailableDepthsForScreen(ctxt, _screenNumber);
_supportedWindowDepths = (NSWindowDepth*)GSAvailableDepthsForScreen(
[NSApp context], _screenNumber);
// Check the results
if (_supportedWindowDepths == NULL)
@ -233,98 +301,6 @@ _screenNumbers(int *count)
}
}
/*
* Class methods
*/
+ (void) initialize
{
if (self == [NSScreen class])
{
[self setVersion:1];
}
}
static NSScreen *mainScreen = nil;
// Creating NSScreen Instances
+ (NSScreen*) mainScreen
{
int *windows = 0, count;
if (mainScreen)
return mainScreen;
// Initialize the window list.
windows = _screenNumbers(&count);
// If the list is empty quit...
if (windows == NULL)
return nil; // something is wrong. This shouldn't happen.
// main screen is always first in the array.
mainScreen = [[NSScreen alloc] _initWithScreenNumber: windows[0]];
NSZoneFree(NSDefaultMallocZone(), windows); // free the list
return mainScreen;
}
+ (NSScreen*) deepestScreen
{
NSArray *screenArray = [NSScreen screens];
NSEnumerator *screenEnumerator = nil;
NSScreen *deepestScreen = nil, *screen = nil;
int maxBits = 0;
// Iterate over the list of screens and find the
// one with the most depth.
screenEnumerator = [screenArray objectEnumerator];
while ((screen = [screenEnumerator nextObject]) != nil)
{
int bits = 0;
bits = [screen depth];
if (bits > maxBits)
{
maxBits = bits;
deepestScreen = screen;
}
}
return deepestScreen;
}
+ (NSArray*) screens
{
int count = 0, index = 0, *windows = 0;
NSMutableArray *screenArray = [NSMutableArray array];
// Get the number of screens.
windows = _screenNumbers(&count);
// If the list is empty throw the appropriate exception and quit...
if (windows == NULL)
{
[NSException
raise:NSWindowServerCommunicationException
format:@"Unable to retrieve list of screens from window server."];
return nil; // something is wrong. This shouldn't happen.
}
// Iterate over the list
for (index = 0; index < count; index++)
{
NSScreen *screen = nil;
screen = [[NSScreen alloc] _initWithScreenNumber: windows[index]];
[screenArray addObject: AUTORELEASE(screen)];
}
NSZoneFree(NSDefaultMallocZone(), windows); // free the list
return [NSArray arrayWithArray: screenArray];
}
// Release the memory for the depths array.
- (void) dealloc
{