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Implementation of NSAnimation and NSViewAnimation classes :
- only NSAnimationNonBlocking mode is implemented - runLoopModesForAnimating is not used GSAnimator class is in alpha stage : interface may be changed git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@24968 72102866-910b-0410-8b05-ffd578937521
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6 changed files with 1622 additions and 126 deletions
123
Headers/Additions/GNUstepGUI/GSAnimator.h
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123
Headers/Additions/GNUstepGUI/GSAnimator.h
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@ -0,0 +1,123 @@
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/*
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* GSAnimator.h
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*
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* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
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*
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* Copyright (c) 2007 Free Software Foundation, Inc.
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*
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* This file used to be part of the mySTEP Library.
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* This file now is part of the GNUstep GUI Library.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; see the file COPYING.LIB.
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* If not, write to the Free Software Foundation,
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* 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef _GNUstep_H_GSAnimator_
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#define _GNUstep_H_GSAnimator_
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@class NSRunLoop;
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@class NSEvent;
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@class NSTimer;
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@class NSThread;
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#include <Foundation/NSObject.h>
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#include <Foundation/NSDate.h>
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#include <Foundation/NSTimer.h>
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/**
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* Protocol that needs to be adopted by classes that want to
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* be animated by a GSAnimator.
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*/
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@protocol GSAnimation
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/** Returns the run-loop modes useed to run the animation timer in. */
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- (NSArray*) runLoopModesForAnimating;
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/** Call back method indicating that the GSAnimator did start the
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* animation loop. */
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- (void) animatorDidStart;
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/** Call back method indicating that the GSAnimator did stop the
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* animation loop. */
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- (void) animatorDidStop;
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/** Call back method called for each animation loop. */
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- (void) animatorStep: (NSTimeInterval) elapsedTime;
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@end
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typedef enum
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{
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GSTimerBasedAnimation,
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GSPerformerBasedAnimation,
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// Cocoa compatible animation modes :
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GSBlockingCocoaAnimation,
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GSNonblockingCocoaAnimation,
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GSNonblockingCocoaThreadedAnimation
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} GSAnimationBlockingMode;
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/**
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* GSAnimator is the front of a class cluster. Instances of a subclass of
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* GSAnimator manages the timing of an animation.
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*/
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@interface GSAnimator : NSObject
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{
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id<GSAnimation> _animation; // The Object to be animated
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NSDate *_startTime; // The time the animation did started
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BOOL _running; // Indicates that the animator is looping
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NSTimeInterval _elapsed; // Elapsed time since the animator started
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NSTimeInterval _lastFrame; // The time of the last animation loop
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unsigned int _frameCount; // The number of loops since the start
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NSRunLoop *_runLoop; // The run-loop used for looping
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NSTimer *_timer; // Timer used for looping
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NSTimeInterval _timerInterval;
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}
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/** Returns a GSAnimator object initialized with the specified object
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* to be animated. */
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+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
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mode: (GSAnimationBlockingMode)aMode
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frameRate: (float)fps;
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/** Returns a GSAnimator object allocated in the given NSZone and
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* initialized with the specified object to be animated. */
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+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
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mode: (GSAnimationBlockingMode)aMode
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frameRate: (float)fps
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zone: (NSZone*)aZone;
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/** Returns a GSAnimator object initialized with the specified object
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* to be animated. */
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- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
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frameRate: (float)aFrameRate
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runLoop: (NSRunLoop*)aRunLoop;
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- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation;
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- (unsigned int) frameCount;
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- (void) resetCounters;
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- (float) frameRate;
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- (NSRunLoop*) runLoopForAnimating;
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- (NSArray*) runLoopModesForAnimating;
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- (void) startAnimation;
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- (void) stopAnimation;
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- (BOOL) isAnimationRunning;
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- (void) startStopAnimation;
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- (void) stepAnimation;
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- (void) animationLoopEvent: (NSEvent*)e;
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@end
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#endif /* _GNUstep_H_GSAnimator_ */
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@ -45,6 +45,7 @@
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#include <AppKit/NSGraphics.h>
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#include <AppKit/NSActionCell.h>
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#include <AppKit/NSAnimation.h>
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#include <AppKit/NSApplication.h>
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#include <AppKit/NSAttributedString.h>
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#include <AppKit/NSBitmapImageRep.h>
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@ -2,7 +2,9 @@
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* NSAnimation.h
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*
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* Created by Dr. H. Nikolaus Schaller on Sat Jan 07 2006.
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* Copyright (c) 2005 DSITRI.
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* Copyright (c) 2007 Free Software Foundation, Inc.
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*
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* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
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*
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* This file used to be part of the mySTEP Library.
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* This file now is part of the GNUstep GUI Library.
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@ -24,106 +26,339 @@
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef _NSAnimation_h_GNUstep_
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#define _NSAnimation_h_GNUstep_
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#ifndef _GNUstep_H_NSAnimation_
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#define _GNUstep_H_NSAnimation_
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#include <Foundation/Foundation.h>
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#include <GNUstepBase/GSVersionMacros.h>
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#if OS_API_VERSION(MAC_OS_X_VERSION_10_4, GS_API_LATEST)
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#include <Foundation/NSObject.h>
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#include <AppKit/AppKitDefines.h>
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#include <GNUstepGUI/GSAnimator.h>
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#include <Foundation/NSString.h>
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#include <Foundation/NSArray.h>
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// Bezier curve parameters
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typedef struct __GSBezierDesc
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{
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float p[4]; // control points
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BOOL areCoefficientsComputed;
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float a[4]; // coefficients
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} _GSBezierDesc;
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static inline void
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_GSBezierComputeCoefficients( _GSBezierDesc *b )
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{
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b->a[0] = b->p[0];
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b->a[1] =-3.0*b->p[0]+3.0*b->p[1];
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b->a[2] = 3.0*b->p[0]-6.0*b->p[1]+3.0*b->p[2];
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b->a[3] =- b->p[0]+3.0*b->p[1]-3.0*b->p[2]+b->p[3];
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b->areCoefficientsComputed = YES;
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}
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static inline float
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_GSBezierEval( _GSBezierDesc *b, float t )
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{
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if(!b->areCoefficientsComputed)
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_GSBezierComputeCoefficients(b);
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return b->a[0]+t*(b->a[1]+t*(b->a[2]+t*b->a[3]));
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}
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static inline float
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_GSBezierDerivEval( _GSBezierDesc *b, float t )
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{
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if(!b->areCoefficientsComputed)
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_GSBezierComputeCoefficients(b);
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return b->a[1]+t*(2.0*b->a[2]+t*3.0*b->a[3]);
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}
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// Rational Bezier curve parameters
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typedef struct __GSRationalBezierDesc
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{
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float w[4]; // weights
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float p[4]; // control points
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BOOL areBezierDescComputed;
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_GSBezierDesc n; // numerator
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_GSBezierDesc d; // denumerator
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} _GSRationalBezierDesc;
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static inline void
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_GSRationalBezierComputeBezierDesc( _GSRationalBezierDesc *rb )
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{
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unsigned i;
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for(i=0;i<4;i++)
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rb->n.p[i] = (rb->d.p[i] = rb->w[i]) * rb->p[i];
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_GSBezierComputeCoefficients(&rb->n);
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_GSBezierComputeCoefficients(&rb->d);
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rb->areBezierDescComputed = YES;
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}
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static inline float
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_GSRationalBezierEval( _GSRationalBezierDesc *rb, float t)
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{
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if(!rb->areBezierDescComputed)
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_GSRationalBezierComputeBezierDesc(rb);
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return _GSBezierEval(&(rb->n),t)/_GSBezierEval(&(rb->d),t);
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}
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static inline float
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_GSRationalBezierDerivEval( _GSRationalBezierDesc *rb, float t)
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{
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if(!rb->areBezierDescComputed)
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_GSRationalBezierComputeBezierDesc(rb);
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float h = _GSBezierEval(&(rb->d),t);
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return ( _GSBezierDerivEval(&(rb->n),t) * h
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- _GSBezierEval (&(rb->n),t) * _GSBezierDerivEval(&(rb->d),t) )
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/ (h*h);
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}
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typedef struct __NSAnimationCurveDesc
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{
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float s,e; // start & end values
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float sg,eg; // start & end gradients
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_GSRationalBezierDesc rb;
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BOOL isRBezierComputed;
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} _NSAnimationCurveDesc;
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extern
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_NSAnimationCurveDesc *_gs_animationCurveDesc;
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static inline float
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_gs_animationValueForCurve( _NSAnimationCurveDesc *c, float t, float t0 )
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{
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if(!c->isRBezierComputed)
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{
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c->rb.p[0] = c->s;
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c->rb.p[1] = c->s + (c->sg*c->rb.w[0])/(3*c->rb.w[1]);
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c->rb.p[2] = c->e - (c->eg*c->rb.w[3])/(3*c->rb.w[2]);
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c->rb.p[3] = c->e;
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_GSRationalBezierComputeBezierDesc(&c->rb);
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c->isRBezierComputed = YES;
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}
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return _GSRationalBezierEval( &(c->rb),(t-t0)/(1.0-t0) );
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}
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@class NSString;
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@class NSArray;
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@class NSNumber;
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/** These constants describe the curve of an animation—that is, the relative speed of an animation from start to finish. */
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typedef enum _NSAnimationCurve
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{
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NSAnimationEaseInOut = 0, // default
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NSAnimationEaseIn,
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NSAnimationEaseOut,
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NSAnimationLinear
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NSAnimationLinear,
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NSAnimationSpeedInOut // GNUstep only
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} NSAnimationCurve;
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/** These constants indicate the blocking mode of an NSAnimation object when it is running. */
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typedef enum _NSAnimationBlockingMode
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{
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NSAnimationBlocking,
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NSAnimationNonblocking,
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NSAnimationNonblockingThreaded
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NSAnimationBlocking = GSBlockingCocoaAnimation,
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NSAnimationNonblocking = GSNonblockingCocoaAnimation,
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NSAnimationNonblockingThreaded = GSNonblockingCocoaThreadedAnimation
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} NSAnimationBlockingMode;
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typedef float NSAnimationProgress;
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extern NSString *NSAnimationProgressMarkNotification;
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/** Posted when the current progress of a running animation reaches one of its progress marks. */
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APPKIT_EXPORT NSString *NSAnimationProgressMarkNotification;
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@interface NSAnimation : NSObject < NSCopying, NSCoding >
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/**
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* Objects of the NSAnimation class manage the timing and progress of
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* animations in the user interface. The class also lets you link together
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* multiple animations so that when one animation ends another one starts.
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* It does not provide any drawing support for animation and does not directly
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* deal with views, targets, or actions.
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*/
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@interface NSAnimation : NSObject < NSCopying, NSCoding, GSAnimation >
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{
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NSAnimationBlockingMode _animationBlockingMode;
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NSAnimationCurve _animationCurve;
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NSAnimationProgress _currentProgress;
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NSMutableArray *_progressMarks;
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id _delegate;
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NSTimeInterval _duration;
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float _currentValue;
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float _frameRate;
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BOOL _isAnimating; // ?or the NSThread *
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NSTimeInterval _duration; // Duration of the animation
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float _frameRate; // Wanted frame rate
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NSAnimationCurve _curve; // Id of progres->value function
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_NSAnimationCurveDesc _curveDesc; // The curve as a rat. Bezier
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NSAnimationProgress _curveProgressShift;// Shift used for switching
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// from a curve to an other
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NSAnimationProgress _currentProgress; // Progress of the animation
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/* GSIArray<NSAnimationProgress> */ void *_progressMarks; // Array
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unsigned int _nextMark; // The next mark to be reached
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// = count if no next mark
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NSNumber **_cachedProgressMarkNumbers; // Cached values used by
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unsigned _cachedProgressMarkNumberCount;// [-progressMarks]
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BOOL _isCachedProgressMarkNumbersValid;
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NSAnimation *_startAnimation, *_stopAnimation; // Animations used as
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NSAnimationProgress _startMark, _stopMark; // trigger, and marks
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NSAnimationBlockingMode _blockingMode; // Blocking mode
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GSAnimator *_animator; // The animator
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BOOL _isANewAnimatorNeeded; // Some parameters have changed...
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id _delegate; // The delegate, and the cached delegation methods...
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void (*_delegate_animationDidReachProgressMark)(id,SEL,NSAnimation*,NSAnimationProgress);
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float (*_delegate_animationValueForProgress )(id,SEL,NSAnimation*,NSAnimationProgress);
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void (*_delegate_animationDidEnd )(id,SEL,NSAnimation*);
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void (*_delegate_animationDidStop )(id,SEL,NSAnimation*);
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BOOL (*_delegate_animationShouldStart )(id,SEL,NSAnimation*);
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}
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- (void) addProgressMark: (NSAnimationProgress) progress;
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/** Adds the progress mark to the receiver. */
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- (void) addProgressMark: (NSAnimationProgress)progress;
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/** Returns the blocking mode the receiver is next scheduled to run under. */
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- (NSAnimationBlockingMode) animationBlockingMode;
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/** Returns the animation curve the receiver is running under. */
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- (NSAnimationCurve) animationCurve;
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/** Clears linkage to another animation that causes the receiver to start. */
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- (void) clearStartAnimation;
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/** Clears linkage to another animation that causes the receiver to stop. */
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- (void) clearStopAnimation;
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/** Returns the current progress of the receiver. */
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- (NSAnimationProgress) currentProgress;
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/** Returns the current value of the effect based on the current progress. */
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- (float) currentValue;
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/** Returns the delegate of the receiver. */
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- (id) delegate;
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/** Returns the duration of the animation, in seconds. */
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- (NSTimeInterval) duration;
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/** Returns the frame rate of the animation. */
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- (float) frameRate;
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- (id) initWithDuration: (NSTimeInterval) duration animationCurve:
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(NSAnimationCurve) curve;
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/** Returns an NSAnimation object initialized with the specified duration and animation-curve values. */
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- (id) initWithDuration: (NSTimeInterval)duration
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animationCurve: (NSAnimationCurve)curve;
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/** Returns a Boolean value that indicates whether the receiver is currently animating. */
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- (BOOL) isAnimating;
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- (NSArray *) progressMarks;
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- (void) removeProgressMark: (NSAnimationProgress) progress;
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- (NSArray *) runLoopModesForAnimating;
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- (void) setAnimationBlockingMode: (NSAnimationBlockingMode) mode;
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- (void) setAnimationCurve: (NSAnimationCurve) curve;
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- (void) setCurrentProgress: (NSAnimationProgress) progress;
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- (void) setDelegate: (id) delegate;
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- (void) setDuration: (NSTimeInterval) duration;
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- (void) setFrameRate: (float) fps;
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- (void) setProgressMarks: (NSArray *) progress;
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/** Returns the receiver’s progress marks. */
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- (NSArray*) progressMarks;
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/** Removes progress mark from the receiver. */
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- (void) removeProgressMark: (NSAnimationProgress)progress;
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/** Overridden to return the run-loop modes that the receiver uses to run the animation timer in. */
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- (NSArray*) runLoopModesForAnimating;
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/** Sets the blocking mode of the receiver. */
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- (void) setAnimationBlockingMode: (NSAnimationBlockingMode)mode;
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/** Sets the receiver’s animation curve. */
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- (void) setAnimationCurve: (NSAnimationCurve)curve;
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/** Sets the current progress of the receiver. */
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- (void) setCurrentProgress: (NSAnimationProgress)progress;
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/** Sets the delegate of the receiver. */
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- (void) setDelegate: (id)delegate;
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/** Sets the duration of the animation to a specified number of seconds. */
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- (void) setDuration: (NSTimeInterval)duration;
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/** Sets the frame rate of the receiver. */
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- (void) setFrameRate: (float)fps;
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/** Sets the receiver’s progress marks to the values specified in the passed-in array. */
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- (void) setProgressMarks: (NSArray*)progress;
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/** Starts the animation represented by the receiver. */
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- (void) startAnimation;
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- (void) startWhenAnimation: (NSAnimation *) animation reachesProgress:
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(NSAnimationProgress) start;
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/** Starts running the animation represented by the receiver when another animation reaches a specific progress mark. */
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- (void) startWhenAnimation: (NSAnimation*)animation
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reachesProgress: (NSAnimationProgress)start;
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/** Stops the animation represented by the receiver. */
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- (void) stopAnimation;
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- (void) stopWhenAnimation: (NSAnimation *) animation reachesProgress:
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(NSAnimationProgress) stop;
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/** Stops running the animation represented by the receiver when another animation reaches a specific progress mark. */
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- (void) stopWhenAnimation: (NSAnimation*)animation
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reachesProgress: (NSAnimationProgress)stop;
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@end
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@interface NSAnimation (GNUstep)
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/** Returns the current value of the frame counter */
|
||||
- (unsigned int) frameCount;
|
||||
|
||||
/** Resets all stats */
|
||||
- (void) resetCounters;
|
||||
|
||||
/** Returns the current the actual (mesured) frame rate value */
|
||||
- (float) actualFrameRate;
|
||||
|
||||
@end
|
||||
|
||||
@interface NSObject (NSAnimation)
|
||||
|
||||
- (void) animation: (NSAnimation *) animation didReachProgressMark:
|
||||
(NSAnimationProgress) progress;
|
||||
- (float) animation: (NSAnimation *) animation valueForProgress:
|
||||
(NSAnimationProgress) progress;
|
||||
- (void) animationDidEnd: (NSAnimation *) animation;
|
||||
- (void) animationDidStop: (NSAnimation *) animation;
|
||||
- (BOOL) animationShouldStart: (NSAnimation *) animation;
|
||||
/** NSAnimation delegate method.
|
||||
* Sent to the delegate when an animation reaches a specific progress mark. */
|
||||
- (void) animation: (NSAnimation*)animation
|
||||
didReachProgressMark: (NSAnimationProgress)progress;
|
||||
|
||||
/** NSAnimation delegate method.
|
||||
* Requests a custom curve value for the current progress value. */
|
||||
- (float) animation: (NSAnimation*)animation
|
||||
valueForProgress: (NSAnimationProgress)progress;
|
||||
|
||||
/** NSAnimation delegate method.
|
||||
* Sent to the delegate when the specified animation completes its run. */
|
||||
- (void) animationDidEnd: (NSAnimation*)animation;
|
||||
|
||||
/** NSAnimation delegate method.
|
||||
* Sent to the delegate when the specified animation is stopped before it completes its run. */
|
||||
- (void) animationDidStop: (NSAnimation*)animation;
|
||||
|
||||
/** NSAnimation delegate method.
|
||||
* Sent to the delegate just after an animation is started. */
|
||||
- (BOOL) animationShouldStart: (NSAnimation*)animation;
|
||||
|
||||
@end
|
||||
|
||||
APPKIT_EXPORT NSString *NSViewAnimationTargetKey;
|
||||
APPKIT_EXPORT NSString *NSViewAnimationStartFrameKey;
|
||||
APPKIT_EXPORT NSString *NSViewAnimationEndFrameKey;
|
||||
APPKIT_EXPORT NSString *NSViewAnimationEffectKey;
|
||||
|
||||
extern NSString *NSViewAnimationTargetKey;
|
||||
extern NSString *NSViewAnimationStartFrameKey;
|
||||
extern NSString *NSViewAnimationEndFrameKey;
|
||||
extern NSString *NSViewAnimationEffectKey;
|
||||
extern NSString *NSViewAnimationFadeInEffect;
|
||||
extern NSString *NSViewAnimationFadeOutEffect;
|
||||
APPKIT_EXPORT NSString *NSViewAnimationFadeInEffect;
|
||||
APPKIT_EXPORT NSString *NSViewAnimationFadeOutEffect;
|
||||
|
||||
/**
|
||||
* The NSViewAnimation class, a public subclass of NSAnimation,
|
||||
* offers a convenient way to animate multiple views and windows.
|
||||
* The animation effects you can achieve are limited to changes in
|
||||
* frame location and size, and to fade-in and fade-out effects.
|
||||
*/
|
||||
@interface NSViewAnimation : NSAnimation
|
||||
{
|
||||
NSArray *_viewAnimations;
|
||||
NSMutableArray *_viewAnimationDesc;
|
||||
}
|
||||
|
||||
- (id) initWithViewAnimations: (NSArray *) animations;
|
||||
- (void) setWithViewAnimations: (NSArray *) animations;
|
||||
- (NSArray *) viewAnimations;
|
||||
/** Returns an NSViewAnimation object initialized with the supplied information. */
|
||||
- (id) initWithViewAnimations: (NSArray*)animations;
|
||||
|
||||
/** Sets the dictionaries defining the objects to animate. */
|
||||
- (void) setViewAnimations: (NSArray*)animations;
|
||||
|
||||
/** Returns the array of dictionaries defining the objects to animate. */
|
||||
- (NSArray*) viewAnimations;
|
||||
|
||||
@end
|
||||
|
||||
#endif /* _NSAnimation_h_GNUstep_ */
|
||||
#endif /* OS_API_VERSION */
|
||||
|
||||
#endif /* _GNUstep_H_NSAnimation_ */
|
||||
|
||||
|
|
|
@ -170,6 +170,7 @@ NSWindow+Toolbar.m \
|
|||
NSWindow.m \
|
||||
NSWindowController.m \
|
||||
NSWorkspace.m \
|
||||
GSAnimator.m \
|
||||
GSDisplayServer.m \
|
||||
GSFusedSilica.m \
|
||||
GSFusedSilicaContext.m \
|
||||
|
@ -368,6 +369,7 @@ GUI_HEADERS = \
|
|||
GSVersion.h \
|
||||
GMAppKit.h \
|
||||
GMArchiver.h \
|
||||
GSAnimator.h \
|
||||
GSTheme.h \
|
||||
GSFontInfo.h \
|
||||
GSMemoryPanel.h \
|
||||
|
|
359
Source/GSAnimator.m
Normal file
359
Source/GSAnimator.m
Normal file
|
@ -0,0 +1,359 @@
|
|||
/*
|
||||
* GSAnimator.m
|
||||
*
|
||||
* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
|
||||
*
|
||||
* Copyright (c) 2007 Free Software Foundation, Inc.
|
||||
*
|
||||
* This file used to be part of the mySTEP Library.
|
||||
* This file now is part of the GNUstep GUI Library.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; see the file COPYING.LIB.
|
||||
* If not, write to the Free Software Foundation,
|
||||
* 51 Franklin Street, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#include <GNUstepGUI/GSAnimator.h>
|
||||
|
||||
#include <Foundation/NSTimer.h>
|
||||
#include <Foundation/NSRunLoop.h>
|
||||
#include <Foundation/NSThread.h>
|
||||
#include <Foundation/NSString.h>
|
||||
#include <Foundation/NSSet.h>
|
||||
#include <Foundation/NSNotification.h>
|
||||
|
||||
#include <AppKit/NSEvent.h>
|
||||
|
||||
typedef enum {
|
||||
NullEvent,
|
||||
GSAnimationNextFrameEvent,
|
||||
GSAnimationEventTypeNumber
|
||||
} GSAnimationEventType;
|
||||
|
||||
@interface GSAnimator(private)
|
||||
- (void) _animationBegin;
|
||||
- (void) _animationLoop;
|
||||
- (void) _animationEnd;
|
||||
@end
|
||||
|
||||
@interface GSTimerBasedAnimator : GSAnimator
|
||||
{ }
|
||||
@end
|
||||
|
||||
@interface GSPerformerBasedAnimator : GSAnimator
|
||||
{ }
|
||||
@end
|
||||
|
||||
@interface GSThreadedTimerBasedAnimator : GSAnimator
|
||||
{
|
||||
NSThread* _thread;
|
||||
}
|
||||
@end
|
||||
|
||||
@implementation GSAnimator
|
||||
|
||||
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
|
||||
mode: (GSAnimationBlockingMode)aMode
|
||||
frameRate: (float)fps
|
||||
{
|
||||
return [self
|
||||
animatorWithAnimation: anAnimation
|
||||
mode: aMode
|
||||
frameRate: fps
|
||||
zone: NULL];
|
||||
}
|
||||
|
||||
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
|
||||
mode: (GSAnimationBlockingMode)aMode
|
||||
frameRate: (float)fps
|
||||
zone: (NSZone*)aZone
|
||||
{
|
||||
GSAnimator* animator;
|
||||
NSRunLoop* runLoop;
|
||||
|
||||
switch(aMode)
|
||||
{//FIXME
|
||||
case GSTimerBasedAnimation:
|
||||
case GSPerformerBasedAnimation:
|
||||
case GSBlockingCocoaAnimation:
|
||||
case GSNonblockingCocoaAnimation:
|
||||
case GSNonblockingCocoaThreadedAnimation:
|
||||
runLoop = [NSRunLoop currentRunLoop];
|
||||
animator = [[GSTimerBasedAnimator allocWithZone: aZone]
|
||||
initWithAnimation: anAnimation
|
||||
frameRate: fps
|
||||
runLoop: runLoop];
|
||||
}
|
||||
AUTORELEASE(animator);
|
||||
return animator;
|
||||
}
|
||||
|
||||
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
|
||||
frameRate: (float)aFrameRate
|
||||
runLoop: (NSRunLoop*)aRunLoop
|
||||
{
|
||||
if((self = [super init]))
|
||||
{
|
||||
_running = NO;
|
||||
|
||||
_animation = anAnimation; TEST_RETAIN(_animation);
|
||||
_runLoop = aRunLoop; TEST_RETAIN(_runLoop);
|
||||
_timerInterval = (aFrameRate==0.0)?0.0:(1.0/aFrameRate);
|
||||
|
||||
[self resetCounters];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
|
||||
{
|
||||
return [self initWithAnimation: anAnimation
|
||||
frameRate: 0.0
|
||||
runLoop: [NSRunLoop currentRunLoop]];
|
||||
}
|
||||
|
||||
- (void) dealloc
|
||||
{
|
||||
[self stopAnimation];
|
||||
TEST_RELEASE(_animation);
|
||||
TEST_RELEASE(_runLoop);
|
||||
TEST_RELEASE(_startTime);
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
- (unsigned int) frameCount
|
||||
{ return _frameCount; }
|
||||
|
||||
- (void) resetCounters
|
||||
{
|
||||
_elapsed = 0.0;
|
||||
_frameCount = 0;
|
||||
_lastFrame = [NSDate timeIntervalSinceReferenceDate];
|
||||
}
|
||||
|
||||
- (float) frameRate
|
||||
{ return ((float)[self frameCount]) / ((float)_elapsed); }
|
||||
|
||||
- (NSRunLoop*) runLoopForAnimating
|
||||
{ return _runLoop; }
|
||||
|
||||
- (NSArray*) runLoopModesForAnimating
|
||||
{ return [_animation runLoopModesForAnimating]; }
|
||||
|
||||
- (void) startAnimation
|
||||
{
|
||||
if(!_running)
|
||||
{
|
||||
_running = YES;
|
||||
[self resetCounters];
|
||||
[_animation animatorDidStart];
|
||||
[self _animationBegin];
|
||||
[self _animationLoop];
|
||||
}
|
||||
}
|
||||
|
||||
- (void) stopAnimation
|
||||
{
|
||||
if(_running)
|
||||
{
|
||||
_running = NO;
|
||||
[self _animationEnd];
|
||||
[_animation animatorDidStop];
|
||||
}
|
||||
}
|
||||
|
||||
- (void) startStopAnimation
|
||||
{
|
||||
if(_running)
|
||||
[self stopAnimation];
|
||||
else
|
||||
[self startAnimation];
|
||||
}
|
||||
|
||||
- (BOOL) isAnimationRunning
|
||||
{ return _running; }
|
||||
|
||||
- (void) _animationBegin
|
||||
{ [self subclassResponsibility: _cmd]; }
|
||||
|
||||
- (void) _animationLoop
|
||||
{ [self subclassResponsibility: _cmd]; }
|
||||
|
||||
- (void) _animationEnd
|
||||
{ [self subclassResponsibility: _cmd]; }
|
||||
|
||||
- (void) stepAnimation
|
||||
{
|
||||
NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate];
|
||||
NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame);
|
||||
_elapsed += sinceLastFrame;
|
||||
_lastFrame = thisFrame;
|
||||
|
||||
[_animation animatorStep: _elapsed];
|
||||
_frameCount++;
|
||||
}
|
||||
|
||||
- (void) animationLoopEvent: (NSEvent*) e
|
||||
{ [self subclassResponsibility: _cmd]; }
|
||||
|
||||
@end
|
||||
|
||||
static NSTimer* _GSTimerBasedAnimator_timer = nil;
|
||||
static NSMutableSet* _GSTimerBasedAnimator_animators = nil;
|
||||
static GSTimerBasedAnimator* _GSTimerBasedAnimator_the_one_animator = nil;
|
||||
static int _GSTimerBasedAnimator_animator_count = 0;
|
||||
|
||||
@implementation GSTimerBasedAnimator
|
||||
|
||||
+ (void) loopsAnimators
|
||||
{
|
||||
switch(_GSTimerBasedAnimator_animator_count)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
[_GSTimerBasedAnimator_the_one_animator _animationLoop];
|
||||
break;
|
||||
default:
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
postNotificationName: @"GSTimerBasedAnimator_loop" object: self];
|
||||
}
|
||||
}
|
||||
|
||||
+ (void) registerAnimator: (GSTimerBasedAnimator*) anAnimator
|
||||
{
|
||||
if(anAnimator->_timerInterval == 0.0)
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
addObserver: anAnimator
|
||||
selector: @selector(_animationLoop)
|
||||
name: @"GSTimerBasedAnimator_loop"
|
||||
object: self];
|
||||
|
||||
if(!_GSTimerBasedAnimator_animator_count++)
|
||||
_GSTimerBasedAnimator_the_one_animator = anAnimator;
|
||||
|
||||
if(nil==_GSTimerBasedAnimator_animators)
|
||||
_GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5];
|
||||
[_GSTimerBasedAnimator_animators addObject: anAnimator];
|
||||
|
||||
if(nil==_GSTimerBasedAnimator_timer)
|
||||
{
|
||||
_GSTimerBasedAnimator_timer = [NSTimer
|
||||
scheduledTimerWithTimeInterval: 0.0
|
||||
target: self
|
||||
selector: @selector(loopsAnimators)
|
||||
userInfo: nil
|
||||
repeats: YES
|
||||
];
|
||||
TEST_RETAIN(_GSTimerBasedAnimator_timer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
anAnimator->_timer = [NSTimer
|
||||
scheduledTimerWithTimeInterval: anAnimator->_timerInterval
|
||||
target: anAnimator
|
||||
selector: @selector(_animationLoop)
|
||||
userInfo: nil
|
||||
repeats: YES
|
||||
];
|
||||
TEST_RETAIN(anAnimator->_timer);
|
||||
}
|
||||
}
|
||||
|
||||
+ (void) unregisterAnimator: (GSTimerBasedAnimator*) anAnimator
|
||||
{
|
||||
if(anAnimator->_timerInterval == 0.0)
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
removeObserver: anAnimator
|
||||
name: @"GSTimerBasedAnimator_loop"
|
||||
object: self];
|
||||
|
||||
[_GSTimerBasedAnimator_animators removeObject: anAnimator];
|
||||
|
||||
if(!--_GSTimerBasedAnimator_animator_count)
|
||||
{
|
||||
[_GSTimerBasedAnimator_timer invalidate];
|
||||
DESTROY(_GSTimerBasedAnimator_timer);
|
||||
_GSTimerBasedAnimator_the_one_animator = nil;
|
||||
}
|
||||
else
|
||||
if(_GSTimerBasedAnimator_the_one_animator==anAnimator)
|
||||
_GSTimerBasedAnimator_the_one_animator
|
||||
= [_GSTimerBasedAnimator_animators anyObject];
|
||||
}
|
||||
else
|
||||
{
|
||||
if(anAnimator->_timer != nil)
|
||||
{
|
||||
[anAnimator->_timer invalidate];
|
||||
DESTROY(anAnimator->_timer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void) _animationBegin
|
||||
{
|
||||
[[self class] registerAnimator: self];
|
||||
}
|
||||
|
||||
- (void) _animationLoop
|
||||
{
|
||||
[self stepAnimation];
|
||||
}
|
||||
|
||||
- (void) _animationEnd
|
||||
{
|
||||
[[self class] unregisterAnimator: self];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
static void _sendAnimationPerformer( GSAnimator* animator )
|
||||
{
|
||||
[[animator runLoopForAnimating]
|
||||
performSelector: @selector(_animationLoop)
|
||||
target: animator
|
||||
argument: nil
|
||||
order: 1000000
|
||||
modes: [animator runLoopModesForAnimating]
|
||||
];
|
||||
}
|
||||
|
||||
static void _cancelAnimationPerformer( GSAnimator* animator )
|
||||
{
|
||||
[[animator runLoopForAnimating] cancelPerformSelectorsWithTarget: animator];
|
||||
}
|
||||
|
||||
@implementation GSPerformerBasedAnimator
|
||||
|
||||
- (void) _animationBegin
|
||||
{ [self _animationLoop]; }
|
||||
|
||||
- (void) _animationLoop
|
||||
{
|
||||
[self stepAnimation];
|
||||
if(_running)
|
||||
_sendAnimationPerformer(self);
|
||||
}
|
||||
|
||||
- (void) _animationEnd
|
||||
{ _cancelAnimationPerformer(self); }
|
||||
|
||||
@end
|
||||
|
||||
|
File diff suppressed because it is too large
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Add table
Add a link
Reference in a new issue