Adjust button image size to not exceed button frame adjusted for margins

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/branches/gnustep_testplant_branch@38880 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Marcian Lytwyn 2015-08-13 18:50:40 +00:00
parent faf6349ffd
commit 81187ab15b

View file

@ -1001,7 +1001,7 @@ typedef struct _GSButtonCellFlags
style: _bezel_style
state: buttonState];
}
- (void) drawImage: (NSImage*)imageToDisplay
withFrame: (NSRect)cellFrame
inView: (NSView*)controlView
@ -1012,60 +1012,66 @@ typedef struct _GSButtonCellFlags
NSPoint offset;
NSRect rect;
CGFloat fraction;
NSSize size = [self _scaleImageWithSize: [imageToDisplay size]
toFitInSize: cellFrame.size
scalingType: _imageScaling];
NSSize size = [imageToDisplay size];
// Make sure image does not exceed or touch our frame...
// Not the best solution so have at it if you have a better one...
if ([self imagePosition] == NSImageOnly)
cellFrame = NSInsetRect(cellFrame, 2, 2);
size = [self _scaleImageWithSize: [imageToDisplay size]
toFitInSize: cellFrame.size
scalingType: _imageScaling];
/* Pixel-align size */
if (controlView)
{
NSSize sizeInBase = [controlView convertSizeToBase: size];
sizeInBase.width = GSRoundTowardsInfinity(sizeInBase.width);
sizeInBase.height = GSRoundTowardsInfinity(sizeInBase.height);
size = [controlView convertSizeFromBase: sizeInBase];
}
{
NSSize sizeInBase = [controlView convertSizeToBase: size];
sizeInBase.width = GSRoundTowardsInfinity(sizeInBase.width);
sizeInBase.height = GSRoundTowardsInfinity(sizeInBase.height);
size = [controlView convertSizeFromBase: sizeInBase];
}
/* Calculate an offset from the cellFrame origin */
offset = NSMakePoint((NSWidth(cellFrame) - size.width) / 2.0,
(NSHeight(cellFrame) - size.height) / 2.0);
(NSHeight(cellFrame) - size.height) / 2.0);
/* Pixel-align the offset */
if (controlView)
{
NSPoint inBase = [controlView convertPointToBase: offset];
// By convention we will round down and to the right.
// With the standard button design this looks good
// because the bottom and right edges of the button look 'heavier'
// so if the image's center must be offset from the button's geometric
// center, it looks beter if it's closer to the 'heavier' part
inBase.x = GSRoundTowardsInfinity(inBase.x);
inBase.y = [controlView isFlipped] ?
GSRoundTowardsInfinity(inBase.y) :
GSRoundTowardsNegativeInfinity(inBase.y);
offset = [controlView convertPointFromBase: inBase];
}
{
NSPoint inBase = [controlView convertPointToBase: offset];
// By convention we will round down and to the right.
// With the standard button design this looks good
// because the bottom and right edges of the button look 'heavier'
// so if the image's center must be offset from the button's geometric
// center, it looks beter if it's closer to the 'heavier' part
inBase.x = GSRoundTowardsInfinity(inBase.x);
inBase.y = ([controlView isFlipped] ? GSRoundTowardsInfinity(inBase.y) :
GSRoundTowardsNegativeInfinity(inBase.y));
offset = [controlView convertPointFromBase: inBase];
}
/* Draw the image */
rect = NSMakeRect(cellFrame.origin.x + offset.x,
cellFrame.origin.y + offset.y,
size.width,
size.height);
cellFrame.origin.y + offset.y,
size.width,
size.height);
fraction = (![self isEnabled] &&
[self imageDimsWhenDisabled]) ? 0.5 : 1.0;
[imageToDisplay drawInRect: rect
fromRect: NSZeroRect
operation: NSCompositeSourceOver
fraction: fraction
respectFlipped: YES
hints: nil];
fromRect: NSZeroRect
operation: NSCompositeSourceOver
fraction: fraction
respectFlipped: YES
hints: nil];
}
}
@ -1869,33 +1875,34 @@ typedef struct _GSButtonCellFlags
}
if ([aDecoder containsValueForKey: @"NSButtonFlags2"])
{
NSUInteger imageScale;
NSUInteger imageScale;
int bFlags2;
bFlags2 = [aDecoder decodeIntForKey: @"NSButtonFlags2"];
[self setShowsBorderOnlyWhileMouseInside: (bFlags2 & 0x8)];
[self setBezelStyle: (bFlags2 & 0x7) | ((bFlags2 & 0x20) >> 2)];
[self setKeyEquivalentModifierMask: ((bFlags2 >> 8) &
[self setKeyEquivalentModifierMask: ((bFlags2 >> 8) &
NSDeviceIndependentModifierFlagsMask)];
switch ((bFlags2 >> 6) & 3)
{
case 2:
imageScale = NSImageScaleProportionallyDown;
break;
case 3:
imageScale = NSImageScaleAxesIndependently;
break;
case 0:
default:
imageScale = NSImageScaleNone;
break;
case 1:
imageScale = NSImageScaleProportionallyUpOrDown;
break;
}
[self setImageScaling: imageScale];
switch ((bFlags2 >> 6) & 3)
{
case 2:
imageScale = NSImageScaleProportionallyDown;
break;
case 3:
imageScale = NSImageScaleAxesIndependently;
break;
case 0:
default:
imageScale = NSImageScaleNone;
break;
case 1:
imageScale = NSImageScaleProportionallyUpOrDown;
break;
}
[self setImageScaling: imageScale];
}
if ([aDecoder containsValueForKey: @"NSAlternateImage"])
{
id image;